|
5 years ago ::
Aug 20, 2008 - 4:07PM
#21
|
Date Joined:
Sep 26, 2001
|
Back on the topic of races: I'm currently playing an Eladrin taclord ...When the vital encounter or daily needs to hit home I usually burn an action point to give him a +2 to hit (so net equal to an 18 Str, 16 Int warlord). You don't get your own Tactical Presence bonus. It's one of those many 'allies' bennies, and you're not your own ally.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
|
|
|
|
5 years ago ::
Aug 20, 2008 - 4:08PM
#22
|
Date Joined:
Aug 19, 2007
|
Er, by playing a non-non-Eladrin (aka, an Eladrin)? Otherwise, you could try the following as a human:
Str: 18, Dex: 14, Con: 11, Int: 15, Wis: 10, Cha: 8
+2 bonus to Str, of course. Bump up Str and Int until 18th, where you bump Str and Dex. It shifts emphasis from tactics to melee prowess, but it's still effective. And if you're human you're most likely picking up Viper's Strike as well, which requires a decent attack bonus to be effective. That's my point - at 14th-20th, you've got a +4 Int mod when your competitors have a +6. For what exactly? The ability to take a rare opportunity attack? The ability to have the same to hit chance as any other taclord with an 18 Str? The benefits of a slightly worse Con?
Yes, Eladrin can pull it off with a 15 starting Dex, but I think they're foolish to do it - 23 hp at 1st is not impressive...
|
|
|
|
5 years ago ::
Aug 20, 2008 - 4:30PM
#23
|
Date Joined:
Feb 10, 2006
|
Gonna toss my vote here with water genasi.
The racial is amazing for getting into better position to use your warlord stuff and escaping.
Spiked chain is probably the best weapon I feel, reach and +3 proficiency is nice. Swap to a heavy blade later if you want, or a polearm, but the bonus to hit is very handy along with the reach.
|
|
|
|
5 years ago ::
Aug 20, 2008 - 4:53PM
#24
|
Date Joined:
May 28, 2005
|
That's my point - at 14th-20th, you've got a +4 Int mod when your competitors have a +6. For what exactly? The ability to take a rare opportunity attack? The ability to have the same to hit chance as any other taclord with an 18 Str? The benefits of a slightly worse Con?
Yes, Eladrin can pull it off with a 15 starting Dex, but I think they're foolish to do it - 23 hp at 1st is not impressive... But how much higher are you really going to get your Con by neglecting Dex? Two more hit points and 1 extra healing surge doesn't net you much, even at first level. I imagine most taclords have Toughness planned sometime along their build anyway.
In contrast, a 15 starting Dex nets you the ability to take Shield Specialization (you won't qualify for Armor Specialization: Hide, even with a starting Con of 13), Evasion, Heavy Blade Opportunity, Scimitar Dance (at epic), and Heavy Blade Mastery. A 13 Con doesn't open up nearly as many options.
Now, there's definitely more of a trade-off with Int. However, at the end of the day it's the difference of a +1 bonus. That may be important when party composition consists of at least two defenders and the warlord can concentrate purely on tactical mechanics. However, it's not uncommon for there to be only one defender, which leaves the taclord rolling up his sleeves and getting into the fray. Decent combat skills, backed up by weapon feats, will be necessary.
I've been surprised in my play experiences at just how often an OA can come up. A lot of adventures feature the players in tight quarters using difficult terrain or walls. As you'll likely be in proximity to your defender, an HBO with Commander's Strike provides a nice means of getting an opponent twice the maul pain from your fighter.
|
|
|
|
5 years ago ::
Aug 20, 2008 - 6:36PM
#25
|
Date Joined:
Sep 18, 2007
|
What I'm trying to say is that IMO the decision to play a Human over an Eladrin comes down to whether you would prefer the 3rd at will or easy access to heavy blade feat. Further more IMO Action Surge dose not play a role in the final decision because without it then human would not likely work. Now what I think might be confusing you is that Action Surge obviously plays a role in the decision but IMO its not what the choice boils down to.
