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4 years ago  ::  May 03, 2009 - 10:15PM #1
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
Hey, guys, I have another build for you. This guy is sticky as all the hells, and has solid defense. Big shout-out to Lordofleapin's Warden Handbook, which made the research for this a hell of a lot easier, and to GeorgeFHarris, who finally motivated me to get off my lazy arse and actually stat this out (this one's for you, buddy ):

Warden/Pit Fighter/Demigod


Wild Defender, L1 Show

Race: Longtooth Shifter
Class: Warden
Guardian Might: Wildblood

Ability Scores, with racial adjustments:
Str 18 (+4)
Con 13 (+1)
Dex 14 (+2)
Int 10 (+0)
Wis 16 (+3)
Cha 8 (-1)

HP: 35; Bloodied: 17; Surges: 10 (8 HP)
AC/Fort/Ref/Will: 18/15/14/14
Initiative: +2; Speed: 6

Weight of Earth: 1 attack, +7 vs. AC
Hit: 1d8+4 damage
Crit: 12 damage

DPR: (0.60)*(8.5) + (0.05)*(12) = 5.70 DPR

At-will Powers: thorn strike, weight of earth
Encounter Powers: longtooth shifting, wildblood frenzy
Daily Powers: form of winter's herald

Skills: Athletics (+8), Endurance (+5), Nature (+8), Perception (+8)
Feats: Toughness

Gear: longsword, heavy shield, 4 javelins, hide armor, standard adventurer's kit, 10 gp


Levels 2-10 Show

L2. +7 HP, +1 to all level-dependent abilities, new feat: Sudden Roots, new utility power: nature's abundance

L3. +7 HP, new encounter power: burst of earth's fury

L4. +7 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Wis (17), new feat: Weapon Proficiency (bastard sword)

L5. +7 HP, new daily power: winter's grip

L6. +7 HP, +1 to all level-dependent abilities, new feat: Weapon Expertise (heavy blades), new utility power: bear's endurance

L7. +7 HP, new encounter power: stalker's positioning

L8. +7 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Wis (18), new feat: Battle Awareness (Heal)

L9. +7 HP, new daily power: form of the oak sentinel

L10. +7 HP, +1 to all level-dependent abilities, new daily power: rain of steel (replaces winter's grip), new feat: Adept Power (rain of steel), new utility power: shield of stone


Wild Defender, L11 Show

Race: Longtooth Shifter
Class: Warden
Guardian Might: Wildblood
Multiclass: Fighter
Paragon Path: Pit Fighter

Ability Scores, with racial adjustments:
Str 21 (+5)
Con 14 (+2)
Dex 15 (+2)
Int 11 (+0)
Wis 19 (+4)
Cha 9 (-1)

HP: 111; Bloodied: 55; Surges: 11 (27 HP)
AC/Fort/Ref/Will: 27/24/21/22
Initiative: +8; Speed: 6

Weight of Earth: 1 attack, +16 vs. AC
Hit: 1d10+9 damage
Crit: 2d6+19 damage

DPR: (0.55)*(14.5) + (0.05)*(26) = 9.28 DPR

At-will Powers: thorn strike, weight of earth
Encounter Powers: all bets are off, burst of earth's fury, longtooth shifting, stalker's positioning, wildblood frenzy
Daily Powers: form of the oak sentinel, form of winter's herald, rain of steel
Utility Powers: bear's endurance, nature's abundance, shield of stone

Skills: Athletics (+14), Endurance (+13), Heal (+14), Nature (+14), Perception (+14)
Feats: Adept Power (rain of steel), Battle Awareness (Heal), Heavy Blade Opportunity, Sudden Roots, Toughness, Weapon Expertise (heavy blades), Weapon Proficiency (bastard sword)

Gear:
+2 frost bastard sword
+2 javelin
+2 lifeblood hide armor
+2 cloak of resistance
Belt of vim +1
Boots of eagerness
Casque of tactics +1
Iron armbands of power +2
Salve of power (2)
Standard adventurer's kit

Changes from L10:
+13 HP, +1 Str (21), +1 Con (14), +1 Dex (15), +1 Int (11), +1 Wis (19), +1 Cha (9), new encounter power: all bets are off, new feat: Heavy Blade Opportunity, new paragon path: Pit Fighter


Levels 12-20 Show

L12. +7 HP, +1 to all level-dependent abilities, new feat: Lasting Frost, new utility power: deadly payback

