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I wanted to see how viable a you could make the Fighter-Wizard Paragon Multiclass. Using Thunderwave at-will to mark multiple opponents is obviously powerful, but the combination is generally considered weak. I thought it was worth exploring what the optimal Fighter-Wizard would look like.
I'd be interested in seeing other Fighter-Wizard Paragon builds, as well as hearing ideas on how to improve this build. Feystorm, the Front Line Controller The Feystorm focuses on blast and burst powers that will automatically mark opponents. High hitpoints, high defenses, item powers, and utility powers discourage enemies from attacking directly, while the mark penalties discourage enemies from attacking allies. Level 1 Snapshot: Show [b][SIZE="4"]Eladrin Fighter[/SIZE][/b] [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"] STR: 16 [color=purple]+3[/color] CON: 13 [color=purple]+1[/color] DEX: 14 [color=purple]+2[/color] INT: 16 [color=purple]+3[/color] WIS: 13 [color=purple]+1[/color] CHA: 8 [color=purple]-1[/color] [/FONT] [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"] AC : 19 [color=purple][[i]LVL, Scale Mail, Shield Bonus[/i]][/color] Fort: 15 [color=purple][[i]STR, Class Bonus[/i]][/color] Refl: 15 [color=purple][[i]INT, Shield Bonus[/i]][/color] Will: 12 [color=purple][[i]WIS, Racial Bonus[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"] Hit Points : 28 [color=purple][[i]Bloodied 14, Healing Surge 7[/i]][/color] Surges : 10/day Initiative : +2 Spiked Gauntlet: +5 [color=purple][[i]+6 vs. Opportunity Attacks[/i]][/color] Implement : +3 [/FONT] [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"] Eladrin Will, Fey Origin, Trance, Fey Step Combat Challenge, Combat Superiority, One-Handed Weapons (1) Arcane Initiate (Thunderwave) [/FONT] [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=Green]Tide of Iron[/color] 1: [color=Green]Cleave[/color] [/FONT] [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=darkred]Thunderwave[/color] [color=purple][[i]Arcane Initiate[/i]][/color] 1: [color=darkred]Passing Attack[/color] [/FONT] [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: Comeback Strike [/FONT] [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"] Spiked Gauntlet Scale Mail Heavy Shield [/FONT] Heroic Tier During the Heroic Tier, the Feystorm plays like a generic sword-and-board defender. Feats are used to pick up close powers from the wizard class. Since the Feystorm fights on the front line, it should be easier to set up close blasts that don't hit any allies. Update: The main feature of this build is using the Spiked Gauntlet (AV p. 10) with an implement (Master's Wand of Thunderwave) to allow the Feystorm to simultaneously wield a weapon, shield, and implement. Level 11 Snapshot: Show [b][SIZE="4"]Eladrin Fighter-Wizard[/SIZE][/b] [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"] STR: 19 [color=purple]+4[/color] CON: 14 [color=purple]+1[/color] DEX: 15 [color=purple]+3[/color] INT: 19 [color=purple]+4[/color] WIS: 14 [color=purple]+2[/color] CHA: 9 [color=purple]-1[/color] [/FONT] [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"] AC : 29 [color=purple][[i]LVL, Scale Mail, Shield Bonus[/i]][/color] Fort: 24 [color=purple][[i]STR, Item Bonus, Class Bonus[/i]][/color] Refl: 26 [color=purple][[i]INT, Item Bonus, Shield Bonus[/i]][/color] Will: 19 [color=purple][[i]WIS, Item Bonus, Racial Bonus[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"] Hit Points : 99 [color=purple][[i]Bloodied 49, Healing Surge 24[/i]][/color] Surges : 13/day Initiative : +7 Spiked Gauntlet: +13 [color=purple][[i]+15 vs. Opportunity Attacks[/i]][/color] Master's Wand : +11 [/FONT] [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"] Eladrin Will, Fey Origin, Trance, Fey