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4 years ago ::
May 06, 2009 - 1:56PM
#501
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I just need to come up with a decent build at least for level 1 so I can get a foundation for this guy, cuz we all know he's got a lot of potential :P
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4 years ago ::
May 06, 2009 - 4:43PM
#502
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He's not Star, and he's pre Complete Arcane, but he works really really well.
====== Created Using Wizards of the Coast D&DI Character Builder ====== Thurl Ravenscroft, level 30 Half-Elf, Paladin, Paragon Multiclassing, Harbinger of Doom Pact Initiate: Pact Initiate (dark pact)
FINAL ABILITY SCORES Str 16, Con 18, Dex 16, Int 12, Wis 18, Cha 24.
STARTING ABILITY SCORES Str 11, Con 13, Dex 12, Int 10, Wis 14, Cha 16.
AC: 45 Fort: 38 Reflex: 39 Will: 41 HP: 207 Surges: 14 Surge Value: 51
TRAINED SKILLS Religion +21, Insight +26, Intimidate +27, Heal +24, Bluff +27
UNTRAINED SKILLS Acrobatics +14, Arcana +16, Diplomacy +24, Dungeoneering +19, Endurance +15, History +16, Nature +19, Perception +19, Stealth +14, Streetwise +22, Thievery +14, Athletics +14
FEATS Level 1: Raven Queen's Blessing Level 2: Pact Initiate Level 4: Novice Power Level 6: Sacrifice to Caiphon Level 8: Acolyte Power Level 10: Adept Power Level 11: Psychic Lock Level 12: Starfire Womb Level 14: Healing Hands Level 16: Uncanny Dodge Level 18: Heavy Blade Opportunity Level 20: Action Surge Level 21: Robust Defenses Level 22: Epic Resurgence Level 24: Cleansing Challenge Level 26: Brutal Finish Level 28: Implement Expertise (holy symbol) Level 30: Weapon Expertise (Heavy Blade)
POWERS Paladin at-will 1: Bolstering Strike (retrained to Eyebite at Paragon Multiclassing) Paladin at-will 1: Enfeebling Strike Half-Elf: Burning Spray Paladin encounter 1: Shielding Smite Paladin daily 1: On Pain of Death Paladin utility 2: Martyr's Blessing Paladin encounter 3: Righteous Smite Paladin daily 5: Sign of Vulnerability Paladin utility 6: Wrath of the Gods Paladin encounter 7: Divine Reverence Paladin daily 9: Crown of Glory Paladin utility 10: Turn the Tide Paragon Multiclassing: Otherwind Stride Paragon Multiclassing: Shroud of Black Steel Paragon Multiclassing: Armor of Agathys Paladin encounter 13: Entangling Smite (replaces Righteous Smite) Paladin daily 15: True Nemesis (replaces Crown of Glory) Paladin utility 16: Death Ward Paladin encounter 17: Hand of the Gods (replaces Entangling Smite) Paladin daily 19: Corona of Blinding Radiance (replaces On Pain of Death) Paladin utility 22: United in Faith Paladin encounter 23: Sublime Transposition (replaces Hand of the Gods) Paladin daily 25: To the Nine Hells with You (replaces Sign of Vulnerability) Paladin encounter 27: Brand of Judgment (replaces Shielding Smite) Paladin daily 29: Even Hand of Justice (replaces True Nemesis)
ITEMS Heavy Shield, Adventurer's Kit, Magic Tarrasque Plate Armor +6, Star of Corellon +6, Brilliant Energy Longsword +6, Amulet of Protection +6 ====== Created Using Wizards of the Coast D&DI Character Builder ====== Well, SweetZombieJesus has come up with a nifty build; though I'm not sure how I would reskin him into a Human Chaladin/Starlock...remember- Radiant is the focus here 
Plus, he won't be using a Shield; heavy armor & a Glaive are definite for him
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4 years ago ::
May 06, 2009 - 11:03PM
#503
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Date Joined:
Apr 22, 2001
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I just need to come up with a decent build at least for level 1 so I can get a foundation for this guy, cuz we all know he's got a lot of potential :P Ok, go human and start with Str 10, Con 14, Dex 13, Int 8, Wis 14, Cha 18. You'll have a solid attack with decent hitpoints, a good enough wisdom for some healing, and dexterity to qualify for Astral Fire. Have your starting feats be Melee Training (Charisma) (so you can make opportunity attacks and the like) and Weapon Proficiency (Fullblade) (so you can start with a high damaging weapon).
