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4 years ago ::
Jul 07, 2009 - 12:34AM
#11
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You're in R&D, just slip a feat that lets you use nets as implements into PHB3 :D Or a class that uses net as implements. Then you could take Arcane Implement Proficiency.
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4 years ago ::
Jul 07, 2009 - 12:42AM
#12
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Or a class that uses net as implements. Then you could take Arcane Implement Proficiency. That would defeat the whole fun of finding crazy builds and figuring out how to best combine the existing elements!
Mike Donais. Cryptozoic R&D
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4 years ago ::
Jul 07, 2009 - 1:09AM
#13
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This idea is awesome. It gets even more awesome when you grab something like Chilling Cloud/Chill Wind/Vanguard's Lightning with Bola Training or Whip Training to Illusory Ambush/Vicious Mockery.
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4 years ago ::
Jul 07, 2009 - 6:39AM
#14
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Date Joined:
Sep 10, 2004
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Heh, this got a good chuckle out of me. . . I'd definitly allow it, and I'm going to file it away for use.
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4 years ago ::
Jul 07, 2009 - 9:25AM
#15
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Date Joined:
Oct 25, 2007
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So the net expert feat says you slow everyone you hit with a net attack.
I figured it would be cool if I fired long ranged large AOEs while using a net as an implement and slow everything I hit.
It took a bit of work but I managed to pull it off, but you need a level 8 magic item. Disrupting Net +2. This says your net counts as a holy symbol.
Hybrid rules say that any implement for one class is an implement for the other class also. So hybrid cleric lets me use holy symbols as my wizard implement.====== Created Using Wizards of the Coast D&DI Character Builder ====== Netizard, level 8 Genasi, Wizard|Cleric
FINAL ABILITY SCORES Str 20, Con 11, Dex 10, Int 20, Wis 13, Cha 8.
STARTING ABILITY SCORES Str 16, Con 11, Dex 10, Int 16, Wis 13, Cha 8.
AC: 22 Fort: 19 Reflex: 19 Will: 17 HP: 50 Surges: 6 Surge Value: 12
TRAINED SKILLS Heal +10, Arcana +14, Religion +14, Perception +10
UNTRAINED SKILLS Acrobatics +4, Bluff +3, Diplomacy +3, Dungeoneering +5, Endurance +6, History +9, Insight +5, Intimidate +3, Nature +7, Stealth +4, Streetwise +3, Thievery +4, Athletics +9
FEATS Level 1: Elemental Empowerment Level 2: Enlarge Spell Level 4: Warrior of the Wild Level 6: Net Training Level 8: Focused Expertise (Net)
POWERS Hybrid Cleric at-will 1: Righteous Brand Hybrid Wizard at-will 1: Scorching Burst Hybrid daily 1: Shield of the Gods Hybrid daily 5: Acid Mire Hybrid encounter 1: Healing Strike Hybrid encounter 3: Fire Shroud Hybrid encounter 7: Winter's Wrath Hybrid utility 2: Shield of Faith Hybrid utility 6: Wizard's Escape
ITEMS Disrupting Net +2, Mage's Parrying dagger +1, Battle Harness Cloth Armor (Basic Clothing) +2, Gloves of Piercing (heroic tier), Casque of Tactics (heroic tier) ====== Created Using Wizards of the Coast D&DI Character Builder ======
Thanks, I thought about doing this sort of thing before when I was trying to build a bola bard, but you can't do it with an arcane class other than bard because Net Training is a multiclass feat for martial classes, and this build only classifies as a martial class due to a multiclass feat. You can't have two multiclass feats unless you're a bard. However, you can't use holy symbols for arcane powers as a bard with the symbol of corellon, so that still doesn't get us very far. Perhaps I'm missing something somewhere because I think it's a neat idea, but I just couldn't figure out how to make it work.
If the Char builder allowed it, it probably is a bug.
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4 years ago ::
Jul 07, 2009 - 9:29AM
#16
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Right, your missing the windrise ports background which is brand new and lets you take 2 multiclasses.
