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4 years ago  ::  Mar 02, 2009 - 11:47PM #1
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Ranger/Battlefield Archer/Demigod:



This Build uses the following sources:
AV - Adventurer's Vault
AV 2 - Adventurer's Vault 2
D XXX - Dragon Magazine, issue XXX
EPG - Eberron Player's Guide
MP - Martial Power
MP 2 - Martial Power 2
PHB - Player's Handbook
PHB 2 - Player's Handbook 2
PHB 3 - Player's Handbook 3

NOTE: All DPR calculations are made against an enemy of an AC equal to the character's level + 14, and other defenses equal to the character's level + 12.

Level 1 Snapshot Show

Race: Elf (PHB)
Class: Ranger (PHB)
Bonus Feature: Prime Shot (PHB)
Fighting Style: Archery Style (PHB)
Background: Auspicious Birth (D 366)

Ability Scores, with racial adjustments:
Strength 10 (+0)
Constitution 13 (+1)
Dexterity 20 (+5)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 8 (-1)

HP: 32 --> 12 base, +20 Dexterity
Bloodied: 16 HP or less
Healing Surges: 7 --> 6 base, +1 Constitution
Healing Surge Value: 8 HP

AC: 18 --> 10 base, +5 ability (Dexterity), +3 armor
Fortitude: 12 --> 10 base, +1 ability (Constitution), +1 class
Reflex: 16 --> 10 base, +5 ability (Dexterity), +1 class
Will: 12 --> 10 base, +2 ability (Wisdom)

Initiative: +5 --> +5 ability (Dexterity)

Speed: 7 --> 7 base

Twin Strike: 2 attacks, +7 vs. AC (+8 vs. AC when no allies are closer)
Hit: 1d12 damage
Critical: 12 damage
Hunter's Quarry: 1d6 damage

DPR:
(0.60)*(2)*(6.5) + (0.05)*(2)*(12) + ([0.60]2 + 2*[0.35]*[0.60])*(3.5) + (1-(1-0.05)2)*(6) = 12.32 DPR

Racial Powers:
Elven Accuracy (PHB)

At-Will Attack Powers:
L1 - Nimble Strike (PHB)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L1 - Two-Fanged Strike (PHB)

Daily Attack Powers:
L1 - Sure Shot (MP 2)

Skills:
Acrobatics (+9) --> +5 ability (Dexterity), +5 trained, -1 armor
Heal (+7) --> +2 ability (Wisdom), +5 trained
Nature (+9) --> +2 ability (Wisdom), +5 trained, +2 racial
Perception (+9) --> +2 ability (Wisdom), +5 trained, +2 racial
Stealth (+9) --> +5 ability (Dexterity), +5 trained, -1 armor

Feats:
L1 - Defensive Mobility (Ranger Bonus Feat) (PHB)
L1 - Weapon Proficiency (Greatbow) (PHB)

Gear (Expected GP = 100):
Greatbow (AV) (30 gp)
Hide armor (PHB) (30 gp)
Standard adventurer's kit (PHB) (15 gp)
150 arrows (5 gp)
20 gp

Discussion:

The initial ability score distribution is particularly important for a Battlefield Archer. Dexterity gets the lion's share of the build points (16 out of 22, for a 18 before racial modifiers) because just about every attack roll this character will make are modified by that ability. Wisdom and Constitution gobble up the remaining build points (3 out of 22 each, for a 13 before racial modifiers) because of different reasons: Wisdom is important for feat qualification, rider effects on Ranger powers, and for well-roundedness on the defensive side of the ball, whereas Constitution is also favored because of feat qualification purposes, as well as making this build a bit tougher. Intelligence and Charisma aren't used for much in this build, so the remaining 10 and 8 can go in either.

Early in our Battlefield Archer's career, we want to establish one thing, and that is big damage (accomplished by picking up a Greatbow). The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.

As far as powers go, the at-will power Twin Strike is an absolute no-brainer for a damage-based character, and Nimble Strike helps you shoot safely, though your damage takes a hit. Two-Fanged Strike also helps to pile on the damage by providing some extra punch once per encounter. Sure Shot packs a lot of punch for a single striking Daily, especially thanks to reliable damage dice, so it makes its way in.


Level 2 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Weapon Focus (Bows) (PHB)
New Utility Power: Invigorating Stride (MP 2)

Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Frost Greatbow (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
TOTAL: 1,880 gp

Discussion:
At this level, you get your first taste of magic items and Utility powers. The Predator's Hide armor is a very welcome addition, as it can your opponent's life miserable when it attacks you, if you can hit it consistently (which is something you were geared to do). The Frost weapon doesn't seem like much now, but feat support and other items will make it a heck of a lot better. Also, Invigorating Stride can help you out by allowing you to disengage and heal via your second wind in the space of a single action. Nice.


Level 3 Show

Changes:
+5 HP
New Encounter Attack Power: Disruptive Strike (PHB)

Magic Items (Expected GP = 2,560):
L3 (680 gp): +1 Frost Greatbow (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 2,400 gp

Discussion:
At this level, you pick up what may well be the best Encounter power on your list in Disruptive Strike, and a nice damage bonus in the form of the Siberys Dragonshard Augment.


Level 4 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Dexterity (21), +1 Wisdom (16)
New Feat: Bow Expertise (HotFL)

Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Frost Greatbow (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 2,400 gp

Discussion:
At this level, you get bumps to your most important ability scores (Dexterity and Wisdom), as well as a nice accuracy-boosting feat that packs some extra damage in Bow Expertise. Save your gold for the goodies coming in next level, though; they're well worth your time.