Step Combat Challenge, Combat Superiority, One-Handed Weapons Paragon Multiclass (Wizard) [[i]Thunderwave, Color Spray[/i]] (1) Arcane Initiate [color=purple](Scorching Burst)[/color] (2) Toughness (4) Novice Power (Fireshroud) (6) Durable (8) Acolyte Power (Blur) (10) Adept Power (Flaming Sphere) (11) Arcane Reach [/FONT] [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=Green]Tide of Iron[/color] 1: [color=Green]Thunderwave[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=darkred]Scorching Burst[/color] [color=purple][[i]Arcane Initiate[/i]][/color] 1: [color=darkred]Shield Bash[/color] 3: [color=darkred]Color Spray[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] 3: [color=darkred]Fireshroud[/color] [color=purple][[i]Novice Power[/i]][/color] 7: [color=darkred]Come and Get It[/color] [/FONT] [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: Flaming Sphere [color=purple][[i]Adept Power[/i]][/color] 5: Rain of Steel 9: Shift the Battlefield [/FONT] [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"] 2: Boundless Endurance 6: Vigilant Protector 10: Blur [color=purple][[i]Acolyte Power[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"] (6) Spiked Gauntlet +2 (6) Heavy Throwing Shield (7) Rushing Cleats (8) Master's Wand of Thunderwave +2 (11) Amulet of Protection +3 (12) Dwarven Wyvernscale +3 [/FONT] Paragon Tier In Paragon Tier, the Feystorm gains Thunderwave at-will, which becomes Blast 4 and Range 2 with Arcane Reach and Resounding Thunder (the Master's Wand of Thunderwave plus Arcane Reach makes it basically a Close Blast 5). All opponents caught in the blast gain a -3 penalty with Daunting Challenge. Multiple pushing abilities make the Feystorm ideal to team up with a zone-focused Wizard. Level 21 Snapshot: Show [b][SIZE="4"]Eladrin Fighter-Wizard-Eternal Seeker[/SIZE][/b] [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"] STR: 22 [color=purple]+6[/color] CON: 15 [color=purple]+2[/color] DEX: 16 [color=purple]+3[/color] INT: 22 [color=purple]+6[/color] WIS: 15 [color=purple]+2[/color] CHA: 10 [color=purple]+0[/color] [/FONT] [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"] AC : 39 [color=purple][[i]LVL, Scale Mail, Shield Bonus[/i]][/color] Fort: 33 [color=purple][[i]STR, Item Bonus, Class Bonus, Armor Bonus[/i]][/color] Refl: 33 [color=purple][[i]INT, Item Bonus, Shield Bonus[/i]][/color] Will: 28 [color=purple][[i]WIS, Item Bonus, Racial Bonus, Circlet[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"] Hit Points : 165 [color=purple][[i]Bloodied 82, Healing Surge 41[/i]][/color] Surges : 13/day Initiative : +13 Spiked Gauntlet: +23 [color=purple][[i]+26 vs. Opportunity Attacks[/i]][/color] Master's Wand : +20 [/FONT] [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"] Eladrin Will, Fey Origin, Trance, Fey Step Combat Challenge, Combat Superiority, One-Handed Weapons Paragon Multiclass (Wizard) [[i]Thunderwave, Color Spray, Blur, Prismatic Beams[/i]] Eternal Seeker [[i]Seeker of Many Paths[/i]] (1) Arcane Initiate (Scorching Burst) (2) Toughness (4) Novice Power [color=purple](Thunderlance)[/color] (6) Durable (8) Acolyte Power [color=purple](Stoneskin)[/color] (10) Adept Power [color=purple](Evard’s Black Tentacles)[/color] (11) Arcane Reach (12) Resounding Thunder (14) Daunting Challenge (16) Shield Specialization (18) Solid Sound [color=purple](20) Arcane Mastery (retrained at level 21)[/color] (21) Spell Accuracy [/FONT] [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=Green]Tide of Iron[/color] 1: [color=Green]Thunderwave[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=darkred]Scorching Burst[/color] 3: [color=darkred]Color Spray[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] 7: [color=darkred]Come and Get It[/color] 13: [color=darkred]Thunderlance[/color] [color=purple][[i]Novice Power[/i]][/color] 17: [color=darkred]Warrior's Challenge[/color] [/FONT] [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"] 9: Shift the Battlefield 15: Unyielding Avalanche 15: Prismatic Beams [color=purple][[i]Paragon Multiclass[/i]][/color] 19: Evard’s Black Tentacles [color=purple][[i]Adept Power[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"] 2: Boundless Endurance 6: Vigilant Protector 10: Blur [color=purple][[i]Paragon Multiclass[/i]][/color] 10: Stalwart Guard 16: Stoneskin [color=purple][[i]Acolyte Power[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"] (22) Dwarven Nagascale +5 (19) Tattered Cloak +4 (18) Force Spiked Gauntlet +4 (18) Master's Wand of Thunderwave +4 (16) Heavy Throwing Shield (16) Ring of Personal Gravity (18) Ring of Ramming (11) Circlet of Mental Onslaught (10) Shielding Girdle (7) Rushing Cleats [/FONT] Epic Tier By Epic Tier, the Eternal Seeker Epic Destiny allows the Feystorm to pick and choose the best blast powers. Level 30 Snapshot: Show [b][SIZE="4"]Eladrin Fighter-Wizard-Eternal Seeker[/SIZE][/b] [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"] STR: 22 [color=purple]+6[/color] CON: 16 [color=purple]+3[/color] DEX: 16 [color=purple]+3[/color] INT: 24 [color=purple]+7[/color] WIS: 16 [color=purple]+3[/color] CHA: 10 [color=purple]+0[/color] [/FONT] [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"] AC : 46 [color=purple][[i]LVL, Scale Mail, Shield Bonus[/i]][/color] Fort: 41 [color=purple][[i]STR, Item Bonus, Class Bonus, Armor Bonus[/i]][/color] Refl: 41 [color=purple][[i]INT, Item Bonus, Shield Bonus[/i]][/color] Will: 36 [color=purple][[i]WIS, Item Bonus, Racial Bonus, Circlet[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"] Hit Points : 224 [color=purple][[i]Bloodied 112, Healing Surge 56[/i]][/color] Surges : 14/day Initiative : +18 Spiked Gauntler: +30 [color=purple][[i]+32 vs. Opportunity Attacks[/i]][/color] Master's Wand : +28 [/FONT] [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"] Eladrin Will, Fey Origin, Trance, Fey Step Combat Challenge, Combat Superiority, One-Handed Weapons Paragon Multiclass (Wizard) [[i]Thunderwave, Color Spray, Blur, Evard’s Black Tentacles[/i]] Eternal Seeker [[i]Seeker of Many Paths, Eternal Action[/i]] [[i]Seeker’s Lore (Clarion Call of the Astral Sea)[/i]] [[i]Seeker’s Destiny (Trickster's Control)[/i]] (1) Arcane Initiate (Scorching Burst) (2) Toughness (4) Novice Power (Thunderlance) (6) Durable (8) Acolyte Power (Stoneskin) (10) Adept Power (Evard’s Black Tentacles) (11) Arcane Reach (12) Resounding Thunder (14) Daunting Challenge (16) Shield Specialization (18) Solid Sound [color=purple](20) Arcane Mastery (retrained at level 21)[/color] (21) Spell Accuracy (22) Shield Defense (24) Martial Resolve (26) Epic Resurgence (28) Inescapable Force (30) Combat Anticipation[/FONT] [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=Green]Tide of Iron[/color] 1: [color=Green]Thunderwave[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=darkred]Scorching Burst[/color] 3: [color=darkred]Color Spray[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] 13: [color=darkred]Thunderlance[/color] [color=purple][[i]Novice Power[/i]][/color] 23: [color=darkred]Chain Lightning[/color] [color=purple][[i]Eternal Seeker - Wizard[/i]][/color] 27: [color=darkred]Black Fire[/color] [color=purple][[i]Eternal Seeker - Wizard[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"] 15: Prismatic Beams [color=purple][[i]Paragon Multiclass[/i]][/color] 19: Evard’s Black Tentacles [color=purple][[i]Adept Power[/i]][/color] 25: Prismatic Spray [color=purple][[i]Eternal Seeker - Wizard[/i]][/color] 29: Legion's Hold [color=purple][[i]Eternal Seeker - Wizard[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"] 