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4 years ago ::
Mar 24, 2009 - 3:18PM
#11
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Date Joined:
Aug 26, 2008
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Very cool idea. I just wish there were more ways to get threatening reach so you could own the zone around you even more. I guess polearm gamble with reach 3 lets you do most of that.
A few questions: What does sudden roots do? And catspaw style? I don't have books with me and can't remember all the feats. Are you going to wait til the end of your career for plate armor? I don't think I'd be comfortable in scale or chain without a heavy shield.
It'd be nice to fit Devoted Challenge and Potent Challenge in there somewhere. IIRC Devoted Challenge will be an improvement over Blade Opportunist.
Last, would you use a halberd or glaive in the early levels?
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4 years ago ::
Mar 24, 2009 - 6:16PM
#12
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Date Joined:
Aug 17, 2007
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Sudden Roots is Heroic Tier, Requires Warden Class Benefit: Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.
Catspaw changes Footwork Lure to this if you want "If you hit with this exploit, you can forgo shifting and instead slide the target 1 square to any space adjacent to you." It requires 13 Charisma to take, so that is probably the reason he is starting with a 12 Charisma.
And ya, after not reading any 4E stuff between September and March I kinda forgot how the OAs worked, and now feel like an idiot because I remember telling my friends that everyone got Combat Reflexes in 4E allowing them to OA multiple times.
Llarish
Edit: What has you in the hospital SongNSilence? I have spent my fair share of time there due to my wife's health. Hope everything is good and that you find yourself in the wide and wonderful world again soon.
And they let you surf the net? Must be nice. They never let us do anything like that in the ICU (obviously) or not.
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4 years ago ::
Mar 25, 2009 - 12:15AM
#13
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Date Joined:
Aug 31, 2007
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Thank you tremendously for this build!
Our gaming group has been looking for a tank and while we were pondering the Boulder type build but hallelujah we now have the fisherman!
The gaming group I am with is all about comedy and to make a long story short, we have a mutual friend we call "the fisherman" for his ability to pin someone down in conversation and not let them escape. You can literally see the fear in someone's eyes when the fisherman is meandering towards them, story cocked and ready to deploy a 3 hour anecdote.
So again thanks for this build, the guy looking at tanks is already sold and in tears from laughing.
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4 years ago ::
Mar 25, 2009 - 11:46AM
#14
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Date Joined:
Feb 12, 2004
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I could be mistaken, but I dont think this character has a threatening reach of more than 1. Although he may be able to hit creatures from 3 or 4 squares away on his turn, that does not mean that he threatens that reach for opportunity attacks.
If you use the Polearm Master Paragon class, you can use the Reaching Stance to threaten out to your weapon's reach and that would allow you to do what you want.
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4 years ago ::
Mar 25, 2009 - 12:56PM
#15
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Date Joined:
Jun 16, 2007
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Very cool idea. I just wish there were more ways to get threatening reach so you could own the zone around you even more. I guess polearm gamble with reach 3 lets you do most of that. Unfortunately, no. We can catch people from 4 squares away, but we threaten (as in OA threaten) just the squares adjacent to us. But check out my signature-> ideas -> 16x16 squares threatening reach for 1 encounter/day
Are you going to wait til the end of your career for plate armor? I don't think I'd be comfortable in scale or chain without a heavy shield. the AC difference between plate and scale is just one point. In fact, the plate armor the Fisherman uses has an AC worse than scale (12+enh). The big benefit: DR 5 to all. Together with Battlerager, we basically get DR 17 (or DR 26 if we keep invigorating). Tarrasque Plate is available at lvl 26 (+6 armor), which happens to be the level we pick plate profiency...
It'd be nice to fit Devoted Challenge and Potent Challenge in there somewhere. IIRC Devoted Challenge will be an improvement over Blade Opportunist. Last, would you use a halberd or glaive in the early levels? I think Devoted Challenge only works with Combat Challenge attacks, which we want to avoid. From level 11 (we get Heavy Blade Opportunity) onwards, pick glaive. Before that, its up to you (I'd go sword and board for +3 weapon, +AC), but you can also take a heavy 2h weapon.
Edit: What has you in the hospital SongNSilence? I have spent my fair share of time there due to my wife's health. Hope everything is good and that you find yourself in the wide and wonderful world again soon. Ah, i don't know the english word, direct translation would be spontaneous pneumothorax (a fissure in the lung). But everything is good now (well except i have lots and lots to do at work, hope i can still at least update my builds )
And they let you surf the net? Must be nice. They never let us do anything like that in the ICU (obviously) or not. I pretended i had to use my lapfop for work (not completely untrue) :D
Thank you tremendously for this build!
Our gaming group has been looking for a tank and while we were pondering the Boulder type build but hallelujah we now have the fisherman!
The gaming group I am with is all about comedy and to make a long story short, we have a mutual friend we call "the fisherman" for his ability to pin someone down in conversation and not let them escape. You can literally see the fear in someone's eyes when the fisherman is meandering towards them, story cocked and ready to deploy a 3 hour anecdote.
So again thanks for this build, the guy looking at tanks is already sold and in tears from laughing. Thank you, glad you like it !
The build was done for a friend who likes to play dwarfs with a hobby, be it clockmakin, or bonsai gardening (don't ask, handy haversack with lightning and watering system ), and now fishing. So i thought i could give him a fitting combat style :D
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4 years ago ::
Mar 25, 2009 - 1:56PM
#16
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Date Joined:
Feb 12, 2004
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So you are bringing the fish to you on your turn and then keeping them there when they try and move away?
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4 years ago ::
Mar 25, 2009 - 2:24PM
#17
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Date Joined:
Jun 16, 2007
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So you are bringing the fish to you on your turn and then keeping them there when they try and move away? Exactly !
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4 years ago ::
Mar 25, 2009 - 2:27PM
#18
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Date Joined:
Nov 23, 2005
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So exactly how many fishies can you keep in your pond on average?
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4 years ago ::
Mar 25, 2009 - 2:46PM
#19
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Date Joined:
Feb 12, 2004
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The number equals the number of squares that are adjacent to the character, so 8 for a medium or small creature.
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4 years ago ::
Mar 25, 2009 - 2:53PM
#20
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Date Joined:
Jun 16, 2007
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So exactly how many fishies can you keep in your pond on average?  Eight (the number of adjacent squares).
Example:
F = Fisherman 1-8 = Fish * = Ice (difficult terrain)
***** *123* *3F5* *678* *****
Its fish 5's turn, it wants to move right (cannot shift). We get an Opportunity Attack +8, turn it into Footwork Lure via Heavy Blade Opportunity. Footwork Lure is augmented by Catspaw Style -> we don't shift, but simply silde the enemy 1 adjacent to us. But we use a Staggering Glaive, so we slide it 7 squares, ending adjacent to us.
First slide 3 to the right ***** *123* *3F** 5 *678* *****
Then slide 3 back
***** *123* *3F5* *678* *****
6 squares slide -> polearm momentum triggers->knockdown. Since it was an Opportunity Attack, the target is additionally slowed.
This already works with a cheap staggering weapon +1, since our slide distance needs to be only 2 for polearm momentum to trigger. So the trick already works at level 12.
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