Mike Donais. Cryptozoic R&D
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4 years ago ::
Jul 07, 2009 - 9:38AM
#17
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Date Joined:
Mar 10, 2004
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He's using the Windrise Ports background - it allows you to take a second MC feat.
It's easier if you want to do a divine class (with either net or bola) since you don't need to do the hybrid to get the implement.
DIVINE OPTIONS
Base class (Cleric) + Windrise Ports + martial MC + Bola/Net training + Disrupting (Bola/Net)
Hybrid Cleric + hybrid martial class + Bola/Net Training + Disrupting (Bola/Net)
Those are good and take less resources. Invokers would be better though, but they don't use holy symbols.
Hybrid Cleric + hybrid Invoker + Windrise Ports + Bola/Net Training + martial MC + Disrupting (Bola/Net)
This gets you probably the best power selection; Invokers tend to have better range and area options than Clerics (and both are very kind for the discriminating "targets enemies" powers). The nice thing is that you don't lose too much on the hybrid options between Cleric / Invoker.
I suppose Druid would be an option to throw on there (and the idea of a druid in beast form running around using his Bola/Net implement to lock people down is funny ... but most of the Druid powers do that kind of stuff anyway).
ARCANE OPTIONS
Assuming you want to do Wizard (the controller with the biggest bursts) it would be
Hybrid Wizard + Hybrid class what uses a holy symbol + Windrise Ports + martial MC + Bola/Net Training
I'm tempted to see how it works with a Swordmage though ... obviously the biggest area powers are on the Wizard. Still, an expanding Swordmage power is fun.
EDIT: Ninja'd by Mr. Donais.
And, PS, posting builds with what is obviously an updated version of the character builder is just plain mean.
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4 years ago ::
Jul 07, 2009 - 10:46AM
#18
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Date Joined:
Aug 27, 2002
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The Netizard would be terrific in a party with characters possessing the Black Hood Executioner feat. Or whatever the name of that feat that gives + damage vs slowed enemies (compendium is currently down).
I still think this is a good combo:
A tiefling wizard… …With the feat Arcane Implement Proficiency (choosing the Swordmage’s implement of heavy blade) …Using a Flaming khopesh as implement (using that weapon’s at-will so all damage is fire damage) …Wielding that implement in two hands (to get the Versatile bonus of +1 to damage) …and the Hellfire Blood feat for +1 attack and damage with fire attacks …has all spell damage, including AOEs, become Fire, Brutal 1, +1 attack, and +2 damage
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4 years ago ::
Jul 07, 2009 - 12:03PM
#19
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The Netizard would be terrific in a party with characters possessing the Black Hood Executioner feat. Or whatever the name of that feat that gives + damage vs slowed enemies (compendium is currently down).
I still think this is a good combo:
A tiefling wizard… …With the feat Arcane Implement Proficiency (choosing the Swordmage’s implement of heavy blade) …Using a Flaming khopesh as implement (using that weapon’s at-will so all damage is fire damage) …Wielding that implement in two hands (to get the Versatile bonus of +1 to damage) …and the Hellfire Blood feat for +1 attack and damage with fire attacks …has all spell damage, including AOEs, become Fire, Brutal 1, +1 attack, and +2 damage Can't you also make them High Crit, or is that melee attacks?
Hmm...bolas sound fun to apply to this trick, but you have to give up your damage to immobilize them, right? We could use a whip - a -2 penalty to attack rolls of whoever you hit sounds nice - combine with Psychic Lock and you're handing out -4 to hit to anyone in your bursts.
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4 years ago ::
Jul 07, 2009 - 12:07PM
#20
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Date Joined:
Aug 27, 2002
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Can't you also make them High Crit, or is that melee attacks?
Hmm...bolas sound fun to apply to this trick, but you have to give up your damage to immobilize them, right? We could use a whip - a -2 penalty to attack rolls of whoever you hit sounds nice - combine with Psychic Lock and you're handing out -4 to hit to anyone in your bursts. Hm, I like the sound of that. Bards have a ton of psychic attacks, some of which already have debuffs. That's some serious hurt put onto monsters.
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