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2 years ago ::
Jul 09, 2008 - 3:39PM
#1
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Database Contains the Bonuses From the Following Sources
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Dragon 364 Dragon 365 Monster Manual Players Handbook
[SIZE="5"]AC Bonuses[/SIZE] Feat AC Bonuses:
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Armor Specialization (Chainmail) (Paragon feat) (req: Dex 15 training with chainmail): +1 (must be wearing chainmail) Armor Specialization (Hide) (paragon feat) (req: Con 15 training with hide armor): +1 (must be wearing hide armor) Armor Specialization (Plate) (paragon feat) (req: Con 15 training with plate armor): +1 (must be wearing plate armor) Armor Specialization (Scale) (paragon feat) (req: Dex 15 training with scale armor): +1 (must be wearing scale armor) Combat Anticipation (Paragon Feat): +1 (against ranged, area, and close attacks only) Shield Specialization (Paragon Feat) (Req: Dex 15 shield proficiency): +1 (must be proficient with shield)
Item AC Bonuses
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Bloodthread Armor (Magic Cloth): +2 (when bloodied) Darkleaf Armor (Magic Light Armor): +2 (only against the first attack made against you each encounter)
Power AC Bonuses
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Power AC Bonuses From Stance Powers
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Unyielding Avalanche (Level 15 Fighter Daily): +1
Power AC Bonuses that Last 1 Hour
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Mirror Image (Level 10 Wizard Utility):+6 Bonus reduces by 2 for each attack that misses you while the effect is in place. Effect ends when bonus reaches 0
Power Bonus to AC that Last as Long as the Effect is Sustained
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Spectral Hound (Level 6 Wizard Utility) (Dragon 364 p. 69): +1 (must be within 10 squares of hound) Stand Invincible (Level 29 Warlord Daily): You and each ally within 5 squares gets +4
Power AC Bonuses That Last Until the End of the Encounter
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Angelsteel Armor (Chain Armor Daily): Immediate interrupt when attacked with an attack targeting AC, gain +2 Barkskin Armor (Hide or Scale) (Item Daily): +(2, 3 or 4) -1 per attack that hits you AC Bastion of Defense (Level 1 Warlord Daily): allies within 5 squares get +1 Blur (Level 10 Wizard Utility): +2 Cloak of Peace (Level 16 Cleric Utility): You or ally gains +5 (ends if targets attacks) Divine Armor (Level 16 Cleric Utility): +2 Divine Power (Level 9 Cleric Daily): You and each ally in burst gain +2 Hallowed Circle (Level 5 Paladin Daily): You and allies inside zone get +1 Hallowed Ground (Level 16 Cleric Utility): You and allies inside hallowed area gain +2 Sacred Circle (Level 2 Paladin Utility): You and allies inside zone get +1 Shield of Faith (Cleric Level 2 Utility): You and each ally in burst get +2 Shroud of Black Steel (Level 6 Warlock Utility): +2
Power AC Bonuses that Last Until the End of Your Next Turn
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Aberrant Life Spark Expenditure (Must have Life-Stealer Paragon Path): +2 Diamond Shield Defense (Level 27 Fighter Encounter): +2 (must use shield) Defensive Rally (Level 10 Warlord Utility): allies in burst gain +2 Divine Tilt (Level 11 Luckbringer Encounter Power) (Dragon 365 p. 24): allies in burst gain +5 Ethereal Stride (Level 2 Warlock Utility): +2 Fortified Armor (Mage Plate Daily Power) (Dragon 365 p. 55): +2 when hit by a power with fear keyword that can be ended with a save Fortifying Smite (Level 17 Paladin Encounter): +wis modifier Grave-Dust Cloud (Level 27 Artificer Encounter): allies in burst gain +1 Guarding Attack (Level 1 Warlord Encounter): adjacent ally gains +2 against specific target (if warlord has inspiring presence bonus is 1+warlord’s cha modifier) Healing Touch (Level 23 Cleric Encounter): You and allies in burst gain +your cha mod Hold the Line (Level 3 Warlord Encounter): allies adjacent to you get +2 Hounding Strike (Level 17 Rogue Encounter): +1 from attacks against specific target (artful dodgers get + cha modifier instead) Iron Bulwark (Level 7 Fighter Encounter): +1 (+2 if using shield) Ironhide Infusion (Level 16 Artificer Encounter Utility): ally gets +4 Nimble Defense (Level 13 Ranger Encounter): +2+wis modifier (must be using two melee weapons) Priest’s Shield (Cleric At Will): you and one ally +1 Ring of Protection (magic Item Daily (ring slot)): +2 (only if you have already reached a milestone today) Shield (Level 2 Wizard Utility): Immediate interrupt giving +4 Shielding Cube (Level 1 Artificer Encounter): you and/or allies adjacent or in same square as artifice gain +1 Shielding Smite (Level 1 Paladin Encounter): ally gains +wis modifier Shielding Word (Level 10 Cleric Utility): Immediate interrupt gives ally +4 Sublime Transposition (Level 23 Paladin Encounter): Teleported ally gets +your wis modifier Thundering Armor (Artificer At will): ally gains +1 Yield Ground (Level 2 Ranger Utility): +2
Power AC Bonuses that Last Until the Start of Your Next Turn
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Rod of Dark Reward (Magic Rod Property): when you place a warlock curse on someone, you gain +1 until the start of your next turn
Shield AC Bonuses
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Shield AC Bonuses From Feats
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Two-Weapon Defense (Feat) (Req: Dex 13 Two Weapon Fighting Feat): +1 (must be holding a melee weapon in each hand)
Shield AC Bonuses That Last Until the End of the Encounter
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Stalwart Guard (Level 10 Fighter Utility): +1 to each ally in burst (+2 if you use a shield)
Untyped AC Bonuses
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Untyped AC Bonuses from Class/Paragon Path Features and Feats
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Armor Optimization (Level 11 Pit Fighter Paragon Path Feature): +1 (must be wearing armor) Back to the Wall (Paragon Feat): +1 (melee only) (must be adjacent to a wall) Defensive Advantage (Paragon Feat) (Req: Dex 17): +2 (you must have combat advantage enemy who is attacking you) Dodge Giant’s (Dwarf Feat): +1 (attacker must be large size or larger) Lost in the Crowd (Halfling Feat): +2 (you must be adjacent to at least 2 enemies larger than you) Staff of Defense (Wizard Class Feature): +1 (must have chosen Staff arcane implement mastery and be holding a staff) Warpriest’s Training (Level 11 Paragon Path Feature): +1 (must be wearing heavy armor)
Untyped AC Bonuses That Last as Long as the Effect is Sustained
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Seal of Protection (Level 25 Cleric Daily): You and allies gain +2 in zone
Untyped AC Bonuses That Last Until the End of the Encounter
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Astral Shield (Level 16 Cleric Utility): You and allies adjacent to shield gain +2 Razorclaw Shifting (Razorclaw Shifter Racial Encounter Power): +1 Star Flesh (Level 26 Radiant One Epic Destiny Utility Power) (Dragon 366 p. 25): +int mod
Untyped AC Bonuses That Last Until the End of Your Next Turn
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Charging Action (Level 11 Warforged Juggernaut Paragon Path Feature) (Dragon 365 p 31): +2 when charging during a action granted with a action point Feywild Protection (Eladrin Paragon Feat): +2 when you use fey step Iron Mind (Githzerai Racial Power): +2 Santuary(Cleric Level 2 Utility): Target creature gains +5 (ends if target attacks)
Untyped AC Bonuses That Last Until the Start of Your Next Turn
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Belt of Mountain Endurance (Waist Daily Power) (Dragon 365 p. 60): +2 when you spend a action point Ferocious Reaction (Level 11 Iron Vanguard Paragon Path Feature): +4 when you spend an action point Knight Commander’s Action (Level 11 Knight Commander Paragon Path Feature): allies gain +1 when knight commander spends an action point Steel Defense Action (Level 11 Swordmaster Paragon Path Feature): +4 when using an action point
AC Bonuses Against Opportunity Attacks
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Power AC Bonuses Against Opportunity Attacks
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Power AC Bonuses Against Opportunity Attacks That Last Until the End of the Encounter