Level 5 Show

Changes:
+5 HP
New Daily Attack Power: Spitting-Cobra Stance (MP)

Magic Items (Expected GP = 4,480):
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L3 (680 gp): +1 Frost Greatbow (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 4,200 gp

Discussion:
This level marks a large boost in your offensive output; you not only get the Spitting-Cobra Stance for out-of-turn attacks on an easy trigger, but instead you get that and the mighty Bracers of Archery for a sizable bonus to damage on a bow or crossbow.


Level 6 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Sneak of Shadows (PHB)
New Utility Power: Weave Through the Fray (PHB)

Magic Items (Expected GP = 6,400):
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Frost Greatbow (PHB)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 5,040 gp

Discussion:
At this level, you pick up a nice skill and some extra damage in Sneak of Shadows and a nice "escape" button in Weave Through the Fray. All the items bring you here is a +1 to initative and a remotely useful daily.


Level 7 Show

Changes:
+5 HP
New Encounter Attack Power: Biting Volley (MP)

Magic Items (Expected GP = 9,600):
L8 (3,400 gp): +2 Frost Greatbow (PHB)
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L3 (680 gp): +1 Predator's Hide Armor (AV 2)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 7,760 gp

Discussion:
At this level, you pick up a quality option in Biting Volley, as well as a weapon upgrade for a good overall upgrade for your offensive output at this level.


Level 8 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Dexterity (22), +1 Wis (17)
New Feat: Treetop Sniper (MP 2)

Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Frost Greatbow (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (AV 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 12,560 gp

Discussion:
At this level, you get some more stat bumping, plus a way to get Sneak Attack on your Greatbow in Treetop Sniper, as well as upgrades for your Armor and Neck items.


Level 9 Show

Changes:
+5 HP
New Daily Attack Power: Attacks on the Run (PHB)

Magic Items (Expected GP = 16,000 gp):
L8 (3,400 gp): +2 Frost Greatbow (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (AV 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 12,560 gp

Discussion:
At this level, you pick up a very powerful Daily in Attacks on the Run. There isn't much to have right now that you can afford, so you move on with what you have.


Level 10 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Distant Advantage (PHB 2)
New Utility Power: Resume the Hunt (MP 2)

Magic Items (Expected GP = 22,400 gp):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Frost Greatbow (PHB)
L8 (3,400 gp): +2 Predator's Hide Armor (AV 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 21,760 gp

Discussion:
This level marks the arrival of a great mobility boost on a kil in Resume the Hunt, a temporary fill-in for another feat in Distant Advantage (though it can be useful in its own right), and a good pair of boosts from the new items purchased (a pair of Boots of Eagerness, plus a Diamond Cincture).


Level 11 Snapshot Show

Race: Elf (PHB)
Class: Ranger (PHB)
Bonus Feature: Prime Shot (PHB)
Fighting Style: Archery Style (PHB)
Multiclass: Rogue (PHB)
Paragon Path: Battlefield Archer (PHB)
Background: Auspicious Birth (D 366)

Ability Scores, with racial adjustments:
Strength 11 (+0)
Constitution 14 (+2)
Dexterity 23 (+6)
Intelligence 11 (+0)
Wisdom 18 (+4)
Charisma 9 (-1)

HP: 76 --> 12 base, +14 Constitution, +50 levels
Bloodied: 38 HP or less
Healing Surges: 8 --> 6 base, +2 Constitution
Healing Surge Value: 19 HP

AC: 26 --> 10 base, +6 ability (Dexterity), +3 armor, +5 levels, +2 enhancement
Fortitude: 21 --> 10 base, +2 ability (Constitution), +5 levels, +2 enhancement, +1 class, +1 Diamond Cincture
Reflex: 24 --> 10 base, +6 ability (Dexterity), +5 levels, +2 enhancement, +1 class
Will: 21 --> 10 base, +4 ability (Wisdom), +5 levels, +2 enhancement

Initiative: +12 --> +6 ability (Dexterity), +5 levels, +1 item

Speed: 7 --> 7 base

Twin Strike: 2 attacks, +20 vs. AC with CA (+21 vs. AC with CA when no allies are closer)
Hit: 1d12+16 cold damage
Critical: 2d6+28 cold damage
Hunter's Quarry: 2d6 cold damage

DPR:
(0.80)*(2)*(22.5) + (0.05)*(2)*(35) + ([0.80]2 + 2*[0.15]*[0.80])*(7) + (1-(1-0.05)2)*(12) = 46.83 DPR

Racial Powers:
Elven Accuracy (PHB)

At-Will Attack Powers:
L1 - Nimble Strike (PHB)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L1 - Two-Fanged Strike (PHB)
L3 - Disruptive Strike (PHB)
L7 - Biting Volley (MP)
L11- Combined Fire (PHB)

Daily Attack Powers:
L1 - Sure Shot (MP 2)
L5 - Spitting-Cobra Stance (MP)
L9 - Attacks on the Run (PHB)

Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Weave Through the Fray (PHB)
L10 - Resume the Hunt (MP 2)

