Community

 
Jump Menu:
Post Reply
Cleric Spells for the Wrathful Invoker
13 months ago  ::  Mar 23, 2009 - 11:58AM #1
iconoplast
Posts: 143
Date Joined: 08/12/06
Optimizing Covenant of Wrath Manifestation through Maximizing Areas of Effect (and thus # of enemies targeted)

So, the covenant of wrath manifestation is +1 to the damage roll of a daily/encounter divine attack power you use on your turn, per enemy targetted.

That means your damage output increases by the square of the number of enemies targetted. (Target 1=+1, Target 2=+4, &c.)

Ergo, what you're looking for are the largest possible AoE spells to grab via a powerswap feat. Here's a rundown on # of squares targetted by the different AoEs: (Quick Version: Burst = 2* Blast)

Ranges and Squares Targetted Show

[code]X Blast X Close Burst X Burst X Within Y
1 1 8 9
2 4 24 25
3 9 48 49
4 16 80 81
5 25 120 121
6 36 168 169
7 49 224 225
8 64 288 289
9 81 360 361
10 100 440 441
X X^2 (2X+1)^2-1 (2X+1)^2[/code]


If you're MC'ing Cleric as an Invoker, it's probably because you're en route to either the Divine Oracle or Radiant Servant PPs. In either case, a lot of the Cleric powerswaps will offer more 'Vs. Will's' or more Radiant's.

Here, then, are the Cleric Powers that might be worth powerswapping for. These are not all going to be optimal choices, they're just the choices with the biggest area to maximize your Wrathfulness.


Encounter Powers Show

Lv. 1 Show

Divine Glow (Close Blast 3, Radiant, Targets Reflex.)
Compare to Astral Terror (Close Burst 3, Psychic, Fear, Targets Will)

Lv. 3 Show

No Cleric Burst/Blast Spells.

Lv. 7 Show

No Cleric Burst/Blast Spells.

Lv. 13 Show

Mantle of Glory (Close blast 5, Radiant, Targets Will)
Compare to Pillar of Guardian Flame / Winds of Celestia (Burst 1 w/in 10)

Lv. 17 Show

Thunderous Wind (Close Blast 5, Thunder, 3d6+Wis, Push 3+Cha)
Compare to Curse of Haemnathuun (Close Blast 5, Untyped, 2d8+Wis, Daze + Immobilize)

Lv. 23 Show

Healing Torch (Burst 5 w/in 10, Radiant, Healing Targets Will)
Compare to 3 Invoker Powers (Burst 2 w/in 10)

Lv. 27 Show

Sunburst (Burst 2 w/in 10, Radiant, Healing, Targets Will)
Compare to: Either Burst 2 w/in 10 or Close Blast 3





Daily Powers Show


Lv. 1 Show

No Cleric Burst/Blast Spells.


Lv. 5 Show

No Cleric Burst/Blast Spells.


Lv. 9 Show

Divine Power (Close Burst 2, Radiant, Healing, Targets Fort but uses Str)
Flame Strike (Burst 2 w/in 10, Fire, Targets Reflex)

Compare to Cerulean Flames (Burst 1 w/in 10)


Lv. 15 Show

Purifying Fire (Burst 2 w/in 10, Fire, Healing, Targets Ref)
Seal of Warding (Close Burst 3, Radiant)

Compare to God Hammer / Three Beacons of Twilight (Burst 2 w/in 10)


Lv. 19 Show

Fire Storm (Burst 5 w/in 10, Fire, Targets Ref)
Holy Wrath (Close Burst 3, Healing Radiant, Targets AC but uses Str)

Compare to Astral Tempest (Burst 2 w/in 10)


Lv. 25 Show

Sacred Word (Close Burst 5, Psychic, Targets Fort)
Seal of Protection (Close Burst 2, Radiant, Targets Ref but uses Str)

Compare to Anthem of the First Dawn (Close Burst 10. !!!!!) or any of the other Invoker powers which are Close Burst 2 w/in 10 or 20.


