Charge: +15 vs Ref (1d8+13+1d6 and slow) Grasping Claws: +13 vs Ref (1d8+9 and slow) Battle Awareness: +13 vs Ref (1d8+9 and slide 1 square) once per encounter when adjacent enemy shifts or makes an attack that doesn't include you as a target
At-will Powers:wild shape, grasping claws, flame seed, savage rend Encounter Powers:razorclaw shifting, cull the herd, predator's fury, latch on, blood moon frenzy Daily Powers:faerie fire, wall of thorns, entangle Utility Powers:fleet pursuit, camouflage cloak, feywild sojourn
Trained Skills: arcana (+10), heal (+15), insight (+15), nature (+15), perception (+15) Feats: ritual caster (druid bonus feat), toughness, implement expertise (staff), enraged boar form, shield proficiency (light), battle awareness (heal), powerful charge, quick wild shape Rituals: animal messenger, create campsite Gear: standard adventurer's kit pouncing beast hide armor +2 staff of ruin +2 (main hand) defensive staff +1 (off hand) cloak of the walking wounded +2 jousting shield, light (heroic tier) boots of the fencing master belt of vim (heroic tier) strikebacks horned helm (heroic tier)
Changes from L10: +11 HP, +1 Str (12), +1 Con (14), +1 Dex (21), +1 Int (11), +1 Wis (21), +1 Cha (9), new encounter power: blood moon frenzy, new feat: quick wild shape, new paragon path: blood moon stalker, new feature: blood moon action, new feature: blood moon hunger
L12. +5 HP, +1 to all level-dependent abilities, new feat: beasthide shifting, new utility power: feral accuracy
L13. +5 HP, new encounter power: claws of retribution
L14. +5 HP, +1 to all level-dependent abilities, +1 Dex (22), +1 Wis (22), new feat: shield specialization
L15. +5 HP, new daily power: baleful polymorph
L16. +5 HP, +1 to all level-dependent abilities, new feat: adept power (quicksilver stance), new utility power: howl of the wild, new feature: frenzied claws
L17. +5 HP, new encounter power: scavenger's prize
L18. +5 HP, +1 to all level-dependent abilities, +1 Dex (23), +1 Wis (23), new feat: primal fury
L19. +5 HP, new daily attack power: primal bear
L20. +5 HP, +1 to all level-dependent abilities, new feat: ferocious tiger form, new daily power: nature's grave
Charge: +26 vs Ref (2d8+20+2d6 and slow) Grasping Claws: +24 vs Ref (2d8+16 and slow) Grasping Claws with CA and Quicksilver Stance: Shift 2 squares, +26 vs Ref (2d8+26 and slow) - as a move action! Also adds +1 to AC and Ref defenses.
At-will Powers:wild shape, grasping claws, flame seed, savage rend Encounter Powers:razorclaw shifting, latch on, blood moon frenzy, claws of retribution, scavenger's prize Daily Powers:entangle, quicksilver stance, nature's grave, primal bear Utility Powers:fleet pursuit, camouflage cloak, feywild sojourn, feral accuracy, howl of the wild
Trained Skills: arcana (+16), heal (+23), insight (+23), nature (+23), perception (+23) Feats: ritual caster (druid bonus feat), toughness, implement expertise (staff), enraged boar form, battle awareness (heal), shield proficiency (light), powerful charge, quick wild shape, beasthide shifting, shield specialization, adept power (quicksilver stance), primal fury, ferocious tiger form, primal resurgence Rituals: animal messenger, brew potion Gear: standard adventurer's kit pouncing beast darkhide armor +4 staff of ruin +4 (main hand) defensive staff +1 (off hand) cloak of the walking wounded +4 jousting shield, light (paragon tier) boots of the fencing master belt of vim (paragon tier) strikebacks horned helm (paragon tier) war ring
Changes from L20: +10 HP, +1 Str (15), +1 Con (13), +3 Dex (26), +1 Int (12), +3 Wis (26), +1 Cha (10), new feat: primal resurgence, new epic destiny: chosen
Charge: +35 vs Ref (2d8+25+3d6 and slow) Grasping Claws: +33 vs Ref (2d8+21 and slow) Grasping Claws with CA and Quicksilver Stance: Shift 2 squares, +35 vs Ref (2d8+32 and slow) - as a move action! Also adds +1 to AC and Ref defenses.
L01. Standard Adventurer's Kit Hide Armor Quarterstaff L02. Defensive Staff +1 Jousting Shield (heroic tier) L03. Staff of Ruin +1 L04. Pouncing Beast Armor +1 Cloak of the Walking Wounded +1 L05. L06. Horned Helm (heroic tier) L07. Boots of the Fencing Master L08. Staff of Ruin +2 Belt of Vim (heroic tier) L09. Pouncing Beast Armor +2 Cloak of the Walking Wounded +2 L10. Strikebacks L11. L12. Jousting Shield (paragon tier) L13. Staff of Ruin +3 L14. Pouncing Beast Earthhide Armor +3 Cloak of the Walking Wounded +3 L15. L16. War Ring Horned Helm (paragon tier) L17. L18. Staff of Ruin +4 Belt of Vim (paragon tier) L19. Pouncing Beast Darkhide Armor +4 Cloak of the Walking Wounded +4 L20. L21. L22. Jousting Shield (epic tier) L23. Staff of Ruin +5 L24. Pouncing Beast Stalkerhide Armor +5 Cloak of the Walking Wounded +5 L25. L26. Horned Helm (epic tier) L27. Shadow Band L28. Staff of Ruin +6 Belt of Vim (epic tier) L29. Pouncing Beast Elderhide Armor +6 Cloak of the Walking Wounded +6 L30.
Build Goal and Tactics:
The goal of this build is to fulfill the controller role while also being able to mix it up in melee as a pseudo striker. With this build, you should be able to drop an area effect spell (e.g. faerie fire) and then charge into battle. This build likes to get bloody so it can activate its razorclaw shifting ability. At level 11, once you drop an enemy, you can activate second wind as a free action, getting two healing surges instead of one thanks to the cloak of the walking wounded. If you're about to die, you can shift out of combat and start dropping area effect spells again.
The aim is to make this build fun to play at all levels while still keeping an eye on the higher levels. Several things could be altered in the build depending on your play style or the party makeup. Rushing cleats could be used instead of boots of the fencing master to make better use of savage rend. One of the beast form at-wills could be retrained for pounce if there is a party member who isn't very accurate, you have a rogue who has trouble getting combat advantage or if you find yourself fighting monsters alone. Str and Con could be swapped. You'd lose battle awareness, shield proficiency (light) and powerful charge until epic and lose power attack and shield proficiency (heavy) completely. But you'd gain hide specialization at epic and could continue to use a defensive staff in your off hand since you wouldn't be switching to a heavy shield.
Good stuff, I like blood moon stalker especially on a shifter. I think all the features and powers really help out a melee focused druid.
Belile wrote:
The aim is to make this build fun to play at all levels while still keeping an eye on the higher levels. I'm not sure that starting with a strength if 11 is worth it, denying the build powerful charge until epic, just so it can eventually get hide armor specialization.
13 starting strength could also get you power attack in addition to heavy shield. With claws of retribution and grasping earth (with primal tiger and leaping rake) you should be able to power attack and still hit on a 2. 13 also gives you access to battle awareness and quick silver if you fancy some non stat dependant mutliclassing. Both of those could increase the striker role even though not from a striker class. I reckon for this particular build it might be worth it and go for shield specialization instead
Good stuff, I like blood moon stalker especially on a shifter. I think all the features and powers really help out a melee focused druid.
13 starting strength could also get you power attack in addition to heavy shield. With claws of retribution and grasping earth (with primal tiger and leaping rake) you should be able to power attack and still hit on a 2. 13 also gives you access to battle awareness and quick silver if you fancy some non stat dependent multi-classing. Both of those could increase the striker role even though not from a striker class. I reckon for this particular build it might be worth it and go for shield specialization instead
Thanks for the input!
I went ahead and swapped Str and Con so that the build qualifies for powerful charge, shield proficiency (light) and battle awareness at heroic levels. Shield fighting could be good too; use it before you get bloodied the first time. Unfortunately, I couldn't seem to fit it in before paragon and after you get shield specialization it loses its appeal. I really like battle awareness, I think it fits perfectly. But, what is "quick silver"?
At heroic, durable got cut while primal fury and ferocious tiger form got pushed to paragon. At paragon, hunting wolf form, cliffwalk shifting and danger sense got cut and shield specialization was added in.
Overall, I'm not quite sure that in the end shield proficiency (heavy) plus power attack will be better than armor specialization (hide), but getting the "13 Str" feats in heroic really made the difference for me. I think the build is a bit more focused now; charge into combat, take advantage of the minor action shift, move out of combat, cast an AoE and charge back in. Don't worry so much about getting combat advantage.
How do you people handle the druid´s at-will Wild Shape and the Moonstalker utility(Unleash the silent predator)?
Technically the wolf form will substitute your human form for the encounter... and also you cant use the wolf form to use Beastkeyword powers. (The utility do not allow you to use power with beast keyword. . . ; but in a completelly counter intuitive point it allow you to use your powers that lack the beast keyword ; to make things even funnier the wild shape power can turn you back to "human" canceling your utility )
If you were already in wild form, you wouldn't be able to use it. If you are not in wild form, then you become a wolf. You can use your wild shape power and become whatever your wild form is. If you dismiss your wild shape, you return to your wolf form. I don't see the issue.
If you were already in wild form, you wouldn't be able to use it. If you are not in wild form, then you become a wolf. You can use your wild shape power and become whatever your wild form is. If you dismiss your wild shape, you return to your wolf form. I don't see the issue.
k,
You use the utility power. It turns you in a wolf... strangelly you are not on beast form... you can freely use all druid without-beast-keyword powers. But you cannot use your beast-keyword powers as a wolf.
Great... after the utility power you use wild form at will. Technically it is just a wolf turning into a.... wolf. But now, as a new wolf you can use beast-form-keywords powers... and cannot use your druid powers.
And if now you want to go back to your previous form... it will be a wolf... it ll be an elf?
The rules don´t cover double polymorph bonus. Technically... using just the rules... the second wolf(after wild form; so ... a wolf that turned itself into another wolf) gains the +wisdom to speed bonus, and is now a wolf on wild shape.
Something wrong there...
(just to make fun of it... it is a wolf turning into a wolf and receiving the bonus of the previous wolf.... almost a pack=P)
How do you people handle the druid´s at-will Wild Shape and the Moonstalker utility(Unleash the silent predator)?
Technically the wolf form will substitute your human form for the encounter... and also you cant use the wolf form to use Beastkeyword powers. (The utility do not allow you to use power with beast keyword. . . ; but in a completelly counter intuitive point it allow you to use your powers that lack the beast keyword ; to make things even funnier the wild shape power can turn you back to "human" canceling your utility )
I sense a design fumble there... what you think?
Blood Moon Stalker is not the same thing as Moonstalker The first is a druid paragon, the second is a shifter paragon.
If your question did apply to this build, the answer would be that you can only have one polymorph effect on you at a time, so a second one cancels the first.
Blood Moon Stalker is not the same thing as Moonstalker The first is a druid paragon, the second is a shifter paragon.
If your question did apply to this build, the answer would be that you can only have one polymorph effect on you at a time, so a second one cancels the first.
Right... the rules cover double polymorph. But since the druid at-will power tunr you back into humanoid form... and that was the last polymorph you use. It ll cancel the utility power that you used before?
Technically ... yes.
(Still funny... wolf turn into wolf but cannot turn back to the previous wolf)
The rules don´t cover double polymorph bonus. Technically... using just the rules... the second wolf(after wild form; so ... a wolf that turned itself into another wolf) gains the +wisdom to speed bonus, and is now a wolf on wild shape.
Actually, they do (PHB2, pg 220).
One Polymorph at a Time: If you are affected by more than one polymorph power, only the most recent has any effect. The other powers' effects remain on you and their durations expire as normal, but those effects don't apply. However, when the most recent effect ends, the next most recent one that is still active applies to you.
You're in caster, and you activate Moonstalker (which as stated isn't the same as Blood Moon Stalker). You're now affected by a polymorph effect, which lasts until the end of the encounter, no matter what. You then use wild shape, which is a different polymorph effect. The Moonstalker form's effects are still active, but they're surpressed as wild shape is more recent and takes priority. When you end wild shape (by returning to "humanoid form"), its effects end and the Moonstalker form takes precedent again.
They don't cancel each other out, but nor would they stack in any way. Essentially, your humanoid form becomes a bestial wolf form for the encounter, but it's a different form than the wild shape wolf form, and you can switch between the two freely.
One Polymorph at a Time: If you are affected by more than one polymorph power, only the most recent has any effect. The other powers' effects remain on you and their durations expire as normal, but those effects don't apply. However, when the most recent effect ends, the next most recent one that is still active applies to you.
You're in caster, and you activate Moonstalker (which as stated isn't the same as Blood Moon Stalker). You're now affected by a polymorph effect, which lasts until the end of the encounter, no matter what. You then use wild shape, which is a different polymorph effect. The Moonstalker form's effects are still active, but they're surpressed as wild shape is more recent and takes priority. When you end wild shape (by returning to "humanoid form"), its effects end and the Moonstalker form takes precedent again.
They don't cancel each other out, but nor would they stack in any way. Essentially, your humanoid form becomes a bestial wolf form for the encounter, but it's a different form than the wild shape wolf form, and you can switch between the two freely.
Read my post above yours....
The way i read... the utility is permanemtly cancelled. Because the power that turn you back to homanoid is also a polymorph, and it was the last used.
?
(Sorry again for the paragon mistake)
[BTW i just noticed the "to be a humanoid" seems a prereq to use the druid at-will. Anywau... when you go back to humanoid form you re-use the power... that was the last...]