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4 years ago  ::  May 06, 2009 - 1:56PM #501
Warlock_Knight
Date Joined: May 5, 2009
Posts: 136
I just need to come up with a decent build at least for level 1 so I can get a foundation for this guy, cuz we all know he's got a lot of potential :P
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4 years ago  ::  May 06, 2009 - 4:43PM #502
Warlock_Knight
Date Joined: May 5, 2009
Posts: 136

SweetZombieJesus wrote:

He's not Star, and he's pre Complete Arcane, but he works really really well.

====== Created Using Wizards of the Coast D&DI Character Builder ======
Thurl Ravenscroft, level 30
Half-Elf, Paladin, Paragon Multiclassing, Harbinger of Doom
Pact Initiate: Pact Initiate (dark pact)

FINAL ABILITY SCORES
Str 16, Con 18, Dex 16, Int 12, Wis 18, Cha 24.

STARTING ABILITY SCORES
Str 11, Con 13, Dex 12, Int 10, Wis 14, Cha 16.


AC: 45 Fort: 38 Reflex: 39 Will: 41
HP: 207 Surges: 14 Surge Value: 51

TRAINED SKILLS
Religion +21, Insight +26, Intimidate +27, Heal +24, Bluff +27

UNTRAINED SKILLS
Acrobatics +14, Arcana +16, Diplomacy +24, Dungeoneering +19, Endurance +15, History +16, Nature +19, Perception +19, Stealth +14, Streetwise +22, Thievery +14, Athletics +14

FEATS
Level 1: Raven Queen's Blessing
Level 2: Pact Initiate
Level 4: Novice Power
Level 6: Sacrifice to Caiphon
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Psychic Lock
Level 12: Starfire Womb
Level 14: Healing Hands
Level 16: Uncanny Dodge
Level 18: Heavy Blade Opportunity
Level 20: Action Surge
Level 21: Robust Defenses
Level 22: Epic Resurgence
Level 24: Cleansing Challenge
Level 26: Brutal Finish
Level 28: Implement Expertise (holy symbol)
Level 30: Weapon Expertise (Heavy Blade)

POWERS
Paladin at-will 1: Bolstering Strike (retrained to Eyebite at Paragon Multiclassing)
Paladin at-will 1: Enfeebling Strike
Half-Elf: Burning Spray
Paladin encounter 1: Shielding Smite
Paladin daily 1: On Pain of Death
Paladin utility 2: Martyr's Blessing
Paladin encounter 3: Righteous Smite
Paladin daily 5: Sign of Vulnerability
Paladin utility 6: Wrath of the Gods
Paladin encounter 7: Divine Reverence
Paladin daily 9: Crown of Glory
Paladin utility 10: Turn the Tide
Paragon Multiclassing: Otherwind Stride
Paragon Multiclassing: Shroud of Black Steel
Paragon Multiclassing: Armor of Agathys
Paladin encounter 13: Entangling Smite (replaces Righteous Smite)
Paladin daily 15: True Nemesis (replaces Crown of Glory)
Paladin utility 16: Death Ward
Paladin encounter 17: Hand of the Gods (replaces Entangling Smite)
Paladin daily 19: Corona of Blinding Radiance (replaces On Pain of Death)
Paladin utility 22: United in Faith
Paladin encounter 23: Sublime Transposition (replaces Hand of the Gods)
Paladin daily 25: To the Nine Hells with You (replaces Sign of Vulnerability)
Paladin encounter 27: Brand of Judgment (replaces Shielding Smite)
Paladin daily 29: Even Hand of Justice (replaces True Nemesis)

ITEMS
Heavy Shield, Adventurer's Kit, Magic Tarrasque Plate Armor +6, Star of Corellon +6, Brilliant Energy Longsword +6, Amulet of Protection +6
====== Created Using Wizards of the Coast D&DI Character Builder ======


Well, SweetZombieJesus has come up with a nifty build; though I'm not sure how I would reskin him into a Human Chaladin/Starlock...remember- Radiant is the focus here

Plus, he won't be using a Shield; heavy armor & a Glaive are definite for him

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4 years ago  ::  May 06, 2009 - 11:03PM #503
ChaosMage
  • Dragon Slayer
Date Joined: Apr 22, 2001
Posts: 2,838

Warlock_Knight wrote:

I just need to come up with a decent build at least for level 1 so I can get a foundation for this guy, cuz we all know he's got a lot of potential :P


Ok, go human and start with Str 10, Con 14, Dex 13, Int 8, Wis 14, Cha 18. You'll have a solid attack with decent hitpoints, a good enough wisdom for some healing, and dexterity to qualify for Astral Fire. Have your starting feats be Melee Training (Charisma) (so you can make opportunity attacks and the like) and Weapon Proficiency (Fullblade) (so you can start with a high damaging weapon).