L13. +7 HP, new encounter power: creeper's grasp (replaces stalker's positioning)

L14. +7 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Wis (20), new feat: Wintertouched

L15. +7 HP, new daily power: form of the rowan sentinel (replaces form of the oak sentinel)

L16. +7 HP, +1 to all level-dependent abilities, new feat: Wildblood Speed, new utility power: primal leap

L17. +7 HP, new encounter power: call forth the harvest (replaces burst of earth's fury)

L18. +7 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Wis (21), new feat: Weapon Focus (heavy blades)

L19. +7 HP

L20. +7 HP, +1 to all level-dependent abilities, new feat: Paragon Defenses, new daily power: lion of battle


Wild Defender, L21 Show

Race: Longtooth Shifter
Class: Warden
Guardian Might: Wildblood
Multiclass: Fighter
Paragon Path: Pit Fighter
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 26 (+8)
Con 15 (+2)
Dex 18 (+4)
Int 12 (+1)
Wis 22 (+6)
Cha 10 (+0)

HP: 187; Bloodied: 93; Surges: 11 (54 HP)
AC/Fort/Ref/Will: 37/35/32/33
Initiative: +15; Speed: 6

Weight of Earth: 1 attack, +29 vs. AC with CA
Hit: 2d10+30 damage, reroll all 1's
Crit: 4d6+50 damage, reroll all 1's

DPR: (0.65)*(42) + (0.10)*(66) = 33.90 DPR

At-will Powers: thorn strike, weight of earth
Encounter Powers: all bets are off, call forth the harvest, creeper's grasp, longtooth shifting, wildblood frenzy
Daily Powers: form of the rowan sentinel, form of winter's herald, lion of battle, rain of steel
Utility Powers: bear's endurance, deadly payback, nature's abundance, primal leap, shield of stone

Skills: Athletics (+22), Endurance (+20), Heal (+21), Nature (+21), Perception (+21)
Feats: Adept Power (rain of steel), Battle Awareness (Heal), Heavy Blade Mastery, Heavy Blade Opportunity, Lasting Frost, Robust Defenses, Sudden Roots, Toughness, Weapon Expertise (heavy blades), Weapon Focus (heavy blades), Weapon Proficiency (bastard sword), Wildblood Speed, Wintertouched

Gear:
+4 frost bastard sword
+4 javelin
+4 lifeblood darkhide armor
+4 torc of power preservation
Belt of mountain endurance
Boots of eagerness
Casque of tactics +2
Gauntlets of destruction
Iron armbands of power +4
Ring of protection
Salve of power (2)
Standard adventurer's kit

Changes from L20:
+13 HP, +3 Str (26), +1 Con (15), +3 Dex (18), +1 Int (12), +1 Wis (22), +1 Cha (10), new epic destiny: Demigod, new feats: Heavy Blade Mastery, Robust Defenses (replaces Paragon Defenses)


Levels 22-29 Show

L22. +7 HP, +1 to all level-dependent abilities, new feat: Primal Resurgence, new utility power: panacea

L23. +7 HP, new encounter power: startling savagery (replaces wildblood frenzy)

L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Wis (23), new feat: Enduring Font

L25. +7 HP

L26. +7 HP, +1 to all level-dependent abilities, new feat: Armor Specialization (hide), new utility power: divine regeneration

L27. +7 HP, new encounter power: weight of the mountain (replaces call forth the harvest)

L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Wis (24), new feat: Enhanced Font of Life

L29. +7 HP, new daily power: form of the starmetal warrior (replaces form of the rowan sentinel)


Wild Defender, L30 Show

Race: Longtooth Shifter
Class: Warden
Guardian Might: Wildblood
Multiclass: Fighter
Paragon Path: Pit Fighter
Epic Destiny: Demigod

Ability Scores, with racial adjustments:
Str 28 (+9)
Con 15 (+2)
Dex 18 (+4)
Int 12 (+1)
Wis 24 (+7)
Cha 10 (+0)

HP: 250; Bloodied: 125; Surges: 11 (71 HP)
AC/Fort/Ref/Will: 47/43/39/43
Initiative: +24; Speed: 6

Weight of Earth: 1 attack, +38 vs. AC with CA
Hit: 2d10+36 damage, reroll all 1's
Crit: 6d6+56 damage, reroll all 1's