Finally to put it another way your at a restaurant and they serve stake plates (Human) or chicken plates (Eladrin). The stake plate comes with stake, potatoes, and a piece of apple pie. The chicken plate comes with a fried chicken, salad, and a slice of chocolate cake. For me the choice dose not come down to stake and potatoes vs chicken and salad I like both. The choice comes down to chocolate cake (Heavy Blade feat) vs apple pie (extra at-will)and which I like better (and the restaurant is ran by Nazis who wont let you make substitutions.) Hopefully that analogy works. What I'm trying to say is that it is foolish to gloss over the possible inequality between those two. In other words: Action Surge = ~2 orders of magnitude Some Stuff from Eladrin = ~2 orders of magnitude At-will = ~1 order of magnitude It is foolish to assume that Action Surge does not play a role in it simply because the orders of magnitude balance out. Just because it 'brings it to the same level' doesn't mean that it's equal. In fact, because it is on a higher level, it plays a much more important role than the at-will. For example: Action Surge = 90 Some Stuff from Eladrin = 70 At-will = 15 Action surge plays a bigger role past the initial 'bringing up to the same level' than the at-will does. In other words, you're assuming that the two meats are equal because they're close to equal, while the fact that they're both large means that the actual difference between them is much larger than the relative closeness would otherwise seem to indicate.
|
|
|
|
5 years ago ::
Aug 20, 2008 - 6:55PM
#26
|
|
|
Water Genasi - +2 Str +2 Int is huge, I have been playing LFR with a Water Genasi Taclord. Spiked chain is a great weapon choice expecially when enchanted with resounding and lead the attack.
I have given allies a net of +7 to hit a mob (Encounter Breaker) 5 from lead the attack and 2 from CA from resounding daily. My stats where 18 10 12 18 8 12.
Water genasi gives you a shift = movement speed ignoring terrain. and a +2 bonus to save vs ongoing damage
|
|
|
|
5 years ago ::
Aug 20, 2008 - 7:53PM
#27
|
Date Joined:
Jun 22, 2008
|
You know, there is a Heavy Blade that is also a Polearm. 
GH Right, but you often can't have both HBO and PG. The only way to get it is extreme MAD (multiple attribute dependency) which I imagine would leave you with a pretty bad build.
So even with the Glaive, as a taclord you can still only opt for either Heavy Blade Opportunity or Polearm Gamble; not both. A fighter could do it, but not a taclord.
Bear in mind that Polearm Gamble requires a significant investment in Wis, which leaves precious little for Dex or Con based weapon feats. That's fine for fighters who specialize in polearms, but the taclord's need for Int makes this problematic.
The nice thing about HBO is that the prerequisites are something you'll have anyway on your way toward Heavy Blade Mastery. Hm, now that's definitely a good reason to grab HBO instead of PG. Unless I missed something I don't think there is a Polearm Mastery feat.
|
|
|
|
5 years ago ::
Aug 21, 2008 - 12:44AM
#28
|
|
|
What I'm trying to say is that it is foolish to gloss over the possible inequality between those two. In other words: Action Surge = ~2 orders of magnitude Some Stuff from Eladrin = ~2 orders of magnitude At-will = ~1 order of magnitude It is foolish to assume that Action Surge does not play a role in it simply because the orders of magnitude balance out. Just because it 'brings it to the same level' doesn't mean that it's equal. In fact, because it is on a higher level, it plays a much more important role than the at-will. For example: Action Surge = 90 Some Stuff from Eladrin = 70 At-will = 15 Action surge plays a bigger role past the initial 'bringing up to the same level' than the at-will does. In other words, you're assuming that the two meats are equal because they're close to equal, while the fact that they're both large means that the actual difference between them is much larger than the relative closeness would otherwise seem to indicate. If I had said Action Surge + extra At-Will vs Heavy Blade Feat would we be discussing this now?
Action Surge is much more powerful then having an extra at-will this is what I believe you are saying and I agree with. However that said I like the extra at-will it adds versatility and since as a human you will take Action Surge you don't have to focuses on Action Surge because you will have it. It's not that I'm dismissing Action Surge its that thats not where my focuses is at yours apparently is.
|
|
|
|
5 years ago ::
Aug 22, 2008 - 6:20AM
#29
|
|
|
I don't think Humans make especially good Tactlords. You need to start with 16 str, 18 int, and 15 con or dex. Humans can't do it. So its a non-starter for me.
Why 16 str - its your primary attack stat, duh. Less than 16 to start is unplayable.
Why 18 int - because that's the whole point of a tactlord. You will be going Battle Captain, because you're not terminally stupid. You will make your party awesome. And to do that, you will start with an 18 int and straight pump it through 28th level. That high int mod will get applied to initiative and attack rolls - having it is non-negotiable.