Skills:
Acrobatics (+15) --> +6 ability (Dexterity), +5 trained, +5 levels, -1 armor
Heal (+14) --> +4 ability (Wisdom), +5 trained, +5 levels
Nature (+16) --> +4 ability (Wisdom), +5 trained, +5 levels, +2 racial
Perception (+16) --> +4 ability (Wisdom), +5 trained, +5 levels, +2 racial
Stealth (+15) --> +6 ability (Dexterity), +5 trained, +5 levels, -1 armor
Thievery (+15) --> +6 ability (Dexterity), +5 trained, +5 levels, -1 armor

Feats:
L1 - Defensive Mobility (Ranger Bonus Feat) (PHB)
L1 - Weapon Proficiency (Greatbow) (PHB)
L2 - Weapon Focus (Bows) (PHB)
L4 - Bow Expertise (HotFL)
L6 - Sneak of Shadows (PHB)
L8 - Treetop Sniper (MP 2)
L11
- Lasting Frost (PHB)
L11 - Wintertouched (PHB)

Changes:
+6 HP

Ability Score Boosts: Strength +1 (11), Constitution +1 (14), Dexterity +1 (23), Intelligence +1 (11), Wisdom +1 (18), Charisma +1 (9)
New Encounter Attack Power: Combined Fire (PHB)

New Feats: Lasting Frost (PHB)
, Wintertouched (PHB) (replaces Distant Advantage)
New Paragon Path: Battlefield Archer (PHB)



Magic Items (Expected GP = 32,000):
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L8 (3,400 gp): +2 Frost Greatbow (PHB)

L8 (3,400 gp): +2 Predator's Hide Armor (AV 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 29,760 gp

Discussion:
At this level, you gain a large part of the trademark accuracy that will be the hallmark of your career. The Battlefield Archer's Level 11 feature hands out a free +1 to hit against your Quarry, and the Lasting Frost feat combines with the Wintertouched feat in order to give you eternal Combat Advantage and +5 to damage for using your Frost Bow. To boot, you get a positively awesome Encounter power in Combined Fire, which once again allows you to get a free shot.

On the item front, you get a sweet item in the Gloves of Ice, which hands out +2 cold damage, with the option of sacrificing said damage to punch through cold resistance. +3 weapons are expensive, though, so save up what you have left over.


Level 12 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Encounter Attack Power: Snap Shot (AV) (replaces Biting Volley)
New Feat: Novice Power (Snap Shot) (PHB)
New Utility Power: Archer's Glory (PHB)

Magic Items (Expected GP = 48,000):
L13 (17,000 gp): +3 Frost Greatbow (PHB)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
L8 (3,400 gp): +2 Predator's Hide Armor (AV 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 47,560 gp

Discussion:
This is a level of great change for you. You finally have the room for a power-swap feat, taking out Biting Volley for the minor action hitting of Snap Shot. Additionally, Archer's Glory virtually guarantees you will have access to an action point every encounter, and you receive a weapons upgrade, as well as a nice toy in the Endless Quiver.


Level 13 Show

Changes:
+5 HP
New Encounter Attack Power: Pinning Strike (PHB) (replaces Two-Fanged Strike)

Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Frost Greatbow (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
L2 (520 gp): Siberys Shard of Merciless Cold (Heroic Tier) (EPG)
TOTAL: 61,160 gp

Discussion:
At this level, you get your first true power-swap (and a good one at that: immobilization is golden as an Archer, and that's what you're getting here),and you upgrade your armor somewhat as well.


Level 14 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Dex (24), +1 Wis (19)
New Feat: Called Shot (D 368)

Magic Items (Expected GP = 80,000):
L13 (17,000 gp): +3 Frost Greatbow (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
L7 (2,600 gp): +2 Cloak of Resistance (PHB)
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 74,640 gp

Discussion:
A level that provides major incentive for isolation in the form of Called Shot (+5 damage per hit) and also provides ability score bonuses has the cherry on top with the Dragonshard Augment.


Level 15 Show

Changes:
+5 HP
New Daily Attack Power: Confounding Arrows (PHB) (replaces Sure Shot)

Magic Items (Expected GP = 112,000):
L15 (25,000 gp): +3 Torc of Power Preservation (AV)
L13 (17,000 gp): +3 Frost Greatbow (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
L6 (1,800 gp): Bracers of Archery (Heroic Tier) (AV)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 97,040 gp

Discussion:
The main issue to discuss here is the mighty Confounding Arrows, which is quite easily one of the best Daily powers on your list. Also, you finally get you hands on the Torc of Power Preservation (for power recycling) this level.


Level 16 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Prime Quarry (MP)
New Utility Power: Wary Shooter (MP)

Magic Items (Expected GP = 160,000):
L16 (45,000 gp): Bracers of Archery (Paragon Tier) (AV)
L15 (25,000 gp): +3 Torc of Power Preservation (AV)
L13 (17,000 gp): +3 Frost Greatbow (PHB)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 140,240 gp

Discussion:
At this level, you obtain a multitude of features pushing you toward isolation fighting: Prime Quarry makes you more accurate, Wary Shooter and the Battlefield Archer's final feature take the disadvantages of the style away, and an upgrade to your Bracers of Archery makes every hit more worthwhile. A very good level for you.


Level 17 Show

Changes:
+5 HP
New Encounter Attack Power: Pounding Barrage (MP) (replaces Pinning Strike)

Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Frost Greatbow (PHB)
L16 (45,000 gp): Bracers of Archery (Paragon Tier) (AV)
L15 (25,000 gp): +3 Torc of Power Preservation (AV)
L13 (17,000 gp): +3 Predator's Earthhide Armor (AV 2)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
L4 (840 gp): Casque of Tactics (Heroic Tier) (AV)
TOTAL: 225,240 gp

Discussion:
At this level, you get the awesome triple-shooter Pounding Barrage as well as an upgrade for weapons and the presence of a Ring of Giants for some extra critical hit damage.


