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Dungeons & Dra.. 4e Character Optim.. The Orcuslayer, or how Cascade of Blades broke...
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The Orcuslayer, or how Cascade of Blades broke 4.0 even 3 days before it was released
2 years ago  ::  Jun 04, 2008 - 7:26AM #1
Adslahnit
Posts: 900
Date Joined: 01/22/07
EDIT: I took into account the additional average damage that you'll be doing with Imperiling Strike, Sneak Attack, Backstabber, and Gauntlets of Destruction. Now it only takes an average of 37.01 hits to bring down Orcus with the attacks from Blade Cascade.

www.big-metto.net/RP_Wiki/index.php?tit … C_Level_30



It's all in there. A level 30 rogue/ranger/Shadow Assassin/Deadly Trickster can, in fact, brutally murder Orcus all by himself in just one round. And he can do it flawlessly too, because if he doesn't win initiative naturally, he can use his daily Trickster's Disposition to make Orcus' initiative roll a natural 1. I'll repost the statistics over here for convenience:

Imperiling Strike Attack Bonus
+15 half level
+8 Dexterity bonus
+6 Duelist's dagger
+1 Rogue Proficiency
+1 Nimble Blade
+3 proficiency bonus
+2 combat advantage (First Strike, Duelist's dagger, flanking, etc.)
+4 Shadow Assassin
TOTAL: +40 (against 51 Fortitude defense)

Blade Cascade Attack Bonus
+15 half level
+7 Strength bonus
+6 Duelist's dagger
+1 Rogue Proficiency
+1 Nimble Blade
+3 proficiency bonus
+2 combat advantage (First Strike, Duelist's dagger, flanking, etc.)
+4 Shadow Assassin
+7 Imperiling Strike
TOTAL: +46

Imperiling Strike with Sneak Attack and Backstabber Non-Critical Damage
1d4 with Gauntlets of Destruction: 3 average damage
+5d8 Sneak Attack with Backstabber and Gauntlets of Destruction: 25 average damage
+8 Strength modifier
+6 Duelist's silver dagger
+10 Belt of Titan Strength
+3 Weapon Focus
+2 Light Blade Precision
+1 Two-Weapon Fighting
(+1 Two-Weapon Fighting) for main hand
TOTAL: 59 on main hand dagger

Imperiling Strike with Sneak Attack and Backstabber Critical Damage
1d4 maximized: 4 damage
+6d8 crit with combat advantage and Gauntlets of Destruction: 30 average damage
+1d10 crit with Devastating Critical and Gauntlets of Destruction: 6 average damage
+5d8 Sneak Attack with Backstabber and Gauntlets of Destruction: 25 average damage
+8 Strength modifier
+6 Duelist's silver dagger
+10 Belt of Titan Strength
+3 Weapon Focus
+2 Light Blade Precision
+1 Two-Weapon Fighting
(+1 Two-Weapon Fighting) for main hand
TOTAL: 96 on main hand dagger

Blade Cascade Non-Critical Damage
2d4 with Gauntlets of Destruction: 6 average damage
+8 Strength modifier
+6 Duelist's silver dagger
+10 Belt of Titan Strength
+3 Weapon Focus
+2 Light Blade Precision
(+1 Two-Weapon Fighting) for main hand
TOTAL: 36 on main hand dagger, 35 on off-hand dagger

Blade Cascade Critical Damage
2d4 maximized: 8 damage
+6d8 crit with combat advantage and Gauntlets of Destruction: 30 average damage
+1d10 crit with Devastating Critical and Gauntlets of Destruction: 6 average damage
+8 Strength modifier
+6 Duelist's silver dagger
+10 Belt of Titan Strength
+3 Weapon Focus
+2 Light Blade Precision
(+1 Two-Weapon Fighting) for main hand
TOTAL: 74 on main hand dagger, 73 on off-hand

Final Statistics
Chances of landing crit on hit with Light Blade Mastery: 2/19
Total average damage on Imperiling Strike with main hand including crits: 62.89

Chances of landing crit on hit with Light Blade Mastery: 2/19
Total average damage on Cascade of Blows hit with main hand including crits: 40
Total average damage on Cascade of Blows hit with off-hand including crits: 39
Total average damage on Cascade of Blows hit with both hands: 39.5

Orcus' maximum hp: 1,525
Orcus' bloodied value: 762
Orcus' effective hp once Imperiling Strike hits: 1,462.11

Number of hits required to deal 700.11 damage to bring Orcus to bloodied after Imperiling Strike: 17.72
Number of hits required to deal 1,462 damage to bring Orcus to dead after Imperiling Strike: 37.01
Number of rerolls available: 4

