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4 years ago ::
Mar 22, 2009 - 1:07PM
#1
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Boulder Dwarf Warden(Earthstrenght)/Warlord/Earthfast Brigadier/Legendary General
Ability scores:
STR 18 -> 26 CON 16 -> 24 DEX 10 -> 12 INT 10 -> 12 WIS 13 -> 15 CHA 8 -> 10
Background: Raised among the mountains(+2 Endurance).
Trained skills: Athletics, Dungeoneering, Endurance, Heal, Nature
Feats:
1 - Dwarven Weapon Training 2 - Sudden Roots 4 - Revitalizing Font of Life 6 - Crushing Earthstrenght 8 - Thougness 10 - Student of Battle 11 – Weapon Expertise 12 – Dwarven Durability 14 – Hammer Rhythm 16 – Ehnanced Font of Life 18 – Armor Specialization (Hide) 20 – Paragon Defenses (retrained to Robust Defenses at level 21) 21 – Enduring Font 22 – Epic Recovery 24 – Stonehearth Warrior 26 – Bludgeon Mastery 28 – Primal Resurgence 30 – Epic Resurgence
Level 30 powers:
At-will Evocations: Warden's Fury, Warden's Grasp, Thorn Strike, Weight of Earth.
Encounter Evocations: Screaming Wind Strike, Nature's Ally, Eager Vine Strike, Earthfast Assault, Mountain Lion Step (Utility), Earthstride (Utility), Cleansing Earth (Utility), Press the Advantage (Utility).
Daily Evocations: Form of Spring Renewal, Form of the Blood Wolf, Form of the Charging Boar, Stonechannel Strike, Inspiring Word, Bear's Endurance (Utility), Wellspring of Life (Utility), Legendary Exploits (Utility).
Statistics:
HP: 24(CON)+17(Starting)+203(Level)+15(Thoughness)= 259 Healing Surges: 18 Surge Value: 65(base)+7(Dwarven Durability)= 72 Second Wind: 72*2(cloak of the walking wounded)= 144 - 167 while bloodied (+23 from Earthfast Recovery)
AC: 25(10+Half Level)+11(Any Elderhide +6 Armor)+1(Hide Armor Specialization)+2(Heavy Shield)+7(CON)= 46 FORT: 25(10+Half Level)+6(Cloak of the Walking Wounded +6)+2(Robust Defenses)+1(Warden)+8(STR)= 42 REF: 25(10+Half Level)+6(Cloak of the Walking Wounded +6)+2(Robust Defenses)+2(Heavy Shield)+1(DEX)= 36 WILL: 25(10+Half Level)+6(Cloak of the Walking Wounded +6)+2(Robust Defenses)+1(Warden)+2(WIS)= 36
To Hit Bonus: 15(Half Level)+3(Weapon Expertise)+2(Proficiency)+6(Any Craghammer+6)+8(STR)= 34
Tactics:
Very solid defender (minor controller) and a terrific secondary healer/leader. The only mandatory item is the Cloak of the Walking Wounded.
Second Wind Benefits: Whenever Boulder uses second wind (as a minor action) he gains: 144 hp (or 167 if bloodied), +2 to all defenses, +7 AC and Damage until the end of the next turn and an ally within 20 squares can spend an healing surge. Whenever a bloodied ally within 5 squares uses second wind he regains 23 more hp. Has 2 second winds per encounter, and has a daily that let him and all his allies recover second wind.
Saving Throws Benefits: Boulder make 2 saving throws with a +1 bonus at the start of each turn and if at least one is successful he gains a +2 to all the other saving throws.
AP Benefits: When Boulder spend an action point he and each ally within 5 squares make a saving throw. Any ally can spend an action point from Boulder's reserve, breaking the once per encounter rule.
Defender Benefits: Beside the obvious, each time an enemy miss Boulder he can choose one ally as a free action. That ally gains a +7 bonus to damage rolls until the end of his next turn. While Boulder is alive (has more than 0 hit points) his allies can't fall uncontious (they still need to make death saving throws, tho).
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4 years ago ::
Mar 23, 2009 - 1:03AM
#2
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Bumping this 'cause it's awesome Nobody has anything to say?
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4 years ago ::
Mar 23, 2009 - 7:23AM
#3
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Date Joined:
Jan 12, 2008
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I like it. I've never really read the Warden, but it sure seems tough enough. I'm currently playing Drax, the Dragonborn Dragon Magic Sorcerer. Lots of fun too.
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4 years ago ::
Mar 23, 2009 - 8:21AM
#4
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Date Joined:
Dec 24, 2008
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Awesome! I love the healing-surge shenanigans, making him incredibly hard to kill.