Take the two charisma based at wills and whichever strength based at will for the human bonus; it doesn't matter which.
Take Pact Initiate (Star Pact) at 2nd and Astral Fire at 4th. A +1 Sunblade is a 4th level item, so you should be able to get one by that point so that all your weapon powers are radiant; most of your implement powers will be radiant anyway. You'll have to do without an implement for any warlock powers you pick up until you can get a +2 Star of Corellon. I don't know that I really recommend doing any power swapping anyway, but you'll want the implement for your paragon path powers and for 1/encounter dire radiance catch 22; mark a melee opponent then attack with dire radiance. They can ignore you, take -2 to hit someone else, and take your divine challenge damage, or they can move up to attack you and take damage from dire radiance.
Feats to consider when rounding out your heroic selections: Starfire womb (which, since most powers will be radiant, will give you a save almost every time you deal damage with a power), Action Surge, Weapon Expertise, Implement Expertise, Durable, and Toughness. I'd probably go with Starfire Womb and the two expertises, but if you want to be tougher durable and toughness are the way to go. You could also pick up Arcane Implement Proficiency to make your sword your warlock implement; that and a Sun Disk of Pelor as your holy symbol will insure EVERY attack is radiant.
At 11th level, take Student of Caiphon as your paragon path all your radiant attacks get crit range 18-20. In paragon, pick up feats you missed in heroic and Plate Specialization. Your fullblade is already High Crit, but Devestating Critical can make your already common crits worse; it may not be worth it since you'll have a lot of implement attacks, though. In epic level you'll want Font of Radiance, which is a huge boost to your crits.
That's not fully fleshed out but it gets you into paragon where the radiant fun really starts.
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4 years ago ::
May 07, 2009 - 8:18AM
#504
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About those holy symbols and such you mentioned...don't I have to Worship a deity to use his symbols? My WK is going to be evil, or unaligned at the least; and probably worshipping Telos, who I'll have to draft up a portfolio for...
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4 years ago ::
May 07, 2009 - 10:21AM
#505
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Date Joined:
Apr 22, 2001
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About those holy symbols and such you mentioned...don't I have to Worship a deity to use his symbols? My WK is going to be evil, or unaligned at the least; and probably worshipping Telos, who I'll have to draft up a portfolio for... I'm fairly certain you do, actually; I can't double check my books at the moment, and the compendium doesn't mention it, but I remember the books saying that you do need to worship the appropriate deity to use each of the symbols I mentioned.
I don't know anything about Telos; if his portfolio includes anything to do with sun/stars/light, you may be able to convince your DM to let you use an implement equivalent to a Sun Disk. If his portfolio includes arcane magic at all, you may be able to convince your DM to let you use an implement equivalent to a Star of Corellon.
If neither of those are options, you'll definitely need to take Arcane Implement Proficiency (Heavy Blades) at some point if you want to use Dire Radiance and your PP powers. It's not an immediate priority, but you'll probably want it by 6th level if you want to use the Dire Radiance catch 22 and right before paragon otherwise. You also need to decide whether to take Implement Expertise (Heavy Blades) along with Weapon Expertise (Heavy Blades) and Implement Expertise (Holy Symbols); I wouldn't say it's worth it until after 15th level, and may never be worth it.
There are some symbols with a radiant theme, but none leap out at me as "must have." This is a pretty good list of equipment that helps paladins: http://forums.gleemax.com/showpost.php? … stcount=10 . If you check the holy symbol section, it has some good options. The Symbol of Dire Fate looks like a good fit thematically and has a nice power (bonus to hit and critical damage against your mark), but you should read the descriptions of the others.
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4 years ago ::
May 07, 2009 - 12:29PM
#506
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If worse comes to worse then I'll just reflavour a symbol to reflect Telos instead of another deity...Thanks for your help; I'll looke through things soon.
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4 years ago ::
May 07, 2009 - 12:56PM
#507
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What stats will you be boosting? Your con starts out low enough (particularly without an implement to back it up at first) that dire radiance is almost never going to be the right answer, and that only gets worse with time if you're boosting, say, cha/wis for the paladin benefits. I know the build is all about the radiant damage, but is there really any reason that it wouldn't do better to have an in-stat eyebite anyway?