2: Boundless Endurance 6: Vigilant Protector 10: Blur [color=purple][[i]Paragon Multiclass[/i]][/color] 10: Stalwart Guard 16: Stoneskin [color=purple][[i]Acolyte Power[/i]][/color] 22: Forest Ghost [color=purple][[i]Eternal Seeker - Ranger[/i]][/color] 22: Clarion Call of the Astral Sea [color=purple][[i]Eternal Seeker - Cleric[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"] (28) Titanscale Hydra Armor +6 (29) Tattered Cloak +6 (28) Force Spiked Gauntlet +6 (28) Master's Wand of Thunderwave +6 (26) Heavy Throwing Shield (27) Shadow Band (18) Ring of Ramming (11) Circlet of Mental Onslaught (10) Shielding Girdle (7) Rushing Cleats [/FONT] Level 30 By level 30, the only Fighter Attack power remaining is Tide of Iron. Updates - Added the Durable feat during Heroic Tier to add survivability - Removed the Longsword/Star of Corellon combination, as non-Cleric/Paladins can't benefit from the properties of holy symbols - Replaced with Spiked Gauntlet/Master's Wand combination - Adjusted starting stats (-1 DEX, +1 CON) and ending stats to add an extra healing surge at level 30
To expand on this post a little bit, there's a Fighter-Wizard thread going on asking about how to make the combination effective. Most of the responses suggest using Swordmage or Sorceror classes. Other posts suggest using a staff and the Staff Fighting feat (which sounds like it would be pretty effective as well).
When I actually just sat down and built a Fighter-Wizard PMC combination, it felt like it would be highly effective at its job (Controlling + Defending). It's not a big damage dealer, but it's stickier than any other defender (due to multiple-enemy marking) and it has a bigger range than most defenders. So my question is, why is this combination considered weak? And can those weaknesses be eliminated or accounted for? In Optimization terms, is there an optimal Fighter-Wizard Build that still remains a Fighter-Wizard? Updates based on comments - One of the biggest challenges for a Fighter-Wizard is simultaneously wielding a weapon and an implement without giving up defense. Possible solutions: * Spiked Gauntlet / Heavy Shield / Implement * Spiked Shield / One-handed implement * Tempest Fighter / Two-handed Staff Implement / Staff Fighting * Warforged / One-handed Weapon / Heavy Shield / Embedded Implement - Going "Wizard of the Spiral Tower" is another option, allowing your longsword to double as a weapon. However, it gives up the Thunderwave at-will, which is one of the focuses of this particular build. - Another big challenge is survivability. The Fighter-Wizard build necessarily focuses on STR and INT (at least until Epic Tier), which means CON won't be too high. Since marking multiple opponents will make you a target, you will need a lot of healing surges (or some other method for staying alive). Possible solutions: * Taking the Durable/Toughness feats early * Playing as a Warforged (for Warforged Resolve racial power) * Choosing encounter-long defensive utilities (Blur, Stoneskin, Boundless Endurance) and items that defend against multiple attackers (Cloak of Protection, Tattered Cloak, Hydra Armor).
Well, if you actually want to be a defender, then the first obvious challenge is going to be your low number of healing surges.
With this build you'd end up with 11 surges? I didn't see the durability feat in your build, but maybe I missed it. Compare that to a very common build: the dwarf fighter who focuses on STR and CON. If he takes both durability and dwarven durability (and they often do) and if he chooses the demigod epic destiny (also common), he'll end up with 20 or 21 surges before gear. And I'd expect him to favor gear that adds additional surges too, so you won't be able to make up much ground there either.
I think the problem is the lack of damage.
