The Flash StepperEladrin Rogue(Brutal Scoundrel)/Fighter/Shock Trooper/Deadly Trickster
Str 16 --> 24
Con 12 --> 14
Dex 18 --> 26
Int 10 --> 12
Wis 10 --> 12
Cha 12 --> 14
Skill Training: Stealth, Thievery, Acrobatics, Athletics, Bluff, Intimidate, Perception, Endurance
At Will:Piercing Strike
Riposte Strike
Encounter:1: Sly Lunge
3: Nasty Backswing
7: Hectoring Strike
11: Shocking Twister (won't use this power at all...)
13: Sly Lunge --> Stunning Strike
17: Hectoring Strike --> Dragon Tail Strike
23: Nasty Backswing --> Felling Gash
27: Stunning Strike --> Perfect Strike
Daily:1: Handspring Assault
5: Walking Wounded
9: Knock Out
15: Walking Wounded --> Slaying Strike
19: Handspring Assault --> Marked Beating
20: Shocking Skewer
25: Knock Out --> Viscral Strike
29: Slaying Strike --> Assassin's Point
Utility:2: Tumble
6: Ignoble Escape
10: Combat Tumbleset
12: Assault Footwork
16: Leaping Dodge
22: Dazzling Acrobatics
26: Epic Trick
Feats:
1: WP(Katar)
2: Backstabber
4: Weapon Focus
6: Nimble Blade
8: Surprising charge
10: Student of the Sword
11: Nimble Blade --> Fey Charge, Fey Gambit
12: Nimble Blade (Again)
14: Danger Sense
16: Surprise Knockdown
18: Defensive Advantage
20: Slaying Action
21: Light Blade Mastery
22: Brutal Advantage
24: Epic Resurgence
26: Unfettered Stride
28: Martial Mastery
30: Feywild Protection
This guy is THE shock trooper. There is no better mobility in the game at this point, I belive.
The
Fey Charge -
Fey Gambit -
Surprising Charge combo is pretty devastating and let you teleport around the battlefield like crazy (and if you fail a charge attack, even with the +2 from CA, +1 from charge and +1 from Nimble Blade, all your utility powers are mobility focused anyway... And you will have a bunch of rerolls at epic...)
The Katar at level 11 become a +3/D8/Off-hand and Hi-Crit weapon, which is just a bit better then the rapier (plus, I like it better :P).
The damage should be very good. When you have CA you add sneak attack (2/3/5D8) + DEX (Shock Trooper feature at level 16) + STR (Level 22 feat) + STR again (Brutal Scoundrel). Everytime you charge you get CA and a bonus 1[W] damage.
When fighting a big bad solo or elite, you still have all the classic good tricks of the brutal scoundrel up your sleeve, you don't really sacrifice anything meaningful (except, you are not very good at sneaking around. You
don't suck either, is just that you prefer a straight screaming charge to a coward strike from the darkness.

)
Now, this are all my impressions, but I can (and probably I will) be wrong, so I'm posting it here for you guys to
TEAR IT DOWN! :fight!:
Thanks in advance.