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4 years ago ::
May 07, 2009 - 1:03PM
#508
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Date Joined:
Apr 22, 2001
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What stats will you be boosting? Your con starts out low enough (particularly without an implement to back it up at first) that dire radiance is almost never going to be the right answer, and that only gets worse with time if you're boosting, say, cha/wis for the paladin benefits. I know the build is all about the radiant damage, but is there really any reason that it wouldn't do better to have an in-stat eyebite anyway? I'd boost cha/wis for paladin. The build needs to be a starlock for the PP, so it's stuck with Dire Radiance. I'd forgotten that the power only works off of Con (which really hurts any Cha based starlocks, which only get one useful at will because of this); if you can't convince your DM that it should be a Con or Cha power, then you won't end up using it much after heroic except against the rare monster with a really low fort defense.
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4 years ago ::
May 07, 2009 - 2:39PM
#509
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I'll have to look into things; CrimsonLancer and I are working on something in another thread; I'll let you guys know what we come up with. :D
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4 years ago ::
May 07, 2009 - 5:37PM
#510
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Date Joined:
Mar 10, 2004
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This is kind of how I'd build the Starry Knight ... I'm not 100% on the powers and feats, but this is what I'd do ... here's the build at 11 ====== Created Using Wizards of the Coast D&DI Character Builder ====== Knight of Stars, level 11 Half-Elf, Paladin, Student of Caiphon Pact Initiate: Pact Initiate (star pact)
FINAL ABILITY SCORES Str 11, Con 16, Dex 12, Int 9, Wis 19, Cha 21.
STARTING ABILITY SCORES Str 10, Con 13, Dex 11, Int 8, Wis 16, Cha 16.
AC: 28 Fort: 22 Reflex: 22 Will: 24 HP: 91 Surges: 13 Surge Value: 23
TRAINED SKILLS Religion +9, Endurance +9, Intimidate +18, Insight +16, Bluff +15
UNTRAINED SKILLS Acrobatics +2, Arcana +4, Diplomacy +12, Dungeoneering +9, Heal +9, History +4, Nature +9, Perception +9, Stealth +2, Streetwise +10, Thievery +2, Athletics +1
FEATS Level 1: Pact Initiate Level 2: Starfire Womb Level 4: Healing Hands Level 6: Melee Training (Charisma) Level 8: Sacrifice to Caiphon Level 10: Implement Expertise (holy symbol) Level 11: Versatile Master
POWERS Paladin at-will 1: Bolstering Strike Paladin at-will 1: Enfeebling Strike Half-Elf: Eyebite Paladin encounter 1: Fearsome Smite Paladin daily 1: On Pain of Death Paladin utility 2: Sacred Circle Paladin encounter 3: Invigorating Smite Paladin daily 5: Sign of Vulnerability Paladin utility 6: Wrath of the Gods Paladin encounter 7: Benign Transposition Paladin daily 9: Radiant Pulse Paladin utility 10: Cleansing Spirit
ITEMS Screaming Plate Armor +3, Star of Corellon +2, Sunblade Longsword +2, Amulet of Mental Resolve +3, Belt of Vigor (heroic tier), Heavy Shield ====== Created Using Wizards of the Coast D&DI Character Builder ====== EDIT: Adding some clarifications Build starts as Paladin, netting you the basic armor/weapon profs. Focus from here is on the CHA-driven powers. Everything you have is CHA driven. Half-elf power is Eyebite, setting you up to farm Divine Challenge as much as you want. You keep engaging your target ... and remain invisible to them. At 11 this becomes an at-will and you also crit 18+ on any fear or radiant powers (which I think is everything BUT Eyebite ... you can't have it all). You have the choice of using your stronger encounters, etc. or just screwing around staying hidden and bleeding them with the Divine Challenge. The only important items are the Star of Corellon and the Sunblade, others are completely mutable. This ensures the bulk of your attacks have either radiant or fear as a keyword. Still looking for an item that could add "radiant" or "fear" to Eyebite. The biggest drawback is the dual-implmenents. I'd love to collapse down to just one and still get all the benefits. You could use a Pact Blade, but that weakens your [w] damage and you drop radiant off of some of your attacks.
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