Hey, guys, I have another build for you. This guy is sticky as all the hells, and has solid defense. Big shout-out to Lordofleapin's Warden Handbook, which made the research for this a hell of a lot easier, and to GeorgeFHarris, who finally motivated me to get off my lazy arse and actually stat this out (this one's for you, buddy

):
Warden/Pit Fighter/Demigod
Wild Defender, L1
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Race: Longtooth Shifter
Class: Warden
Guardian Might: Wildblood
Ability Scores, with racial adjustments:
Str 18 (+4)
Con 13 (+1)
Dex 14 (+2)
Int 10 (+0)
Wis 16 (+3)
Cha 8 (-1)
HP: 35; Bloodied: 17; Surges: 10 (8 HP)
AC/Fort/Ref/Will: 18/15/14/14
Initiative: +2; Speed: 6
Weight of Earth: 1 attack, +7 vs. AC
Hit: 1d8+4 damage
Crit: 12 damage
DPR: (0.60)*(8.5) + (0.05)*(12) = 5.70 DPR
At-will Powers: thorn strike, weight of earth
Encounter Powers: longtooth shifting, wildblood frenzy
Daily Powers: form of winter's herald
Skills: Athletics (+8), Endurance (+5), Nature (+8), Perception (+8)
Feats: Toughness
Gear: longsword, heavy shield, 4 javelins, hide armor, standard adventurer's kit, 10 gp
Levels 2-10
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L2. +7 HP, +1 to all level-dependent abilities, new feat: Sudden Roots, new utility power: nature's abundance
L3. +7 HP, new encounter power: burst of earth's fury
L4. +7 HP, +1 to all level-dependent abilities, +1 Str (19), +1 Wis (17), new feat: Weapon Proficiency (bastard sword)
L5. +7 HP, new daily power: winter's grip
L6. +7 HP, +1 to all level-dependent abilities, new feat: Weapon Expertise (heavy blades), new utility power: bear's endurance
L7. +7 HP, new encounter power: stalker's positioning
L8. +7 HP, +1 to all level-dependent abilities, +1 Str (20), +1 Wis (18), new feat: Battle Awareness (Heal)
L9. +7 HP, new daily power: form of the oak sentinel
L10. +7 HP, +1 to all level-dependent abilities, new daily power: rain of steel (replaces winter's grip), new feat: Adept Power (rain of steel), new utility power: shield of stone
Wild Defender, L11
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Race: Longtooth Shifter
Class: Warden
Guardian Might: Wildblood
Multiclass: Fighter
Paragon Path: Pit Fighter
Ability Scores, with racial adjustments:
Str 21 (+5)
Con 14 (+2)
Dex 15 (+2)
Int 11 (+0)
Wis 19 (+4)
Cha 9 (-1)
HP: 111; Bloodied: 55; Surges: 11 (27 HP)
AC/Fort/Ref/Will: 27/24/21/22
Initiative: +8; Speed: 6
Weight of Earth: 1 attack, +16 vs. AC
Hit: 1d10+9 damage
Crit: 2d6+19 damage
DPR: (0.55)*(14.5) + (0.05)*(26) = 9.28 DPR
At-will Powers: thorn strike, weight of earth
Encounter Powers: all bets are off, burst of earth's fury, longtooth shifting, stalker's positioning, wildblood frenzy
Daily Powers: form of the oak sentinel, form of winter's herald, rain of steel
Utility Powers: bear's endurance, nature's abundance, shield of stone
Skills: Athletics (+14), Endurance (+13), Heal (+14), Nature (+14), Perception (+14)
Feats: Adept Power (rain of steel), Battle Awareness (Heal), Heavy Blade Opportunity, Sudden Roots, Toughness, Weapon Expertise (heavy blades), Weapon Proficiency (bastard sword)
Gear:
+2 frost bastard sword
+2 javelin
+2 lifeblood hide armor
+2 cloak of resistance
Belt of vim +1
Boots of eagerness
Casque of tactics +1
Iron armbands of power +2
Salve of power (2)
Standard adventurer's kit
Changes from L10:
+13 HP, +1 Str (21), +1 Con (14), +1 Dex (15), +1 Int (11), +1 Wis (19), +1 Cha (9), new encounter power: all bets are off, new feat: Heavy Blade Opportunity, new paragon path: Pit Fighter
