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Flashstep Rogue P.E.A.C.H.
1 year ago  ::  Dec 17, 2008 - 1:59PM #1
Jordain_Vizier
Posts: 140
Date Joined: 10/10/07
The Flash Stepper

Eladrin Rogue(Brutal Scoundrel)/Fighter/Shock Trooper/Deadly Trickster

Str 16 --> 24
Con 12 --> 14
Dex 18 --> 26
Int 10 --> 12
Wis 10 --> 12
Cha 12 --> 14

Skill Training: Stealth, Thievery, Acrobatics, Athletics, Bluff, Intimidate, Perception, Endurance

At Will:

Piercing Strike
Riposte Strike

Encounter:

1: Sly Lunge
3: Nasty Backswing
7: Hectoring Strike
11: Shocking Twister (won't use this power at all...)
13: Sly Lunge --> Stunning Strike
17: Hectoring Strike --> Dragon Tail Strike
23: Nasty Backswing --> Felling Gash
27: Stunning Strike --> Perfect Strike

Daily:

1: Handspring Assault
5: Walking Wounded
9: Knock Out
15: Walking Wounded --> Slaying Strike
19: Handspring Assault --> Marked Beating
20: Shocking Skewer
25: Knock Out --> Viscral Strike
29: Slaying Strike --> Assassin's Point

Utility:

2: Tumble
6: Ignoble Escape
10: Combat Tumbleset
12: Assault Footwork
16: Leaping Dodge
22: Dazzling Acrobatics
26: Epic Trick

Feats:

1: WP(Katar)
2: Backstabber
4: Weapon Focus
6: Nimble Blade
8: Surprising charge
10: Student of the Sword
11: Nimble Blade --> Fey Charge, Fey Gambit
12: Nimble Blade (Again)
14: Danger Sense
16: Surprise Knockdown
18: Defensive Advantage
20: Slaying Action
21: Light Blade Mastery
22: Brutal Advantage
24: Epic Resurgence
26: Unfettered Stride
28: Martial Mastery
30: Feywild Protection


This guy is THE shock trooper. There is no better mobility in the game at this point, I belive.

The Fey Charge - Fey Gambit - Surprising Charge combo is pretty devastating and let you teleport around the battlefield like crazy (and if you fail a charge attack, even with the +2 from CA, +1 from charge and +1 from Nimble Blade, all your utility powers are mobility focused anyway... And you will have a bunch of rerolls at epic...)

The Katar at level 11 become a +3/D8/Off-hand and Hi-Crit weapon, which is just a bit better then the rapier (plus, I like it better :P).

The damage should be very good. When you have CA you add sneak attack (2/3/5D8) + DEX (Shock Trooper feature at level 16) + STR (Level 22 feat) + STR again (Brutal Scoundrel). Everytime you charge you get CA and a bonus 1[W] damage.

When fighting a big bad solo or elite, you still have all the classic good tricks of the brutal scoundrel up your sleeve, you don't really sacrifice anything meaningful (except, you are not very good at sneaking around. You
don't suck either, is just that you prefer a straight screaming charge to a coward strike from the darkness. )

Now, this are all my impressions, but I can (and probably I will) be wrong, so I'm posting it here for you guys to TEAR IT DOWN! :fight!:

Thanks in advance.
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1 year ago  ::  Dec 17, 2008 - 2:25PM #2
Alcevious
Posts: 11
Date Joined: 11/25/07
You just stole my build. I just called mine the Telecharger. I think the Daring Acrobat Paragon path is better for this type of build as it adds some bonuses to charges and charging is pretty much all this character will want to do. Sun Elf Grace is another feat you might want to consider picking up; stacking it with Feywild Protection gives you +3 to all defenses when you fey step (which should be about every single round if you are able to hit with your charge). And you don't have Powerful Charge either which I think is a must for this kind of build (+2 damage from that feat on a charge pretty much makes up for using a dagger). I think you made a mistake when calculating your stats too: Strength should be 24 and Dexterity should be 26.

And I was thinking about either a Rapier or a Katar, but being that if a charge attack misses you've pretty much taken away the entire purpose of the character I think wielding a dagger might be better for the +1 more to attack with a slight sacrifice to damage.

