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Saint of Killers: Tempest/Student of Caiphon/Punisher of the Gods (311.65 dpr) build
12 months ago  ::  Mar 03, 2009 - 11:28AM #1
McSmashin
Posts: 575
Date Joined: 07/08/08
.
[size=+1]Tempest Fighter/ mc Warlock: Student of Caiphon/ Epic Destiny: Punisher of the Gods [/size]

"I do begin to have bloody thoughts."
The Tempest, 4. 1

"It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead."
— Reese, The Terminator

"Not enough gun."
— The Saint of Killers, Preacher, after facing down an air assualt, tank assault, and being hit with a nuke.




  • Radiant Katar x 2 (**Edit: damage increased, High crit added in)
  • Quickhit Bracers- 3d6 (**Edit: damage increased)
  • Holy Gauntlets +6 radiant
  • War Ring, Ring of the Dragonborn Emperor
  • Coif of Focus +5 stunned dazed.
  • Baldric of Valor: +3 item bonus to saving throws, a +1 item bonus to attack rolls, and a +1 item bonus to all defenses
  • Nullifying Ring +3 saving
  • Cloak of the Phoenix


brightleaf +5 to +15


  • Repel Legions: + 15 radiant/necro, push + 9 str
  • Force the Battle (FtB)= +1[w] at-will and encounterpowers, free at-will attack at the start of enemy's turn
  • Rending Tempest +1[w] subsequent attacks
  • Marked Scourge + wis on marked enemies
  • Reckless Attcker - crit free basic attack
  • Draconic Arrogance = +str on push/prone
  • Agile Tempest +4
  • Light Blade Precision +2



Against AC = 45

Attack Roll w CA = +1 Nimble Blade + 1 Tempest + 3 Prof + 15 lvl + 6 enchanemnt + 2 CA + 9 str = +37 to hit

with Baldric of valor = +38 to hit

Crit:
1 action point
1 melee basic attack
Devastating Crit - 1d10
Epic Resurg- 1 encounter regained
Font of Radiance - illuminated,no concealment, 3d6 radiant damage save ends
Radiant Weapon- 6d6 radiant damage
Triumphant Attack - -2 to attack rolls a defenses save ends
Take measure- +2 all defenses
Baldric of Valor- +3 saving throws, +1 attack rolls +1 all defenses

Duel strike: Show
 
First: d6 x2 + 6 Armband + 6 Holy G + 4 agile temp + 6 rad weapon
+ 2 LBP + 7 marked scr + 6 (FtB)= 43 first hit x .60 regular hit chance
52 crit dmg x .15 crit hit chance

Second: d6 x2 + 6 Armband + 6 Holy G + 4 agile temp + 6 rad weapon
+ 2 LBP + 7 marked scr + 6 Rending Temp + 6 (FtB) = 49 second hit x .60 reg hit chance
52 crit dmg x .15 crit hit chance

(Edit: High crit dmg added)
extra crit damage: 10 devast crit + 36 rad wpn +6 war ring + 18 high crit= 70 dmg


  Granted basic melee attack damage Show

58 basic melee attack damage x .75 reg hit chance =
70 crit dmg x .15 crit hit chance
Action point: Duel Strike Show

49 first hit x .75 reg hit chance
70 crit dmg x .15 crit hit chance
49 second x .75 reg hit chance
70 crit dmg x .15 crit hit chance


Against AC = 45, Immortal Curse target:

w/o Bright Leaf
Round 1 =  218.98 avg dmg
other rounds = 246.58 dpr

After crits your attack goes up +1 and the enemy's AC goes down by 2, greatly boosting your damage.  Crit hits are expected every 1.5 rounds, which is a free action point every time.


Dpr with Brightleaf +15 added
Round 1 =  275.05  avg dmg
other rounds = 311.65 dpr



McSmashin

(wow, I knew it would be high, but wow)
McSmashin
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12 months ago  ::  Mar 03, 2009 - 11:42AM #2
Crimson_Lancer
Posts: 5,775
Date Joined: 06/18/03
Iron Armbands and Radiant both give an Item Bonus to damage. Get something else for your Arms.
Resident Logic Cannon
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12 months ago  ::  Mar 03, 2009 - 11:59AM #3
SongNSilence
Posts: 903
Date Joined: 06/16/07

Crimson Lancer wrote:

Iron Armbands and Radiant both give an Item Bonus to damage. Get something else for your Arms.


