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5 years ago ::
Jun 08, 2008 - 4:17PM
#31
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Date Joined:
Sep 17, 2007
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I think that a Bugbear Daggermaster isn't bad as you think...
d6 daggers that comes to d8 with meditation of blade, crit 18-20 and additional attacks when crit (and that 19-20 feat is only epic, so is FAR different from taking a 18-20 at lvl 11).
The brute path is good too, couse you will get to sneak attack about every round, so it's about a +5 or +6 damage every round if you go for high str. Other than that, a lot of rogue powers are str based (at least in part) and brute powers seems better than dodger powers to me...
Why all of you are focussing on CHA instead of Str? We ain't really. The point I was making goes like this: An artful dodger gets MUCH more benefit from Daggermaster than a brutal scoundrel does, since the dodger wouldn't be able to enhance his threat range otherwise. Thus, the scoundrel has more room for twinking out the other paragon path's, while the dodger is kinda pidgeonholed into daggermaster.
If what I've read is any indication, BS is much, MUCH stronger than AD, since there's plenty of ways of applying your STR bonus twice, getting you truly nasty damage.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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5 years ago ::
Jun 08, 2008 - 4:59PM
#32
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Date Joined:
Jul 26, 2006
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You misunderstood the post. What I said was: If you're a CHA rogue, you GO into daggermaster, period. Since you won't have the STR necessary to get Light Blade mastery, you'll never get a crit increase on a better weapon, which means taking Daggermaster is almost a necessity to up your range and have a relatively useful weapon. Understood now? Yep! I missed the word "not".
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5 years ago ::
Jun 08, 2008 - 5:08PM
#33
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Date Joined:
Jun 26, 2004
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Ok good point on the rapier (I hadn't considered taking a proficiency feat) but being a Sneaky guy (Artful Dodger) I'm sticking to my Daggermastery.
Power Selection: Im only certain About two things here: Deft strike seems like a no-brainer if you plan on using cover to hide, as it allows you to leave cover and attack without eating a move action. Wuh!?!?!!!! Why would you want to leave cover??!!!?? Are you some sort of psycho-suicidal-fool? (bit of hyperbole there inc ase anyone missed it )
You throw from cover then move about a bit to hide again. Cover is not reciprocal you know (and you don't need to be unobserved to hide!).
I think Attributes are more important than ever in 4E!
Apparently we can be outdamaged by fighters anyway so there is something to be said for concentrating our attention on slipping the enemy into the Wizards Zone of Nastiness(tm).
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5 years ago ::
Jun 08, 2008 - 5:13PM
#34
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Date Joined:
Sep 17, 2007
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Ok good point on the rapier (I hadn't considered taking a proficiency feat) but being a Sneaky guy (Artful Dodger) I'm sticking to my Daggermastery.
Wuh!?!?!!!! Why would you want to leave cover??!!!?? Are you some sort of psycho-suicidal-fool? (bit of hyperbole there inc ase anyone missed it )
You throw from cover then move about a bit to hide again. Cover is not reciprocal you know (and you don't need to be unobserved to hide!).
I think Attributes are more important than ever in 4E!
Apparently we can be outdamaged by fighters anyway so there is something to be said for concentrating our attention on slipping the enemy into the Wizards Zone of Nastiness(tm). Sorta. It REALLY depends on the fighter. The fighter has to use certain kinds of weapons and have certain feats to be able to dish that kind of hurt. If the fighter is not so pumped up and prepped, the rogue comes out on top.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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5 years ago ::
Jun 08, 2008 - 5:54PM
#35
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Date Joined:
May 30, 2008
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Wuh!?!?!!!! Why would you want to leave cover??!!!?? Are you some sort of psycho-suicidal-fool? (bit of hyperbole there in case anyone missed it )
You throw from cover then move about a bit to hide again. Cover is not reciprocal you know (and you don't need to be unobserved to hide!). Sometimes you cant hit the target you want to from your place of hiding because you dont have line of sight. If you take deft strike you can step out of hiding make a sneak attack, then use fleeting ghost to move back into a Cover position and hide again.
Edit:Forgot to mention, there is one case when you do not need cover to hide:When you are hiding from someone who is distracted; monsters in combat are not considered distracted.
You dont have to be unobserved to hide but You still have to have cover to hide. take this example:
........C... ............ ............ ...T...C.U ............ ............
T=Target C=Column U=you Using deft strike you can move two spaces north (out of cover) Throw a ranged sneak attack, then use fleeting ghost to run full movement to another column and hide. this allows you to move standard of 8 spaces(versus 6 without deft strike) and Keep in hiding and attack, AND all without using your minor action.
Edit:Forgot to mention, there is one case when you do not need cover to hide:When you are hiding from someone who is distracted; monsters in combat are not considered distracted.
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5 years ago ::
Jun 08, 2008 - 6:23PM
#36
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The half-elf rogue which was a pre-gen character for the gameday adventure had a (racial?) ability which allowed it to gain combat advantage against any creatures which had not yet acted in the encounter before the Rogue's turn. So, if you roll good on your initiative, you could, conceivably, hit a Sneak Attack with a hand crossbow (or a shuriken) along with whatever damage the weapon does.
Just sayin'...
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5 years ago ::
Jun 08, 2008 - 6:27PM
#37
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Pickpocketing is supposed to suck against anyone who might even remotely expect you to do it. It's for completely unsuspecting people who are just walking down the street, minding their own business. You probably want to do it in crowds as well to avoid people you AREN'T pickpocketing catching you.
Really, pickpocketing in combat is just mindbogglingly stupid. Pickpocketing people who are alert but not aware of you should be possible, yet always risky unless you're a LOT higher level than you.
Pickpocketing the soldier who's guarding your friends in the jail cell, for instance. He's watching for trouble, that's his job. Stealthily taking the key from his belt should be very risky, yet have a high enough chance for success that it remains a good idea. If you more or less automatically succeeded because you're a Rogue with high dex and Skill Focus then there wouldn't be any tension in the scene.
Hmm, actually, something like that should probably be a skill challenge involving Thievery, Perception, Stealth, and Insight.
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5 years ago ::
Jun 08, 2008 - 6:27PM
#38
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Date Joined:
Sep 17, 2007
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Nope, that's a rogue ability.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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5 years ago ::
Jun 08, 2008 - 6:35PM
#39
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Elves get a +1 to move speed. Just thought you should mention it in the race section, since you talked a lot about moving about in battle in your preamble
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5 years ago ::
Jun 08, 2008 - 6:41PM
#40
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Date Joined:
May 30, 2008
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Viking is going to have a hell of time compiling all of this into guide..... but its going to be one hell of a guide when its finished...
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