Community

 
Jump Menu:
Post Reply
Page 1 of 16  •  1 2 3 4 5 6 ... 16 Next
Switch to Forum Live View Dragonborn Nova Bravelord
4 years ago  ::  Jan 02, 2009 - 10:22AM #1
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387

Dragonborn Nova Bravelord: Warlord/Battlelord of Kord/Warmaster



Bob_by_rothgar13.jpg


This Build uses the following sources:

AV - Adventurer's Vault
AV 2
- Adventurer's Vault 2

D XXX
- Dragon Magazine, issue XXX
EPG
- Eberron Player’s Guide
MP
- Martial Power
MP 2 - Martial Power 2
PHB
- Player's Handbook

PHB 2
- Player's Handbook 2

PHB 3 - Player's Handbook 3

Level 1 Snapshot Show

Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)


Leader Feature: Battlefront Leader (MP 2)

Ability Scores, with racial adjustments:

Strength 18 (+4)
Constitution 12 (+1)
Dexterity 12 (+1)

Intelligence 10 (+0)

Wisdom 8 (-1)
Charisma 18 (+4)



HP: 24 --> 12 base, +12 Constitution

Bloodied: 12 HP or less

Healing Surges: 8 --> 7 base, +1 Constitution

Healing Surge Value: 7 HP

AC: 18 --> 10 base, +6 armor, +2 shield
Fortitude: 15 --> 10 base, +4 ability (Strength), +1 class

Reflex: 13 --> 10 base, +1 ability (Dexterity), +2 shield

Will: 15 --> 10 base, +4 ability (Charisma), +1 class



Initiative: +1 --> +1 ability (Dexterity)

Speed: 5 --> 6 base, -1 armor



Inspiring Word:
Usage: Twice per encounter
Range: Close burst 5
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 1d6 additional HP. Also, the target may make a saving throw.

Racial Powers:
Dragon Breath (Fire) (PHB)

At-Will Attack Powers:
L1 - Brash Assault (MP)

L1 - Direct the Strike (MP 2)

Encounter Attack Powers:
L1 - Vengeance is Mine (MP 2)



Daily Attack Powers:
L1 - Lamb to the Slaughter (D 381)

Skills:
Athletics (+8) --> +4 ability (Strength), +5 trained, -1 armor
Diplomacy (+9) --> +4 ability (Charisma), +5 trained
History (+7) --> +0 ability (Intelligence), +2 racial, +5 trained
Intimidate (+11) --> +4 ability (Charisma), +2 racial, +5 trained


Feats:
L1 - Mark of Healing (EPG)

Gear (Expected GP = 100):

Longsword (PHB) (15 gp)

Heavy shield (PHB) (10 gp)
Javelin (2) (PHB) (5 gp each, 10 gp total)
Chainmail armor (PHB) (40 gp)

Standard adventurer's kit (PHB) (15 gp)
10 gp



Discussion:
The initial ability score distribution is more important for our Nova Bravelord than for most other characters. Strength and Charisma get the majority of the build points (9 out of 22 each, for a 16 before racial modifiers) because most of the attack rolls this character will make are modified by Strength, and because most of the bonuses tied to those rolls will depend on Charisma, so this puts him at maximum efficiency. Constitution and Dexteirty receives the majority of the remaining build points (2 out 22 each, for a 12 before racial modifiers) for a bit of defensive well-roundedness and initiative, as well as a bit of extra toughness. You don’t want a penalty on your knowledge skill, though, so the 10 should go in Intelligence, leaving Wisdom as your lone 8.

Early in our Nova Bravelord's career, we want to establish two things: accuracy (accomplished by having Heavy Blades as the preferred weapon group), and defense (by taking up a shield to make up for the lower Dexterity score). You can't ignore Ranged combat, though, so the Javelins made their way into the build. The skills were taken based on synergy with the character’s primary ability scores and racial bonuses.



As far as powers go, the at-will power Brash Assault is a gambler’s power, but the point of this build is to be game anyway. Direct the Strike gives you a Ranged option via allowing an ally who is in better position to attack (or maybe an ally that actually is Ranged). Vengeance is Mine is a devastating reprisal power, and Lamb to the Slaughter can really pile on the damage on a single target (up to three charges and pull 5? Wow). Also, the Mark of Healing feat is a must-have for any Leader; granting saves is supremely useful to the party as a whole.


Level 2 Show

Changes:


+5 HP
+1 to attacks, defenses, and checks
New Feat: Weapon Expertise (Heavy Blades) (PHB 2)


New Utility Power: Knight’s Move (PHB)





Magic Items (Expected GP = 1,920):
L3 (680 gp): +1 Vanguard Longsword (AV)

L2 (520 gp): +1 Dwarven Chainmail Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,720 gp

Discussion:



A lot of changes occur at this level. You get a sweet accuracy bonus via the Weapon Expertise feat, and you get you first taste of magic items. At this point, you may not be able to cherry-pick your magic items, but you should be able to grab Dwarven armor: it’s cheap, it provides free-action emergency healing with no spending of a healing surge, and a nice bonus to your Endurance skill as the cherry on top. Also, Vanguard Weapons offer your allies a nice buff and offer you a nice bonus to damage if you have the guts to charge your way into a fight.

As far as power selection goes, Knight’s Move offers you good bang for your buck in that get allies in position before (or after) you’ve moved in, bail them out when they bite off more than they can chew, or even get a shot in if they have an attack power that can be triggered as a minor action.