At level 14 (when you get 20 Strength) You should get 43 average damage on a charge attack (23 to 71 damage). And you should have +22 to attack when wielding a dagger
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1 year ago  ::  Dec 17, 2008 - 2:45PM #3
Jordain_Vizier
Posts: 140
Date Joined: 10/10/07

Alcevious wrote:

You just stole my build. I just called mine the Telecharger. I think the Daring Acrobat Paragon path is better for this type of build as it adds some bonuses to charges and charging is pretty much all this character will want to do. Sun Elf Grace is another feat you might want to consider picking up; stacking it with Feywild Protection gives you +3 to all defenses when you fey step (which should be about every single round if you are able to hit with your charge). And you don't have Powerful Charge either which I think is a must for this kind of build (+2 damage from that feat on a charge pretty much makes up for using a dagger). I think you made a mistake when calculating your stats too: Strength should be 24 and Dexterity should be 26.

And I was thinking about either a Rapier or a Katar, but being that if a charge attack misses you've pretty much taken away the entire purpose of the character I think wielding a dagger might be better for the +1 more to attack with a slight sacrifice to damage.

At level 14 (when you get 20 Strength) You should get 43 average damage on a charge attack (23 to 71 damage). And you should have +22 to attack when wielding a dagger


Nice! I never tought of Daring Acrobat, which would be perfect indeed!

I need to do some math about the DPR of the Katar vs dagger with both builds and see what happen...

Anyway, charging is not the build only focus, is just the coolest thing it can do :D. Whenever you miss with the "telecharge", you still have plenty of options left (you just become a "standard" brutal scoundrel rogue).

Thanks.

EDIT: Re-reading Daring Acrobat, I still prefer Shock Trooper. The encounter, utility and daily powers of the rogue PP are all better, but it's lacking in class features, especially the Dex to damage and damage die increase (is a BIG damage loss). Plus, it would make the build a real one trick pony, which was not the point here.

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1 year ago  ::  Dec 17, 2008 - 3:03PM #4
Alcevious
Posts: 11
Date Joined: 11/25/07

Jordain_Vizier wrote:

Nice! I never tought of Daring Acrobat, which would be perfect indeed!

I need to do some math about the DPR of the Katar vs dagger with both builds and see what happen...

Anyway, charging is not the build only focus, is just the coolest thing it can do :D. Whenever you miss with the "telecharge", you still have plenty of options left (you just become a "standard" brutal scoundrel rogue).

Thanks.


Just what I like about the build. I haven't worked out how to buff up the Brutal Scoundrel part of the character yet, but I know that if you ever miss a charge you can still fall back on the traditional rogue role. I figure if you were to use the Katar then Shock Trooper would be the best Paragon path, but if you used a rapier or a dagger I like Daring Acrobat (1d8 + 5 damage with the Katar and 1d4 + 1 to attack + action after the charge + an encounter attack to replace a melee basic attack with a dagger). The more I think about it the more I like the Katar as it's really a rapier + 5 damage once you take Shock Trooper.

(Daring Acrobat also adds +1 to AC and Reflex so Fort and Will are at +3 and AC and Reflex are at +4 after each charge)

EDIT: You also get one more skill (Stealth and Thievery + 4 + Eladrin + Fighter Multiclass)

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1 year ago  ::  Dec 17, 2008 - 5:59PM #5
Jordain_Vizier
Posts: 140
Date Joined: 10/10/07
Fixed skills and attributes.
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1 year ago  ::  Dec 17, 2008 - 9:18PM #6
Crimson_Lancer
Posts: 5,897
Date Joined: 06/18/03
Warlocks have Flash Step, not Rogues! :P
Resident Logic Cannon
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1 year ago  ::  Dec 18, 2008 - 1:03AM #7
brislove
Posts: 70
Date Joined: 07/23/07
I like shock trooper a lot, but I have to ask why wouldn't you use twister? Why not just wield another katar in your off-hand have it be something with a property that you want (reckless/luckblade?) and keep it an enhancement bonus behind.