Level 18 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Dexterity (25), +1 Wisdom (20)
New Feat: Prime Slayer (MP)

Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Frost Greatbow (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Bracers of Archery (Paragon Tier) (AV)
L15 (25,000 gp): +3 Torc of Power Preservation (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 317,400 gp

Discussion:
At this level, Prime Slayer encourages you to go after those Prime Shot bonuses even more, whereas your items are geared toward protecting yourself against daze and stun with the acquisition of the Carcanet of Psychic Schism and against attacks in general with an armor upgrade.


Level 19 Show

Changes:
+5 HP
New Daily Attack Power: Surprising Arrow Stance (D 383) (replaces Spitting-Cobra Stance)

Magic Items (Expected GP = 400,000):
L18 (85,000 gp): +4 Frost Greatbow (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Bracers of Archery (Paragon Tier) (AV)
L15 (25,000 gp): +3 Torc of Power Preservation (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp):
Gloves of Ice (Paragon Tier) (AV 2)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 330,600 gp

Discussion:
This is a rather quiet level for you overall - Surprising Arrow Stance is only a mild upgrade over Spitting-Arrow Stance, but you do get the Dice of Auspicious Fortune for some ways to take probability out of the equation.


Level 20 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Daily Attack Power: Quarry's Bane (PHB)
New Feat: Lethal Hunter (PHB)

Magic Items (Expected GP = 560,000):
L20 (125,000 gp): +4 Torc of Power Preservation (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L18 (85,000 gp): +4 Frost Greatbow (PHB)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Bracers of Archery (Paragon Tier) (AV)
L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L11 (9,000 gp): Gloves of Ice (Paragon Tier) (AV 2)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 550,600 gp

Discussion:
At this level, you get a solid "spread the love" power in Quarry's Bane (not really your modus operandi, but hey, it's free). Additionally, you get a bit of extra damage in Lethal Hunter and some toughness out of a better Diamond Cincture and Torc of Power Preservation.


Level 21 Snapshot Show

Race: Elf (PHB)
Class: Ranger (PHB)
Bonus Feature: Prime Shot (PHB)
Fighting Style: Archery Style (PHB)
Multiclass: Rogue (PHB)
Paragon Path: Battlefield Archer (PHB)
Epic Destiny: Demigod (PHB)
Background: Auspicious Birth (D 366)

Ability Scores, with racial adjustments:
Strength 12 (+1)
Constitution 15 (+2)
Dexterity 28 (+9)
Intelligence 12 (+1)
Wisdom 23 (+6)
Charisma 10 (+0)

HP: 140 --> 12 base, +28 Dexterity, +100 levels
Bloodied: 70 HP or less
Healing Surges: 8 --> 6 base, +2 Constitution
Healing Surge Value: 35 HP

AC: 37 --> 10 base, +9 ability (Dexterity), +4 armor, +10 levels, +4 enhancement
Fortitude: 29 --> 10 base, +2 ability (Constitution), +10 levels, +4 enhancement, +1 class, +2 Diamond Cincture
Reflex: 34 --> 10 base, +9 ability (Dexterity), +10 levels, +4 enhancement, +1 class
Will: 30 --> 10 base, +6 ability (Wisdom), +10 levels, +4 enhancement

Initiative: +19 --> +9 ability (Dexterity), +10 levels

Speed: 7 --> 7 base

Twin Strike: 2 attacks, +30 vs. AC with CA (+32 vs. AC with CA when no allies are closer)
Hit: 2d12+28 cold damage
Critical: 4d6+60 cold damage
Hunter's Quarry: 3d8 cold damage

DPR:
(0.80)*(2)*(41) + (0.10)*(2)*(74) + ([0.80]2 + 2*[0.10]*[0.80])*(13.5) + (1-(1-0.10)2)*(24) = 95.76 DPR

Racial Powers:
Elven Accuracy (PHB)

At-Will Attack Powers:
L1 - Nimble Strike (PHB)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L3 - Disruptive Strike (PHB)
L7 - Snap Shot (MP)
L11- Combined Fire (PHB)
L17 - Pounding Barrage (MP)

Daily Attack Powers:
L9 - Attacks on the Run (PHB)
L15 - Confounding Arrows (PHB)
L19 - Surprising Arrow Stance (D 383)
L20 - Quarry's Bane (PHB)

Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Weave Through the Fray (PHB)
L10 - Resume the Hunt (MP 2)
L12 - Archer's Glory (PHB)
L16 - Wary Shooter (MP)

Skills:
Acrobatics (+23) --> +9 ability (Dexterity), +5 trained, +10 levels, -1 armor
Heal (+21) --> +6 ability (Wisdom), +5 trained, +10 levels
Nature (+23) --> +6 ability (Wisdom), +5 trained, +10 levels, +2 racial
Perception (+23) --> +6 ability (Wisdom), +5 trained, +10 levels, +2 racial
Stealth (+23) --> +9 ability (Dexterity), +5 trained, +10 levels, -1 armor
Thievery (+23) --> +9 ability (Dexterity), +5 trained, +10 levels, -1 armor