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Angel of the Eleven Winds (Level 22 Cleric Utility Power): Target gains +4 (target can be changed)
Power AC Bonuses Against Opportunity Attacks That Last Until the End of Your Next Turn
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Inexorable Movement (Level 12 Warforged Juggernaut Paragon Path Feature) (Dragon 364 p. 32): +2
Racial AC Bonus Against Opportunity Attacks
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Nimble Reaction(Halfling) +2
Untyped AC Bonuses Against Opportunity Attacks
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Untyped AC Bonuses Against Opportunity Attacks From Feats and Class Features
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Artful Dodger (Rogue Class Feature): +cha modifier Defensive Mobility (Feat): +2
Untyped AC Bonuses Against Opportunity Attacks That Last Until the End of the Encounter
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Battle Surge (Level 16 Battlefield Archer Paragon Path Feature): +5 when you use a action point
Power Bonus to AC Against Ranged Attacks Until the End of Your Next Turn
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Gale-Force Infusion (Level 7 Artificer Encounter): ally gets +4
Untyped AC While Being Flanked
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Shield of the Barrier Sentinels (Magic Arms Property) (Dragon 366 p. 16): +(1,2, or 3)
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2 years ago ::
Jul 09, 2008 - 3:40PM
#2
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Attack Roll BonusesFeat Attack Roll Bonuses:
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Hellfire Blood (Tiefling Feat): +1 (power must have fire or fear keyword)
Power Attack Roll Bonuses
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Power Attack Roll Bonuses From Paragon Path Features
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Doomsayer’s Oath (Level 16 Doomsayer Paragon Path Feature): +2 (must be bloodied) (bonus only applies to powers with the fear keyword)
Power Attack Roll Bonuses That Last Until the End of the Encounter
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Berserker Weapon (Axe or Heavy Blade Daily): +2 (ends if you fall unconscious) Bless (Cleric Level 2 utility): You and each ally in burst get +1 Crusader’s Boon (Level 19 Paladin Daily): You and adjacent allies get +1 Great Dragon War Cry (Level 23 Warlord Encounter): Allies gain +your cha modifier (only against weakened enemies) Hallowed Ground (Level 16 Cleric Utility): You and allies inside hallowed area gain +2 Holy Wrath (Level 19 Cleric Daily): +2 Lead the Attack (Level 1 Warlord Daily): You and allies with 5 squares get 1+your int modifier against specific target Villain’s Menace (Level 1 Fighter Daily): +2 against specific target
Power Attack Roll Bonuses That Last Until the End of Your Next Turn
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Battle Inspiration (Level 16 Battle Captain Paragon Path Feature): ally gains +1 when Battle captain uses inspiring word on that ally (+battle captain int modifier if captain has tactical presence) Blazing Beacon (Cleric Level 3 Encounter): Ranged attacks against attacked enemy gain +4 Divine Glow (Cleric Level 1 Encounter): Allies in burst get +2 Dragonborn Zeal (Dragonborn Utility from Dragonborn Zeal feat) (Dragon 365 p. 28): +cha against enemy that reduced you to 0 hit points or fewer Dragonslayer Weapon (Magic Weapon Daily): the next attack against a dragon gets +5 Entropic Wind (Level 22 Warlock Utility): +x, where x is the number of times an enemy has missed you due to this effect Good Omens (Divine Oracle Paragon Path Level 12 Utility): You and allies in range get +5 Grave-Dust Cloud (Level 27 Artificer Encounter): allies in burst gain +1 Hand of the Gods (Level 17 Paladin Encounter): Allies in burst get + your wis modifier Thunderous Fury (Level 17 Warlord Encounter): allies get +your int mod against specific target Warlord’s Banner (Level 16 Warlord Utility): allies in burst get +2 Warlord’s Favor (Level 1 Warlord Encounter): adjacent ally gains +2 against specific target (if warlord has tactical presence bonus is 1+warlord’s int modifier)
Power Attack Roll Bonuses That Last Until the Start of Your Next Turn
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Harmony of Erathis (Divinity Feat): if you have 3 allies in range give one ally +2 to the first attack roll ally makes
Power Attack Roll Bonuses To Next Attack Against Specific Target
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Aggravating Force (Artificer At Will): ally gets +2 Furious Smash (Warlord At Will): ally gets +warlord’s cha modifier to next attack. Bonus is lost if not used by the end of ally’s turn Haunting Strike (Level 23 Cleric Encounter): +2 to next attack roll against specific target Infernal Wrath (Tiefling Racial Power): +1 (they must have hit you since your last turn) Lance of Faith (Cleric At Will): Ally gets +2 Righteous Brand (Cleric At Will): Ally gets +your str modifer (bonus ends if not used by the until the end of your next turn) (attack must be melee to get bonus)
Power Bonuses to Next Attack Roll
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Rod of Draconic Fury (Rod Daily Power): +(1,2, or 3) instead of triggering pact boon after reducing enemy under your warlock curse to 0 HP
Power Attack Roll Bonuses To Next Ranged Attack Roll This Turn
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Helm of the Eagle (Magic Item Daily (helm slot)): +2 Phoenix Helm (magic Item Property (head slot)): +2
Racial Attack Roll Bonuses
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Bloodhunt (Tiefling): +1 (only against bloodied foes) Dragonborn Fury (Dragonborn): +1 (only when bloodied)
Untyped Attack Roll Bonuses
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Untyped Attack Roll Bonuses From Attacks you Gain by Spending a Action Point
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Action Surge (Human Feat): +3 Tactical Presence (Tactical Warlord Class Feature): any ally that uses an action point to gain a extra attack gets +1/2 tactical warlord’s int modifier
Untyped Attack Roll Bonuses From Items Feats and Class Features
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Back to the Wall (Paragon Feat): +1 (melee only) (must be adjacent to a wall) Battlefield Experience (Level 11 Battlefield Archer Paragon Path Feature): +1 (target must be a quarry) Cry Havoc (Level 11 Battle Captain Paragon Path Feature): Allies who start within 10 squares of Battle Captain gain +2 for the first round of combat and any surprise round battle captain’s allies get Fighter Weapon Talent (Fighter Class Feature): +1 (Must be using chosen weapon type one handed or two handed, chosen at character creation) Honor and Glory (Level 11 Knight Commander Paragon Path Feature): Allies gain +2 when adjacent to knight commander Kensei Focus (Level 11 Kensei Paragon Path Feature): +1 (must use chosen melee weapon) Nimble Blade (Feat) (Req: Dex 15): +1 (light blade only) (must have combat advantage) Powerful Charge (Feat) (Req: Str 13): +2 (bull rush attempts only) Prime Shot (Class Feature for both Ranger and Warlock): +1 (ranged only) (you must be closer to target than any of your allies) Rogue Weapon Talent (Rogue Class Feature): +1 (must be using a dagger) Spear of the Skylord (Artifact) (Dragon 364 p. 24): +1 (target must be on the ground) (must have concordance over 11) Sweeping Flail (Paragon Feat): +2 (must be using a flail) (target must be using a shield) Warforged Tactics (Warforged Feat) (Dragon 364 p. 30): +1 (melee only) (ally must be adjacent to target)
Untyped Attack Roll Bonuses From Stances
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Stance of Legend (Reborn Champion Level 26 Utility) (Dragon 365 p. 71): +2 Throw Caution to the Wind (Level 12 Stormwarden Utility): +2
Untyped Attack Roll Bonuses That Last Until the End of the Encounter
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Stir the Hornet’s Nest (Level 25 Warlord Daily): Allies gain +warlord’s int modifier to ranged attack rolls
Untyped Attack Roll Bonuses That Last Until the End of Your Next Turn
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Against All Odds (Feat) (req: 13 wis) (Dragon 364 p.53): +1 (3 or more enemies must be adjacent to you at the start of your turn) Channel Divinity: Favor of Tymora (Feat Power) (Dragon 365 p. 24): +1 (must be bloodied) Deadly Payback (Level 12 Pit Fighter Paragon Path Utility): Immediate interrupt giving +2 against an enemy that just damaged you with a melee attack Dragonborn Zeal (Paragon Dragonborn Feat) (Dragon 365 p. 28): +1 when you use your second wind Moradin’s Resolve (Divinity Feat): gain +2 against larger or larger creatures