Level 3 Show

Changes:
+5 HP
New Encounter Attack Power: No Gambit is Wasted (MP 2)

Magic Items (Expected GP = 2,560):

L3 (680 gp): +1 Vanguard Longsword (AV)

L2 (520 gp): +1 Dwarven Chainmail Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)

Nonmagical: Heavy Shield (PHB)
TOTAL: 2,240 gp

Discussion:
This is another eventful level; you get your second Encounter power in No Gambit is Wasted, which lets you slide in a free hit while allowing an ally to recover a missed Encounter or Daily power, which is nice. On the item front, you grab a weapon enchantment to deal with distant enemies in the Farbond Spellblade.


Level 4 Show

Changes:

+5 HP

+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (19), Charisma +1 (19)


New Feat: Armored Warlord (MP 2)





Magic Items (Expected GP = 3,200):
L3 (680 gp): +1 Vanguard Longsword (AV)

L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,240 gp

Discussion:


A rather uneventful level, it consists mainly of an upgrade from Chainmail to Scale and an extra healing surge from Armored Warlord, an upgrade to your main ability scores (Strength and Charisma), and the level-based bonus to attacks, defenses, and checks. On the item front, we’re gonna save some money, because what’s available next level is much more appealing.


Level 5 Show

Changes:

+5 HP


New Daily Attack Power: Stand the Fallen (PHB)

Magic Items (Expected GP = 4,480):

L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L3 (680 gp): +1 Vanguard Longsword (AV)

L2 (520 gp): +1 Dwarven Scale Armor (PHB)
L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 4,040 gp

Discussion:
This is a big level for your character; not only do you get your first mass healing power in Stand the Fallen, but you also get a welcome damage buff in the Iron Armbands of Power. Nice.


Level 6 Show

Changes:
+10 HP

+1 to attacks, defenses, and checks


New Feat: Toughness (PHB)
New Utility Power: Inspiring Reaction (PHB)

Magic Items (Expected GP = 6,400):
L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)


L3 (680 gp): +1 Vanguard Longsword (AV)

L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,120 gp

Discussion:

This level increases your core competence by granting you an out-of-turn healing effect in Inspiring Reaction and some nice extra HP in Toughness. Additionally, you upgrade your armor at this level, which is always good.


Level 7 Show

Changes:

+5 HP
New Encounter Attack Power: Provoke Overextension (MP)



Magic Items (Expected GP = 9,600):

L8 (3,400 gp): +2 Vanguard Longsword (AV)

L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)


L2 (520 gp): +1 Cloak of Resistance (PHB)
L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 8,840 gp

Discussion:

A fairly important level, you pick up another two-for-one punch Encounter power in Provoke Overextension, as well as a weapons upgrade.


Level 8 Show

Changes:


+5 HP
+1 to attacks, defenses, and checks

Ability Score Boosts: +1 Strength (20), +1 Charisma (20)


New Feat: Inspiring Breath (MP 2)





Magic Items (Expected GP = 12,800):
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)

L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)


L2 (520 gp): +1 Farbond Spellblade Longsword (AV 2)
Nonmagical: Heavy Shield (PHB)
TOTAL: 11,720 gp

Discussion:
At this level, the fruits of your ability-boosting labor finally pay off when you receive the bump to your scores that raises the modifier. You also get the Inspiring Breath feat to turn your Dragon Breath into a quality damage buff, as well as an upgrade for your Neck item into the Steadfast Amulet.


Level 9 Show

Changes:

+5 HP


New Daily Attack Power: Iron Dragon Charge (PHB)



Magic Items (Expected GP = 16,000):


L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)

L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)


Nonmagical: Heavy Shield (PHB)
TOTAL: 13,800 gp

Discussion:

At this level, you receive the awesome Iron Dragon Charge (one of the best encounter-changing powers in the Warlord’s arsenal, though it requires some thought as to use). You also upgrade your Ranged weapon.


Level 10 Show

Changes:

+5 HP

+1 to attacks, defenses, and checks
New Feat: Improved Inspiring Word (MP)


New Utility Power: Instant Planning (MP)

Magic Items (Expected GP = 22,400):
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)

L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 18,800 gp

Discussion:

This level is a big leap in effectiveness from last; you grab the Improved Inspiring Word feat to make you a better healer, and Instant Planning allows for huge nova buffs at a moment’s notice. Not only that, but the Helm of Heroes can trigger off a multitude of your abilities (including your Commanding Presence) to turn your ally’s AP turn into a thing of beauty.


Level 11 Snapshot Show

Race: Dragonborn (PHB)
Class: Warlord (PHB)
Commanding Presence: Bravura Presence (MP)

Leader Feature: Battlefront Leader (MP 2)
Paragon Path:
Battlelord of Kord (MP)

Ability Scores, with racial adjustments:


Strength 21 (+5)

Constitution 13 (+1)


Dexterity 13 (+1)


Intelligence 11 (+0)


Wisdom 9 (-1)
Charisma 21 (+5)

HP: 85 --> 12 base, +13 Constitution, +50 levels, +10 Toughness
Bloodied: 42 HP or less
Healing Surges: 9 --> 7 base, +1 Constitution, +1 Armored Warlord
Healing Surge Value: 22 HP





AC: 27 --> 10 base, +8 armor, +5 levels, +2 enhancement, +2 shield

Fortitude: 24 --> 10 base, +5 ability (Strength), +1 class, +5 level, +2 enhancement, +1 Diamond Cincture
Reflex: 20 --> 10 base, +1 ability (Dexterity), +5 level, +2 enhancement, +2 shield
Will: 23 --> 10 base, +5 ability (Charisma), +1 class, +5 level, +2 enhancement



Initiative: +6 --> +1 ability (Dexterity), +5 level

Speed: 5 --> 6 base, -1 armor





Inspiring Word:
Usage: Twice per encounter
Range: Close burst 10
Targets: You or one ally in burst
Effect: The target may spend a healing surge and regain 3d6+5 additional HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +5 bonus to damage rolls until the end of your next turn.