Feats:
L1 - Defensive Mobility (Ranger Bonus Feat) (PHB)
L1 - Weapon Proficiency (Greatbow) (PHB)
L2 - Weapon Focus (Bows) (PHB)
L4 - Bow Expertise (HotFL)
L6 - Sneak of Shadows (PHB)
L8 - Treetop Sniper (MP 2)
L11
- Lasting Frost (PHB)
L11 - Wintertouched (PHB)
L12 - Novice Power (Snap Shot) (PHB)
L14 - Called Shot (D 368)
L18 - Prime Slayer (MP)
L20 - Lethal Hunter (PHB)
L21 - Bow Mastery (PHB 2)
L21 - Improved Prime Shot (MP)

Changes:
+8 HP

Ability Score Boosts: Strength +1 (12), Constitution +1 (15), Dexterity +3 (28), Intelligence +1 (12), Wisdom +3 (23), Charisma +1 (10)
New Epic Destiny: Demigod (PHB)


New Feats: Bow Mastery (PHB)
, Improved Prime Shot (MP) (replaces Prime Quarry)

Magic Items (Expected GP = 800,000):

L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp): +4 Torc of Power Preservation (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L18 (85,000 gp): +4 Frost Greatbow (PHB)

L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Bracers of Archery (Paragon Tier) (AV)

L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 766,600 gp

Discussion:
At this level, you finally get the much-awaited Demigod stat boosts. These combine with the Level 21 stat boosts and the Bow Mastery feat to dramatically increase your damage capacity. Not only that, but your Gloves of Ice get upgraded for even more offense. Apart from that, it's time to save up the gold pieces: you want your +5 weapon.


Level 22 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Martial Mastery (MP)
New Utility Power: Master of the Hunt (PHB)

Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Frost Greatbow (PHB)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp): +4 Torc of Power Preservation (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L18 (85,000 gp): +4 Predator's Darkhide Armor (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Bracers of Archery (Paragon Tier) (AV)

L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 1,151,600 gp

Discussion:
You obtain prime damage potential here, with the combination of the Master of the Hunt Stance offering an extra ability modifier to damage, Martial Mastery allowing you to recycle Martial Encounter powers for great benefit, and a weapons upgrade, and a Solitaire for extra attacks on a critical, and you have the recipe for a strong offensive boost here.


Level 23 Show

Changes:
+5 HP

Magic Items (Expected GP = 1,600,000 gp):
L23 (425,000 gp): +5 Frost Greatbow (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp): +4 Torc of Power Preservation (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Bracers of Archery (Paragon Tier) (AV)

L15 (25,000 gp): Carcanet of Psychic Schism (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Siberys Shard of Merciless Cold (Paragon Tier) (EPG)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 1,491,600 gp

Discussion:
At this level, you gain some extra defense via an armor upgrade. Unfortunately, that's all it's gonna be right now: the field of Encounter powers here isn't any better overall than what you have in my mind.


Level 24 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Dexterity (29), +1 Wisdom (24)
New Feat: Armor Specialization (Hide) (PHB)

Magic Items (Expected GP = 2,100,000):
L23 (425,000 gp): +5 Frost Greatbow (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp): +4 Torc of Power Preservation (AV)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Bracers of Archery (Paragon Tier) (AV)

L13 (17,000 gp): Ring of Giants (D 378)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 2,003,600 gp

Discussion:
At this level, you gain a powerful pair of upgrades in the Coif of Focus (prevents daze and stun more efficiently than the Carcanet of Psychic Schism) and the Dragonshard Augment. Finally, you have one of your last ability score bumps here and a nice armor boost in Armor Specialization (Hide).


Level 25 Show

Changes:
+5 HP

Magic Items (Expected GP = 2,800,000):
L25 (625,000 gp): +5 Torc of Power Preservation (AV)
L23 (425,000 gp): +5 Frost Greatbow (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L16 (45,000 gp): Bracers of Archery (Paragon Tier) (AV)

L13 (17,000 gp): Ring of Giants (D 378)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 2,503,600 gp

Discussion:
This is a pretty disappointing level for Archer Dailies overall, so we'll be sticking to our guns with regards to powers. As far as items go, a better Neck slot item is the only thing of note here.


Level 26 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
New Feat: Hunter's Advantage (MP)
New Utility Power: Divine Regeneration (PHB)

Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Bracers of Archery (Epic Tier) (AV)
L25 (625,000 gp): +5 Torc of Power Preservation (AV)
L23 (425,000 gp): +5 Frost Greatbow (PHB)
L23 (425,000 gp): +5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Boots of Eagerness (AV)
L9 (4,200 gp):
Endless Quiver (AV 2)
TOTAL: 3,574,600 gp

Discussion:
At this level, you make the final upgrade to your Arms slot item. You also pick up Hunter's Advantage for some conditional extra damage that you can take advantage of via Frost, and you get a great durability-oriented power in Divine Regeneration.


Level 27 Show

Changes:
+5 HP

Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Frost Greatbow (PHB)
L26 (1,125,000 gp): Bracers of Archery (Epic Tier) (AV)
L25 (625,000 gp): +5 Torc of Power Preservation (AV)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp):
+5 Predator's Stalkerhide Armor (AV 2)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp):
Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 5,804,400 gp

Discussion:
As is becoming the disappointing norm in Epic, the power selection matches up unfavorably with what you already have, so you take a pass. However, the bright news is that you get your last weapon upgrade at this level and the power of flight in the Zephyr Boots.


