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Switch to Forum Live View Self-Made Man: A Human Handbook
4 years ago  ::  Mar 30, 2009 - 11:23PM #21
Anubis_Reynard
Date Joined: Oct 5, 2008
Posts: 2,965
Added Fighter. That's my intended template for classes, unless anyone has something else they'd like me to add.
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4 years ago  ::  Mar 30, 2009 - 11:35PM #22
LFK
Date Joined: Sep 4, 2007
Posts: 3,966

Elder_basilisk wrote:

A. The third at-will is at best black. Really, it should probably be purple in most cases but black (or maybe dark blue) for a wizard. It might push black for warlords and rogues as well, but having played human warlords for quite a while I'm not sold on it. For some classes (paladin), any warlock other than a charisma focused starlock, and nonbalanced clerics, it is unambiguously red. For rangers, and tempest fighters, it is also red--but for a different reason. They would be doing just fine if they only got one at-will power (Twin strike or dual strike).


Shaman and Druids benefit significantly from the extra at-will due to how their at-will powers are divided up and restricted. Sorcerers benefit in the same way and for many of the same reasons as Wizards. Invokers barely register the third at-will because their powers are already so same-y. Barbarians it's eh, though tasty. For most races it's easier to just make-do without Howling Strike than decide between a valuable at-will push and good chunk of Temp HP. Bards are as bad as Clerics, though without the stat-split problem. Avengers it's pretty good since it lets you have two really decent melee attacks and a good ranged attack for the inevitable flying enemy, which is a frequently overlooked capability.

But, yes, the greatest strength of a third at-will is being able to cover 3/4 defenses, while most of the classes don't even have at-wills that target more than 2 different defenses.

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4 years ago  ::  Mar 30, 2009 - 11:39PM #23
LFK
Date Joined: Sep 4, 2007
Posts: 3,966
For S&B Fighters I'd actually go ToI, Cleave, Footwork Lure. The precision control over the field that Tide and Lure give when you have both is really really sweet for that style of character.
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4 years ago  ::  Mar 30, 2009 - 11:49PM #24
Anubis_Reynard
Date Joined: Oct 5, 2008
Posts: 2,965
As for simotaniously complaining about Timely Revival and Stubborn Survival, EB... you obvously have not seen the Trollblood build. When I get a chance, I'll assemble a proper build, but Here is a quick overview I put together.
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4 years ago  ::  Mar 31, 2009 - 12:21AM #25
ppaladin123
  • Dragon Slayer
Date Joined: Feb 21, 2008
Posts: 1,572
Champion of humanity actually makes stubborn survivor less powerful. You'll only have the benefit for a fraction of one fight in a 3-encounter day.

Timely revival is decent IFF you have a lot of saving throw bonuses (nullifying ring, stubborn survivor, human perseverance, verve armor, etc.) I probably wouldn't pick it up in most builds though.
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4 years ago  ::  Mar 31, 2009 - 12:23AM #26
Anubis_Reynard
Date Joined: Oct 5, 2008
Posts: 2,965

ppaladin123 wrote:

Champion of humanity actually makes stubborn survivor less powerful. You'll only have the benefit for a fraction of one fight in a 3-encounter day.


:/
You don't use them both on the SAME BUILD...

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4 years ago  ::  Mar 31, 2009 - 12:28AM #27
ppaladin123
  • Dragon Slayer
Date Joined: Feb 21, 2008
Posts: 1,572

Anubis_Reynard wrote:

:/
You don't use them both on the SAME BUILD...


Oh I know. I just think you should point that out. For example...humans make awesome wardens because they can specialize in saving throws and become immune or near immune to "save ends," effects. If you are going that route you shouldn't pick adroit explorer.

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4 years ago  ::  Mar 31, 2009 - 7:09AM #28
Elder_basilisk
Date Joined: Dec 16, 2005
Posts: 2,524

Anubis_Reynard wrote:

As for simotaniously complaining about Timely Revival and Stubborn Survival, EB... you obvously have not seen the Trollblood build. When I get a chance, I'll assemble a proper build, but Here is a quick overview I put together.


I'm not impressed by the concept--let's say you put together a build that automatically gets a 20 on its death save at the start of its turn. Nifty, but how much of your character did you light on fire to get there? To the degree that the feats are not useful unless you are lying on your back unconscious, the combo assures that you will go through healing surges more quickly and spend more time taking the dirt nap. It also encourages your DM to just target you while you're down and kill you outright if his monsters have the ability to do so--that's what players in previous versions of D&D did to actual trolls.

Plus, epic level immortality is just not that special. If you really want it, you can have the real thing as an undying soldier.

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4 years ago  ::  Mar 31, 2009 - 7:20AM #29
lordduskblade
Date Joined: Aug 17, 2007
Posts: 8,387
Hmm... I'm liking this racial Handbook idea! Maybe I should make one of my own...

Anyway, I posted here to link a couple of Human builds for the Roll of Glory section: my Avenger Master of Defense and my Orbizard.

As per the formatting, I'd use some sblocking to separate the classes; otherwise, it gets a bit muddled.
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4 years ago  ::  Mar 31, 2009 - 9:35AM #30
Anubis_Reynard
Date Joined: Oct 5, 2008
Posts: 2,965
Rated racial feats, and put in Sblocking.
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