Racial Powers:


Dragon Breath (Fire) (PHB)

At-Will Attack Powers:
L1 - Brash Assault (MP)
L1 - Direct the Strike (MP 2)



Encounter Attack Powers:
L1 - Vengeance is Mine (MP 2)
L3 - No Gambit is Wasted (MP 2)
L7 - Provoke Overextension (MP)

L11 - Tempest of Triumph (MP)



Daily Attack Powers:

L1 - Lamb to the Slaughter (D 381)

L5 - Stand the Fallen (PHB)
L9 - Iron Dragon Charge (PHB)





Utility Powers:

L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)

L10 - Instant Planning (MP)



Skills:
Athletics (+13) --> +5 ability (Strength), +5 trained, +5 level, -2 shield

Diplomacy (+15) --> +5 ability (Charisma), +5 trained, +5 level
History (+12) --> +0 ability (Intelligence), +2 racial, +5 trained, +5 level
Intimidate (+17) --> +5 ability (Charisma), +2 racial, +5 trained, +5 level

Feats:

L1 - Mark of Healing (EPG)
L2 - Weapon Expertise (Heavy Blades) (PHB)

L4 - Armored Warlord (MP 2)
L6 - Toughness (PHB)
L8 - Inspiring Breath (MP 2)

L10 - Improved Inspiring Word (MP)
L11 - Improved Battlefront Shift (MP 2)





Changes:

+11 HP
Ability Score Boosts:
Strength +1 (21), Constitution +1 (13), Dexterity +1 (13), Intelligence +1 (11), Wisdom +1 (9), Charisma +1 (21)

New Encounter Attack Power: Tempest of Triumph (MP)
New Feat: Combat Commander (PHB)
New Paragon Path: Battlelord of Kord (MP)

Magic Items (Expected GP = 32,000):
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L8 (3,400 gp): +2 Vanguard Longsword (AV)

L7 (2,600 gp): +2 Dwarven Drakescale Armor (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 23,800 gp

Discussion:

This level marks the beginning of the transformation of this Warlord into a true juggernaut; the Battlelord of Kord gets things started with a fantastic buff for your Inspiring Word, making it a very powerful ability. Also, the Improved Battlefront Shift feat makes it so that repositioning your party is even easier, which means your party is a lot more efficient at getting things done and getting them done fast.

On the item front, you pick up a very useful item in the quest to keep yourself upright in the Diamond Cincture.


Level 12 Show

Changes:
+5 HP


+1 to attacks, defenses, and checks
New Feat: Fight On (MP 2)


New Utility Power: Blood-Tested Inspiration (MP)

Magic Items (Expected GP = 48,000):
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L8 (3,400 gp): +2 Steadfast Amulet (AV)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 47,800 gp

Discussion:
This level expands upon your abilities as a healer with the Fight On feat granting you an additional use of Inspiring Word every encounter. Also, the Blood-Tested Inspiration allows you to invest an unneeded use of the ability to obtain an Encounter power in return. On the item front, both your main weapon and armor are upgraded here.


Level 13 Show

Changes:

+5 HP
New Encounter Attack Power: Death from Two Sides (MP 2) (replaces Vengeance is Mine)



Magic Items (Expected GP = 64,000):
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 63,080 gp

Discussion:

This level marks your first power-swap: you lose Vengeance is Mine for the critical-manufacturig might of Death from Two Sides. Also, you finally scrounge up enough gold to upgrade your Neck Slot item here, as well as a small Encounter damage bonus in the form of the Ruby Scabbard and a way to spread the healing love around via the Battle Standard of Healing.


Level 14 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (22), Charisma +1 (22)
New Feat: Vexing Flanker (PHB 2)





Magic Items (Expected GP = 80,000):


L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Diamond Cincture (Heroic Tier) (AV 2)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L7 (2,600 gp): +2 Farbond Spellblade Longsword (AV 2)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 76,080 gp

Discussion:
At this level, you grab the Vexing Flanker feat in order to maximize the power of your flank, and you also get the Gloves of the Healer to enhance your healing abilities.




Level 15 Show

Changes:

+5 HP
New Daily Attack Power: War Master’s Assault (MP) (replaces Lamb to the Slaughter)

Magic Items (Expected GP = 112,000):

L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp):
+3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L6 (1,800 gp): Iron Armbands of Power (Heroic Tier) (AV)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 111,480 gp

Discussion:
This level offers a very powerful Daily in War Master’s Assault, which will replace Lamb to the Slaughter, since it's basically the same thing, only better. Additionally, you upgrade the Diamond Cincture to the Cord of Divine Favor at this level, you grab an upgrade for your Ranged weapon, and you get a good mobility booster in the Battlestrider Greaves.