Level 28 Show

Changes:
+6 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: +1 Constitution (16), +1 Dexterity (30)
New Feat: Hawkeye Warrior (MP)

Magic Items (Expected GP = 8,000,000):
L28 (2,125,000 gp): +6 Frost Greatbow (PHB)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L26 (1,125,000 gp): Bracers of Archery (Epic Tier) (AV)
L25 (625,000 gp): +5 Torc of Power Preservation (AV)
L24 (525,000 gp): Zephyr Boots (AV)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 7,504,400 gp

Discussion:
This level includes your last ability score bumps, a nice bonus to hit in Hawkeye Warrior, and the final armor upgrade, which makes it a pretty well-rounded boost overall.


Level 29 Show

Changes:
+5 HP
New Daily Attack Power: Five-Missile Dance (MP) (replaces Attacks on the Run)

Magic Items (Expected GP = 10,000,000):
L28 (2,125,000 gp): +6 Frost Greatbow (PHB)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L27 (1,625,000 gp): Shadow Band (AV)
L26 (1,125,000 gp): Bracers of Archery (Epic Tier) (AV)
L25 (625,000 gp): +5 Torc of Power Preservation (AV)
L24 (525,000 gp): Zephyr Boots (AV)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L16 (45,000 gp): Aquamarine Solitaire (AV)
L13 (17,000 gp): Ring of Giants (D 378)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L9 (4,200 gp): Endless Quiver (AV 2)
TOTAL: 9,129,400 gp

Discussion:
At this level, Epic powers finally break through with the absolutely brutal Five-Missile Dance, which is certainly a worthy addition to your repertoire. Additionally, you pick up the Shadow Band for a little help on the defensive side of the ball.


Level 30 Snapshot Show

Race: Elf (PHB)
Class: Ranger (PHB)
Fighting Style: Archery Style (PHB)
Multiclass: Rogue (PHB)
Paragon Path: Battlefield Archer (PHB)
Epic Destiny: Demigod (PHB)

Ability Scores, with racial adjustments:
Strength 12 (+1)
Constitution 16 (+3)
Dexterity 30 (+10)
Intelligence 12 (+1)
Wisdom 24 (+7)
Charisma 10 (+0)

HP: 173 --> 12 base, +16 Constitution, +145 levels
Bloodied: 86 HP or less
Healing Surges: 9 --> 6 base, +3 Constitution
Healing Surge Value: 43 HP

AC: 47 --> 10 base, +10 ability (Dexterity), +5 armor, +15 levels, +6 enhancement, +1 feat
Fortitude: 40 --> 10 base, +3 ability (Constitution), +15 levels, +6 enhancement, +1 class, +3 feat, +2 Diamond Cincture
Reflex: 45 --> 10 base, +10 ability (Dexterity), +15 levels, +6 enhancement, +1 class, +3 feat
Will: 41 --> 10 base, +7 ability (Wisdom), +15 levels, +6 enhancement, +3 feat

Initiative: +25 --> +10 ability (Dexterity), +15 levels

Speed: 7 --> 7 base

Twin Strike: 2 attacks, +39 vs. AC with CA (+41 vs. AC with CA when no allies are closer)
Hit: 2d12+39 cold damage
Critical: 6d6+75 cold damage
Hunter's Quarry: 3d8+2 cold damage

DPR:
(0.80)*(2)*(52) + (0.10)*(2)*(96) + ([0.80]2 + 2*[0.10]*[0.80])*(15.5) + (1-(1-0.10)2)*(26) = 119.74 DPR

Racial Powers:
Elven Accuracy (PHB)

At-Will Attack Powers:
L1 - Nimble Strike (PHB)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L3 - Disruptive Strike (PHB)
L7 - Snap Shot (MP)
L11- Combined Fire (PHB)
L17 - Pounding Barrage (MP)

Daily Attack Powers:
L15 - Confounding Arrows (PHB)
L19 - Surprising Arrow Stance (D 383)
L20 - Quarry's Bane (PHB)
L29 - Five-Missile Dance (MP)

Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Weave Through the Fray (PHB)
L10 - Resume the Hunt (MP 2)
L12 - Archer's Glory (PHB)
L16 - Wary Shooter (MP)
L22 - Master of the Hunt (PHB)
L26 - Divine Regeneration (PHB)

Skills:
Acrobatics (+30) --> +10 ability (Dexterity), +5 trained, +15 levels
Heal (+27) --> +7 ability (Wisdom), +5 trained, +15 levels
Nature (+29) --> +7 ability (Wisdom), +5 trained, +15 levels, +2 racial
Perception (+29) --> +7 ability (Wisdom), +5 trained, +15 levels, +2 racial
Stealth (+30) --> +10 ability (Dexterity), +5 trained, +15 levels
Thievery (+30) --> +10 ability (Dexterity), +5 trained, +15 levels

Feats:
L1 - Defensive Mobility (Ranger Bonus Feat) (PHB)
L1 - Weapon Proficiency (Greatbow) (PHB)
L2 - Weapon Focus (Bows) (PHB)
L4 - Bow Expertise (HotFL)
L6 - Sneak of Shadows (PHB)
L8 - Treetop Sniper (MP 2)
L11 - Lasting Frost (PHB)
L11 - Wintertouched (PHB)
L12 - Novice Power (Snap Shot) (PHB)
L14 - Called Shot (D 368)
L18 - Prime Slayer (MP)
L20 - Lethal Hunter (PHB)
L21 - Bow Mastery (PHB 2)
L21 - Improved Prime Shot (MP)
L22 - Martial Mastery (MP)
L24 - Armor Specialization (Hide) (PHB)
L26 - Hunter's Advantage (MP)
L28 - Hawkeye Warrior (MP)
L30
- Improved Defenses (HotFL)