Good items for your arms could be Flame Bracers (+2d6 fire damage) or Quickhit Bracers (+3d6 damage if you hit with two weapons -> always)

Or, take Brilliant Energy Weapon for 6d10 crit damage and attack vs Ref 1/encounter.

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12 months ago  ::  Mar 03, 2009 - 12:27PM #4
McSmashin
Posts: 575
Date Joined: 07/08/08

Crimson Lancer wrote:

Iron Armbands and Radiant both give an Item Bonus to damage. Get something else for your Arms.


SongNSilence]... or Quickhit Bracers (+3d6 damage if you hit with two weapons -> always)


Good catches!


I switch it for the Quickhit bracers - at a .60 hit chance the chance of rolling a hit twice with the same power is 42.25% after a crit and the following round, the hit chance go to .75, so the chance of hitting is increased to 64%

42.25 x .85=
64 x .15 =
-----------
=45.51 avg double hit chance

45.51% x 3d6 (maxed) = 8.19 dmg per double attack - Force the Battle let you have two double attack a round.

So, 8.19 x2 = 16.19 dpr

that completely makes up for the lost of the Iron Armbands, in fact it boosted Dpr!




(I'll edit the top page)

Mc wrote:

... or Quickhit Bracers (+3d6 damage if you hit with two weapons -> always)[/quote]
Good catches!


I switch it for the Quickhit bracers - at a .60 hit chance the chance of rolling a hit twice with the same power is 42.25% after a crit and the following round, the hit chance go to .75, so the chance of hitting is increased to 64%

42.25 x .85=
64 x .15 =
-----------
=45.51 avg double hit chance

45.51% x 3d6 (maxed) = 8.19 dmg per double attack - Force the Battle let you have two double attack a round.

So, 8.19 x2 = 16.19 dpr

that completely makes up for the lost of the Iron Armbands, in fact it boosted Dpr!




(I'll edit the top page)

McSmashin

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12 months ago  ::  Mar 03, 2009 - 12:42PM #5
Armisael
Posts: 8,309
Date Joined: 09/17/07
Assuming you stay bloodied, Bloodsoaked Bracers might be even more ridiculous. The best version adds an amazing 15 extra damage per hit. I'm not sure if it stacks up, but it's something interesting to consider.
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12 months ago  ::  Mar 03, 2009 - 12:45PM #6
runreallyfast
Posts: 1,050
Date Joined: 08/20/07
Holy Gauntlets don't appear to me to work either - I don't see how you're making Dual Strike into a divine power.

My math today is not up to working out the true DPR without combat advantage of something like this when you attack a Cursed target of AC 44 (assuming you switch over to the cheaper Brilliant Energy Weapons and use Gauntlets of Destruction).

Combat advantage doesn't really do all that much for this build anyway, because the expected damage of a critical is about 9 times the expected damage of a hit. Brightleaf does help quite a lot, and would take the DPR over 130 for the vulnerable 15 version.

The DPR approximation I get is about 114.85, however.

I'm not sure of my reasoning, but it SEEMS correct to me.

+34 to hit (+9 STR, +3 Katar, +15 level, +1 Tempest, +6 Enhancement)
2d6 + 25 (+2 Light Blade Precision, +6 Armbands, +4 Agile Tempest, +4 Marked Scourge, +3 Weapon Focus +6 Enhancement)

18-20 critical 37+42+12+(repeat)+(basic)+10.5 = 111.5 +59.05 (extra Dual Strike) +34 (extra Reckless Attacker) + (3 15% chances at repeating this sequence - which I will approximate as being double the extra damage. This is not correct, but it seems to me to be pretty close) 297.5 damage
10-17 33 = 256
1-9 0

Critical: +7d10 + 3d6 high crit + another Dual Strike + basic attack + 1 to hit, -2 target defense + 3d6 Font of Radiance
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12 months ago  ::  Mar 03, 2009 - 1:05PM #7
McSmashin
Posts: 575
Date Joined: 07/08/08

Armisael wrote:

Assuming you stay bloodied, Bloodsoaked Bracers might be even more ridiculous. The best version adds an amazing 15 extra damage per hit. I'm not sure if it stacks up, but it's something interesting to consider.