Level 16 Show

Changes:

+5 HP

+1 to attacks, defenses, and checks
New Feat: Harlequin Style (D 373)


New Utility Power: Tactical Orders (MP 2)



Magic Items (Expected GP = 160,000):

L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): +3 Vanguard Longsword (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 158,880 gp

Discussion:
This level has a bit of everything for you; the Harlequin Style feat turns Brash Assault into a very potent defensive buff, the Battlelord of Kord’s final feature makes you hard to scare or mark, and the Tactical Orders power will get you and your allies where you need to go. Don’t forget; you can use Inspiring Word a whopping four times per encounter now, too. The item front brings a mean item in the Backlash Tattoo to respond to attacks against you. Nice.


Level 17 Show

Changes:
+5 HP
New Encounter Attack Power: Hail of Steel (PHB) (replaces Provoke Overextension)



Magic Items (Expected GP = 240,000):
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Dwarven Wyvernscale Armor (PHB)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 226,880 gp

Discussion:

This level offers the one, the only, the great Hail of Steel Encounter power, which is a massive boost to your offensive enabling skills, as well as a weapons upgrade to improve your base capability.


Level 18 Show

Changes:
+5 HP

+1 to attacks, defenses, and checks

Ability Score Boosts: Strength +1 (23), Charisma +1 (23)
New Feat: Impetuous Charger (MP)

Magic Items (Expected GP = 320,000):
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): +3 Steadfast Amulet (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): +3 Farbond Spellblade Longsword (AV 2)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 278,880 gp

Discussion:

This level features investment for the future in the ability score boosts, as well as a way to help your allies get their CA even easier in Impetuous Charger. Also, you get some better armor at this level.


Level 19 Show

Changes:

+5 HP

New Daily Attack Power: Victory Surge (PHB) (replaces Iron Dragon Charge)



Magic Items (Expected GP = 400,000):

L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L10 (5,000 gp): Helm of Heroes (Heroic Tier) (PHB)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 398,880 gp

Discussion:
This level’s highlight is that you substitute Iron Dragon Charge's conditional attack swarm for the consistency and power of Victory Surge (not to mention it plays nice with Ranged allies). You also get a better Ranged weapon and Neck Slot item.


Level 20 Show

Changes:
+5 HP
+1 to attacks, defenses, and checks


New Daily Attack Power: Path of the Storm (MP)


New Feat: Improved Initiative (PHB)

Magic Items (Expected GP = 560,000):


L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L5 (1,000 gp): Ruby Scabbard (AV)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 543,880 gp

Discussion:

This level features the final gift from the Battlelord of Kord Paragon Path in the havoc-wreaking Path of the Storm power, as well as upgrades in your enabling (via your Helm of Heroes and your Ring of the Dragonborn Emperor) and your ability to pre-empt combat (Improved Initiative).


Level 21 Snapshot Show

Race: Dragonborn (PHB)

Class: Warlord (PHB)

Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Epic Destiny: Warmaster (MP)

Ability Scores, with racial adjustments:
Strength 24 (+7)
Constitution 14 (+2)


Dexterity 14 (+2)
Intelligence 12 (+1)

Wisdom 10 (+0)


Charisma 24 (+7)

HP: 141 --> 12 base, +14 Constitution, +100 levels, +15 Toughness
Bloodied: 70 HP or less
Healing Surges: 15 --> 7 base, +7 Charisma, +1 Armored Warlord
Healing Surge Value: 37 HP

AC: 36 --> 10 base, +10 armor, +10 levels, +4 enhancement, +2 shield
Fortitude: 32 --> 10 base, +7 ability (Strength), +1 class, +10 level, +4 enhancement

Reflex: 28 --> 10 base, +2 ability (Dexterity), +10 level, +4 enhancement, +2 shield


Will: 32 --> 10 base, +7 ability (Charisma), +1 class, +10 level, +4 enhancement

Initiative: +16 --> +2 ability (Dexterity), +10 level


, +4 feat

Speed:
6 --> 6 base, +1 item, -1 armor



Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You and one ally in burst, or two allies in burst
Effect: The target may spend a healing surge and regain and additional 6d6+7 HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +7 bonus to damage rolls until the end of your next turn.

Racial Powers:
Dragon Breath (Fire) (PHB)

At-Will Attack Powers:
L1 - Brash Assault (MP)

L1 - Direct the Strike (MP 2)



Encounter Attack Powers:
L3
- No Gambit is Wasted (MP 2)
L11 - Tempest of Triumph (MP)
L13
- Death from Two Sides (MP 2)
L17 - Hail of Steel (PHB)



Daily Attack Powers:

L5 - Stand the Fallen (PHB)


L15 - War Master’s Assault (MP)
L19 - Victory Surge (PHB)
L20 - Path of the Storm (MP)

Utility Powers:
L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)
L10 - Instant Planning (MP)
L10 - Tactical Orders (MP 2)
L12
- Blood-Tested Inspiration (MP)

Skills:
Athletics (+20) --> +7 ability (Strength), +5 trained, +10 level, -2 shield
Diplomacy (+22) --> +7 ability (Charisma), +5 trained, +10 level
History (+18) --> +1 ability (Intelligence), +2 racial, +5 trained, +10 level
Intimidate (+24) --> +7 ability (Charisma), +2 racial, +5 trained, +10 level