Why 15 con or dex - because you want to take weapon specific feats and you want to end up with a weapon mastery feat, and you don't want to waste you valuable stat pumps on it (because they're worth more than your initial point buy). Your options are thus axe or heavy blade. Heavy Blade is better (HBO) by far.
At which point, we're mostly looking at Genasi, Eladrin, and Githyanki. HBO is better, so Githyanki is 3rd (he's also got less support with no racial feats as yet). Genasi ends up with the exact same stat-load as an Eladrin, because he needs to buy all that dex. At which point you're just comparing racials. Now, my impression currently is that Eladrin racials + racial feats are mildly better overall, but we haven't necessarily seen everything genasi are going to get yet. However, Genasi are not 18str/18int yay choices, because then you pass up on the weapon feats, and that's not a good trade.
|
|
|
|
5 years ago ::
Aug 22, 2008 - 11:07AM
#30
|
Date Joined:
Aug 27, 2002
|
I think before you can pick a best race, you have to determine the qualifications for "best". IMHO, the best taclord is the taclord that is best able to land a blow. Why? Because most of the party-buffing effects from the taclord's encounter and daily abilities require a hit. You can be the smartest guy in the world, but it won't matter unless you land that blow. Since the encounter and daily abilities all start with "Str vs..." , that means Str is the taclord's most important ability score. Intelligence is certainly the second most important ability. That leaves Con for durability, Wis and/or Dex for weapon feats. Don’t worry about Dex for Init; you’ll pick up Combat Commander at paragon. Based on that criteria, Genasi is the best race for a tactical warlord. Str 18 Con 13 Dex 10 Int 18 Wis 11 Cha 8. I'd go with Earthsoul, because 1/enc as a minor action you can knock all adjacent enemies prone (granting combat advantage and sucking away a move action if the enemies want to stand up). Second place goes to human (with +2 Str). Str 18 Con 13 Dex 10 Int 16 Wis 11 Cha 8. The extra at-will and feat are more important than the dragonborn's +2 Cha and breath weapon. Third place goes to Dragonborn. Str 18 Con 13 Dex 10 Int 16 Wis 8 Cha 12. Might as well get a full +1 Will defense out of this. And hey, you can now take Intimidate and have a reasonable change of success. Fourth goes to a Tiefling. Str 16 Con 13 Dex 10 Int 18 Wis 8 Cha 12. With the Hellfire Blood feat and a flaming weapon (assuming that flaming weapons give the fire keyword to weapon powers), even with a 16 Str they’ll match the attack bonus of a 18 Str character. Fifth goes to Eladrin. Str 16 Con 10 Dex 15 Int 18 Wis 11 Cha 8. 1/encounter they can teleport into flanking position, giving a +1 bonus over an 18 Str character. But it’s only 1/encounter. On the plus side, the +2 Dex helps with Blade Opportunist and HBO. Sure it won’t come up often, but when it does, you can use Warlord’s Strike and have your bruiser lay the smack down. The other races don’t make for good warlords. By the way, for taclord at-will’s I like Commander’s Strike and Wolf Pack Tactics. Commander’s Strike is especially good at Paragon levels, when many paths get “when you spend an action point to get an extra action, add X to Y until the start of your next turn”. With Commander’s Strike you can extend the benefit by granting an extra attack. It also helps when you’re fighting a monster with Vulnerable X, and only one party member has a weapon with X. Wolf Pack Tactics is just terrific. I’ve used it to put guys into position, such as a rogue who’d readied an action to attack when he got a flank, or a wizard who couldn’t get a clear shot for his close blast. I’ve also used it to get wounded party members off the front line, or shift innocents away from monsters. For the human bonus at-will, Viper’s Strike is the winner for taclords. For weapons, anything with a +3 bonus is attractive. Spiked Chain is great because almost all Warlord powers are “melee weapon” (as opposed to “close burst 1”, or “melee 1”  , meaning you can use them at reach. This is doubly true for Commander’s Strike. None of the above stat arrays allow for heavy shield proficiency, so that’s another argument in favor of a two-handed weapon (in other words, a reach weapon). Speaking of feats: you’re a smarty, so you don’t have to spend any feats on heavy armor. Only the Eladrin can afford twf feats (for the extra damage and +1/+1 to AC and reflex). Seriously consider ritual caster + arcane initiate. Toughness, Durable, and Improved Initiative are also good choices. And of course your racial feats (hooray for action surge, hurl breath, hellfire blood, and eladrin weapon training!).
|
|
|