Many thanks to this here CharOp board for pointing out the potential of Blade Cascade, and to the helpful and dedicated posters in the two 4.0 min-maxing threads on /tg/:

Thread 1: http://suptg.thisisnotatrueending.com/archive/1874338
Thread 2: http://zip.4chan.org/tg/res/1902297.html

I also have an... I'll call him an "assistant" for now, and he's going to post some more in-depth statistics in this thread, which apparently show that it's very possible to deal enough damage to kill Orcus "twice" by dealing twice his maximum hp in damage.
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2 years ago  ::  Jun 04, 2008 - 7:34AM #2
Fastbond
Posts: 249
Date Joined: 12/03/02
First of all, Sneak Attack damage is factored in correctly.

THE MATH:

Assuming a maxed +46 attack bonus (after Imperiling Strike), we have a Blade Cascade chain with an average number of hits equal to 19 times the number of rerolls plus one (if somebody bothers to do the math and finds it's wrong, please tell me so and why.) Now, Imperiling Strike, with a +40 attack bonus, has a 50% chance of hitting with a regular attack, so half of the time we will start our Blade Cascade with less than four rerolls. In particular, we should note that our racial reroll has a +2 bonus, so that's the one we'll use first, since any extra bonus on the Cascade are wasted.

Considering all this, we have a 50% chance of having 4 rerolls when starting Blade Cascade, 30% of 3 rerolls, 10% of 2 rerolls, 5% with one, 2.5% with none, and a 2.5% of losing all rerolls and failing to land Imperiling Strike (this, as you already know, means you are already dead). The average damage values of each are 3752.5 (4 rerolls), 3002 (3 rerolls), 2251.5 (2 rerolls), 1501 (1 reroll), 750.5 (no rerolls) and 59.25 with no IS.

With 39.5 average weapon damage, this gives a final average damage of 3097.29 hit points, enough to kill Orcus twice. To that we could add an average 33 damage from Imperiling Strike and a maxed 6d8 from a critical sneak attack done when Orcus is bloodied. If we added Raise the Stakes, these numbers would improve a bit, but the point is already made.

For those of you wonderingabout the calculations, use a negative binomial distribution. The chance to kill Orcus with this build is around 83%. With a Battle Captain friend and some tweaks, you can reach 99% easily, and with some major optimization, 99.9%.
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2 years ago  ::  Jun 04, 2008 - 7:44AM #3
SeraphimDominion
Posts: 846
Date Joined: 11/03/05
Good work. Very good CO work. But I don't think it breaks 4e. It shows that it is possible to make a character who is very, very good at killing solos.

This guy wouldn't be nearly as impressive in a normal fight, because Blade Cascade is designed to kill one guy. That's less of a big deal in fights with a bunch of guys on the table.
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2 years ago  ::  Jun 04, 2008 - 8:01AM #4
Fastbond
Posts: 249
Date Joined: 12/03/02

SeraphimDominion wrote:

Good work. Very good CO work. But I don't think it breaks 4e. It shows that it is possible to make a character who is very, very good at killing solos.

This guy wouldn't be nearly as impressive in a normal fight, because Blade Cascade is designed to kill one guy. That's less of a big deal in fights with a bunch of guys on the table.


But in a normal fight there are four other characters helping you. And he still has his regular Rogue powers with a fairly high attack bonus. It's just that, once per day, he can unleash hell.

In fact, if your teammates have other armor reducing abilities, things can get cheesier, because you can just go and kill every enemy adjacent to you.

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2 years ago  ::  Jun 04, 2008 - 8:01AM #5
Thorvald_Grimbjorn
Posts: 380
Date Joined: 05/03/08
Another Blade Cascade combo? Wasn't there already one of those? And with the same elements: Blade Cascade, Imperiling Strike, Shadow Assassin...

HagiaSophia wrote:

The best thing i got for now is:

An Elf rogue(scoundrel)/ranger multiclass... using 2 weapons
(High ST and Wis)

Using Ranger´s "Armor Splinter" and Rogue´s "Imperiling Strike"... and everything else he can do to increase its atack bonus and decrease oponent AC(Shadow assasin paragon to +4 in the action point, or a dagger master for extra reroll).

Then... the idea is to drastically drops the oponent relative AC to only miss an atack with a natural 1 roll and chain a "Blade Cascade"(Ranger daily)
(Use the elf feat to reroll the first natural 1)

30 x (2[W] + all bonuses*) total <-- 1 turn(consider you get a surprise)

(I am considering that you ll need the +4 to atacks action point of the shadow assasin to be able to only miss with a 1 roll... otherwise you could reroll again using the dagger master action point...

