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5 years ago ::
Jun 15, 2008 - 6:05AM
#31
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Yes, drawing/sheathing is listed as a minor action on p.289.
Kudos to Rose for an excellent example on how to deliver a civilized pummeling.
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5 years ago ::
Jun 15, 2008 - 7:07AM
#32
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Date Joined:
Aug 20, 2005
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I said yesterday that I'd provide some stat blocks and feat progressions, and didn't get to it. For stat blocks, let's take a look over at Haldrik's Point-Buy Ability Array Optimization thread.Allow me to quote: 16, 16, 12, 12, 10, 8 - Total modifiers +7 Excellent choice! The "16 16" array is optimal for a class or build that requires two primary abilities. The optimal total of modifiers is also excellent at +7. (If desired, the extra 12 can neutralize the 8 penalty, while maintaining the mod total and defenses optimization.) This would be my stat block option of choice for a melee or missile specialist. Sure, you can crank Strength or Dex, but unless you're going Pit Fighter and heavy armor you're going to want a decent Dex. Strength isn't as important for missile rangers, and a high Strength might even tempt them into that awful, awful melee...but having a good Wisdom would come in very handy for a missile ranger - especially for those "slide x + Wisdom modifier" mobility exploits to get you out of melee.
But if you want to be able to do both, as I am trying to do...may I advocate:
16, 14, 14, 13, 10, 8 - Total modifiers +7 Excellent choice! The "16 14 14" array is the best choice for a "MAD" (multiple-ability dependency) class or build, that must invest in three or four abilities. The array supplies one primary, two secondary, and even an auxiliary ability. The total modifiers +7, also benefits a well-rounded and robust generalist character. With the elf mod, that gives you 16s in Strength, Dex, and Wisdom - not super in any of them, but the generally accepted minimum in your attack stats and a 16 Wisdom as well. Humans can pull a 16 in Str and Dex, and a 14 in Wis. Not stellar, but capable in both roles and with mobility. Yes, I am well aware I didn't do this with my ranger - might have been more optimal had I done so.
As far as feats - how's this progression for a multi-role ranger? (from my post in Multi-Role Ranger Build)
0. Toughness 1. Quick Draw 2. WF Bows 4. WF Heavy Blades 6. TWF 8. TWD 10. Elven Precision 11. Heavy Blade Opp - Retrain something for Scimitar Dance 12. Scimitar Dance if I can't bear to retrain, otherwise Combat Anticipation 14. Alertness 16. Running Shot 18. Uncanny Dodge 20. Danger Sense 21. Armor Specialization: Hide 22. Evasion 24. Defensive Advantage 26. Don't know. 28. Heavy Blade Mastery 30. Two-Weapon Flurry See what you can do with that.
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5 years ago ::
Jun 15, 2008 - 8:22AM
#33
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For your second given array, you can also do 16, 16, 14, 11, 10, 10 if you're insane like me and can't bear having an ability penalty. Also, if you're a melee Ranger, putting that 13 (or 11, if you go my way) into Con opens up Scale armor (at Epic, if you go my way).
As for your feats, what about non-Elves? Human would probably take Human Preserverance in place of Elven Precision. Dunno 'bout any others.
Also, Epic Resurgence for 26? Unfettered Stride (for non-Elves)?
-- Griffinhart
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5 years ago ::
Jun 15, 2008 - 8:41AM
#34
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Date Joined:
Aug 20, 2005
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Yes, my feat progression was for an elf - swapping out for race-specific feats would be assumed.
This is also assuming a scimitar-weilder that uses missle weapons as well, but uses two-weapon melee as the starting build.
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5 years ago ::
Jun 15, 2008 - 1:31PM
#35
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Date Joined:
Apr 13, 2008
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I would like to apologize to On_the_wings_of_TPK. I still believe that the content of my posts were accurate, but my tone was highly aggressive an unnecessary. We should work toward optimization, and that tone won't do anything other than make people angry.
I maintain that my build advice is sound, but apologize for the method in which I presented it.
Hope your character does well.
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5 years ago ::
Jun 15, 2008 - 2:25PM
#36
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Date Joined:
May 15, 2007
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0. Toughness 1. Quick Draw 2. WF Bows 4. WF Heavy Blades 6. TWF 8. TWD 10. Elven Precision 11. Heavy Blade Opp - Retrain something for Scimitar Dance 12. Scimitar Dance if I can't bear to retrain, otherwise Combat Anticipation 14. Alertness 16. Running Shot 18. Uncanny Dodge 20. Danger Sense 21. Armor Specialization: Hide 22. Evasion 24. Defensive Advantage 26. Don't know. 28. Heavy Blade Mastery 30. Two-Weapon Flurry
I Really like this but since I dont have a PhB in front of me ...I have a question ... is WF Bows a pre req for any feat down the line
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5 years ago ::
Jun 15, 2008 - 2:41PM
#37
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It is not a pre req for any additional feats.
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5 years ago ::
Jun 15, 2008 - 2:51PM
#38
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Date Joined:
Mar 23, 2001
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It's a shame Charisma is completely pointless for Rangers - I'd like to play a Dragonborn TWF Ranger (twin battleaxes, whee!) and it feels like the second racial ability boost is going to waste. Ah well!
Most of the axe powers are based on Con or Str, right?
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5 years ago ::
Jun 15, 2008 - 3:20PM
#39
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@Wraith235: I don't think WF Anything is a prereq for anything. I could be wrong though. I haven't memorized the weapon feats yet, 'cuz they're so different this time around.
@WombleHunter: Yes.
@Moody Loner: I'm not so sure if the Weapon Focus feats are really worth it. They only confer +1 damage, and even though in 4E damage dealt/taken is a lot lower, it's still only +1 damage...
ETA: Also, TWFlurry is basically useless for a TWF Ranger. Heavy Blade Opportunity is far superior.
Unless you want to abuse a potential infinite loop to generate attacks when an enemy provokes an Opportunity Attack...
-- Griffinhart
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5 years ago ::
Jun 15, 2008 - 3:30PM
#40
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WF is good with Rangers Exploits.
WF = +1 to 3dam/attack. That can mean +6DPR with Twin Strike, +9DPR with three-in-one shot, or easily +100DPR or more with Hail of Arrows and a lot of minions.
Lethal Hunter is a flat +1.05DPR to your Quarry (1d6/2=3.5, 1d8/2=4.5, plus 5% crit).
(Math thanks to Ziana)
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