Untyped Attack Roll Bonuses That Last Until the Start of Your Next Turn
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Angelic Action (Angelic Avenger Paragon Path Level 11 Feature): When spending an action point gain +4 Battle Action (Level 11 Battle Captain Paragon Path Feature): allies gain +1 when battle captain spends a action point Battle Mage Action (Level 11 Battle Mage Paragon Path Feature): +4 until the start of your next turn Beast Stalker’s Action (Level 11 Beast Stalker Paragon Path Feature): +4 against quarry when you spend a action point to take a extra action Feytouched Action (Level 11 Feytouched Paragon Path Feature): +4 when using an action point Precise Hunter (Ranger Feat) (Req: Wis 15): when you score a critical hit against your quarry gain a +1 against that target Shadow Assassin’s Action (Level 11 Shadow Assassin Paragon Path Feature): +4 until the start of your next turn when you spend an action point to take a extra action
Untyped Attack Roll Bonuses to Next Attack Roll
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Channel Divinity (Cleric Class Feature) Divine Fortune: +1 Student of the Sword (Fighter Multiclass Feat) (req 13 Str): Once per encounter you can add +1 to one attack using either one handed or two handed melee weapons (chosen when taking feat) Wand of Accuracy (Wizard Class Feature): +dex modifier to one attack (must have wand arcane implement mastery and be using the wand as an implement to attack)
Untyped Attack Roll Bonus to Next Attack Against Specific Target
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Disciplined Blade (Level 11 Sword Marshal Paragon Path Feature): +2 when you miss that target with a heavy blade melee attack
Untyped Attack Roll Bonuses to Rerolls
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Divine Fortune (Level 11 Luckbringer Paragon Path Feature) (Dragon 365 p. 23): when you or an ally miss with an attack roll you can spend a action point for a reroll with +2 Elven Precision (Elf Feat): Rerolls when using Elven accuracy get +2 Feywild Spell Surge (Level 10 Wizard Daily Utility) (Dragon 366 p. 15): +2 (Eladrin only) (arcane attacks only)
Untyped Attack Roll Bonuses to Opportunity Attacks:
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Blade Opportunist (Feat) (Req: Str 13 Dex 13): +2 (must be using a heavy blade or a light blade) Combat Reflexes (Feat): (Req: Dex 13): +1 Combat Superiority (Fighter Class Feature): +wis modifier
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2 years ago ::
Jul 09, 2008 - 3:41PM
#3
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Damage BonusesExtra Fire Damage Bonuses Until the End of Your Next Turn
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Fiery Infusion (level 3 Artificer Encounter): allies in burst get +2 to melee attacks
Feat Damage Bonuses:
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Astral Fire (Feat) (Req: Dex 13 Cha 13): (power must have fire or radiant keyword) (Lvls 1-10): +1 (Lvls 11-20): +2 (Lvls 21+): +3 Burning Blizzard (Feat) (Req: Int 13 Wis 13): (power must have acid or cold keyword) (Lvls 1-10): +1 (Lvls 11-20): +2 (Lvls 21+): +3 Dark Fury (Feat) (Req: Con 13 Wis 13): (power must have necrotic or psychic keyword) (Lvls 1-10): +1 (Lvls 11-20): +2 (Lvls 21+): +3 Dwarven Weapon Training (Dwarf Feat): +2 (must be using a axe or hammer) Eladrin Soldier (Eladrin Feat): +2 (must be using a longsword or a spear class weapon) Hellfire Blood (Tiefling Feat): +1 (power must have fire or fear keyword) Raging Storm (Feat) (Req: Con 13 Dex 13): (power must have lightning or thunder keyword) (Lvls 1-10): +1 (Lvls 11-20): +2 (Lvls 21+): +3 Weapon Focus (Feat): Chosen weapon type gets these bonuses (Lvls 1-10): +1 (Lvls 11-20): +2 (Lvls 21+): +3
Item Damage Bonuses:
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Bracers of Mighty Striking (Magic item property (arm slot)): +(2, 4, or 6) (basic melee attacks only) Bracers of the Perfect Shot (Magic item property (arm slot)): +(2, 4, or 6) (basic ranged attacks only)
Power Damage Bonuses
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Power Damage Bonuses From Stances
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Reaper’s Stance (Level 25 Fighter Daily): +dex modifier (fighter’s powers only)
Power Damage Bonuses Granted to Standard Actions That Your Ally is Allowed to Take Instead of Granting Your Ally a Basic Attack
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Helm of Heroes (Magic Item daily (helm slot)): when you grant an ally a basic attack, they can instead take a standard action and get a +(2, 5, or 10) bonus to damage rolls
Power Damage Bonuses to Melee Attack that Just Hit
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Belt of Giant Strength (Magic Item Daily (waist slot)): +10 Gauntlet’s of Ogre Power (Magic Item Daily (hands slot)): +5
Power Damage Bonuses to Melee Damage Rolls Until the Start of Your Next Turn
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Belt of Titan Strength (Magic Item Daily (waist slot)): +10
Power Damage Bonuses to Next Attack Against Specific Target
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Furious Smash (Warlord At Will): ally gets +warlord’s cha modifier to. Bonus is lost if not used by the end of ally’s turn
Power Damage Bonuses That Last Until the End of the Encounter
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Berserker Weapon (Axe or Heavy Blade Daily): +2 (ends if you fall unconscious) Villain’s Menace (Level 1 Fighter Daily): +4 against specific target Weapon of the Gods (Level 5 Cleric Utility): weapon gets +1d6 to all attacks
Power Damage Bonuses Until the End of Your Next Turn
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Dragonborn Zeal (Dragonborn Utility from Dragonborn Zeal feat) (Dragon 365 p. 28): +cha against enemy that reduced you to 0 hit points or fewer
Untyped Damage Bonuses
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Untyped Damage Bonuses From Feats and Class Features
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Back to the Wall (Paragon Feat): +1 (melee only) (must be adjacent to a wall) Blood Fury (Gnoll Race Feature): +2 (when bloodied) (if level 21+ increase bonus to +4) Blood Thurst (Paragon Feat): +2 (melee only) (foes must be bloodied) Brutal Scoundrel (Rogue Class Feature): +str modifier (only to sneak attack damage) Dirty Fighting (Level 16 Pit Fighter Paragon Path Feature): +wis modifier (must be using a weapon) Dragonborn Frenzy (Dragonborn Feat): +2 (only when bloodied) Kensei Focus (Level 11 Kensei Paragon Path Feature): +4 (must use chosen melee weapon) Light Blade Precision (Paragon Feat) (Req: Dex 13 small or medium size): +2 (must be using a light blade) (target must be large size or larger) Power Attack (Feat) (Req: 15 Str): (optional when making a melee attack) get a bonus of +2*x .If attack is made with a two handed weapon use +3*x instead .In heroic tier x=1, at paragon tier x=2, at epic tier x=3 Powerful Charge (Feat) (Req: Str 13): +2 (charge attacks only) Press of Arms (Level 16 Knight Commander Paragon Path Feature): You and allies within 3 squares of knight commander get +knight commander’s cha modifier when making opportunity attacks Ron of Reaving (Magic Rod Property): when adding a warlock curse on someone deal damage to the creature equal to the enhancement bonus of the rod Sly Hunter (Paragon Feat) (Req: 15 Wis): +3 (must be using bow) (target must have no other creature with 3 squares of it) Steady Shooter (Paragon Feat) (req: Con 15): +3 (must be using crossbow) (must not have moved since the end of your last turn) Tactical Assault (Warlord Feat): Allies who use action points to get an extra attack get +warlord’s int modifier to that attack Two Weapon Fighting (Feat) (Req: Dex 13): +1 with main weapon damage (must be holding a melee weapon in each hand)
Untyped Damage Bonuses From Stances
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Force the Battle (Level 29 Fighter Daily): +1[W] to your fighter at wills and fighter encounter powers Master of the Hunt (Level 22 Ranger utility): +wis modifier
Untyped Damage Bonuses Lasting Until the End of the Encounter