A fighter is generally regarded as a Defender with some Striker built in. As is, your fighter has NO IMPLEMENT and would at least need quickdraw to bust out a wand or whatever. So your damage sucks. 1d6 + your weak INT isn't all that impressive. I realize the idea is to multimark, but you want to be able to at least scare the baddies a bit to make them focus you. You COULD go WotST, which solves the implement problem. However, then you don't get TWave to replace your at-will. This is a problem. Finally, any sustain effects are tenuous since you are more likely to eat the Daze/Stun than the rest of the party. ======================== I personally like the Tempest Fighter approach with a Staff of Ruin. It is just a lot more elegant. You ALWAYS have an implement, starting from level 1. Furthermore, your weapon is just as good as any other fighter... Its a 1d8/1d8 double weapon that gives you +1AC. You get a nice damage bonus to your spells via Ruin, and d10 crits with weapon AND spell attacks. Your high INT lets you stay in light armor and get tempest bonuses to your attacks. Stats-wise, a Storm Genesai is looking at: STR 18 DEX 10 CON 11 (yuck) INT 18 WIS 13 CHA 8 (you can lower STR or INT to fill out other stats as desired) Your starting AC is 10 +3hide +1 double weapon +4INT +1 TWD = 19! You get full speed which is kind of nice. You can deliver a nice beating with Double Strike too. You might even get Weapon Focus to your spells too, depending on DM.
Yeah, but without cleric or pally multiclassing, you cannot actually wear a Symbol as far as I know.
Well, you CAN wear it, but it does nothing. Heck, otherwise ALL wizards would have one... (Use it for your main spellcasting, and carry two utility items (staff of ruin, defensive staff, masters wand, orb of various cheeze, etc)
It takes away the fey aspect, but a Warforged could get an embedded/attached implement (don't remember which one allows it to not take a slot - I think the former, but I'm at work and don't have access to the article).
You could easily hit all the same stat requirements with a Warforged (Str 16/Con 12/Dex 14/Int 16/Wis 13/Cha 8 comes to mind).
ForgeStorm, the Front Line Controller
This is essentially the same build, using Warforged instead of Eladrin. - Warforged can embed implements in their arms or chest, allowing simultaneous use of a longsword, heavy shield, and wand. - Warforged Resolve significantly adds to the survivability of a front line fighter. - On the other hand, Eladrin Wizards are more likely to have poweful new feats once Arcane Power comes out... Level 1 Snapshot: Show [b][SIZE="4"]Warforged Fighter[/SIZE][/b] [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"] STR: 16 [color=purple]+3[/color] CON: 12 [color=purple]+1[/color] DEX: 14 [color=purple]+2[/color] INT: 16 [color=purple]+3[/color] WIS: 13 [color=purple]+1[/color] CHA: 8 [color=purple]-1[/color] [/FONT] [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"] AC : 19 [color=purple][[i]LVL, Scale Mail, Shield Bonus[/i]][/color] Fort: 15 [color=purple][[i]STR, Class Bonus[/i]][/color] Refl: 15 [color=purple][[i]INT, Shield Bonus[/i]][/color] Will: 12 [color=purple][[i]WIS, Racial Bonus[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"] Hit Points: 27 [color=purple][[i]Bloodied 13, Healing Surge 6[/i]][/color] Surges : 10/day Initiative: +2 Longsword : +6 [color=purple][[i]+7 vs. Opportunity Attacks[/i]][/color] Implement : +3 [/FONT] [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"] Warforged Will, Fey Origin, Trance, Fey Step Combat Challenge, Combat Superiority, One-Handed Weapons (1) Arcane Initiate (Thunderwave) [/FONT] [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=Green]Tide of Iron[/color] 1: [color=Green]Cleave[/color] [/FONT] [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=darkred]Thunderwave[/color] [color=purple][[i]Arcane Initiate[/i]][/color] 1: [color=darkred]Passing Attack[/color] [/FONT] [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: Comeback Strike [/FONT] [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"] Longsword Scale Mail Heavy Shield [/FONT] Level 11 Snapshot: Show [b][SIZE="4"]Warforged Fighter-Wizard[/SIZE][/b] [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"] STR: 19 [color=purple]+4[/color] CON: 13 [color=purple]+1[/color] DEX: 15 [color=purple]+3[/color] INT: 19 [color=purple]+4[/color] WIS: 14 [color=purple]+2[/color] CHA: 9 [color=purple]-1[/color] [/FONT] [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"] AC : 29 [color=purple][[i]LVL, Scale Mail, Shield Bonus[/i]][/color] Fort: 24 [color=purple][[i]STR, Item Bonus, Class Bonus[/i]][/color] Refl: 25 [color=purple][[i]INT, Item Bonus, Shield Bonus[/i]][/color] Will: 19 [color=purple][[i]WIS, Item Bonus, Racial Bonus[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"] Hit Points: 98 [color=purple][[i]Bloodied 49, Healing Surge 24[/i]][/color] Surges : 12/day Initiative: +7 Longsword : +14 [color=purple][[i]+17 vs. Opportunity Attacks[/i]][/color] Implement : +11 [/FONT] [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"] Warforged Will, Fey Origin, Trance, Fey Step Combat Challenge, Combat Superiority, One-Handed Weapons Paragon Multiclass (Wizard) [[i]Thunderwave, Color Spray[/i]] (1) Arcane Initiate [color=purple](Scorching Burst)[/color] (2) Toughness (4) Novice Power (Fireshroud) (6) Durable (8) Acolyte Power (Blur) (10) Adept Power (Flaming Sphere) (11) Arcane Reach [/FONT] [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=Green]Tide of Iron[/color] 1: [color=Green]Thunderwave[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=darkred]Scorching Burst[/color] [color=purple][[i]Arcane Initiate[/i]][/color] 1: [color=darkred]Shield Bash[/color] 3: [color=darkred]Color Spray[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] 3: [color=darkred]Fireshroud[/color] [color=purple][[i]Novice Power[/i]][/color] 7: [color=darkred]Come and Get It[/color] [/FONT] [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: Flaming Sphere [color=purple][[i]Adept Power[/i]][/color] 5: Rain of Steel 9: Shift the Battlefield [/FONT] [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"] 2: Boundless Endurance 6: Vigilant Protector 10: Blur [color=purple][[i]Acolyte Power[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"] (6) Longsword +2 (6) Heavy Throwing Shield (8) Embedded Master's Wand of Thunderwave +2 (8) Gauntlets of the Ram (11) Amulet of Protection +3 (12) Dwarven Wyvernscale +3 [/FONT] Level 21 Snapshot: Show [b][SIZE="4"]Warforged Fighter-Wizard-Eternal Seeker[/SIZE][/b] [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"] STR: 22 [color=purple]+6[/color] CON: 14 [color=purple]+2[/color] DEX: 16 [color=purple]+3[/color] INT: 22 [color=purple]+6[/color] WIS: 15 [color=purple]+2[/color] CHA: 10 [color=purple]+0[/color] [/FONT] [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"] AC : 39 [color=purple][[i]LVL, Scale Mail, Shield Bonus[/i]][/color] Fort: 33 [color=purple][[i]STR, Item Bonus, Class Bonus, Armor Bonus[/i]][/color] Refl: 33 [color=purple][[i]INT, Item Bonus, Shield Bonus[/i]][/color] Will: 28 [color=purple][[i]WIS, Item Bonus, Racial Bonus, Circlet[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"] Hit Points: 164 [color=purple][[i]Bloodied 82, Healing Surge 41[/i]][/color] Surges : 13/day Initiative: +13 Longsword : +23 [color=purple][[i]+26 vs. Opportunity Attacks[/i]][/color] Implement : +20 [/FONT] [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"] Warforged Will, Fey Origin, Trance, Fey Step Combat Challenge, Combat Superiority, One-Handed Weapons Paragon Multiclass (Wizard) [[i]Thunderwave, Color Spray, Blur, Prismatic Beams[/i]] Eternal Seeker [[i]Seeker of Many Paths[/i]] (1) Arcane Initiate (Scorching Burst) (2) Toughness (4) Novice Power [color=purple](Thunderlance)[/color] (6) Durable (8) Acolyte Power [color=purple](Stoneskin)[/color] (10) Adept Power [color=purple](Evard’s Black