Feats:
L1 - Mark of Healing (EPG)
L2 - Weapon Expertise (Heavy Blades) (PHB 2)
L4 - Armored Warlord (MP 2)


L6 - Toughness (PHB)

L8 - Inspiring Breath (MP 2)
L10 - Improved Inspiring Word (MP)
L12 - Fight On (MP 2)
L14 - Vexing Flanker (PHB 2)
L16 - Harlequin Style (D 373)
L18 - Impetuous Charger (MP)
L20 - Improved Initiative (PHB)
L21 - Shift the Field (MP 2)
L21
- Supreme Inspiration (MP)





Changes:

+11 HP
Ability Score Boosts:
Strength +1 (24), Constitution +1 (14), Dexterity +1 (14), Intelligence +1 (12), Wisdom +1 (10), Charisma +1 (24)

New Epic Destiny: Warmaster (MP)
New Feats: Shift the Field (MP 2), Supreme Inspiration (MP) (replaces Improved Battlefront Shift)

Magic Items (Expected GP = 800,000):
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L18 (85,000 gp): +4 Vanguard Longsword (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 792,880 gp

Discussion:
This level is important in that it grants you the Warmaster Epic Destiny, which will make you a true enabling force. Your toughness and versatility go up to the moon here, thanks to the awesome Ring of Tenacious Will. Last but not least, you pick up the godly Shift the Field and Supreme Inspiration feats, which serve to allow your entire party to shift pre-emptively and doubles your Inspiring Word's healing and buffing output, making you a veritable support force.


Level 22 Show

Changes:
+5 HP

+1 to attacks, defenses, and checks

New Feat: Martial Mastery (MP)

, Superior Initiative (PHB 3) (replaces Improved Initiative)
New Utility Power: Rush of Battle (MP)





Magic Items (Expected GP = 1,200,000):
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Dwarven Wyrmscale Armor (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp):
Dice of Auspicious Fortune (D 381)
L9 (4,200 gp):
Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,154,880 gp

Discussion:
This level features a great additional attack power in Rush of Battle, as well as a way to recharge some of them in the form of Martial Mastery and some extra initiative in Superior Initiative. On the item front, you receive an upgrade to your main weapon, as well as some items to ensure that your blows find their mark.


Level 23 Show

Changes: 
+5 HP


New Encounter Attack Power: Hold that Thought (MP 2) (replaces No Gambit is Wasted)

Magic Items (Expected GP = 1,600,000):

L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L18 (85,000 gp): +4 Steadfast Amulet (AV)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Gloves of the Healer (Paragon Tier) (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 1,414,880 gp

Discussion:
At this level, you upgrade No Gambit is Wasted into the very powerful Hold that Thought for a free swing for you and a free reroll for an ally, and you upgrade your armor to Nagascale.


Level 24 Show

Changes:

+5 HP

+1 to attacks, defenses, and checks
Ability Score Boosts: Strength +1 (25), Charisma +1 (25)

New Feat: Call to Glory (MP)



Magic Items (Expected GP = 2,100,000):
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L17 (65,000 gp): +4 Farbond Spellblade Longsword (AV 2)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,044,880 gp

Discussion:
At this level, we decide to focus on our abilities as a buffer by taking the Call to Glory feat, as well as our abilities as a healer (upgrade to the Gloves) and Neck Slot items.


Level 25 Show

Changes:

+5 HP



New Daily Attack Power: Relentless Assault (PHB) (replaces War Master’s Assault)

Magic Items (Expected GP = 2,800,000):


L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L16 (45,000 gp): Iron Armbands of Power (Paragon Tier) (AV)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Battlestrider Greaves (PHB)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 2,326,880 gp

Discussion:


You grab the awesome Relentless Assault power here; with allies that have greater-than-normal chances of scoring a critical (Avengers or Rangers, for instance), this power can be absolutely nuts. Either way, someone’s bound to crit once in the encounter, and by then it’s better than the power it replaced (War Master’s Assault). Also, you upgrade your backup weapon here.


Level 26 Show

Changes:

+5 HP
+1 to attacks, defenses, and checks
New Feat: Robust Defenses (PHB 2)


New Utility Power: Spring the Trap (MP)

Magic Items (Expected GP = 4,000,000):
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L23 (425,000 gp): +5 Vanguard Longsword (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 3,718,880 gp

Discussion:
At this level, you make your final Arms Slot upgrade, and you also pick up some mobility in the Boots of Speed, and you pick up the mindblowingly good nova enabler Spring the Trap. On the feat front, Robust Defenses helps pick up the defenses other than AC.


Level 27 Show

Changes:

+5 HP

New Encounter Attack Power: A Plan Comes Together (D 384) (replaces Death from Two Sides)

Magic Items (Expected GP = 6,000,000):
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Dwarven Nagascale Armor (PHB)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 5,418,880 gp

Discussion:

This level grants you a very nasty power in A Plan Comes Together, which can essentially end the enemy's turn before it starts by letting two allies thwack the enemy, daze him, and knock him down. Also, you grab your final weapon upgrade at this level.