DPR: (0.65)*(48) + (0.10)*(80) = 39.20 DPR

At-will Powers: thorn strike, weight of earth
Encounter Powers: all bets are off, creeper's grasp, longtooth shifting, startling savagery, weight of the mountain
Daily Powers: form of the starmetal warrior, form of winter's herald, lion of battle, rain of steel
Utility Powers: bear's endurance, deadly payback, divine regeneration, nature's abundance, panacea, primal leap, shield of stone

Skills: Athletics (+29), Endurance (+28), Heal (+27), Nature (+27), Perception (+27)
Feats: Adept Power (rain of steel), Armor Specialization (hide), Battle Awareness (Heal), Beasthide Shifting, Enduring Font, Enhanced Font of Life, Heavy Blade Mastery, Heavy Blade Opportunity, Lasting Frost, Robust Defenses, Sudden Roots, Toughness, Weapon Expertise (heavy blades), Weapon Focus (heavy blades), Weapon Proficiency (bastard sword), Wildblood Speed, Wintertouched

Gear:
+6 frost bastard sword
+6 javelin
+6 lifeblood elderhide armor
+6 torc of power preservation
Belt of mountain endurance
Boots of eagerness
Eye of awareness
Gauntlets of destruction
Iron armbands of power +6
Nullifying ring
Salve of power (2)
Shadow band
Standard adventurer's kit

Changes from L29:
+7 HP, +1 to all level-dependent abilities, new feat: Beasthide Shifting


Build Goal and Tactics:


The goal for this build is simple: be as sticky as possible, but still be able to handle the consequences of having a bunch of enemies in his grill. To that end, this build packs some solid damage along with good defense and a truckload of HP, and sports a strategy to make sure no enemy he is adjacent to can ever get away from him. The build is also nice and accurate, thanks to the Wintertouched/Lasting Frost combo. If there is any class that can stand up to the Fighter in the stickiness department, it's the Warden, and this build is proof that at the very least he gets close.

The tactics for this build are fairly straightforward: walk straight up to his targets, then mark them all using Nature's Wrath. Form of Winter's Herald (which you should have going every time you see a large concentration of enemies) basically disallows shifting, and attempting to move away will earn the opponent an opportunity attack that will not only slow him because of Sudden Roots, but it will also pull him back adjacent to the Warden (Heavy Blade Opportunity into Thorn Strike, think Scorpion from Mortal Kombat - GET OVER HERE! :D). The beauty of this combo is that it works on any number of adjacent enemies, allowing you to keep up to 8 enemies completely locked down, all at once. To boot, you have Rain of Steel active, which means that you're piling on the auto-damage as well. After this, hack away, but it would behoove you to have a nearby Striker ally (preferably another Frost user) to help you finish the opposition off quickly (and thus make sure that you don't get too roughed up). :D

Questions/thoughts/comments are welcome.

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4 years ago  ::  May 03, 2009 - 10:58PM #2
ppaladin123
  • Dragon Slayer
Date Joined: Feb 21, 2008
Posts: 1,572
Have you considered Son of Mercy as a paragon path? They get their +Wis bonus right at 11th level (but only to target of law breaker's doom). Their powers are also more "sticky" and the level 16 feature will hand you a fair number of temp. HP a few times an encounter. Wardens automatically qualify as defenders so that frees you up to take a different multiclass option if there is anything particularly juicy.
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4 years ago  ::  May 04, 2009 - 12:11AM #3
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
That's an option, but the Lawbreaker's Doom thing is a MAJOR turn-off, since this build is made to contain multiple foes at once. I had considered it, and discarded it because of that limitation for my purposes. That Paragon Path is tailor-made for the Strength-based Paladin, though.

As far as juicy MC goes, the Fighter MC feat alone justifies it as a choice, because it accounts for the one situation a Warden cannot naturally punish; shifting.
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4 years ago  ::  May 04, 2009 - 7:03AM #4
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387


Busy day on the forums today, but I don't want this guy to go down without some comments.

Specifically, the Paragon Path is WIDE OPEN (Pit Fighter doesn't get silly unless you're dedicated to nova bursts, something that Defenders aren't all that suited to); if you can come up with a PP or a PMC that will match the "black hole defender" nature of this character better, by all means fire away.
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4 years ago  ::  May 04, 2009 - 7:44AM #5
HagiaSophia
Date Joined: Jun 9, 2007
Posts: 390

lordduskblade wrote:



Busy day on the forums today, but I don't want this guy to go down without some comments.

Specifically, the Paragon Path is WIDE OPEN (Pit Fighter doesn't get silly unless you're dedicated to nova bursts, something that Defenders aren't all that suited to); if you can come up with a PP or a PMC that will match the "black hole defender" nature of this character better, by all means fire away.


I may be wrong about this, but since the AoO happens before the movement your pull won´t work(because your target is still adjacent).
The enemy will going shift away as a double-move.


But anyway the build is awesome.

Looking for your build, I was thinking in a similar build, but using Cleric multiclass(For sacrificial healing as permanent encounter(sawp) - demigod, and Spirit of Health as utility swap).

The main concern of this build, and the way it manage to keep foes close, is to keep alive.

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4 years ago  ::  May 04, 2009 - 9:00AM #6
GeorgeFHarris
Date Joined: Feb 1, 2006
Posts: 337

HagiaSophia wrote:

I may be wrong about this, but since the AoO happens before the movement your pull won´t work(because your target is still adjacent).
The enemy will going shift away as a double-move.


What LDB is counting on is this:

Sudden Roots + Heavy Blade Opportunity + Thorn Strike + Form of Winter's Herald

Sudden Roots = Slow Opponent on hit
HBO + Thorn Strike = Slide them 1 away from your friends on hit.
Form of Winter's Herald (Daily) = Difficult Terrain

So even though the AoO happens before movement, it makes the movement very hard to do.

The biggest problem that I see, is if FAQ clarifications, the difficult terrain will affect the slide. So we need to figure out a way to slide an enemy 2.

Get a Cloak of Distortion +6, and you make it hard for the enemie's ranged attackers to do anything to you.

GH

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4 years ago  ::  May 04, 2009 - 3:55PM #7
JonnyFortune
Date Joined: Aug 9, 2008
Posts: 153
Fun stuff. I'll look at PP/MC tonight and give feedback if my future post is not already identified by some other builder.
ForTUNE
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Browse my collection of characters designed around various singularly focused party concepts:

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4 years ago  ::  May 04, 2009 - 4:26PM #8
HagiaSophia
Date Joined: Jun 9, 2007
Posts: 390

GeorgeFHarris wrote:

What LDB is counting on is this:

Sudden Roots + Heavy Blade Opportunity + Thorn Strike + Form of Winter's Herald

Sudden Roots = Slow Opponent on hit
HBO + Thorn Strike = Slide them 1 away from your friends on hit.
Form of Winter's Herald (Daily) = Difficult Terrain

So even though the AoO happens before movement, it makes the movement very hard to do.

The biggest problem that I see, is if FAQ clarifications, the difficult terrain will affect the slide. So we need to figure out a way to slide an enemy 2.

Get a Cloak of Distortion +6, and you make it hard for the enemie's ranged attackers to do anything to you.

GH


I see,

But as i said before, i believe that the thorn strike wont work as mentioned, because the AoO happens before the movement.
It ll get slowed, and so, able to move 2 squares.
Or it can double shift, to move 1 square.
Either way the pull effect won´t work, because when you AoO to pull the target, it is still adjacent to the warden.

After the movement, as a standard action on the warden´s turn, the target can be pulled back adjacent to the warden... but this way only work against 1 target. Other targets are going to be able flee.


(BTW, forced movement is not hindered by dif terrain)

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4 years ago  ::  May 04, 2009 - 6:55PM #9
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
Oh, I know that, but pull 1 when the enemy is already adjacent to the target is basically slide 1 away from my squishies, which usually means they're in a worse position than before. Not quite as cinematic, but still very effective.
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4 years ago  ::  May 04, 2009 - 7:01PM #10
ophite
Date Joined: Oct 15, 2007
Posts: 178

lordduskblade wrote:

That's an option, but the Lawbreaker's Doom thing is a MAJOR turn-off, since this build is made to contain multiple foes at once. I had considered it, and discarded it because of that limitation for my purposes. That Paragon Path is tailor-made for the Strength-based Paladin, though.


As far as I can tell, Lawbreaker's Doom doesn't decrease your ability to multitarget; rather, it increases your ability to deal burst damage (and burst control) while still holding multitarget aggro using your regular powers. Am I reading it wrong, or do you prefer the general +wis to the more conditional bonus you would get from LBD?

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