Take the two charisma based at wills and whichever strength based at will for the human bonus; it doesn't matter which.

Take Pact Initiate (Star Pact) at 2nd and Astral Fire at 4th. A +1 Sunblade is a 4th level item, so you should be able to get one by that point so that all your weapon powers are radiant; most of your implement powers will be radiant anyway. You'll have to do without an implement for any warlock powers you pick up until you can get a +2 Star of Corellon. I don't know that I really recommend doing any power swapping anyway, but you'll want the implement for your paragon path powers and for 1/encounter dire radiance catch 22; mark a melee opponent then attack with dire radiance. They can ignore you, take -2 to hit someone else, and take your divine challenge damage, or they can move up to attack you and take damage from dire radiance.

Feats to consider when rounding out your heroic selections: Starfire womb (which, since most powers will be radiant, will give you a save almost every time you deal damage with a power), Action Surge, Weapon Expertise, Implement Expertise, Durable, and Toughness. I'd probably go with Starfire Womb and the two expertises, but if you want to be tougher durable and toughness are the way to go. You could also pick up Arcane Implement Proficiency to make your sword your warlock implement; that and a Sun Disk of Pelor as your holy symbol will insure EVERY attack is radiant.

At 11th level, take Student of Caiphon as your paragon path all your radiant attacks get crit range 18-20. In paragon, pick up feats you missed in heroic and Plate Specialization. Your fullblade is already High Crit, but Devestating Critical can make your already common crits worse; it may not be worth it since you'll have a lot of implement attacks, though. In epic level you'll want Font of Radiance, which is a huge boost to your crits.

That's not fully fleshed out but it gets you into paragon where the radiant fun really starts.

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4 years ago  ::  May 07, 2009 - 8:18AM #504
Warlock_Knight
Date Joined: May 5, 2009
Posts: 136
About those holy symbols and such you mentioned...don't I have to Worship a deity to use his symbols? My WK is going to be evil, or unaligned at the least; and probably worshipping Telos, who I'll have to draft up a portfolio for...
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4 years ago  ::  May 07, 2009 - 10:21AM #505
ChaosMage
  • Dragon Slayer
Date Joined: Apr 22, 2001
Posts: 2,838

Warlock_Knight wrote:

About those holy symbols and such you mentioned...don't I have to Worship a deity to use his symbols? My WK is going to be evil, or unaligned at the least; and probably worshipping Telos, who I'll have to draft up a portfolio for...


I'm fairly certain you do, actually; I can't double check my books at the moment, and the compendium doesn't mention it, but I remember the books saying that you do need to worship the appropriate deity to use each of the symbols I mentioned.

I don't know anything about Telos; if his portfolio includes anything to do with sun/stars/light, you may be able to convince your DM to let you use an implement equivalent to a Sun Disk. If his portfolio includes arcane magic at all, you may be able to convince your DM to let you use an implement equivalent to a Star of Corellon.

If neither of those are options, you'll definitely need to take Arcane Implement Proficiency (Heavy Blades) at some point if you want to use Dire Radiance and your PP powers. It's not an immediate priority, but you'll probably want it by 6th level if you want to use the Dire Radiance catch 22 and right before paragon otherwise. You also need to decide whether to take Implement Expertise (Heavy Blades) along with Weapon Expertise (Heavy Blades) and Implement Expertise (Holy Symbols); I wouldn't say it's worth it until after 15th level, and may never be worth it.

There are some symbols with a radiant theme, but none leap out at me as "must have." This is a pretty good list of equipment that helps paladins: http://forums.gleemax.com/showpost.php? … stcount=10 . If you check the holy symbol section, it has some good options. The Symbol of Dire Fate looks like a good fit thematically and has a nice power (bonus to hit and critical damage against your mark), but you should read the descriptions of the others.