Level 28 Show

Changes:

+5 HP
+1 to attacks, defenses, and checks


Ability Score Boosts: Strength +1 (26), Charisma +1 (26)
New Feat: Epic Reflexes (PHB 2)

Magic Items (Expected GP = 8,000,000):

L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L23 (425,000 gp): +5 Steadfast Amulet (AV)
L22 (325,000 gp): +5 Farbond Spellblade Longsword (AV 2)
L22 (325,000 gp):
Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 6,718,880 gp

Discussion:

This level features the last ability score boost to Strength and Charisma, as well as a boost for what is by far your weakest defense in the Epic Reflexes feat. Additionally, you purchase your last suit of armor here.


Level 29 Show

Changes:

+5 HP
New Daily Attack Power: Defy Death (PHB) (replaces Stand the Fallen)

Magic Items (Expected GP = 10,000,000):


L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L15 (25,000 gp): Ring of the Dragonborn Emperor (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)
L13 (17,000 gp): Cord of Divine Favor (AV)
L12 (13,000 gp): Stone of Earth (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 9,718,880 gp

Discussion:
This level features the incredible Defy Death power; while it may not provide mass healing the way Stand the Fallen did, it makes the enemy miss, punishes him with an out-of-turn 7[W] wallop, and allows your ally to heal! It just doesn’t get much better than that. You also get your final Neck slot and backup weapon upgrades here.




Level 30 Snapshot Show

Race: Dragonborn (PHB)

Class: Warlord (PHB)

Commanding Presence: Bravura Presence (MP)
Leader Feature: Battlefront Leader (MP 2)
Paragon Path: Battlelord of Kord (MP)
Epic Destiny: Warmaster (MP)





Ability Scores, with racial adjustments:


Strength 26 (+8)


Constitution 14 (+2)
Dexterity 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 26 (+8)

HP: 186 --> 12 base, +14 Constitution, +145 levels, +15 Toughness
Bloodied: 93 HP or less


Healing Surges: 16 --> 7 base, +8 Charisma, +1 Armored Warlord
Healing Surge Value: 48 HP

AC: 46 --> 10 base, +13 armor, +15 levels, +6 enhancement, +2 shield

Fortitude: 42 --> 10 base, +8 ability (Strength), +1 class, +15 level, +6 enhancement, +2 feat
Reflex: 41 --> 10 base, +2 ability (Dexterity), +15 level, +6 enhancement, +2 shield, +2 feat, +4 Epic Reflexes

Will: 42 --> 10 base, +8 ability (Charisma), +1 class, +15 level, +6 enhancement, +2 feat

Initiative:
+25 --> +2 ability (Dexterity), +15 level
, +8 feat

Speed:
7 --> 6 base, +2 item, -1 armor



Inspiring Word:
Usage: Four times per encounter
Range: Close burst 15
Targets: You and one ally in burst, or two allies in burst
Effect: The target may spend a healing surge and regain an additional 8d6+8 HP. Also, the target may make a saving throw. The target gains a +2 bonus to attack rolls and a +8 bonus to damage rolls until the end of your next turn.


Racial Powers:
Dragon Breath (Fire) (PHB)

At-Will Attack Powers:
L1 - Brash Assault (MP)

L1 - Direct the Strike (MP 2)

Encounter Attack Powers:


L11 - Tempest of Triumph (MP)
L17 - Hail of Steel (PHB)
L23 - Hold that Thought (MP 2)
L27 - A Plan Comes Together (D 384)

Daily Attack Powers:

L19 - Victory Surge (PHB)

L20 - Path of the Storm (MP)


L25 - Relentless Assault (PHB)
L29 - Defy Death (PHB)

Utility Powers:
L2 - Knight's Move (PHB)
L6 - Inspiring Reaction (PHB)

L10 - Instant Planning (MP)
L10 - Tactical Orders (MP 2)
L12
- Blood-Tested Inspiration (MP)
L22 - Rush of Battle (MP)
L26 - Spring the Trap (MP)



Skills:
Athletics (+26) --> +8 ability (Strength), +5 trained, +15 level, -2 shield
Diplomacy (+28) --> +8 ability (Charisma), +5 trained, +15 level
History (+23) --> +1 ability (Intelligence), +2 racial, +5 trained, +15 level
Intimidate (+30) --> +8 ability (Charisma), +2 racial, +5 trained, +15 level

Feats
L1 - Mark of Healing (EPG)
L2 - Weapon Expertise (Heavy Blades) (PHB 2)
L4 - Armored Warlord (MP 2)
L6 - Toughness (PHB)


L8 - Inspiring Breath (MP 2)
L10 - Improved Inspiring Word (MP)
L12 - Fight On (MP 2)
L14 - Vexing Flanker (PHB 2)
L16 - Harlequin Style (D 373)
L18 - Impetuous Charger (MP)
L21 - Shift the Field (MP 2)
L21
- Supreme Inspiration (MP)
L22 - Superior Initiative (PHB 3)
L22
- Martial Mastery (MP)
L24
- Call to Glory (MP)
L26 - Robust Defenses (PHB 2)
L28 - Epic Reflexes (PHB)
L30 - Weapon Focus (Heavy Blades) (PHB)

Changes:

+5 HP
+1 to attacks, defenses, and checks
New Feat: Weapon Focus (Heavy Blades) (PHB)

Magic Items (Expected GP = 14,625,000):