50 x (2[W] + all bonuses*) total <-- 1 turn(consider you get a surprise)

That is 1 character alone... "Blade Cascade" is freaking imbalanced(especially if consider an entire party that can stack penalties). I guess it is the better way for max DPS.

(There is also a paladin power or feat that make you able to reroll... that ll be 70 x... but for that you need the paladin´s help)

* St bonus, weap enchant bonus, stance bonus, crits average dmg, etc...


Cattle die, kindred die, every man is mortal. But the good name never dies of one who has done well.
Cattle die, kindred die, every man is mortal. But I know one thing that never dies: the glory of the great dead.

- Hávamál

D&D 4th Edition Bard builds: The Dashing Swordsman, The Master of Sound and Illusions, The Warrior Skald
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2 years ago  ::  Jun 04, 2008 - 8:02AM #6
braro
Posts: 100
Date Joined: 08/17/07
How does Orcus's "Variable" resistances work against this build? Can't you choose weapon for one of them?
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2 years ago  ::  Jun 04, 2008 - 8:06AM #7
Adslahnit
Posts: 900
Date Joined: 01/22/07

Thorvald_Grimbjorn wrote:

Another Blade Cascade combo? Wasn't there already one of those? And with almost the same elements: Blade Cascade, Imperiling Strike...


I already gave credit to the orginal Cascade of Blades thread. In any case, I'm already working on a level 16 version of that which can quite possibly one shot a level 19 solo monster, but with a lesser chance due to the lack of the extra 3 rerolls from Deadly Trickster.

braro wrote:

How does Orcus's "Variable" resistances work against this build? Can't you choose weapon for one of them?


The glossary of the Monster Manual doesn't allow you to pick weapon damage for variable resistance.

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2 years ago  ::  Jun 04, 2008 - 8:10AM #8
Tamaki
Posts: 31
Date Joined: 11/12/07

Thorvald_Grimbjorn wrote:

Another Blade Cascade combo? Wasn't there already one of those? And with the same elements: Blade Cascade, Imperiling Strike, Shadow Assassin...
Honestly, I thought this was the Character Optimization boards, not the "hey, let's steal another guy's combo and claim it's ours!" boards.


Honestly, you should read the opening post before you decide to post in such a rude and confrontational manner. Stop being so childish, this board is about helping people with their characters and understanding how to work the rules effectively, not about earning e-cred

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2 years ago  ::  Jun 04, 2008 - 8:14AM #9
LanceKepner
Posts: 36
Date Joined: 02/08/08
Great work, thats some awesome CO work.

The math is there, but is it feasible in game?

Orcus has two abilities that could negate it. First his Dead Rise Aura is a 6 square difficult terrain hazard. Im sure our 30 rog has a way to move 12 squares or shift 12. Right?

Secondly, his Tail Lash is pretty nasty. Whenever our dear Orcuslayer shifts or moves next to Orcus, the demon prince gets a free attack that could potentially send our rogue onto his arse and let the vile one spew his goodness for a round.

Theoretically possible, however, and very viable.
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2 years ago  ::  Jun 04, 2008 - 8:14AM #10
Thorvald_Grimbjorn
Posts: 380
Date Joined: 05/03/08

Adslahnit wrote:

I already gave credit to the orginal Cascade of Blades thread.


No, you mentioned two /tg/ threads, but you left HagiaSophia's thread out.

Tamaki wrote:

Honestly, you should read the opening post before you decide to post in such a rude and confrontational manner. Stop being so childish, this board is about helping people with their characters and understanding how to work the rules effectively, not about earning e-cred


Indeed, I apologize for the "stealing ideas" part - which I have already edited out. But the crux of the matter is that this combo has already been done by someone else, and this person didn't even get the credits for his/her idea; why not create another combo, instead of simply rehashing one?
By the way, I did read the opening post, and it doesn't mention HagiaSophia, the creator of this combo, it just thanks the CharOp board as a whole. The drawing even credits /tg/ for breaking 4th Edition, when that's not true. I'm not sure if that's exactly a claim to glory, but...

Cattle die, kindred die, every man is mortal. But the good name never dies of one who has done well.
Cattle die, kindred die, every man is mortal. But I know one thing that never dies: the glory of the great dead.

- Hávamál

D&D 4th Edition Bard builds: The Dashing Swordsman, The Master of Sound and Illusions, The Warrior Skald
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