Levels 12-20
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L12. +7 HP, +1 to all level-dependent abilities, new feat: Lasting Frost, new utility power: deadly payback
L13. +7 HP, new encounter power: creeper's grasp (replaces stalker's positioning)
L14. +7 HP, +1 to all level-dependent abilities, +1 Str (22), +1 Wis (20), new feat: Wintertouched
L15. +7 HP, new daily power: form of the rowan sentinel (replaces form of the oak sentinel)
L16. +7 HP, +1 to all level-dependent abilities, new feat: Wildblood Speed, new utility power: primal leap
L17. +7 HP, new encounter power: call forth the harvest (replaces burst of earth's fury)
L18. +7 HP, +1 to all level-dependent abilities, +1 Str (23), +1 Wis (21), new feat: Weapon Focus (heavy blades)
L19. +7 HP
L20. +7 HP, +1 to all level-dependent abilities, new feat: Paragon Defenses, new daily power: lion of battle
Wild Defender, L21
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Race: Longtooth Shifter
Class: Warden
Guardian Might: Wildblood
Multiclass: Fighter
Paragon Path: Pit Fighter
Epic Destiny: Demigod
Ability Scores, with racial adjustments:
Str 26 (+8)
Con 15 (+2)
Dex 18 (+4)
Int 12 (+1)
Wis 22 (+6)
Cha 10 (+0)
HP: 187; Bloodied: 93; Surges: 11 (54 HP)
AC/Fort/Ref/Will: 37/35/32/33
Initiative: +15; Speed: 6
Weight of Earth: 1 attack, +29 vs. AC with CA
Hit: 2d10+30 damage, reroll all 1's
Crit: 4d6+50 damage, reroll all 1's
DPR: (0.65)*(42) + (0.10)*(66) = 33.90 DPR
At-will Powers: thorn strike, weight of earth
Encounter Powers: all bets are off, call forth the harvest, creeper's grasp, longtooth shifting, wildblood frenzy
Daily Powers: form of the rowan sentinel, form of winter's herald, lion of battle, rain of steel
Utility Powers: bear's endurance, deadly payback, nature's abundance, primal leap, shield of stone
Skills: Athletics (+22), Endurance (+20), Heal (+21), Nature (+21), Perception (+21)
Feats: Adept Power (rain of steel), Battle Awareness (Heal), Heavy Blade Mastery, Heavy Blade Opportunity, Lasting Frost, Robust Defenses, Sudden Roots, Toughness, Weapon Expertise (heavy blades), Weapon Focus (heavy blades), Weapon Proficiency (bastard sword), Wildblood Speed, Wintertouched
Gear:
+4 frost bastard sword
+4 javelin
+4 lifeblood darkhide armor
+4 torc of power preservation
Belt of mountain endurance
Boots of eagerness
Casque of tactics +2
Gauntlets of destruction
Iron armbands of power +4
Ring of protection
Salve of power (2)
Standard adventurer's kit
Changes from L20:
+13 HP, +3 Str (26), +1 Con (15), +3 Dex (18), +1 Int (12), +1 Wis (22), +1 Cha (10), new epic destiny: Demigod, new feats: Heavy Blade Mastery, Robust Defenses (replaces Paragon Defenses)
Levels 22-29
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L22. +7 HP, +1 to all level-dependent abilities, new feat: Primal Resurgence, new utility power: panacea
L23. +7 HP, new encounter power: startling savagery (replaces wildblood frenzy)
L24. +7 HP, +1 to all level-dependent abilities, +1 Str (27), +1 Wis (23), new feat: Enduring Font
L25. +7 HP
L26. +7 HP, +1 to all level-dependent abilities, new feat: Armor Specialization (hide), new utility power: divine regeneration
L27. +7 HP, new encounter power: weight of the mountain (replaces call forth the harvest)
L28. +7 HP, +1 to all level-dependent abilities, +1 Str (28), +1 Wis (24), new feat: Enhanced Font of Life
L29. +7 HP, new daily power: form of the starmetal warrior (replaces form of the rowan sentinel)
Wild Defender, L30
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Race: Longtooth Shifter
Class: Warden
Guardian Might: Wildblood
Multiclass: Fighter
Paragon Path: Pit Fighter
Epic Destiny: Demigod
Ability Scores, with racial adjustments:
Str 28 (+9)
Con 15 (+2)
Dex 18 (+4)
Int 12 (+1)
Wis 24 (+7)
Cha 10 (+0)
HP: 250; Bloodied: 125; Surges: 11 (71 HP)
AC/Fort/Ref/Will: 47/43/39/43
Initiative: +24; Speed: 6
Weight of Earth: 1 attack, +38 vs. AC with CA
Hit: 2d10+36 damage, reroll all 1's
Crit: 6d6+56 damage, reroll all 1's
DPR: (0.65)*(48) + (0.10)*(80) = 39.20 DPR
At-will Powers: thorn strike, weight of earth
Encounter Powers: all bets are off, creeper's grasp, longtooth shifting, startling savagery, weight of the mountain
Daily Powers: form of the starmetal warrior, form of winter's herald, lion of battle, rain of steel
Utility Powers: bear's endurance, deadly payback, divine regeneration, nature's abundance, panacea, primal leap, shield of stone
Skills: Athletics (+29), Endurance (+28), Heal (+27), Nature (+27), Perception (+27)
Feats: Adept Power (rain of steel), Armor Specialization (hide), Battle Awareness (Heal), Beasthide Shifting, Enduring Font, Enhanced Font of Life, Heavy Blade Mastery, Heavy Blade Opportunity, Lasting Frost, Robust Defenses, Sudden Roots, Toughness, Weapon Expertise (heavy blades), Weapon Focus (heavy blades), Weapon Proficiency (bastard sword), Wildblood Speed, Wintertouched
Gear:
+6 frost bastard sword
+6 javelin
+6 lifeblood elderhide armor
+6 torc of power preservation
Belt of mountain endurance
Boots of eagerness
Eye of awareness
Gauntlets of destruction
Iron armbands of power +6
Nullifying ring
Salve of power (2)
Shadow band
Standard adventurer's kit
Changes from L29:
+7 HP, +1 to all level-dependent abilities, new feat: Beasthide Shifting
Build Goal and Tactics:
The goal for this build is simple: be as sticky as possible, but still be able to handle the consequences of having a bunch of enemies in his grill. To that end, this build packs some solid damage along with good defense and a truckload of HP, and sports a strategy to make sure no enemy he is adjacent to can ever get away from him. The build is also nice and accurate, thanks to the Wintertouched/Lasting Frost combo. If there is any class that can stand up to the Fighter in the stickiness department, it's the Warden, and this build is proof that at the very least he gets close.
The tactics for this build are fairly straightforward: walk straight up to his targets, then mark them all using Nature's Wrath. Form of Winter's Herald (which you should have going every time you see a large concentration of enemies) basically disallows shifting, and attempting to move away will earn the opponent an opportunity attack that will not only slow him because of Sudden Roots, but it will also pull him back adjacent to the Warden (Heavy Blade Opportunity into Thorn Strike, think Scorpion from Mortal Kombat - GET OVER HERE! :D). The beauty of this combo is that it works on any number of adjacent enemies, allowing you to keep up to 8 enemies completely locked down, all at once. To boot, you have Rain of Steel active, which means that you're piling on the auto-damage as well. After this, hack away, but it would behoove you to have a nearby Striker ally (preferably another Frost user) to help you finish the opposition off quickly (and thus make sure that you don't get too roughed up). :D
Questions/thoughts/comments are welcome.
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