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13 months ago ::
Mar 30, 2009 - 11:08PM
#1
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I've been seeing posts with different opinions such as the warlock or the wizard being underpowered and was just wondering if any of the classes were majorly underpowered/overpowered.
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13 months ago ::
Mar 30, 2009 - 11:15PM
#2
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As far as I've seen, no class is exceptionally more or less powerful than any other. Some classes are better at doing specific things, but when you take the whole package, it all approximately evens out.
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13 months ago ::
Mar 30, 2009 - 11:29PM
#3
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Assuming that we're talking about an average player (no CharOp super builds) I would agree with Novacat. The Warlock is probably the closest thing to an "underpowered" class, but I think that might be due more to the fact that they can be a little hard to play as well as the other strikers. Arcane Power should make up for any deficiencies though.
(Basically, I think the Sorcerer plays like people think the Warlock should've been, in that they're a high damage Striker. However, the Warlock has a much greater capacity for just utterly screwing a single opponent with status effects. Plus, cursing the entire encounter's worth of enemies and then teleporting around the battlefield every time one of the dies is just cool!)
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13 months ago ::
Mar 30, 2009 - 11:31PM
#4
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Looking at Shaman it seems kinda weak overall compared to other Leaders. Seems like anything can be good if you "trick it out" the right way though.
Game Quote of the Week: " Ok take the wizard out of the bag of holding and put the dragonborn in there. "
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13 months ago ::
Mar 30, 2009 - 11:41PM
#5
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Looking at Shaman it seems kinda weak overall compared to other Leaders. Seems like anything can be good if you "trick it out" the right way though. Eh...the Shaman is pretty good, but it doesn't function the same as other leaders. For example, in my group we have a Laser Cleric who's probably going to change to a Shaman. She sees it as "Look, more heals!", but it's not that easy. Her Cleric could take me from bloodied to practically full with one Healing Word, whereas the Shaman will only restore 1 surge plus 1d6 (+CON for Protector Spirit) to another PC adjacent to the Spirit. So instead of one guy getting a massive heal, you get two PC's getting healed for only like 25% or so of their HP.
It's not necessarily "worse" than the other Leaders, it just functions a bit different is all.
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13 months ago ::
Mar 30, 2009 - 11:50PM
#6
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Eh...the Shaman is pretty good, but it doesn't function the same as other leaders. For example, in my group we have a Laser Cleric who's probably going to change to a Shaman. She sees it as "Look, more heals!", but it's not that easy. Her Cleric could take me from bloodied to practically full with one Healing Word, whereas the Shaman will only restore 1 surge plus 1d6 (+CON for Protector Spirit) to another PC adjacent to the Spirit. So instead of one guy getting a massive heal, you get two PC's getting healed for only like 25% or so of their HP.
It's not necessarily "worse" than the other Leaders, it just functions a bit different is all. Yeah thats why I said "kinda weak" in compared to the other leaders. If shes switching from Cleric make sure she notes the drop in damage. Seems to me that Shamans do the least potential damage of the leaders. Granted leaders aren't all about the damage but sheesh Shamans seem abysmal.
Also I find the spirit adjacency business a grand work of fail, but maybe thats just me. I was hoping to have a spirit bird sitting on my shoulder and they went a completely different direction. Almost like they took Beast Master ranger and said "Hey how can we make this a Leader role?".
Game Quote of the Week: " Ok take the wizard out of the bag of holding and put the dragonborn in there. "
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13 months ago ::
Mar 31, 2009 - 7:12AM
#7
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From my experience, Tactical Warlords seem to be insanely powerful leaders. They can make so the entire team is guaranteed to hit one mob for an entire battle, and when they hit epic can grant tons of extra turns and such. Also, Fighter seems by far the best defender, mainly because he defends as well as the rest of the defenders but outdamages a lot of strikers pretty easily.
when it comes to strikers, barbarians and rangers seem to be above the other ones, controllers seem to be decently balanced with eachother barring Wizard Orb abuse.
But all of this requires rather optimized builds at higher levels, at heroic tier and lower paragon everything is pretty equal, its when you get to mid to upper paragon you start seeing messy stuff really.
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13 months ago ::
Mar 31, 2009 - 7:37AM
#8
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Anything can be optimized in D&D. As the number of options increase, so to do the number of possibilities for optimization. Its just the nature of the beast. There have also always been duds from an optimization standpoint in D&D. The thing that humors me is that the options to make the duds function better are usually the best ways to optimize the other classes  As far as anything being inherently under or overpowered, that question is relative. If you have a bunch of players not optimizing and one that does, then that player will more than likely seem to have more powerful characters. I don't think that there are any classes in the PHB 1-2 that are OP or not worth it out of the box. But there are some combos that can be made that simply just do not work, or seem to be better than the norm when you take those classes and start mixing and matching options with them. love, malkav
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13 months ago ::
Mar 31, 2009 - 8:29AM
#9
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While I think no class is over- or underpowered, I'm convinced that some builds are. Specifically, Assault Swordmages are terribly underpowered, as are staffizards. You could also make a good case for battleragers being overpowered, too.
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13 months ago ::
Mar 31, 2009 - 8:46AM
#10
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Warlocks underpowered? Wow ours in our group kicks butt. With Curse, and the pact options he chose, he is hard to kill. Shifting, etc.... Especially with minions around. He heals as things die. He loves his.
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