L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)
L28 (2,125,000 gp): +6 Vanguard Longsword (AV)
L27 (1,625,000 gp): +6 Dwarven Elderscale Armor (PHB)
L27 (1,625,000 gp): +6 Farbond Spellblade Longsword (AV 2)
L26 (1,125,000 gp): Iron Armbands of Power (Epic Tier) (AV)
L25 (625,000 gp): Diamond Scabbard (AV)
L22 (325,000 gp): Boots of Speed (AV)
L22 (325,000 gp): Gloves of the Healer (Epic Tier) (AV)
L21 (225,000 gp): Ring of Tenacious Will (AV)
L20 (125,000 gp): Helm of Heroes (Paragon Tier) (PHB)
L13 (17,000 gp): Cord of Divine Favor (AV)
L9 (4,200 gp): Backlash Tattoo (AV 2)
L3 (680 gp): Battle Standard of Healing (AV)
Nonmagical: Heavy Shield (PHB)
TOTAL: 12,896,880 gp

Discussion:
This is basically a victory-lap, let's-go-save-the-cosmos sort of level; all the upgrades have been made, and the all the gear you could want (and afford) has been purchased. Enjoy the power while you can; you earned it.



Build Goal and Tactics




The goal of this build was to make a Warlord that could enable his party to perform offensive explosions, or novas, more efficiently. To that end, this build has two specialties: granting attacks and buffing attacks, which makes your allies exponentially more dangerous. Don’t think he’s all about his allies, though; some of these buffs can apply to him, and he is well-armored and deals solid damage, especially while charging (which also enables your allies). However, this build is not for the faint of heart; you take plenty of risks to get these abilities (I am of the opinion it's well worth the price).

The tactics differ somewhat from other Warlords; this build is made to be in the front-line, giving and taking damage. He uses his healing powers to keep himself and his allies on their feet while they relentlessly pound the front. Also look to buff your allies; you believe in conserving resources by not giving your opponents a chance to hit you back if you can avoid it. A lot of powers grant allies free attacks, so look to be adjacent or flanking with them to maximize potential damage. Every once in a while, you can cut loose and unleash the nova, at which point you show why you're the boss. 



Questions/thoughts/comments are welcome.
Quick Reply
Cancel
4 years ago  ::  Jan 02, 2009 - 4:50PM #2
LordofLeapin
Date Joined: Dec 27, 2005
Posts: 642
This build is extremely similar to one I'm gonna be playing at some point. Aside from a few possible feat choices I'm mulling over, it's identical. Path of the Storm with a few other buffs is a frightening nova without a doubt. It's guaranteed death to at least one normal monster, can potentially kill an elite, and can take a good chunk out of a solo.

What do you think about Soldier of the Faith and Acolyte Power (Wrath of the Gods)? Soldier of the Faith will have its uses. Wrath of the Gods adds even more carnage to the nova while also buffing allies. That could be Cha x3 (Tempestuous Inspiration, Heart of the Titan, and Wrath of the Gods) to damage during Path of the Storm, though granted it's more resources expended. Also, what about Dragonborn Frenzy and Dragonborn Zeal? Both add to the damage you deal and DB Zeal gives you an auto raise, giving you two auto raises in epic. Toughness and Great Fortitude are already going to be taken, so the only other feat you need to qualify for DB Zeal is DB Frenzy, which is a decent feat in itself (though not stellar). However, you would have two feats (three if you count Soldier of the Faith, four if you count DB Frenzy) tied to two daily utility powers. Also, I'm debating taking Plate/Plate Spec in epic.
Quick Reply
Cancel
4 years ago  ::  Jan 02, 2009 - 5:22PM #3
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
I actually had Soldier of the Faith and Acolyte Power (wrath of the gods) in an earlier version of the build; I kind of ran out of room for 'em. I'm not sure I would toss two feats for them, though. Dragonborn Zeal is cool, but I'm not sure it's worth tossing a Utility power for it. Dragonborn Frenzy is solid, but what would you remove?
Quick Reply
Cancel
4 years ago  ::  Jan 04, 2009 - 8:27PM #4
LordofLeapin
Date Joined: Dec 27, 2005
Posts: 642
I'd probably take DB Frenzy over Empowered Dragonbreath. As a dragonborn you want to fight bloodied most of the time anyway. DB Zeal enables you to fight bloodied with a lesser concern for being KO'd, and gives you a good buff and an auto raise if you do get KO'd (this becomes even better in epic with Divine Recovery). The more I think about it, the more I like Zeal. As for which utility to swap, I think it'd have to be the Battlelord's level 12. The actual Warlord utilities are just too good. Empowered Dragonbreath is nice, but it's a luxury in my opinion. Getting a bonus to damage (and a bonus to hit) with every attack while bloodied seems better because it will be used more often per encounter.

As for Soldier of the Faith and Acolyte Power I think I'm gonna take em at late epic, if I take them at all. I'm not even playing the character yet, so I have plenty of time to decide. Perhaps by the time I get to play this character, Divine Power will be out and there will be better Paladin MC feats. Plate/Plate Spec have gotten the permanent axe in my build. As I see it, it's impossible to fit them in and still take the amazing epic Warlord feats.

I am, however, now contemplating heavy shield/bastard sword over fullblade. Then I remind myself that I'm making a Bravura.:D

Heavy shield is the practical, logical, safe choice. But it's not as fun a wielding a fullblade.
Quick Reply
Cancel
4 years ago  ::  Jan 04, 2009 - 8:47PM #5
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
And it costs an extra feat, something this build really can't afford.

