Optimizing Covenant of Wrath Manifestation through Maximizing Areas of Effect (and thus # of enemies targeted)
So, the covenant of wrath manifestation is +1 to the damage roll of a daily/encounter divine attack power you use on your turn, per enemy targetted.
That means your damage output increases by the square of the number of enemies targetted. (Target 1=+1, Target 2=+4, &c.)
Ergo, what you're looking for are the largest possible AoE spells to grab via a powerswap feat. Here's a rundown on # of squares targetted by the different AoEs: (Quick Version: Burst = 2* Blast)
[code]X Blast X Close Burst X Burst X Within Y 1 1 8 9 2 4 24 25 3 9 48 49 4 16 80 81 5 25 120 121 6 36 168 169 7 49 224 225 8 64 288 289 9 81 360 361 10 100 440 441 X X^2 (2X+1)^2-1 (2X+1)^2[/code]
If you're MC'ing Cleric as an Invoker, it's probably because you're en route to either the Divine Oracle or Radiant Servant PPs. In either case, a lot of the Cleric powerswaps will offer more 'Vs. Will's' or more Radiant's.
Here, then, are the Cleric Powers that might be worth powerswapping for. These are not all going to be optimal choices, they're just the choices with the biggest area to maximize your Wrathfulness.
Quick note: the setup in this thread, represents (I think) the maximum possible damage output of an Invoker: approx 188,481 damage in a round.
Mind you - that's disributed over 400+ enemies, and would require a whole lot of DM handholding to actually hit that #, but I think it's a good example of what the whole 'Covenant of wrath damage scales as the square of the # of enemies' looks like when taken to the extreme.
The Radiant Servant's Solar Wrath is pretty spectacular, and worth aiming for I'd say. It may not be worth taking the encounter swap before Mantle of Glory, though that is awesome for CoWs. By this time you can take Reserve Manoeuvre instead. I don't rate divine glow highly enough to bother swapping out an invoker power, especially since I'll be quite a few levels higher before it even becomes possible.
Dailies I dunno. Invoker dailies seem pretty strong and cleric ones rarely match with what we need. May not be a great use of a feat.
4E is a little iffy when it comes to handling the third dimension. If we factor in the third dimension and give a radius 10 close burst power, and if we have 4 tiny creatures in every cube within 10 of the caster, we can get up to 342,990,400 damage - if all attacks hit.
If we assume that 5% miss (as we can get up to a ridiculous plus on one encounter attack if we really try), the bonus damage is only 325,840,880 - on top of the ~ 1,500,000 damage we'd be dealing with the regular part of the attack if it did ~40 damage on average per hit.
I'm waiting for Divine Power to really give the wrathful invoker some meat.
Optimizing Covenant of Wrath Manifestation through Maximizing Areas of Effect (and thus # of enemies targeted)
So, the covenant of wrath manifestation is +1 to the damage roll of a daily/encounter divine attack power you use on your turn, per enemy targetted.
That means your damage output increases by the square of the number of enemies targetted. (Target 1=+1, Target 2=+4, &c.)
I'm unclear as to how the bonus could be interpreted as increasing by the square of the number of enemies targeted.
Cast the AoE spell. Count up the number of enemies targeted by the spell. Roll attack dice once for each enemy to see if you hit that enemy. Roll damage dice once and add the number of enemies targeted to that total.
If there is 1 target, you add +1. If 2 targets, you add +2. If 5 targets, you add +5.
Though spells technically encompass cubes, there are almost never creatures in squares other than the flat plane on the typical playing field. Even if there were a couple of flyers mixed in there, they would just add another +1 damage each.
Covenant Manifestation: When you use a divine encounter or daily attack power on your turn, you gain a bonus to the damage roll equal to 1 for each enemy you attack with the power.
I'm unclear as to how the bonus could be interpreted as increasing by the square of the number of enemies targeted.
Because the extra 1 damage per enemy in the blast is dealt to X enemies. If there is X extra damage dealt, it can potentially be dealt to X enemies...
So it scales only linearly on each target yes, but it adds more to your total damage (the worth of which you'll have to judge for yourself obviously since focus fire is generally preferred and such).