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Heart of the Titan (Level 22 Warlord Utility): Target gains +warlord’s cha modifier as long as the target still has as temporary hit points from Heart of the Titan remaining Longtooth Shifting (Longtooth Shifter Racial Encounter Power): +2 Stir the Hornet’s Nest (Level 25 Warlord Daily): Allies gain +warlord’s int modifier to ranged damage rolls Weapon of the Gods (Level 5 Cleric Utility): weapon gets +1d6 radiant damage to all attacks Wrath of the Gods (Level 6 Paladin Utility): You and allies in burst get +your cha modifier
Untyped Damage Bonuses Lasting Until the End of your Next Turn
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Deadly Payback (Level 12 Pit Fighter Paragon Path Utility): Immediate interrupt giving +2 against an enemy that just damaged you with a melee attack Devastating Charge (Level 27 Warlord Encounter): allies gain +warlord’s cha modifier when using basic melee attacks as part of a charge Spike Wire (Level 1 Artificer Encounter): +2 against specific target Warlord’s Strike (Level 3 Warlord Encounter): until the end of your next turn allies gain +2 (if warlord is inspiring presence bonus is 1+cha modifier)
Untyped Damage Bonuses Lasting Until the End of your Turn
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Against All Odds (Feat) (req: 13 wis) (Dragon 364 p.53): +1 (3 or more enemies must be adjacent to you at the start of your turn) Eldritch Serpent Armor (Magic Scale Daily Power) (Dragon 366 p. 16):+armor enhancement (arcane only)
Untyped Damage Bonuses to Attacks Made During Standard Actions This Turn
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Extra Damage Action (Level 11 Pit Fighter, Spellstorm Mage, and Warpriest Paragon Path Feature): when you spend an action point to take another action, gain a bonus of +1/2 your level
Untyped Damage Bonuses to Next Attack This Turn
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Channel Divinity: Divine Strength (Paladin Class Feature): +str modifier to next attack this turn Phoenix Helm (magic Item Property (head slot)): +2d8 fire (ranged attacks only)
Untyped Damage Bonuses to One Attack
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Infernal Wrath (Tiefling Racial Power): +cha mod to one attack (they must have hit you since your last turn)
Untyped Damage Bonuses While Charging
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Charging Strike (Level 11 Warforged Juggernaut Paragon Path Feature) (Dragon 365 p 31): +1d6 (+2d6 at epic tier)
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2 years ago ::
Jul 09, 2008 - 3:42PM
#4
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Defense BonusesFort Defense Bonuses
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Feat Fort Defense Bonuses:
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Combat Anticipation (Paragon Feat): +1 (against ranged, area, and close attacks only) Great Fortitude (Paragon Feat): +2
Power Fort Defense Bonuses
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Power Fortitude Defense Bonuses From Stances
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Defensive Training (Level 6 Fighter Utility): +2
Power Bonus to Fort Defense That Last as Long as the Power is Sustained
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Spectral Hound (Level 6 Wizard Utility) (Dragon 364 p. 69): +1 (must be within 10 squares of hound) Stand Invincible (Level 29 Warlord Daily): You and each ally within 5 squares gets +4
Power Fort Defense Bonuses Lasting Until the End of the Encounter
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Angelsteel Armor (Chain Armor Daily): Immediate interrupt when attacked with an attack targeting Fort, gain +2 Bastion of Defense (Level 1 Warlord Daily): allies within 5 squares get +1 Blur (Level 10 Wizard Utility): +2 Cloak of Peace (Level 16 Cleric Utility): You or ally gains +10 (ends if targets attacks) Hallowed Circle (Level 5 Paladin Daily): You and allies inside zone get +1 Hallowed Ground (Level 16 Cleric Utility): You and allies inside hallowed area gain +2 Shroud of Black Steel (Level 6 Warlock Utility): +2
Power Fort Defense Bonuses Lasting Until the End of Your Next Turn
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Aberrant Life Spark Expenditure (Must have Life-Stealer Paragon Path): +2 Defensive Rally (Level 10 Warlord Utility): allies in burst gain +2 Divine Tilt (Level 11 Luckbringer Encounter Power) (Dragon 365 p. 24): allies in burst gain +5 Ethereal Stride (Level 2 Warlock Utility): +2 Fortified Armor (Mage Plate Daily Power) (Dragon 365 p. 55): +2 when hit by a power with fear keyword that can be ended with a save Grave-Dust Cloud (Level 27 Artificer Encounter): allies in burst gain +1 Holy Avenger (Item Daily Power): you and allies within 10 squares gain +5 Hounding Strike (Level 17 Rogue Encounter): +1 from attacks against specific target (artful dodgers get + cha modifier instead) Ring of Protection (magic Item Daily (ring slot)): +2 (only if you have already reached a milestone today) Sublime Transposition (Level 23 Paladin Encounter): Teleported ally gets +your wis modifier Yield Ground (Level 2 Ranger Utility): +2
Untyped Fort Defense Bonuses
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Untyped Fort Defense Bonus From Class and Racial Features
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Class Bonus (Artificer): +1 Class Bonus (Fighter): +2 Class Bonus (Paladin): +1 Class Bonus (Ranger): +1 Class Bonus (Warlord): +1 Human Defense Bonus (Human): +1 Winterkin (Shadar-Kai Racial Feature): +1
Untyped Fort Defense Bonuses That Last Until the End of he Encounter
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Star Flesh (Level 26 Radiant One Epic Destiny Utility Power) (Dragon 366 p. 25): +int mod
Untyped Fort Defense Bonuses That Last Until the End of Your Next Turn
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Charging Action (Level 11 Warforged Juggernaut Paragon Path Feature) (Dragon 365 p 31): +2 when charging during a action granted with a action point Feywild Protection (Eladrin Paragon Feat): +2 when you use fey step Iron Mind (Githzerai Racial Power): +2 Santuary(Cleric Level 2 Utility): Target creature gains +5 (ends if target attacks) Solid Sound (Paragon Feat) (Req: 13 Con): after using a power that has the thunder or force keyword you may choose to get +2
Untyped Fort Defense Bonuses That Last Until the Start of Your Next Turn
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Belt of Mountain Endurance (Waist Daily Power) (Dragon 365 p. 60): +2 when you spend a action point Ferocious Reaction (Level 11 Iron Vanguard Paragon Path Feature): +4 when you spend a action point Knight Commander’s Action (Level 11 Knight Commander Paragon Path Feature): allies gain +1 when knight commander spends a action point
Reflex Defense Bonuses
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Feat Reflex Defense Bonuses:
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Combat Anticipation (Paragon Feat): +1 (against ranged, area, and close attacks only) Lightning Reflexes (Paragon Feat): +2 Shield Specialization (Paragon Feat) (Req: Dex 15 shield proficiency): +1 (must be proficient with shield)
Power Reflex Defense Bonuses
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Power Reflex Defense Bonuses From Stances
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Defensive Training (Level 6 Fighter Utility): +2
Power Bonus to Reflex Defense That Last as Long as the Power is Sustained
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Spectral Hound (Level 6 Wizard Utility) (Dragon p. 69): +1 (must be within 10 squares of hound) Stand Invincible (Level 29 Warlord Daily): You and each ally within 5 squares gets +4
Power Reflex Defense Bonuses Lasting Until the end of the Encounter
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Angelsteel Armor (Chain Armor Daily): Immediate interrupt when attacked with a attack targeting Reflex, gain +2 Bastion of Defense (Level 1 Warlord Daily): allies within 5 squares get +1 Blur (Level 10 Wizard Utility): +2 Cloak of Peace (Level 16 Cleric Utility): You or ally gains +10 (ends if targets attacks) Hallowed Circle (Level 5 Paladin Daily): You and allies inside zone get +1 Hallowed Ground (Level 16 Cleric Utility): You and allies inside hallowed area gain +2
Power Reflex Defense Bonuses That Last Until the End of Your Next Turn
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Aberrant Life Spark Expenditure (Must have Life-Stealer Paragon Path): +2 Defensive Rally (Level 10 Warlord Utility): allies in burst gain +2 Divine Tilt (Level 11 Luckbringer Encounter Power) (Dragon 365 p. 24): allies in burst gain +5 Ethereal Stride (Level 2 Warlock Utility): +2 Fortified Armor (Mage Plate Daily Power) (Dragon 365 p. 55): +2 when hit by a power with fear keyword that can be ended with a save Grave-Dust Cloud (Level 27 Artificer Encounter): allies in burst gain +1 Holy Avenger (Item Daily Power): you and allies within 10 squares gain +5 Hounding Strike (Level 17 Rogue Encounter): +1 from attacks against specific target (artful dodgers get + cha modifier instead) Ring of Protection (magic Item Daily (ring slot)): +2 (only if you have already reached a milestone today) Shield (Level 2 Wizard Utility): Immediate interrupt giving +4 Sublime Transposition (Level 23 Paladin Encounter): Teleported ally gets +your wis modifier Yield Ground (Level 2 Ranger Utility): +2
Racial Reflex Defense Bonuses
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Goblin Reflexes (Goblin): +1
Shield Reflex Defense Bonuses
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Shield Reflex Defense Bonuses from Feats
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Two-Weapon Defense (Feat) (Req: Dex 13 Two Weapon Fighting Feat): +1 (must be holding a melee weapon in each hand)
Shield Reflex Defense Bonuses Lasting Until the End of the Encounter
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Stalwart Guard (Level 10 Fighter Utility): +2 to each ally in burst (You must use a shield)
Untyped Reflex Defense Bonuses
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Untyped Reflex Defense Bonus From Feats and Class/Racial Features
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Class Bonus (Paladin): +1 Class Bonus (Ranger): +1 Class Bonus (Rogue): +2 Class Bonus (Warlock): +1 Dodge Giant’s (Dwarf Feat): +1 (attacker must be large size or larger) Human Defense Bonus (Human): +1
Untyped Reflex Defense Bonuses that Last Until the End of the Encounter
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Razorclaw Shifting (Razorclaw Shifter Racial Encounter Power): +1 Star Flesh (Level 26 Radiant One Epic Destiny Utility Power) (Dragon 366 p. 25): +int mod
Untyped Reflex Defense Bonuses That Last Until the End of Your Next Turn
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Charging Action (Level 11 Warforged Juggernaut Paragon Path Feature) (Dragon 365 p 31): +2 when charging during a action granted with a action point Feywild Protection (Eladrin Paragon Feat): +2 when you use fey step Iron Mind (Githzerai Racial Power): +2 Santuary(Cleric Level 2 Utility): Target creature gains +5 (ends if target attacks) Solid Sound (Paragon Feat) (Req: 13 Con): after using a power that has the thunder or force keyword you may choose to get +2
Untyped Reflex Defense Bonuses That Last Until the Start of Your Next Turn
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Belt of Mountain Endurance (Waist Daily Power) (Dragon 365 p. 60): +2 when you spend a action point Ferocious Reaction (Level 11 Iron Vanguard Paragon Path Feature): +4 when you spend an action point Knight Commander’s Action (Level 11 Knight Commander Paragon Path Feature): allies gain +1 when knight commander spends a action point Steel Defense Action (Level 11 Swordmaster Paragon Path Feature): +4 until start of your next turn when using an action point
Untyped Reflex Defense Bonuses While Being Flanked
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Shield of the Barrier Sentinels (Magic Arms Property) (Dragon 366 p. 16): +(1,2, or 3)
Will Defense Bonuses
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Feat Will Defense Bonuses:
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Combat Anticipation (Paragon Feat): +1 (against ranged, area, and close attacks only) Iron Will (Paragon Feat): +2
Item Will Defense Bonuses Until the End of Your Next Turn
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Skull Helm (Magic Helm) (Dragon 364 p. 45): Immediate interrupt giving +2 (+4 if attack has fear keyword)
Power Will Defense Bonuses
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Power Will Defense Bonuses From Stances
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Defensive Training (Level 6 Fighter Utility): +2
Power Bonus to Will Defense That Last as Long as the Power is Sustained
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Spectral Hound (Level 6 Wizard Utility) (Dragon p. 69): +1 (must be within 10 squares of hound) Stand Invincible (Level 29 Warlord Daily): You and each ally within 5 squares gets +4
Power Will Defense Bonuses Lasting Until the End of the Encounter
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Angelsteel Armor (Chain Armor Daily): Immediate interrupt when attacked with a attack targeting Will, gain +2 Bastion of Defense (Level 1 Warlord Daily): allies within 5 squares get +1 Blur (Level 10 Wizard Utility): +2 Cloak of Peace (Level 16 Cleric Utility): You or ally gains +10 (ends if targets attacks) Hallowed Circle (Level 5 Paladin Daily): You and allies inside zone get +1 Hallowed Ground (Level 16 Cleric Utility): You and allies inside hallowed area gain +2
Power Will Defense Bonuses That Last Until the End of Your Next Turn
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Aberrant Life Spark Expenditure (Must have Life-Stealer Paragon Path): +2 Defensive Rally (Level 10 Warlord Utility): allies in burst gain +2 Divine Tilt (Level 11 Luckbringer Encounter Power) (Dragon 365 p. 24): allies in burst gain +5 Ethereal Stride (Level 2 Warlock Utility): +2 Fortified Armor (Mage Plate Daily Power) (Dragon 365 p. 55): +2 when hit by a power with fear keyword that can be ended with a save Grave-Dust Cloud (Level 27 Artificer Encounter): allies in burst gain +1 Holy Avenger (Item Daily Power): you and allies within 10 squares gain +5 Hounding Strike (Level 17 Rogue Encounter): +1 from attacks against specific target (artful dodgers get + cha modifier instead) Ring of Protection (magic Item Daily (ring slot)): +2 (only if you have already reached a milestone today) Sublime Transposition (Level 23 Paladin Encounter): Teleported ally gets +your wis modifier Yield Ground (Level 2 Ranger Utility): +2
Power Will Defense Bonuses That Last Until the Start of Your Next Turn
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Ioun’s Poise (Divinity Feat): Target gets +5
Racial Will Defense Bonuses
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Eladrin Will (Eladrin): +1 Mental Defense (Doppelganger): +1 Warforged Mind (Warforged): +1
Untyped Will Defense Bonuses
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Untyped Will Defense Bonus From Class and Racial Features
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Class Bonus (Artificer): +1 Class Bonus (Cleric): +2 Class Bonus (Paladin): +1 Class Bonus (Warlock): +1 Class Bonus (Ranger): +1 Class Bonus (Warlord): +1 Class Bonus (Wizard): +2 Githyanki Willpower (Githyanki): +1 Human Defense Bonus (Human): +1
Untyped Will Defense Bonuses That Last Until the End of the Encounter
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Star Flesh (Level 26 Radiant One Epic Destiny Utility Power) (Dragon 366 p. 25): +int mod
Untyped Will Defense Bonuses That Last Until the End of Your Next Turn
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Charging Action (Level 11 Warforged Juggernaut Paragon Path Feature) (Dragon 365 p 31): +2 when charging during a action granted with a action point Feywild Protection (Eladrin Paragon Feat): +2 when you use fey step Iron Mind (Githzerai Racial Power): +2 Santuary(Cleric Level 2 Utility): Target creature gains +5 (ends if target attacks) Solid Sound (Paragon Feat) (Req: 13 Con): after using a power that has the thunder or force keyword you may choose to get +2
Untyped Will Defense Bonuses That Last Until the Start of Your Next Turn
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Belt of Mountain Endurance (Waist Daily Power) (Dragon 365 p. 60): +2 when you spend a action point Ferocious Reaction (Level 11 Iron Vanguard Paragon Path Feature): +4 when you spend an action point Knight Commander’s Action (Level 11 Knight Commander Paragon Path Feature): allies gain +1 when knight commander spends a action point
Untyped Trap Defense
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Trap Sense (Kobold Racial Feature): +2
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2 years ago ::
Jul 09, 2008 - 3:42PM
#5
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Initiative BonusesFeat Initiative Bonuses:
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Improved Initiative (Feat): +4 Quick Draw (Feat) (Req Dex 13): +2
Item Initiative Bonuses:
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Helm of the Battle (Magic Item property (head slot)): you and allies within 5 squares get +(1, 2, or 3) Orb of Temporal Dissonace (Orb Daily Power) (Dragon 365 p. 57): All combatants make new initiative checks, you and your allies gain +orb enhancement bonus
Power Initiative Bonuses:
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Combat Leader (Warlord Class Feature): You and each ally with 10 squares of warlord get +2. If warlord has Combat Commander Paragon Feat, bonus is equal to the warlord’s charisma or intelligence modifier, whichever is higher Good Omens (Divine Oracle Paragon Path Level 12 Utility): You and allies in range get +5 until the end of your next turn
Racial Initiative Bonuses:
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Group Insight (Half elf Feat): +1 (allies within 10 squares of half-elf)
Untyped Initiative Bonuses:
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Battle Awareness (Level 6 Fighter Utility): +10 to one initiative check Battle Ready (Hobgoblin Race Feature): +2 Danger Sense (Githyanki and Githzerai Race Feature): +2 Untyped Initiative Bonuses Warsoul Weapon (Magic Melee Warforged Component Weapon) (Dragon 364 p. 34): +2
Initiative Bonuses From Backgrounds
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Gritty Sergeant (Dragon 366 p. 57): +1
Use a Stealth Check in Place of Initiative Check
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Hunter's Grace (Level 12 Beast Stalker Utility)
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2 years ago ::
Jul 09, 2008 - 3:43PM
#6
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Saving Throw BonusesFeat Saving Throw Bonuses:
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Human Perseverance (Human Feat): +1
Item Saving Throw Bonuses
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Bloodthread Armor (Magic Cloth): +2 (when bloodied) Elven Battle Armor (Magic Leather or Hide): +5 (only against being slowed or immobilized) Helm of Heroes (Magic Item property (head slot)): you and allies within 10 squares of you get +(2 or 5) to saving throws against fear effects Ring of the Ghost Knight (Magic Ring Property) (Dragon 365 p. 60): +5 against fear Ring of Protection (Magic item bonus (ring slot)): +1 Symbol of Courage (Magic Holy Symbol Property) (Dragon 365 p.56): you and allies with 5 squares of you get +enhancement bonus (fear effects only)
Power Saving Throw Bonuses
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Power Saving Throw Bonuses From Item Daily Powers:
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Delver’s Armor (Armor Daily): +2 to one saving throw Ring of Freedom of Movement (Magic Item Daily (ring slot)): +5 (only to end any of the following conditions: immobilized, restrained, or slowed) Symbol of Hope (Holy Symbol Daily): Immediate interrupt giving +5 when hit with an effect a save can end
Power Saving Throw Bonuses From Powers and Class Features
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Good Omens (Divine Oracle Paragon Path Level 12 Utility): You and allies in range get +5 until the end of your next turn Hallowed Ground (Level 16 Cleric Utility): You and allies inside hallowed area gain +2 (area lasts until the end of the encounter) Unyielding Avalanche (Level 15 Fighter Daily): +1 (this power is a stance)
Racial Saving Throw Bonuses
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Bold (Halfling): +5 (only against fear) Cast Iron Stomach (Dwarf): +5 (only against poison) Eladrin Will (Eladrin): +5 (only against charm effects)
Untyped Saving Throw Bonuses
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Untyped Saving Throw Bonuses
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Battle On (Level 17 Warlord Encounter): allies within 5 squares make a saving throw (if warlord has inspiring presence allies gets a bonus equal to warlord’s cha modifier Channel Divinity (Cleric Class Feature) Divine Fortune: +1 to next saving throw Channel Divinity (Paladin Class Feature) Divine Mettle: One creature makes a saving throw, creature gains a bonus equal to your cha modifier Cleansing Spirit (Level 10 Paladin Utility): You or an ally makes a saving throw with +2 bonus Courage from on High (Level 16 Astral Weapon Paragon Path Feature): +2 (only against fear effects) Divine Aid (Cleric Level 2 Utility): You or an ally makes a saving throw with a bonus =your cha mod First Aid (Heal Skill Check): Ally gets a +2 bonus to saving throw at the end of their turn Fortified Armor (Mage Plate Property) (Dragon 365 p. 55): +armor enhancement bonus against fear Fortified Armor (Mage Plate Daily Power) (Dragon 365 p. 55): +5 to a saving throw to end a fear effect Githyanki Willpower (Githyanki): +2 (only against charm effects) Good Luck Charm (Level 16 Artificer Utility): +5 to one saving throw when artifice is used Ingot Liberatis (Magic Rod encounter power) (Dragon 365 p. 14): when you hit with a attack using this rod, an ally wothin 10 squares gets to make a saving throw, +2 if effect has charm, fear or polymorph keywords Just Shelter (Level 16 Justiciar Paragon Path Feature): Allies adjacent to Justiciar get +1 Living Construct (Warforged Racial Feature): +2 (only against ongoing damage) Living Construct Perfection (Level 16 Warforged Juggernaut Paragon Path Feature) (Dragon 365 p 31): +2 (only against disease) Luckbolt (Level 12 Luckbringer Utility) (Dragon 365 p. 24): you or ally makes a saving throw against all effects a save can end, gain +4 on all those saving throws Shake it Off (Warlord Level 2 Utility): You or an ally makes a saving throw with a bonus =your cha mod
Untyped Saving Throw Bonuses From Stances
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Stance of Legend (Reborn Champion Level 26 Utility) (Dragon 365 p. 71): +2
Untyped Saving Throw Bonuses That Last Until the End of the Encounter
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Emphatic Resonance (Level 12 Warforged Lifeseeker Utility) (Dragon 364 p. 32): +2
Untyped Saving Throw Bonuses That Last Until the End of your next turn
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Channel Divinity: Favor of Tymora (Feat Power) (Dragon 365 p. 24): +1 (must be bloodied)
Untyped Saving Throw Bonuses Until the End of Your Current Turn When You Use Your Second Wind
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Improved Immutability (Warforged Paragon Feat): +2
Backgrounds that give you Saving Throw Bonuses
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Scorned Noble (Dragon 366 p. 54): +2 (when no allies are within 5 squares)
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2 years ago ::
Jul 09, 2008 - 3:45PM
#7
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Skill BonusesAid Another Actions
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One Heart, One Mind (Level 6 Paladin Utility): Each ally in burst increase from +2 to +4
Feat Skill Bonuses:
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Alertness(Feat): +2 Perception Dragonborn Senses (Dragonborn Feat): +1 Perception Escape Artist (Feat): +2 acrobatics Jack of All Trades (Feat): +2 to all untrained skill checks Light Step (Feat): +1 Acrobatics +1 Stealth Long Jumper (Feat): +1 Athletics Skill Focus (Feat): +3 to chosen trained skill Sure Climber (Feat): +1 Athletics
Item Skill Bonuses:
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Acrobat Boots (Magic Item Property (Feet slot)): +1 Acrobatics Belt of Fiends (Magic Waist Property) (Dragon 366 p. 49): +2 athletics Belt of Giant Strength (Magic Item Property (waist slot)): +2 athletics and strength ability checks Belt of Titan Strength (Magic Item Property (waist slot)): +3 athletics and strength ability checks Boots of Balance (Magic Item Property (Feet slot)): +5 Acrobatics Boots of Striding and Springing (Magic Item Property (feet slot)): +2 Athletics checks made to jump Burglar’s Gloves (Magic Item Property (hands slot)): +1 thievery Cannith Goggles (Magic Helm slot property) (dragon 365 p. 15): +2 perception Circlet of Authority (Magic Item Property(head slot)): +2 diplomacy and intimidate Circlet of Clear Thought (Magic Head Property) (Dragon 365 p.59): +2 insight Cloak of Survival (Magic Item property (neck slot)): +cloak enhancement’s bonus to endurance Crown of Command (Magic Item Property(head slot)): +4 diplomacy and intimidate Diadem of Acuity (Magic Item Property (head slot)): +2 insight and perception Dwarven Armor (Magic Heavy Armor): +armor’s enhancement bonus to endurance checks Dynamic Belt (Magic item property (waist slot)): +(2, 4, or 6) Elven Cloak (Magic Item property (neck slot)): +cloak enhancement’s bonus to stealth Eyes of the Dragon (Magic Head property) (Dragon 365 p. 59): +6 perception Gauntlet’s of Ogre Power (Magic Item property (hands slot)): +1 athletics and strength ability checks Guildmaster’s Gloves (Magic Item Property (hands slot)): +5 thievery Halo of Fallen Stars (Magic Item property (head slot)): +5 heal, nature, and religion Helm of the Eagle (Magic Item property (magic item property (helm slot)): +3 Perception Hood of the Wolf (Magic Helm) (Dragon 364 p. 52): +4 Insight Perception and Intimidate Ioun Stone of True Sight (magic Item Property (head slot)): +6 insight and perception Iron of Spite (magic Item Property (head slot)): +6 arcana and intimidate Mask of Terrors (Magic Head Property) (Dragon 365 p.59): +2 intimidate Periapt of Wisdom (Magic Item property (neck slot)): +(1 or 2) to wisdom ability and skill checks Phoenix Helm (magic Item Property (head slot)): +5 perception Ring of Draconic Zeal (Magic Ring property) (Dragon 365 p. 59): +2 intimidate Ring of Freedom of Movement (Magic item property(Ring slot)): +2 acrobatics Ring of Fury (Magic Ring Property) (Dragon 366 p. 49): +2 intimidate Ring of Invigoration (Magic Ring) (Dragon 364 p. 45): +2 Endurance Ring of Invisibility (Magic Item property (ring slot)): +2 stealth Ring of True Seeing (Magic Item property (ring slot)): +2 perception Ring of Wizardy (Magic Item property (ring slot)): +3 arcana Rogue’s Gloves (Magic Item Property (hands)): +3 thievery Ruby Lenses (Magic Head Property) (Dragon 365 p.59): +2 perception Shadowflow Armor (Magic Cloth or Leather): +armor’s enhancement bonus to stealth checks Skull Helm (Magic Helm) (Dragon 364 p. 45): +2 Intimidate and Endurance Spear of the Skylord (Artifact) (Dragon 364 p. 24): +2 Intimidate (+4 if concordance is over 15) Sylvan Armor (Magic Light Armor): +armor’s enhancement bonus to athletics and stealth checks
Power Skill Bonuses
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Power Skill Bonuses:
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Beguiling Tongue (Level 2 Utility): +5 next Bluff, Diplomacy, or Intimidate Check Catstep Boots (Magic Item Daily (feet slot):+5 to next acrobatics or athletics check Cloud Jump (Level 22 Rogue Utility): Make 2 athletics checks to jump and get +5 to each (you must be trained in athletics) Crucial Advice (Level 2 Ranger Utility): Ally can reroll a skill check of a skill you are trained in with a bonus equal to your wisdom modifier Elven Boots (Magic Item Encounter (Feet)): +2 stealth until the end of your next turn Foil the Lock (Level 16 Rogue Utility): +10 to a thievery check to open a lock (must be trained in thievery) Good Omens (Divine Oracle Paragon Path Level 12 Utility): You and allies in range get +5 until the end of your next turn Holy Lantern(Level 6 Cleric At Will Utility): You and allies within light gain +2 insight and perception Jump (Level 2 Wizard Utility): Target makes a athletics check with a +10 bonus Leaping Dodge (Level 16 Rogue Utility): +5 athletics to jump to avoid an attack (must be trained in athletics) Mob Mentality (Level 6 Rogue Utility): You and each ally in burst gain +2 to charisma skill and ability checks until the end of your next turn (you must be trained in intimidate) Ritual Candle (Magic Item Daily): +2 any skill checks made as part of a ritual Shadow Veil (Level 2 Warlock Utility): +5 to stealth until the end of your next turn
Power Skill Bonuses That Last as Long as the Effect is Sustained
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Spectral Hound (Level 6 Wizard Utility) (Dragon 364 p. 69): +5 Perception (must be within 10 squares of hound)
Power Skill Bonuses That Last Until the End of the Encounter
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Astral Speech (Level 2 Paladin Utility): +4 to Diplomacy checks Holy Lantern(Level 6 Cleric At Will Utility): You and allies within light gain +2 insight and perception Mire the Mind (Level 7 Warlock Encounter): +int modifier to stealth (Fey pact only) Skilled Companion (Level 6 Ranger Utility): Ally who attempts a untrained skill check with a check you are trained in gets a +your wis modifier bonus (time limit of 5 minutes)
Power Skill Bonuses that Last Until the End of Your Next Turn
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Fevered Certainty of Caiphon (Level 2 Warlock Daily Utility) (Dragon 366 p.21): +5 to all skill checks Watcher of the Night's Action (Level 11 Watcher of the Night Paragon Path Feature) (Dragon 366 p. 15): +5 Stealth/Perception when you spend a action point Watcher's Signet (Magic Ring Encounter Power) (Gradon 366 p. 16):+5 Stealth
Racial Skill Bonuses:
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Group Awareness (Elf): +1 Perception (Non-elf allies within 5 squares of ally elf) Group Diplomacy (Half-Elf): +1 Diplomacy (Allies within 10 squares of ally half-elf) Group Insight (Half elf Feat): +1 Insight (allies within 10 squares of half-elf)
Untyped Skill Bonuses
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Untyped Skill Bonuses:
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Bugbear: +2 Intimidate +2 Stealth Climber’s Kit(Item): +2 to Athletics to climb checks Detect Secret Doors (Ritual): +ritual result to perception to locate secret or hidden doors Discern Lies (Ritual): +ritual result to insight to discern untruths Doppelganger: +2 Bluff +2 Insight Dragonborn: +2 History +2 Intimidate Drow: +2 Intimidate +2 Stealth Dwarf: +2 Dungeoneering +2 Endurance Eladrin: +2 Arcana +2 History Elf: +2 Nature +2 Perception Githyanki: +2 History Githzerai: +2 Acrobatics +2 Athletics Gnoll: +2 Intimidate Gnome: +2 Arcana +2 Stealth Goblin: +2 Stealth +2 Thievery Good Luck Charm (Level 16 Artificer Utility): +5 to one skill check when artifice is used Half-Elf: +2 Diplomacy +2 Insight Halfling: +2 Acrobatics +2 Thievery Hobgoblin: +2 Athletics +2 History Living Construct Perfection (Level 16 Warforged Juggernaut Paragon Path Feature) (Dragon 365 p 31): +2 Endurance checks (only against disease) Longtooth Shifter: +2 Athletics +2 Endurance Kobold: +2 Stealth +2 Thievery Maldeen Hunt (Level 11 Pack Master Paragon Path Feature) (Dragon 364 p. 54): +5 Perception (only to track creatures) Minotaur: +2 Nature +2 Perception Razorclaw Shifter: +2 Acrobatics +2 Stealth Shadar-Kai: +2 Acrobatics +2 Stealth Skillful Infiltrator (Level 11 Master Infiltrator Paragon Path Feature): +2 acrobatics, +2athletics, +2 stealth Social Savant (Level 11 Warforged Lifeseeker Paragon Path Feature) (Dragon 365 p 32): +1 wisdom and charisma skill checks Thieves’ Tools (Item): +2 thievery to Disable Trap or Open Lock Tiefling: +2 Bluff +2 Stealth Warforged: +2 Endurance Wolfen Weapon (Magic Heavy or Light Blade) (Dragon 364 p. 52): +2 Perception
Untyped Skill Bonuses From Stances
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Stance of Legend (Reborn Champion Level 26 Utility) (Dragon 365 p. 71): +2
Backgrounds that add Skills to Your Class Skill List
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Brother in Battle (Dragon 366 p.55): Endurance Con Artist (Dragon 366 p. 56): Bluff Thievery Cloistered Priest (Dragon 366 p. 57): Religion Cult Escapee (Dragon 366 p. 58): Arcana, Bluff Detective (Dragon 366 p. 56): Insight, Perception Eldritch Harlequin (Dragon 366 p. 55): Bluff, Thievery Explorer/Guide (Dragon 366 p. 56): Nature Forest Warden (Dragon 366 p. 56): Nature, Perception Magic Scholar (Dragon 366 p.55): Arcana, History Merchant Prince (Dragon 366 p. 56): Insight Noble Scion (Dragon 366 p. 57): One knowledge skill of your choice Redemption Seeker (Dragon 366 p.54): Diplomacy, Insight River Smuggler (Dragon 366 p.57): Athletics, Streetwise Scion of an Ancient Bloodline (Dragon 366 p. 57): History Seducer (Dragon 366 p.55): Bluff, Insight Seeker of the Lost Clan (Dragon 366 p.54): Dungeoneering, History Silent Hunter (Dragon 366 p. 55): Perception, Stealth Street Urchin (Dragon 366 p.57): Intimidate, Streetwise Traveling Missionary (Dragon 366 p. 58): Religion Wandering Duelist (Dragon 366 p. 54):Intimidate Young Cutthroat (Dragon 366 p. 58): Intimidate, Thievery
