|
4 years ago ::
Nov 21, 2008 - 3:41PM
#11
|
|
|
Which would you suggest? Covering Attack, Distracting Spate, and Steel Serpent Strike all have solid riders. Not always useful, but often enough that I think they'd come out ahead of an extra 1-2 damage, on average. I'd personally go for Covering Attack, but if you want another damage focused strike, I bet Distracting Spate will give you higher average damage over the course of a fight.
|
|
|
|
4 years ago ::
Nov 21, 2008 - 3:55PM
#12
|
|
|
personally, I really like what dwarven defender has to offer for a PP. Because we're going for an all out defender, I'd be willing to sacrifice the extra DPR form Trample the Fallen in order to be able to reduce forced movement by 5. I find it super hard to be sticky if you get pushed away from everybody you mark.
|
|
|
|
4 years ago ::
Nov 21, 2008 - 3:58PM
#13
|
Date Joined:
Jul 14, 2008
|
I just remembered why I chose Quicksilver stance. You actually make an attack, which means you can mark two enemies each round.
|
|
|
|
4 years ago ::
Nov 21, 2008 - 4:01PM
#14
|
Date Joined:
Nov 10, 2004
|
@Gnoob:
So you stuck with the Iron Vanguard PP? I was hoping that you would, as I am following version 1 of the tank.
I looked at the Dreadnaught, but liked inexorable shift better.
Just wanted to say great job. Love it.
|
|
|
|
4 years ago ::
Nov 21, 2008 - 4:02PM
#15
|
Date Joined:
Sep 15, 2008
|
Great post. Forgive my ignorance, but why is Tide of Iron so good?
|
|
|
|
4 years ago ::
Nov 21, 2008 - 4:35PM
#16
|
Date Joined:
Nov 10, 2004
|
Great post. Forgive my ignorance, but why is Tide of Iron so good? Pushing people is a great way to control things.
|
|
|
|
4 years ago ::
Nov 21, 2008 - 7:20PM
#17
|
Date Joined:
Jul 14, 2008
|
Great post. Forgive my ignorance, but why is Tide of Iron so good? Control, but also it deals CON damage because of Trample the Fallen. Very solid.
|
|
|
|
4 years ago ::
Nov 22, 2008 - 9:25AM
#18
|
Date Joined:
Nov 10, 2004
|
Control, but also it deals CON damage because of Trample the Fallen. Very solid. Forgot about the CON damage. Solid indeed. Inexorable Shift as a move action, CON bonus damage, then Tide of Iron, regular damage, plus CON bonus damage again. And on top of that, you might be close enough to a pit, or deep water, or whatever to make the enemy go into that. I love doing that kind of stuff.
|
|
|
|
4 years ago ::
Nov 22, 2008 - 9:39AM
#19
|
|
|
Forgot about the CON damage. Solid indeed. Inexorable Shift as a move action, CON bonus damage, then Tide of Iron, regular damage, plus CON bonus damage again. And on top of that, you might be close enough to a pit, or deep water, or whatever to make the enemy go into that. I love doing that kind of stuff. I really don't see how Inexorable shift is that good. It certainly doesn't strike me as remotely comparable to resist all 5, even if the later requires you to be bloodied first and is a daily.
|
|
|
|
4 years ago ::
Nov 22, 2008 - 10:03AM
#20
|
Date Joined:
Jul 14, 2008
|
I really don't see how Inexorable shift is that good. It certainly doesn't strike me as remotely comparable to resist all 5, even if the later requires you to be bloodied first and is a daily. Inexorable shift is an encounter power. But yeah, admittedly it's not THAT great. Trample the Fallen is great. Enduring Warrior is great. Really, I just like all of the Iron Vanguard features besides their encounter power, which is basically Tide of Iron at the epic tier.
Also, I changed both the level 1 encounter and daily powers. I chose Steel Serpent Strike (which I dislike the name so I call it something else), and Knee Breaker. They can synergize nicely, if needed, to let me immobilize someone. Also, I am really happy with Unbreakable. I can see it's uses in mitigating the first attack I take then riding on my cushion of temporary hp the rest of the encounter, so that I barely ever take full damage.
Also, I'd just like to say that I am very impressed by Battlerager Vigor. My last encounter at level 2, I took only 15 damage (11 of which was recovered by my second wind). But in truth I probably got hit for at least 50 damage (6 over my total hp)
|
|
|