And while he's standing, even harder for his friends to be killed!
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4 years ago ::
Mar 23, 2009 - 9:14AM
#5
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Date Joined:
Jun 16, 2007
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Wow, very nice!
Don't forget to have the rest of your party use life charms: Now they cannot fail death saving throws, and can fight with negative hitpoints forever - that is, until you go down. And with your defenses/surges/surge value/healing, this is quite unlikely. .D
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4 years ago ::
Mar 23, 2009 - 11:07AM
#6
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Wow, very nice!
Don't forget to have the rest of your party use life charms: Now they cannot fail death saving throws, and can fight with negative hitpoints forever - that is, until you go down. And with your defenses/surges/surge value/healing, this is quite unlikely. .D Thanks!
I'm currently playing Boulder (only level 4 tho) and it's great. I'll treasure the Life Charms suggestion, might come in handy in... a year or 2 probably
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4 years ago ::
Mar 23, 2009 - 2:12PM
#7
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Boulder sounds awesome. You should calculate the DPR. Although it is not primarily a damage dealer I'd like to see how it stacks up in terms of damage.
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4 years ago ::
Mar 23, 2009 - 7:42PM
#8
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Date Joined:
Aug 17, 2007
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Great character, was looking at something like that myself, but decided to start working on a Warden with MC in Bbn. It is on the drawing board at the table ATM.
The one thing that I have been looking at the Warden and worrying about is why are the bad guys bothering to stick with you. I don't do all the calculations on DPR and such that other people do, but from all reports on various Defenders that I read the -2 Mark isn't enough to keep the mobs on a Defender unless they are a truly credible threat. It would look to me like a lot of guys might avoid you and take the OAs when they attack your friend. Just wondering about actual play experience on it.
I know that fear was making me look at a 2 hander which made my AC and Reflex hurt, and possibly a reach weapon to try and make sure that I kept stuff on me.
Thanks for any thoughts or insights.
Llarish
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4 years ago ::
Mar 24, 2009 - 1:51PM
#9
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Great character, was looking at something like that myself, but decided to start working on a Warden with MC in Bbn. It is on the drawing board at the table ATM.
The one thing that I have been looking at the Warden and worrying about is why are the bad guys bothering to stick with you. I don't do all the calculations on DPR and such that other people do, but from all reports on various Defenders that I read the -2 Mark isn't enough to keep the mobs on a Defender unless they are a truly credible threat. It would look to me like a lot of guys might avoid you and take the OAs when they attack your friend. Just wondering about actual play experience on it.
I know that fear was making me look at a 2 hander which made my AC and Reflex hurt, and possibly a reach weapon to try and make sure that I kept stuff on me.
Thanks for any thoughts or insights.
Llarish The damage of the Warden in general is certanly less than that of a fighter (then again, even some strikers have less damage than a well built fighter ) but you got three things going for you: good "controller" moves, Nature's Wrath and the Sudden Roots heroic tier talent.
Here is an example of what happened in one of our weekly sections a few days ago (Boulder is level 4 at the moment):
a group of five zombies (some strange, fast moving zombies; think 28 days later) emerges from a grain field and try to attack our group (most of 'em attacked Boulder and the nearby barbarian). Boulder got in the fray and shifted to be adjacent to four out of five enemies, used Thorn Strike to pull the last one and marked them all. Since that was a though fight (and probably the last of the day too, but that's metagaming :cool he popped the daily he was reserving for special occasions: Form of Winter's Wrath (minor action). Now we have: 5 marked enemies who treat all terrain adjacent to Boulder in close burst 2 as difficult (cannot shift), if they move away they get whacked with a slowing opportunity attack, and if they attack someone else (with the usual -2) they take 1[W] more and grant combat advantage to everyone. Though luck uh? 
It's hard being more defendery than that, even without some crazy damage. Besides, I've been careful not to bump my defenses too high, gotta give 'em the illusion they can win :D
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4 years ago ::
Mar 24, 2009 - 2:07PM
#10
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Date Joined:
Aug 17, 2007
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You have 30 levels of +7 HP gained; it should be 29. Therefore, your HP should be a still impressive value of 260.
Also, the healing surge value isn't exactly accurate, as Earthfast Recovery only applies to your second wind while bloodied (though I like the synergy with Cloak of the Walking Wounded). I would suggest a Belt of Mountain Endurance to beef it up by +8.
His to-hit and damage are rather low for a Defender, though. Consider Iron Armbands of Power to make your damage a little stronger. Also consider Demigod for that ability score bump; spending lots of AP's is only good when you have lots of ways to generate them, like a Demigod Battlefield Archer with Archer's Glory.
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