Backgrounds that give Skill Bonuses
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Brother in Battle (Dragon 366 p.55): +3 Endurance Cloistered Priest (Dragon 366 p. 57): +3 Religion Con Artist (Dragon 366 p. 56): +1 Bluff/Thievery Cult Escapee (Dragon 366 p. 58): +1Arcana/Bluff Detective (Dragon 366 p. 56): +1 Insight/Perception Eldritch Harlequin (Dragon 366 p. 55): +1 Bluff/Thievery Explorer/Guide (Dragon 366 p. 56): +2 Nature Forest Warden (Dragon 366 p. 56): +1 Nature/Perception Magic Scholar (Dragon 366 p.55): +1 Arcana/History Merchant Prince (Dragon 366 p. 56): +2 Insight Noble Scion (Dragon 366 p. 57): +2 One knowledge skill of your choice Redemption Seeker (Dragon 366 p.54): +1 Diplomacy/Insight River Smuggler (Dragon 366 p.57): +1 Athletics/Streetwise Scion of an Ancient Bloodline (Dragon 366 p. 57): +3 History Seducer (Dragon 366 p.55): +1 Bluff/Insight Seeker of the Lost Clan (Dragon 366 p.54): +1 Dungeoneering/History Silent Hunter (Dragon 366 p. 55): +1 Perception/Stealth Street Urchin (Dragon 366 p.57): +1 Intimidate, Streetwise Traveling Missionary (Dragon 366 p. 58): +2 Religion Wandering Duelist (Dragon 366 p. 54): +3 Intimidate Young Cutthroat (Dragon 366 p. 58): +1 Intimidate/Thievery
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2 years ago ::
Jul 09, 2008 - 3:45PM
#8
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Speed BonusesFeat Speed Bonuses:
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Fleet-Footed (Paragon Feat): +1
Item Speed Bonuses:
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Battlestrider Greaves (Magic item property (feet slot)): +1 (must be wearing heavy armor) Boots of the Infinite Stride (Magic Item Property (feet slot)): +1 Boots of Striding (Magic Item Property (feet slot)): +1 (must be wearing light or no armor) Boots of Striding and Springing (Magic Item Property (feet slot)): +1 (must be wearing light or no armor) Greaves of Maldeen (Magic Feet Slot) (Dragon 364 p. 52): +2 (must be moving toward an enemy you can see) Star Opal Ring (Magic item property (ring slot)): +1
Power Speed Bonuses That Last Until The End of Your Next Turn
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Battle Inspiration (Level 16 Battle Captain Paragon Path Feature): ally gains +1 when Battle captain uses inspiring word on that ally (+battle captain int modifier if captain has tactical presence) Elven Battle Armor (Magic Leather or Hide Encounter): +2 Elven Boots (Magic Item Encounter (Feet)): +2 Patron's Favor (Level 16 Feytouched Paragon Path): +2 (must roll a 5)
Untyped Speed Bonuses
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Untyped Speed Bonuses From Feats
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Fast Runner (Feat) (Req: Con 13): +2 (must be charging or running)
Untyped Speed Bonuses From Stances
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Fast Runner (Feat) (Req: Con 13): +2 (must be charging or running) Longstrider (Level 16 Ranger Utility) +2
Untyped Speed Bonuses That Last Until the End of the Encounter
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Expeditious Stride (Level 10 Ranger Utility) +4 Razorclaw Shifting (Razorclaw Shifter Racial Encounter Power): +2 Quick Step (Level 6 Warlord Utility) Ally gets +2
Untyped Speed Bonuses That Last Until the End of Your Next Turn
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Charging Action (Level 11 Warforged Juggernaut Paragon Path Feature) (Dragon 365 p 31): +2 when charging during a action granted with a action point
Fly Speeds
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Fly Speed Granted by an Item
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Spear of the Skylord (Artifact) (Dragon 364 p. 24): Fly Speed 4 or +4 fly speed (must have concordance over 20)
Fly Speed but You Must End Each Turn on a Solid Surface or You Fall
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Mantle of the Seventh Wind (Magic Cloth property):fly speed is equal to your speed
Fly Speed That is Sustainable
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Fly (Level 16 Wizard Utility): Fly Speed 8 (only sustainable for 5 minutes or until the end of the encounter) Mass Fly (Level 22 Wizard Utility): Targets gain Fly Speed 8 (only sustainable for 5 minutes or until the end of the encounter)
Fly Speed Until the End of the Encounter
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Angel Ascendant (Level 20 Angelic Avenger Daily): Fly speed 6 (hover) Angel of the Eleven Winds (Level 22 Cleric Utility): Target gains fly speed 8 (target can be changed) Wings of the Fiend (Level 22 Warlock Utility): Fly speed equal to your speed (time limit of 5 minutes)
Fly Speed Until the End of your Next Turn
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Ring of Flight (magic ring Daily): fly speed equal to your speed (must have reached a milestone today)
Fly Speed Until You Take and Extended Rest
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Cloud Chariot (Level 22 Cleric Utility): Chariot and Horse have fly speed 8 (up to 5 small/medium riders)
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2 years ago ::
Jul 09, 2008 - 3:46PM
#9
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Miscellaneous Bonuses Untyped Ability Score Bonuses:
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Bugbear: +2 Str +2 Dex Divine Spark (Level 21 Demigod Epic Destiny Features): +2 to two attributes of your choice Doppelganger: +2 Int +2 Cha Dragonborn: +2 Str +2 Cha Drow: +2 Dex +2 Cha Dwarf: +2 Con +2 Wis Eladrin: +2 Dex +2 Int Elf: +2 Dex +2 Wis Githyanki: +2 Con +2 Int Githzerai: +2 Dex +2 Wis Gnoll: +2 Con +2 Dex Gnome: +2 Int +2 Cha Goblin: +2 Dex +2 Cha Half-Elf: +2 Con +2 Cha Halfling: +2 Dex +2 Cha Hobgoblin: +2 Con +2 Cha Human: +2 one ability score of your choice Longtooth Shifter: +2 Str +2 Wis Kobold: +2 Con +2 Dex Minotaur: +2 Str +2 Con Orc: +2 Str +2 Con Razorclaw Shifter: +2 Dex +2 Wis Shadar-Kai: +2 Dex +2 Int Tiefling: +2 Int +2 Cha Warforged: +2 Str +2 Con
Power Bonuses to All d20 Rolls Until the End of Your Next Turn
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Good Omens (Divine Oracle Paragon Path Level 12 Utility): You and allies in range get +5 until end of your next turn (targets can not score critical hits while power is in effect)
Untyped Bonus to any d20 Roll
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Altered Luck (Level 3 artificer encounter): +2 (before end of your next turn) Curse of the Fey King (Level 27 Warlock Encounter): +int modifier to stolen d20 result (fey pact only) Fate of the Void (Warlock Star Pact Class Feature): +1 per enemy under Warlock’s curse that is reduced to 0 hitpoints or fewer. Bonus expires if not used by end of your next turn. If you have the Improved Fate of the void warlock feat (req: Con 13 or Cha 13 Star Pact) you get an additional +1 bonus to the roll Symbol of Excellence (Holy Symbol Daily Power) (Dragon 365 p. 57): +symbol enhancement bonus
Healing Surge Value Bonuses
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Item Healing Surge Value Bonus
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Belt of Sacrifice (magic item property(waist slot)): allies with 5 squares of you get +(1, 2 or 3) Belt of Vigor (magic item property (waist slot)): +(1, 2, or 3) Ring of Regeneration (magic item property (ring slot)): +3
Untyped Healing Surge Bonuses:
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Belt of Mountain Endurance (Magic Waist Property) (Dragon 365 p. 60): +str modifier Draconic Heritage (Dragonborn): +con modifier Dwarven Durability (Dwarf Paragon Feat): +con modifier Tough as Nails (Level 11 Combat Veteran Paragon Path Feature): +con modifier
Untyped Bonus to Weapon Reach
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Far Hand Gloves (Hands Encounter Power): +1 until the end of your current turn Spear of the Skylord (Artifact) (Dragon 364 p. 24): +1 Weapon of Myrdroon’s Shard (Magic Spear) (Dragon 364 p. 24): +1 (basic melee attack that does lightning damage only)
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2 years ago ::
Jul 09, 2008 - 9:04PM
#10
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Nice List. I noticed your entry for Power Attack used the lettering "2x" and "3x". I believe you meant +2 and +3. Also I didn't see Paladin's Level 2 Utility that creates a ground zone that boosts AC+1.
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