Twister is a good power, I think building in some items to make it usable is a fair option.
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1 year ago  ::  Dec 18, 2008 - 2:28AM #8
Grave
Posts: 199
Date Joined: 04/29/05
In regards to Daring Acrobat, it does mix well with a Fighter Multiclass and the daily Quicksilver Stance. Agile Charge allows you to still take actions after a charge and Acrobatic Action gives you a move action in addition to the normal standard that an action point bequeaths. Quicksilver Stance (15) allows you to use a move action to make a basic melee attack and shift 2 squares. This means that for at least 1 encounter per day, you'll be able to charge attack and then sack your left over move action for yet another attack. On action point novas, get even more attacks!

Oh, and if you have a decent Wis (tertiary stat), you get your Wis to damage on those basic melee's since you have combat advantage against the sucker!
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1 year ago  ::  Dec 18, 2008 - 3:23AM #9
Jordain_Vizier
Posts: 140
Date Joined: 10/10/07

Crimson Lancer wrote:

Warlocks have Flash Step, not Rogues! :P


Mmm... I think I just proven you wrong, somehow...

brislove]I like shock trooper a lot, but I have to ask why wouldn't you use twister? Why not just wield another katar in your off-hand have it be something with a property that you want (reckless/luckblade?) and keep it an enhancement bonus behind.

Twister is a good power, I think building in some items to make it usable is a fair option.


That's an option. I never accounted for items yet, so I'm not sure.

I like shock trooper a lot, but I have to ask why wouldn't you use twister? Why not just wield another katar in your off-hand have it be something with a property that you want (reckless/luckblade?) and keep it an enhancement bonus behind.

Twister is a good power, I think building in some items to make it usable is a fair option.[/quote]
That's an option. I never accounted for items yet, so I'm not sure.

Grave]In regards to Daring Acrobat, it does mix well with a Fighter Multiclass and the daily Quicksilver Stance. Agile Charge allows you to still take actions after a charge and Acrobatic Action gives you a move action in addition to the normal standard that an action point bequeaths. Quicksilver Stance (15) allows you to use a move action to make a basic melee attack and shift 2 squares. This means that for at least 1 encounter per day, you'll be able to charge attack and then sack your left over move action for yet another attack. On action point novas, get even more attacks!

Oh, and if you have a decent Wis (tertiary stat), you get your Wis to damage on those basic melee's since you have combat advantage against the sucker!


Got no WIS, and got not enough feats for powerswaps.

Daring Acrobat: Good mobility, better(?) powers, charge doesn't end turn, charge give you better defenses, AP for an extra move action.

Shock Trooper: Good mobility, slightly worse powers, DEX to damage once per turn with CA, weapon die increase, AP for better defenses.

Notice how Shock Trooper works way better when you are not charging (and well enough when you charge, IMO).

Thanks for the comments, ev wrote:

In regards to Daring Acrobat, it does mix well with a Fighter Multiclass and the daily Quicksilver Stance. Agile Charge allows you to still take actions after a charge and Acrobatic Action gives you a move action in addition to the normal standard that an action point bequeaths. Quicksilver Stance (15) allows you to use a move action to make a basic melee attack and shift 2 squares. This means that for at least 1 encounter per day, you'll be able to charge attack and then sack your left over move action for yet another attack. On action point novas, get even more attacks!

Oh, and if you have a decent Wis (tertiary stat), you get your Wis to damage on those basic melee's since you have combat advantage against the sucker![/quote]
Got no WIS, and got not enough feats for powerswaps.

Daring Acrobat: Good mobility, better(?) powers, charge doesn't end turn, charge give you better defenses, AP for an extra move action.

Shock Trooper: Good mobility, slightly worse powers, DEX to damage once per turn with CA, weapon die increase, AP for better defenses.

Notice how Shock Trooper works way better when you are not charging (and well enough when you charge, IMO).

Thanks for the comments, everyone.

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1 year ago  ::  Dec 19, 2008 - 1:11AM #10
Grave
Posts: 199
Date Joined: 04/29/05
How would Planestrider Boots interact with Fey Charge? The boots allow you to teleport twice as the same action when you use a teleport power. It does not specify the order in which these teleports have to occur, only that they are part of the same action. Normally, with Fey Step this would mean these two teleports occur sequentially. However, Fey Charge allows you to use your Fey Step as part of the charge as a free action to replace up to 5 squares of charge movement. It probably wouldn't work took together, but then again, it would be very cool and powerful if you could tele-charge, hit the enemy, and then teleport away afterwards.
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