I guess I could toss Empowered Dragon Breath for DB Frenzy. But I only have Hurl Breath available to toss for DB Zeal (DBZ, LOL), and that sucks, because Hurl Breath is real useful...
Quick Reply
Cancel
4 years ago  ::  Jan 04, 2009 - 9:22PM #6
anomalousman
Date Joined: Nov 16, 2005
Posts: 825
I don't really understand warlords, but looking over this he looks pretty fragile. Nearly all of the oomph seems to involve drawing extra attacks, and he doesn't seem even as tough as, say, a fighter. Never mind a barbarian. Is the plan to use all the inspiring words himself?
Quick Reply
Cancel
4 years ago  ::  Jan 04, 2009 - 9:28PM #7
LordofLeapin
Date Joined: Dec 27, 2005
Posts: 642
Actually I was gonna replace scale for heavy shield. You'd get better AC than scale (chain + heavy shield), and get a bonus to reflex, though incur a penalty to skill. You'd deal less damage and not have as much fun though. Fun is, of course, relative. I was envisioning a borderline crazy dragonborn that doesn't care much for his own safety (though does care for the safety of his comrades). I think either way you're good to go. It's really personal preference. Right now I lean toward fullblade. I'm currently playing an Eladrin Taclord sword and board. For that reason alone I'll probably end up with the fullblade.

Hurl Breath is the best breath feat. Being able to use breath without worrying about damaging your allies is gold. I can understand not taking DBZ in favor of Hurl Breath. I'm still debating it, though I'm leaning toward Zeal for reasons I already stated.

I just reread the playtest AV2 article and found some cool tattoos. They're wondrous items and a few would be nice to have. You can only have one tattoo at a time though. All abilities are properties which is a good thing.

Long Battle Tattoo - gain a bonus to damage with daily powers equal to the number of healing surges you have expended since your last encounter. A bit more damage to feed Path of the Storm.

Backlash Tattoo - the first time you become bloodied make a melee basic attack

Tattoo of the Wolverine - the first time you become bloodied gain a +1 to hit and +2 damage with your next attack/damage roll. The damage bonus increases at certain levels.

All are heroic tier items, though they're not exactly cheap.
Quick Reply
Cancel
4 years ago  ::  Jan 04, 2009 - 9:45PM #8
LordofLeapin
Date Joined: Dec 27, 2005
Posts: 642

anomalousman wrote:

I don't really understand warlords, but looking over this he looks pretty fragile. Nearly all of the oomph seems to involve drawing extra attacks, and he doesn't seem even as tough as, say, a fighter. Never mind a barbarian. Is the plan to use all the inspiring words himself?


Comparing a Warlord's toughness to a Fighter's toughness is unfair. Of course Fighters are tougher. The only class tougher than a Fighter is a Paladin. This Warlord is no more fragile than any other Warlord really, save those that use a heavy shield. You do draw more attention to yourself though relative to other Warlords as you will be granting CA often. This is why I brought up DB Frenzy and DB Zeal. I will say that this build does need a strong Defender, but then, everyone needs a strong Defender.

In heroic tier, the only powers that draw attacks are Brash Assault and Provoke Overextension. Brash Assault is a bit tricky to use and dependent on DM's. Provoke Overextension, however, forces an enemy to attack you if you hit. After that you have the odds stacked very much in your favor for your Defender buddy to ruin his day. In other words, you only use Provoke Overextension when you set it up with your Defender.

The way I see it, this guy focuses on concentration of fire. Pick a target you want brought down, and sick your party on em. I haven't played it, but it looks like you can take down enemies fast.

EDIT: This build could easily go Inspiring if Bravura seems too risky. Inspiring Warlords have some impressive novas these days after all. I can't speak for lordduskblade, but Bravura just seems like a lot of fun to me. I like its gambling nature.

Quick Reply
Cancel
4 years ago  ::  Jan 04, 2009 - 10:35PM #9
anomalousman
Date Joined: Nov 16, 2005
Posts: 825
Shielding swordmage is tougher again, but yes, I take the point. Spiritually, this guy is more akin to a barbarian than a fighter. But I'm reacting to the thought of this guy holding the front line, as in LDB's description.

I think this might be too subtle for me - I know how to play a barbarian and I know how to play a fighter, but I'm not sure how this would go. A kind of timed switch between the two. Wouldn't some work on AC go well with drawing more high risk heat? If you give yourself some protection you can gamble more often
Quick Reply
Cancel
4 years ago  ::  Jan 04, 2009 - 10:59PM #10
LordofLeapin
Date Joined: Dec 27, 2005
Posts: 642
You're right. This guy is much more barbarian than he is fighter, if you want to compare him to another class. Really though, he's all Leader with some good damage potential. I have to speculate that Battlelord of Kord should be an amazing PP for Dragonborn Thaneborn barbarians assuming Cha will still be their secondary stat in PHB2. Also, it could be that PHB2 brings forth some two handed barbarian feats that this build will want. It's extremely feat intensive as is though.

I don't think lordduskblade is saying this build can hold the front line, nor should it. This guy helps hold the front line. Make no mistake, this guy folds fast without a Defender. You really have to have a group that has strong basic attacks for this build to allow his party to shine, and bring ultimate, glorious, not to mention inevitable victory. As for defenses, heavy shield could replace scale armor or some other feat (that's easier said than done though) if you value AC/Reflex defense.

Have you read what Battlelord of Kord gives?
Quick Reply
Cancel
Page 1 of 16  •  1 2 3 4 5 6 ... 16 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing