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Switch to Forum Live View Blowing Everything Up: L24 Wizard/Battle Engineer/Planeshaper, area damage machine.
4 years ago  ::  Jul 21, 2009 - 5:40AM #1
Adslahnit
Date Joined: Jan 22, 2007
Posts: 1,071
"Finesse? Subtlety? Discretion? Status effects? Back in my day, wizards used to lord over the battlefield by tossing around fire, ice, lightning, thunder, and more fire. I'm still a fan of the old ways, and let me tell you that nothing solves a monster problem better than a big fat dose of kaboom. Sit down, you might learn something."


Objective of the Build
The goal of this build is to act as an area striker, in other words, to blow everything (but your allies and yourself, of course) the hell up. This comes at the cost of sacrificing the control potential of forced movement and status effects, but laying down hefty overdoses of damage across entire clusters of enemies is a form of control in its own right. Instead of simply focusing on at-wills, this build allows encounter powers to shine as well, though at-wills are given special attention due to being the bread and butter.

The Build at Level 24
Level: 24
Race: Genasi (Stormsoul)
Class: Wizard (Staff of Defense)
Paragon Path: Battle Engineer
Epic Destiny: Planeshaper
Background Benefit: Auspicious Birth/Born Under a Bad Sign
Ability Scores: 20+2 Strength, 12 Constitution, 13 Dexterity, 24+2+2 Intelligence, 16 Wisdom, 10 Charisma
Hit Points: 130; Bloodied: 65; Surges: 7; AC: 39; Fortitude: 36; Reflex: 36; Will: 35
Heroic Feats: Dual Implement Spellcaster, Echoes of Thunder, Elemental Empowerment, Focused Expertise (Staffs), Mark of Storm, Staff Fighting, Weapon Focus (Staffs)
Paragon Feats: Arcane Admixture (Chain Lightning: Thunder), Arcane Admixture (Magic Missile: Thunder), Arcane Admixture (Prismatic Burst: Thunder), Arcane Admixture (Scorching Burst: Cold), Enlarge Spell, Resounding Thunder
Epic Feats: Spell Accuracy
Multiclass Feats: Student of Artfice
Equipment: +5 Staff of Ruin (level 23 item), +5 Siberys Shard of the Mage (level 23 item), +5 Cloak of Distortion (level 24 item), +5 Summoned Efreetweave Cloth (225,000 gp), Paragon Belt of Vim (85,000 gp), Paragon Circlet of Indomitability (85,000 gp), Boots of Eagerness (4,200 gp), Salve of Power
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4 years ago  ::  Jul 21, 2009 - 7:41AM #2
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
just above Notable Feats and Powers change the wording so it says "Damage Bonus (Nonelemental Wizard Powers):" instead of attack bonus...
A little confusing, that's all

I noticed that you mention scorching burst as having thunder, but your feats show you adding cold damage. Which is it? Remember that you can only add one type to a spell, as per admixture's limitation.
I like the build, especially the battle engineer.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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4 years ago  ::  Jul 21, 2009 - 8:32AM #3
SanityFaerie
Date Joined: Apr 7, 2009
Posts: 2,698
Seems like you could get some real mileage out of Mark of Storm, if you could manage to fit it in there somehow. The build is basically all about throwing around thunder damage at a whole lot of people a whole lot of times every turn. Surely there's *some* feat in there that you could afford to drop for a slide 1 on every single hit. If nothing else, being able to slide your enemies makes it significantly easier to pile more of them into your burst templates.
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4 years ago  ::  Jul 21, 2009 - 9:15AM #4
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
what's the feat that let's you take a -5 to hit your allies in the area?
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
4 years ago  ::  Jul 21, 2009 - 9:21AM #5
Rovin
Date Joined: Feb 8, 2009
Posts: 2,549

borg285 wrote:

what's the feat that let's you take a -5 to hit your allies in the area?


War Wizardry, I think. Reduces damage to half for allies that do get hit, too. FRPG. Clearly a good choice pre-epic, at least.

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4 years ago  ::  Jul 21, 2009 - 10:41AM #6
joemama1512
Date Joined: Apr 10, 2008
Posts: 3,288
Nice compilation!
My Sorc Guide Link:
http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509

My Genesi Wizard Blaster Link:
http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
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4 years ago  ::  Jul 21, 2009 - 1:47PM #7
Adslahnit
Date Joined: Jan 22, 2007
Posts: 1,071

SanityFaerie wrote:

Seems like you could get some real mileage out of Mark of Storm, if you could manage to fit it in there somehow. The build is basically all about throwing around thunder damage at a whole lot of people a whole lot of times every turn. Surely there's *some* feat in there that you could afford to drop for a slide 1 on every single hit. If nothing else, being able to slide your enemies makes it significantly easier to pile more of them into your burst templates.


Good catch. I had somehow thought that the Mark of Storm only affected lightning powers, but now that I see it affects thunder powers as well, it's a no-brainer for this build. I'm a little wary of giving up defense-boosters such as Armor Proficiency (Leather), Robust Defenses, and Epic Fortitude/Reflex/Will, but the sheer damage and control of this build should make up for it.

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4 years ago  ::  Jul 21, 2009 - 3:15PM #8
Corwynn
  • Dragon Slayer
Date Joined: Oct 20, 2008
Posts: 1,660
Since you're using Fleeting Dweomer (twice, which is brilliant!), you may not need to use Arcane Admixture.

Following all the rulings regarding Frozen Whetstone usage, question #15 in the PHB FAQ, and the text in the PHB itself, it seems consistent that adding elemental damage adds the corresponding keyword.
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4 years ago  ::  Jul 21, 2009 - 3:26PM #9
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
A way to make this better is by having all allies wear cloaks of distortion and you be sure you are far enough away so you have -5 to attack them.

Stack this with war wizardry and you don't have to wait till epic to have all your target:creatures in burst turn into target: all enemies.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
Quick Reply
Cancel
4 years ago  ::  Jul 21, 2009 - 3:35PM #10
flarebright
Date Joined: Aug 3, 2007
Posts: 65

Corwynn wrote:

Since you're using Fleeting Dweomer (twice, which is brilliant!), you may not need to use Arcane Admixture.

Following all the rulings regarding Frozen Whetstone usage, question #15 in the PHB FAQ, and the text in the PHB itself, it seems consistent that adding elemental damage adds the corresponding keyword.


I second that.

You can have one dweomer add thunder damage and another lightning to get huge bonsues to damage and attack. As alternatives you can go with thunder and ice to exploit winter touched /lasting frost or thunder/psychic to give away -2 penalty to attacks to your victims.

Ofcouse you can stick with thunder admixture feats and have your arcane attacks doing thunder/ice/psychic damage to really bring down the nastiness .

Question: for the untyped feat bonusi that trigger when the power hit, and the power has multiple targets. Do you get a bonus per each target/attack roll that hit or do you only get one bonus if the same power hit multiple targets?

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