Changes:
+5 HP

New Feat: Improved Defenses (HotFL)

Magic Items (Expected GP = 14,625,000):
L30 (3,125,000 gp): +6 Torc of Power Preservation (AV)

L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Frost Greatbow (PHB)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)

L26 (1,125,000 gp): Bracers of Archery (Epic Tier) (AV)
L26 (1,125,000 gp): Violet Solitaire (AV)

L24 (525,000 gp): Zephyr Boots (AV)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Coif of Focus (AV)

L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L13 (17,000 gp): Ring of Giants (D 378)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)

L9 (4,200 gp): Endless Quiver (AV 2)

TOTAL: 13,709,400 gp

Discussion:
This is your victory-lap level; you have all your toys, and the nova sequence is at full power. Now it's time to go have some fun (go take out a demon prince or something).



Build Goal and Tactics:



The goal for this build is straight-forward; it is a high-risk, high-reward Archer that looks for her Prime Shot (my mental equivalent is an elf chick with a shotgun ). The benefits of this tactic increase as levels go on, making her an offensive powerhouse, pumping out an offense that is akin to that of her Melee cousins. Her accuracy will be insanely high, thanks to Prime Shot and the combination of Frost Weapons and the Lasting Frost/Wintertouched feat combo which guarantees eternal Combat Advantage, and her burst and sustained damage will be strong.



The tactics for this build differ from those of your stereotypical Archer; she looks to get in close to maximize the chances of getting her Prime Shot bonuses. You are moderately durable, but you should not try to go for extended forays, as it may tax your resources a bit too much. After you've got your enemy in your sights, let 'er rip, and show them what an Archer can do! 



Questions/thoughts/comments are welcome.

Nova Turn - L30 Show

Turn 1 – Setup
Minor Action – Hunter's Quarry
Minor Action – Master of the Hunt

Turn 2 – Action
Minor Action – Snap Shot (+41 vs. AC with CA)
•    1d12+56 cold damage
ACTION POINT (recover Snap Shot via Martial Mastery)


Standard Action – Five-Missile Dance (+41 vs. AC with CA)
•    2d12+56 cold damage
•    2d12+56 cold damage
•    2d12+56 cold damage
•    2d12+56 cold damage
•    2d12+56 cold damage
Standard Action – Confounding Arrows (+41 vs. AC with CA)
•    1d12+56 cold damage
•    1d12+56 cold damage
•    3d12+56 cold damage
Minor Action – Snap Shot (+41 vs. AC with CA)

•    1d12+56 cold damage
Free Action – Item Daily Power: Torc of Power Preservation (recover Snap Shot)
Free Action – Item Encounter Power: Ring of Free Time (gain a Minor Action)
Minor Action – Snap Shot (+41 vs. AC with CA)
•    1d12+56 cold damage
Hunter’s Quarry
•    3d8+2 cold damage
Sneak Attack
•    5d6 cold damage

Total Damage: 18d12+3d8+5d6+618 cold damage (766 average damage)

Damage Bonus Sources:
+10 (Dexterity)
+7 (Wisdom)
+6 enhancement (+6 Weapon)
+6 item (Bracers of Archery)
+5 (Called Shot)
+5 (Lasting Frost)
+5 (Siberys Dragonshard)
+4 power (Spot Weakness)

+4 (Gloves of Ice)
+3 feat (Weapon Focus)
+3 (Bow Expertise)
+2 (Prime Slayer)

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4 years ago  ::  Mar 03, 2009 - 4:36AM #2
AH_kerberos
Date Joined: Jul 1, 2005
Posts: 438
Aren't you forgetting that you need minor actions to reload the crossbow? Is it meant to be a Swiftshot Crossbow you're using with Frozen whetstones?
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4 years ago  ::  Mar 03, 2009 - 6:16AM #3
joemama1512
Date Joined: Apr 10, 2008
Posts: 3,288
I notice you dont take armor specialization till 20. Are you pumping CON to 15 just for that? If so, just take it at 21 and retrain your 20 to it.

Also, have you considered Steady Shooter? You probably rejected it based on your requirement for moving around a lot. I love it in combo with Hide in Plain Sight.

Finally, there is some elf-rogue feat called Prime Slayer from MP. It adds 2 untyped damage to your prime Shot basically.

Clearly it is inferior to the ridiculous Called Shot, but you may wish to list as an alternative if Dragon Cheese is disallowed. Or, it might be superior to another feat listed, and it does stack. The more damage, the merrier right?
My Sorc Guide Link:
http://community.wizards.com/go/thread/view/75882/19649162/Joes_Sorcerer_Guide_AP_update_51509

My Genesi Wizard Blaster Link:
http://community.wizards.com/go/thread/view/75882/25082729/Miniguide_to_Genesi_LightningThunder_Blaster_Wizard_%2806-2010%29
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4 years ago  ::  Mar 03, 2009 - 7:19AM #4
Matt_James
Date Joined: Jan 17, 2009
Posts: 709
Where are you getting the "Ranger Bonus Feat" from?
Matt James
Freelance Game Designer
Loremaster.org


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4 years ago  ::  Mar 03, 2009 - 8:03AM #5
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

AH_kerberos wrote:

Aren't you forgetting that you need minor actions to reload the crossbow? Is it meant to be a Swiftshot Crossbow you're using with Frozen whetstones?


Hmm, I had forgotten about that... maybe I should make it a Bow Archer instead. I'll have to find a way to squeeze off the Minor Action attacks...

@joemama: The reason is that I simply can't afford to take it earlier, and I'm already doing some retraining at L21.

Thanks for the tip on Prime Slayer; it will be added.

@Matt_James: Archery style Rangers get Defensive Mobility as a bonus feat. That's in the core PHB builds.

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4 years ago  ::  Mar 03, 2009 - 9:47AM #6
Ziana
Date Joined: Jan 7, 2008
Posts: 835
Thanks for doing all the math on this! :D

A few comments:

It looks like you're in the process of converting from crossbow to greatbow; you've still got crossbow listed at lvl 1.

Level 8: exchanging Fox's Cunning for Snap Shot: don't you need to take Acolyte Power, and wouldn't it have to replace Biting Volley?

16: Only lasting 2 turns, I find Wary Shooter a little underwhelming (though none of the powers at this level are very appealing). Actually, I'm leaning towards Stalker's Senses now; it's like having Hunter's Aim for one encounter a day.

18: Prime Slayer is a nice feat, not sure if it's worth taking Sneak of Shadows just for this.

19: No daily? Two-in-One and Great Ram are good choices.

No powers at 25 and 27? Ah, I see, you're hanging on to Disruptive, Combined, and Confounding. Isn't Lightning Shot preferable to Disruptive, or are you keeping it for the debuff?

Caustic Gauntlets are a nice choice. Healing Sash, really? What about Totemic, Baldric of Valor, Vim/Vitality?

If you're using Greatbow instead of a crossbow and not getting SA damage, I'm really not sure it's worth taking Sneak of Shadows just to get +2 damage from Prime Slayer.

You've got 1 too many minors in your nova turn, unless you're assuming one from the previous turn (you'd also have to assign the quarry on the previous turn too I guess). You could also technically work Disruptive Strike, Combined Fire, or Lightning Shot into your DPR for the round.

Very nice glass-cannon build.
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4 years ago  ::  Mar 03, 2009 - 10:38AM #7
joemama1512
Date Joined: Apr 10, 2008
Posts: 3,288
Well, the theory was that Sneak of Shadows gives you access to rogue utilities (such as Hide in Plain Sight), and a 1/enc sneak attack that was perfectly doable with the crossbow. Plus skill training on top of that. Plus it qualifies you for prime slayer.
It is a very efficient choice.

BUT, if you get rid of the crossbow then it starts falling apart. Hiding isnt so great if you dont get Steady Shooter and doesnt combo as well with this build.



So how about putting off Hide specialization to later? You can use level 22 or 23 or whatever to retrain any ole level 20 feat to Hide Specialization. That effectively gives you +1 WIS, (since you dont have to pump CON) which I think is worthwhile.
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4 years ago  ::  Mar 03, 2009 - 10:38AM #8
Someone
Date Joined: Dec 18, 2003
Posts: 557
Note that a lot of these suggestions are personal preference, so your milage may vary.

I'd take the Athletics skill instead of Heal or Nature. As it stands there's very few times you're allowed to use an Acrobatics check in place of an Athletics check. Alternatively you could take Athletics in place of Acrobatics since your Dex is so much higher than your Str.

Also, while Fox's Cunning is nice, I'd recommend Evasive Strike. 2[W] damage, and a multiple-square shift all in a power that doesn't require the enemy to do something.

Likewise, I'd take Spray of Arrows (and later Unstoppable Arrows) over Shots on the Run. While the individual damage might not be as high, if you get a bunch of enemies clustered together the total damage can be higher.
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4 years ago  ::  Mar 03, 2009 - 10:45AM #9
Ziana
Date Joined: Jan 7, 2008
Posts: 835
You have to take Nature or Dungeoneering as a ranger; but I absolutely agree that Athletics would be more useful over a career than Heal or even Acrobatics. As you say, with the high Dex your acrobatics rolls will often succeed anyway.
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4 years ago  ::  Mar 03, 2009 - 11:08AM #10
drunkmoogle
Date Joined: Aug 20, 2007
Posts: 14
Looking at your level 30 snapshot, I think it may be a bit difficult to get to your optimal sustained DPR (Manticore's volley, Snap Shot, Snap Shot/move, Disruptive Attack/Combined Fire) due to your selection of encounter powers and their interaction with Divine Miracle.

You have four immediates, which means the soonest you can exploit DiMi is 3 rounds, assuming you meet the triggers for each of them and you triggered an immediate before your turn came up. Combined Shot and Disruptive Attack are easy. Weave Through the Fray triggers somewhat often, but not guaranteed. Yeild Ground is just difficult to trigger quickly; the enemy must damage you (probably means HIT, which isn't a given with your AC) with a melee attack.

Your other encounter powers are not so bad. Wary Shooter I would probably default as "off" (use after a short rest so that it's expended already before combat begins) and recover if I need it with DiMi. Archer's Glory triggers somewhat often, though if you're fighting against smaller numbers of enemies you may be stuck with no DiMi cheese for the rest of combat.

I personally would swap out Yeild Ground and Wary Shooter for Hunter's Privledge (crappy power but it's a Daily, thus by default better than no selection) and Stalker's Senses.
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