Tentacles)[/color] (11) Arcane Reach (12) Resounding Thunder (14) Daunting Challenge (16) Shield Specialization (18) Heavy Blade Opportunity [color=purple](20) Arcane Mastery (retrained at level 21)[/color] (21) Spell Accuracy [/FONT] [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=Green]Tide of Iron[/color] 1: [color=Green]Thunderwave[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=darkred]Scorching Burst[/color] 3: [color=darkred]Color Spray[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] 7: [color=darkred]Come and Get It[/color] 13: [color=darkred]Thunderlance[/color] [color=purple][[i]Novice Power[/i]][/color] 17: [color=darkred]Warrior's Challenge[/color] [/FONT] [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"] 9: Shift the Battlefield 15: Unyielding Avalanche 15: Prismatic Beams [color=purple][[i]Paragon Multiclass[/i]][/color] 19: Evard’s Black Tentacles [color=purple][[i]Adept Power[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"] 2: Boundless Endurance 6: Vigilant Protector 10: Blur [color=purple][[i]Paragon Multiclass[/i]][/color] 10: Stalwart Guard 16: Stoneskin [color=purple][[i]Acolyte Power[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"] (22) Dwarven Nagascale +5 (19) Tattered Cloak +4 (18) Force Longsword +4 (18) Embedded Master's Wand of Thunderwave +4 (16) Heavy Throwing Shield (16) Ring of Personal Gravity (18) Ring of Ramming (11) Circlet of Mental Onslaught (10) Shielding Girdle (8) Gauntlets of the Ram (7) Rushing Cleats [/FONT] Level 30 Snapshot: Show [b][SIZE="4"]Warforged Fighter-Wizard-Eternal Seeker[/SIZE][/b] [b][SIZE="3"][color=blue]Ability Scores[/color][/SIZE][/b] [FONT="Courier New"] STR: 24 [color=purple]+7[/color] CON: 14 [color=purple]+2[/color] DEX: 16 [color=purple]+3[/color] INT: 24 [color=purple]+7[/color] WIS: 15 [color=purple]+2[/color] CHA: 10 [color=purple]+0[/color] [/FONT] [b][SIZE="3"][color=blue]Defense Scores[/color][/SIZE][/b] [FONT="Courier New"] AC : 46 [color=purple][[i]LVL, Scale Mail, Shield Bonus[/i]][/color] Fort: 42 [color=purple][[i]STR, Item Bonus, Class Bonus, Armor Bonus[/i]][/color] Refl: 41 [color=purple][[i]INT, Item Bonus, Shield Bonus[/i]][/color] Will: 35 [color=purple][[i]WIS, Item Bonus, Racial Bonus, Circlet[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Other Stats[/color][/SIZE][/b] [FONT="Courier New"] Hit Points: 223 [color=purple][[i]Bloodied 111, Healing Surge 55[/i]][/color] Surges : 13/day Initiative: +18 Trantyr : +30 [color=purple][[i]+32 vs. Opportunity Attacks[/i]][/color] Implement : +28 [/FONT] [b][SIZE="3"][color=blue]Feats[/color][/SIZE][/b] [FONT="Courier New"] Warforged Will, Fey Origin, Trance, Fey Step Combat Challenge, Combat Superiority, One-Handed Weapons Paragon Multiclass (Wizard) [[i]Thunderwave, Color Spray, Blur, Evard’s Black Tentacles[/i]] Eternal Seeker [[i]Seeker of Many Paths, Eternal Action[/i]] [[i]Seeker’s Lore (Clarion Call of the Astral Sea)[/i]] [[i]Seeker’s Destiny (Trickster's Control)[/i]] (1) Arcane Initiate (Scorching Burst) (2) Toughness (4) Novice Power (Thunderlance) (6) Durable (8) Acolyte Power (Stoneskin) (10) Adept Power (Evard’s Black Tentacles) (11) Arcane Reach (12) Resounding Thunder (14) Daunting Challenge (16) Shield Specialization [color=purple](18) Polearm Momentum (retrained at level 22)[/color] [color=purple](20) Arcane Mastery (retrained at level 21)[/color] (21) Spell Accuracy (22) Solid Sound (24) Martial Resolve (26) Epic Resurgence (28) Inescapable Force (30) Combat Anticipation[/FONT] [b][SIZE="3"][color=blue]At-Will Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=Green]Tide of Iron[/color] 1: [color=Green]Thunderwave[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Encounter Powers[/color][/SIZE][/b] [FONT="Courier New"] 1: [color=darkred]Scorching Burst[/color] 3: [color=darkred]Color Spray[/color] [color=purple][[i]Paragon Multiclass[/i]][/color] 13: [color=darkred]Thunderlance[/color] [color=purple][[i]Novice Power[/i]][/color] 23: [color=darkred]Chain Lightning[/color] [color=purple][[i]Eternal Seeker - Wizard[/i]][/color] 27: [color=darkred]Black Fire[/color] [color=purple][[i]Eternal Seeker - Wizard[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Daily Powers[/color][/SIZE][/b] [FONT="Courier New"] 15: Prismatic Beams [color=purple][[i]Paragon Multiclass[/i]][/color] 19: Evard’s Black Tentacles [color=purple][[i]Adept Power[/i]][/color] 25: Prismatic Spray [color=purple][[i]Eternal Seeker - Wizard[/i]][/color] 29: Legion's Hold [color=purple][[i]Eternal Seeker - Wizard[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Utility Powers[/color][/SIZE][/b] [FONT="Courier New"] 2: Boundless Endurance 6: Vigilant Protector 10: Blur [color=purple][[i]Paragon Multiclass[/i]][/color] 10: Stalwart Guard 16: Stoneskin [color=purple][[i]Acolyte Power[/i]][/color] 22: Forest Ghost [color=purple][[i]Eternal Seeker - Ranger[/i]][/color] 22: Clarion Call of the Astral Sea [color=purple][[i]Eternal Seeker - Cleric[/i]][/color] [/FONT] [b][SIZE="3"][color=blue]Recommended Equipment[/color][/SIZE][/b] [FONT="Courier New"] (28) Titanscale Hydra Armor +6 (29) Tattered Cloak +6 (28) Force Trantyr +6 (28) Embedded Master's Wand of Thunderwave +6 (26) Heavy Throwing Shield (27) Shadow Band (18) Ring of Ramming (11) Circlet of Mental Onslaught (10) Shielding Girdle (8) Gauntlets of the Ram (7) Rushing Cleats [/FONT]
I just wish the original build was a bit more viable. I mean...it will work, but it just has issues with the whole implementation/weapon thing.
WotST fixes it but then you lose the power swaps. Without it, you are stuck with a kludgy system for casting wizard spells... or going without an implement which really sucks. Still, hopefully your DM will let you free action to hold the sword offhand or quick sheathe it, then Quickdraw a Wand/Staff/Orb to use a wizard power... and vice versa.
*The tempest fighter with staff works great.
*Warforged I suppose works fine as well with the built in implement thing. ----------- *The spiked gauntlet thing I am not sure about. You would use Shield and Spiked Gauntlet/Implement? Wouldnt that be rather underwhelming as far as attack damage goes? *Ditto with the spiked shield. You would carry a heavy shield, then a light spiked shield with an implement? That just seems wrong, beating on people with a spiked glove while carrying a fragile Orb or wand... or a long staff! If carrying a light shield you cannot wield anything with that hand. You can only HOLD an implement. So I don't see how that would work.
I think this is a good attempt, but there are some issues.
I think in certain ways you go out of way to take more and more wizard powers when you really shouldn't be. Especially powers Eternal Seeker. Your level 22 Utility should probably be Own the Battlefield(Warlord 22). That is wonderful control. I would also look at things like Blast of Cold(damage + slow on a miss), Elemental Maw, Illusory Wall(Utility 10 from Dragon). I think you need some actual weapon attacks too. Optimization wise, I think warforged is the way to go. You could easily do something like use a light shield on one arm, while holding a defensive staff in the hand and wielding a longsword(or other +3 proficiency bonus weapon) in the other. I think the issue with items that keeps coming up is that you will typically have either a weaker implement or weapon than is appropriate for your level(you would have a +2 staff instead of +3, etc). You could still embed items as well. Without Warforged you are just as good going human as anything else, though Eladrin or any + int race is good too. I really don't see a damage issue, just use a reckless weapon and you are good to go. The warforged build has Shield Spec twice and doesn't need toughness. Toughness sucks and Inescapable Force isn't necessary or that helpful. -AS-
Don't know if this was mentioned, but Eternal Seeker does not allow to swap uutility powers...
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