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4 years ago  ::  May 07, 2009 - 12:29PM #506
Warlock_Knight
Date Joined: May 5, 2009
Posts: 136
If worse comes to worse then I'll just reflavour a symbol to reflect Telos instead of another deity...Thanks for your help; I'll looke through things soon.
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4 years ago  ::  May 07, 2009 - 12:56PM #507
SanityFaerie
Date Joined: Apr 7, 2009
Posts: 2,698
What stats will you be boosting? Your con starts out low enough (particularly without an implement to back it up at first) that dire radiance is almost never going to be the right answer, and that only gets worse with time if you're boosting, say, cha/wis for the paladin benefits. I know the build is all about the radiant damage, but is there really any reason that it wouldn't do better to have an in-stat eyebite anyway?
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4 years ago  ::  May 07, 2009 - 1:03PM #508
ChaosMage
  • Dragon Slayer
Date Joined: Apr 22, 2001
Posts: 2,838

SanityFaerie wrote:

What stats will you be boosting? Your con starts out low enough (particularly without an implement to back it up at first) that dire radiance is almost never going to be the right answer, and that only gets worse with time if you're boosting, say, cha/wis for the paladin benefits. I know the build is all about the radiant damage, but is there really any reason that it wouldn't do better to have an in-stat eyebite anyway?


I'd boost cha/wis for paladin. The build needs to be a starlock for the PP, so it's stuck with Dire Radiance. I'd forgotten that the power only works off of Con (which really hurts any Cha based starlocks, which only get one useful at will because of this); if you can't convince your DM that it should be a Con or Cha power, then you won't end up using it much after heroic except against the rare monster with a really low fort defense.

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4 years ago  ::  May 07, 2009 - 2:39PM #509
Warlock_Knight
Date Joined: May 5, 2009
Posts: 136
I'll have to look into things; CrimsonLancer and I are working on something in another thread; I'll let you guys know what we come up with. :D
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4 years ago  ::  May 07, 2009 - 5:37PM #510
ChristopherGroves
Date Joined: Mar 10, 2004
Posts: 1,847
This is kind of how I'd build the Starry Knight ... I'm not 100% on the powers and feats, but this is what I'd do ... here's the build at 11

====== Created Using Wizards of the Coast D&DI Character Builder ======
Knight of Stars, level 11
Half-Elf, Paladin, Student of Caiphon
Pact Initiate: Pact Initiate (star pact)

FINAL ABILITY SCORES
Str 11, Con 16, Dex 12, Int 9, Wis 19, Cha 21.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 11, Int 8, Wis 16, Cha 16.


AC: 28 Fort: 22 Reflex: 22 Will: 24
HP: 91 Surges: 13 Surge Value: 23

TRAINED SKILLS
Religion +9, Endurance +9, Intimidate +18, Insight +16, Bluff +15

UNTRAINED SKILLS
Acrobatics +2, Arcana +4, Diplomacy +12, Dungeoneering +9, Heal +9, History +4, Nature +9, Perception +9, Stealth +2, Streetwise +10, Thievery +2, Athletics +1

FEATS
Level 1: Pact Initiate
Level 2: Starfire Womb
Level 4: Healing Hands
Level 6: Melee Training (Charisma)
Level 8: Sacrifice to Caiphon
Level 10: Implement Expertise (holy symbol)
Level 11: Versatile Master

POWERS
Paladin at-will 1: Bolstering Strike
Paladin at-will 1: Enfeebling Strike
Half-Elf: Eyebite
Paladin encounter 1: Fearsome Smite
Paladin daily 1: On Pain of Death
Paladin utility 2: Sacred Circle
Paladin encounter 3: Invigorating Smite
Paladin daily 5: Sign of Vulnerability
Paladin utility 6: Wrath of the Gods
Paladin encounter 7: Benign Transposition
Paladin daily 9: Radiant Pulse
Paladin utility 10: Cleansing Spirit

ITEMS
Screaming Plate Armor +3, Star of Corellon +2, Sunblade Longsword +2, Amulet of Mental Resolve +3, Belt of Vigor (heroic tier), Heavy Shield
====== Created Using Wizards of the Coast D&DI Character Builder ======

EDIT: Adding some clarifications

Build starts as Paladin, netting you the basic armor/weapon profs. Focus from here is on the CHA-driven powers. Everything you have is CHA driven.

Half-elf power is Eyebite, setting you up to farm Divine Challenge as much as you want. You keep engaging your target ... and remain invisible to them. At 11 this becomes an at-will and you also crit 18+ on any fear or radiant powers (which I think is everything BUT Eyebite ... you can't have it all). You have the choice of using your stronger encounters, etc. or just screwing around staying hidden and bleeding them with the Divine Challenge.

The only important items are the Star of Corellon and the Sunblade, others are completely mutable. This ensures the bulk of your attacks have either radiant or fear as a keyword. Still looking for an item that could add "radiant" or "fear" to Eyebite.

The biggest drawback is the dual-implmenents. I'd love to collapse down to just one and still get all the benefits. You could use a Pact Blade, but that weakens your [w] damage and you drop radiant off of some of your attacks.
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