You know, you bring up a good point - I didn't write it at the top of the page, but I figure all of this on a Dragonborn's min/maxed stats:

So, when he is bloodied, he would be +1 more to hit = [size=+1]308.23 dpr [/size]

As for Bloodsoaked - yes the dpr boosts HUGE - [size=+3] 334.01 dpr !![/size]


The only thing that makes me leary is that in a party, you are likely to get healed accidentally over your bloodied number. So, I hate to have a dpr bubble burst, like the US economy


McSmashin

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12 months ago  ::  Mar 03, 2009 - 1:11PM #8
Armisael
Posts: 8,309
Date Joined: 09/17/07
Okay, this looks like enough for me. Until someone finds something that doesn't work, can we proclaim the Saint the best possible striker-slash-defender and let him bask in his glory?

PS: Also, fun thought: If something survives your onslaught and is foolish enough to attack someone else, you can get another hit, for an extra 30-odd DPR before factoring crit, I believe.

God, this build is amazing. It keeps getting better, and I don't think we're done with it yet. Assuming you don't like the bracers, you can choose to keep the Quickhits for the property, buy Salves of Power...and use stances, for hilarious damage.
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12 months ago  ::  Mar 03, 2009 - 1:19PM #9
runreallyfast
Posts: 1,050
Date Joined: 08/20/07
I guess the correct way to look at this is more like this:

Each dual strike attack has a 15% chance of spawning 3 extra attacks; two of those extra attacks have a 15% chance of spawning 3 extra attacks (the other can only spawn 2 extra attacks, as Reckless Attacker won't trigger off a basic attack). This is repeatable, in that the extra attacks themselves can spawn extra attacks.

Now, for DPR, it seems to me (probably naively; probability theory classes were 20 years ago for me) that we can treat this pretty directly as the first attack being worth 1.45 attacks + the branching possibilities.

So, how to model this?

With the first attack:

85% of the time, you'll make one attack
15% of the time, you'll make four or more attacks;
4.5% of the time, you'll make 7 or more attacks
1.35% of the time, you'll make 10 or more attacks
.675% of the time, you'll make 9 or more attacks
2.475% of the time, you'll just make 7 attacks
8.25% of the time, you'll just make 4 attacks
2.25% of the time, you'll make 6 or more attacks
.675% of the time, you'll make 9 or more attacks
.3375% of the time, you'll make 8 or more attacks
1.2375% of the time, you'll just make 6 attacks

Now, obviously I'm adding up an infinite series here, but I'm frustratingly not up to it math wise. I'm just going to approximate here, and assume that the last 3% of attacks that still exist after the second series of attacks are done are going to average 13 attacks each.

85% 1 attack
8.25% 4 attacks
1.2375% 6 attacks
2.475% 7 attacks
3.0375% 13 attacks

This suggests to me that each attack will be, on average, 1.82 attacks or so.

Now, the average damage for each attack here based on the damage bonus I quickly approximated is around 30; with Brightleaf it would be around 37.7.

That gives me a DPR of 109.2 without Brightleaf against a marked and cursed enemy; a DPR of 137.2 with the 28th version of Brightleaf.

Once again, I'm operating over my head mathematically here, and would love to learn why I'm wrong if I am.
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12 months ago  ::  Mar 03, 2009 - 1:22PM #10
SongNSilence
Posts: 903
Date Joined: 06/16/07

runreallyfast wrote:

Holy Gauntlets don't appear to me to work either - I don't see how you're making Dual Strike into a divine power.


good catch. a power with the radiant keyword (via weapon) is not the same as a divine power. -> better switch to frost gauntlets

Brightleaf does help quite a lot, and would take the DPR over 130 for the vulnerable 15 version.


I don't think brightleaf should be used in DPR calculations. First, it only lasts two turns. Second, you need to hold it to use is, so you need one free hand - which you don't have. Even with quickdraw, you can basically use brightleaf only during the first two rounds of combat. But its a good way to increase peak damage on nova turns, and DPR is still huge with this build.

However, i would argue that this is not average DPR, but maximum DPR due to the use of daily powers & daily item power uses. Since stormwarden & pitfighter DPR calculations don't use dailies, it would be interesting to see the damage calculations without dailies...

Also, i think it's a little questionable to use the lvl 30 epic destiny feature - a demigod fighter ranger with trip up and follow up can deal infinite damage per round otherwise...

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