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4 years ago ::
Jan 11, 2009 - 6:43AM
#31
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Excellent suggestions, everyone!! Okay. I've adopted many suggestions. (I won't be making homebrew variant powers for her.) Here's the new version: Epimethea, the (eventual) elven demigoddess of Thoughtless Adventure!
- Elven Ranger, Archer Battlefield Style
- Abilities: Str 10, Con 13, Dex 18 (+2 elf), Int 10, Wis 13 (+2 elf), Cha 8
- Skills: Acrobatics, Athletics, Endurance, Nature, Perception
- Feat: Weapon Focus (bow)
- At-Will: Nimble Strike, Twin Strike
- Encounter: Two-Fanged Strike
- Daily: Split the Tree
- Feat: Lethal Hunter, Utility: Hunter's Privilege
- Encounter: Cut and Run
- Abilities: Dex +1, Con +1, Feat: Weapon Proficiency (Greatbow)
- Daily: Close Combat Shot
- Feat: Toughness, Utility: Evade Ambush
- Encounter: Hawk's Talon
- Abilities: Dex +1, Wis +1, Feat: Improved Initiative
- Daily: Attacks on the Run
- Feat: Alertness, Utility: Shed the Mark
- Battlefield Archer PP, Feat: Durable
- Feat: Hunter's Aim
- Encounter: Replace Hawk's Talon with Bloodlust Strike
- Abilities: Dex +1, Wis +1, Feat: Great Fortitude
- Daily: Replace Close Combat Shot with Armor Piercing Shot
- Feat: Iron Will, Utility: Longstrider
- Encounter: Replace Two-Fanged Strike with Pounding Barrage
- Abilities: Dex +1, Wis +1, Feat: Lightning Reflexes
- Daily: Replace Split the Tree with Two-in-One Shot
- Feat: Elven Precision
- Demigod ED, Demigod Abilities: Dex +2, Wis +2 Feat: Unfettered Stride, Retrain: Geat Fortitude for Robust Defenses
- Feat: Flanking Maneuver, Utility: Preternatural Senses, Retrain: Iron Will for Martial Mastery
- Encounter: Replace Cut and Run with Manticore's Volley, Abilities: Dex +1, Wis +1, Feat: Fleet-Footed, Retrain: Lightning Reflexes for Improved Primer Shot,
- Daily: Replace Armor Piercing Shot with Unstoppable Arrows
- Feat: Surprise Action
- Abilities: Dex +1, Wis +1, Feat: Peerless Hunter
- Encounter: Replace Manticore's Volley with Hail of Arrows
- Daily: Replace Unstoppable Arrows with Three-in-One Shot.
- Feat: Brutal Accuracy
MAGIC ITEM RECOMMENDATIONS
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- Acrobat boots, Armor of Resistance (fire) +1, Belt of Vigor +1, Cloak of Resistance +1, Vicious Greatbow +1
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- Everlasting Provisions
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- Bracers of Archery (heroic)
- Armor of Resistance (fire) +2, Cloak of Resistance +2, Vicious Greatbow +2
- Diadem of acuity
- Endless Canteen, Endless Quiver, Gloves of storing
- Handy Haversack
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- Armor of Resistance (fire) +3, Belt of Vigor +2, Cloak of Resitance +3, Vicious Greatbow +3
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- Phasing Weapon +3, Ring of Feather Fall or Iron Ring of the Dwarven Lords
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- Bracers of archery (paragon)
- Armor of Resistance (fire) +4, Cloak of Resitance +4
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- Phasing or Tenacious Greatbow +4
- Flying Carpet
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- Armor of Resistance (fire) +5, Belt of Vigor +3, Cloak of Resistance +5
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- Phasing or Tenacious Greatbow +5, Ring of Regeneration
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- Bracers of archery (epic)
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- Armor of Resistance (fire) +6, Cloak of Resistance +6
- Phasing or Tenacious Greatbow +6
And she should also have some cash along the way to buy a decent magical longsword and maybe outfit a steed.
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4 years ago ::
Jan 11, 2009 - 4:39PM
#32
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Date Joined:
May 15, 2008
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Ranger is definately the simplest class in the game to play, archer ranger more so than melee (at least the melee one has to move). At worst you won't be making use of prime shot as best as you can.
Any rogue will be worthless without combat advantage most rounds, therefore they require a fair bit of thought.
The stand-and-blast wizard is the least effective form of wizard.
Defenders need to be played with some thought, or they're awful.
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4 years ago ::
Jan 12, 2009 - 8:26AM
#33
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Date Joined:
Jun 14, 2006
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I would vote for Feylock or even a rogue sniper.
The rouge can certainly avoid damage better (through wise stealth/deft striking) and the feylock only has to move to get concealment and can teleport to should they get boxed in by the baddies. The rogue could go artful dodger if they want to social skill when out of combat, but if they only want to excel in combat go Brutal Scoundrel. The Brute will definitely want to snipe with the loss of OA defense bonuses, but use of stealth/deft strike should give CA almost every round with DEX and STR added to damage dice.
I say this involves nearly no thought, once you realize how stealth rules work. If this is a new player, they will not have preconceptions and likely will less confused that some oldtimers who seem perplexed at how to maintain CA as a rogue. 4th edition is a paradigm breaker.... get over it folks.
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4 years ago ::
Jan 12, 2009 - 4:40PM
#34
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Date Joined:
May 15, 2008
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I would vote for Feylock or even a rogue sniper. A ranger does pretty much the same as a rogue, but doesn't need to stealth dance. Every single round can be: mark closest target, fire two arrows. Maximum effectiveness, minimum input. Occasionally you may need to move to get line of sight or shift out of melee.
Warlocks are definitely not a thoughtless class: to play effectively you should be targeting the appropriate defense, moving to curse more foes, and actively using your pact benefits and the secondary benefits of your non-eldritch blast at-will. Feylock especially is all about tactical positioning.
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3 years ago ::
Apr 07, 2010 - 11:36AM
#35
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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It's been about a year since we looked at this build. (See the complete build on the first post.) Any recommendations for how to improve this build without complicating it? All books may be used, so break out Martial Power 2 and have at it!
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3 years ago ::
Apr 07, 2010 - 12:04PM
#36
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Expertise Paragon/Robust Defenses Epic Fort/Ref/Will
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3 years ago ::
Apr 08, 2010 - 4:33PM
#37
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Date Joined:
Dec 22, 2006
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... The rouge can ...
Uh-oh try this: brilliantgameologists.com/boards/index.p...
**
wrecan - your player may be better served by a Companion Character in DMG2. Seriously. linky ---> community.wizards.com/go/thread/view/758... The stats are all (level) based instead of needing a build-o-rama, to go to waste. Human as Monster works. Then make it a CC. 3 attack powers only, say 1 Melee, 1 Ranged, and 1 ~encounter but make them pick it. A few utilities Perception and Intimidate 1 Magic Item only ... you could give them an Artifact later. They'll survive just fine, and have fewer choices to be chiseled by beer or pizza.
my kitty avatar's Royale Lineage ---> http://static.neatorama.com/images/2009-09/original-keyboard-cats.jpg
new helpful bg/mmx refugee locale ---> http://www.ruleofcool.com/smf/index.php/topic,632.0.html
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3 years ago ::
Apr 09, 2010 - 7:16PM
#38
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A little late to the party here, but I suggest Shimmering Robes. With Unarmored Agility, you can get your AC back, and you no longer provoke OAs from making a Ranged/Area attack. Even less to think about.
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3 years ago ::
Jul 10, 2010 - 9:26AM
#39
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Thanks for the advice! It's updated!
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3 years ago ::
Jul 10, 2010 - 11:33AM
#40
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Date Joined:
Dec 22, 2006
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PSG math says a CC ought to get a +2 to all attacks; easy enough.
my kitty avatar's Royale Lineage ---> http://static.neatorama.com/images/2009-09/original-keyboard-cats.jpg
new helpful bg/mmx refugee locale ---> http://www.ruleofcool.com/smf/index.php/topic,632.0.html
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