Lv. 29 Show

Astral Storm (Burst 5 w/in 20, Cold, Fire, Lightning, Thunder, Targets Ref)

Compare to Word of the Gods (Close Blast 5)


Quick Reply
Cancel
13 months ago  ::  Mar 24, 2009 - 3:57PM #2
iconoplast
Posts: 143
Date Joined: 08/12/06
Quick note: the setup in this thread, represents (I think) the maximum possible damage output of an Invoker: approx 188,481 damage in a round.

Mind you - that's disributed over 400+ enemies, and would require a whole lot of DM handholding to actually hit that #, but I think it's a good example of what the whole 'Covenant of wrath damage scales as the square of the # of enemies' looks like when taken to the extreme.
Quick Reply
Cancel
13 months ago  ::  Mar 24, 2009 - 5:13PM #3
Mandragola
Posts: 50
Date Joined: 06/27/08
Thanks for this. I'd been looking at it as well.

The Radiant Servant's Solar Wrath is pretty spectacular, and worth aiming for I'd say. It may not be worth taking the encounter swap before Mantle of Glory, though that is awesome for CoWs. By this time you can take Reserve Manoeuvre instead. I don't rate divine glow highly enough to bother swapping out an invoker power, especially since I'll be quite a few levels higher before it even becomes possible.

Dailies I dunno. Invoker dailies seem pretty strong and cleric ones rarely match with what we need. May not be a great use of a feat.
Quick Reply
Cancel
12 months ago  ::  Apr 01, 2009 - 3:00PM #4
Myztek
Posts: 625
Date Joined: 11/12/02
4E is a little iffy when it comes to handling the third dimension. If we factor in the third dimension and give a radius 10 close burst power, and if we have 4 tiny creatures in every cube within 10 of the caster, we can get up to 342,990,400 damage - if all attacks hit.

If we assume that 5% miss (as we can get up to a ridiculous plus on one encounter attack if we really try), the bonus damage is only 325,840,880 - on top of the ~ 1,500,000 damage we'd be dealing with the regular part of the attack if it did ~40 damage on average per hit.

I'm waiting for Divine Power to really give the wrathful invoker some meat.
D&D, DDM, Board Games
Quick Reply
Cancel
12 months ago  ::  Apr 01, 2009 - 4:24PM #5
Immorto
Posts: 151
Date Joined: 08/08/08

iconoplast wrote:

Optimizing Covenant of Wrath Manifestation through Maximizing Areas of Effect (and thus # of enemies targeted)

So, the covenant of wrath manifestation is +1 to the damage roll of a daily/encounter divine attack power you use on your turn, per enemy targetted.

That means your damage output increases by the square of the number of enemies targetted. (Target 1=+1, Target 2=+4, &c.)


I'm unclear as to how the bonus could be interpreted as increasing by the square of the number of enemies targeted.

Cast the AoE spell. Count up the number of enemies targeted by the spell. Roll attack dice once for each enemy to see if you hit that enemy. Roll damage dice once and add the number of enemies targeted to that total.

If there is 1 target, you add +1. If 2 targets, you add +2. If 5 targets, you add +5.

Though spells technically encompass cubes, there are almost never creatures in squares other than the flat plane on the typical playing field. Even if there were a couple of flyers mixed in there, they would just add another +1 damage each.

Covenant Manifestation: When you use a divine encounter or daily attack power on your turn, you gain a bonus to the damage roll equal to 1 for each enemy you attack with the power.

Quick Reply
Cancel
12 months ago  ::  Apr 01, 2009 - 8:15PM #6
quanta413
Posts: 65
Date Joined: 12/11/08

I'm unclear as to how the bonus could be interpreted as increasing by the square of the number of enemies targeted.


Because the extra 1 damage per enemy in the blast is dealt to X enemies. If there is X extra damage dealt, it can potentially be dealt to X enemies...

So it scales only linearly on each target yes, but it adds more to your total damage (the worth of which you'll have to judge for yourself obviously since focus fire is generally preferred and such).

Quick Reply
Cancel
Post Reply
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing