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5 years ago ::
Jun 26, 2008 - 12:10PM
#1
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Hello all, I consider myself a roleplayer first and a power gamer at random. I try not to optimize for the reason of hating when one character hogs all the attention due to mechanics(which happened a lot in some 3e games I played). However that's not what this thread is about. A friend of mine challenged me to take the optimizer approach to designing a character, mechanics first and concept later. So I present Tiefling Paladin/Wizard . I think I've pretty much got the 1st level down, but I don't know where to go with it from there, also obviously my 1st level design might be flawed.
Tiefling Paladin(Wizard)/Blood Mage/Eternal Seeker
Starting Stats
Str 10 Con 12 Dex 9 Int 14 Wis 14 Cha 16
Equipment
Plate Armor Quarterstaff/Staff
Feats
1 - Arcane Initiate 2 - Durable 4 - Novice Power 6 - Hellfire Blood 8 - Acolyte Power 10 - Adept Power 12 - Psychic Lock 14 - Fiery Rebuke 16 - Armor Specialization(Plate) 18 - Mettle 20 - Blood Thirst
Trained Skills
Arcana Religion Intimidate Diplomacy Heal
Powers
At Will Bolstering Strike, Enfeebling Strike, Divine Challenge, Lay on Hands Encounter Thunderclap, Infernal Wrath, Divine Mettle or Divine Strength or Corellon's Grace Fearsome Smite(Trade for Burning Hands at level 4 and back at 7) Invigorating Smite(3) Fire Burst(7) Blood Pulse(PP11) Renewing Smite(13)(Replaces Invigorating Smite) Ice Tomb(17)(Replaces Fire Burst) Daily On Pain of Death Sign of Vulnerability(5)(trade for Fireball at level 6 and back at 9) Wall of Fire(9) True Nemesis(15)(Replaces Sign of Vulnerability) Righteous Inferno(19)(Replaces On Pain of Death) Destructive Salutation(PP20) Utility Martyr's Blessing(2)(change to Expeditious Retreat at level 10 and back at 16) Wrath of the Gods(6) Turn the Tide(10) Soul Burn(PP12) Displacement(16)
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5 years ago ::
Jun 26, 2008 - 12:29PM
#2
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Date Joined:
Aug 13, 2005
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If you're looking for a charisma-based gish, make your base class a Warlock and your second class a Paladin. Ditch the quarterstaff and pick up a much more useful weapon instead.
Check out the "Witch-Knight" thread somewhere around here for some sample builds and thorough advice.
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5 years ago ::
Jun 26, 2008 - 12:31PM
#3
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No need to be rude, it's only going to reinforce a negative community opinion of us.
Well, first of all we actually do need more information about the character concept. What type of role do you want to fill? What kind of pop-culture archetype does your character draw from? What are the most important aspects of the character to emphasize? What's vital? A little backstory (not too much!) would also be really helpful.
If you just want to make the most powerful character possible then there's plenty of exploitive and downright broken builds around here. I don't think that is quite what you're looking for.
Looking at what you've presented so far I can tell you that Paladin and Wizard do not synergize well together. You should generally look at the two primary stats you'll be putting your level-up bonuses into and find other classes that share one or both of those primary attributes.
Paladin synergizes well with anything who's primary is wisdom, charisma, strength, and to a lesser extent constitution. Wizard synergizes well with anything that primarily needs Intelligence, or Wisdom, and to a lesser extent Dexterity.
That's not to say characters that break this general rule are necessarily bad. Fighter/Wizard, for instance, can be quite good as Wizards have many area of effect attacks that can be used to mark swarms of enemies at once.
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5 years ago ::
Jun 26, 2008 - 12:32PM
#4
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Date Joined:
Dec 29, 2006
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I'm having trouble seeing what you're trying to achieve, mechanically, with this build. Can you tell us more about what you envision this character being able to do? I'm sure that would make it easier for people to give you more useful feedback.
Edit: Yeah, what Subedei said. Stupid slow connection...
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5 years ago ::
Jun 26, 2008 - 12:31PM
#5
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5 years ago ::
Jun 26, 2008 - 12:38PM
#6
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Date Joined:
Jan 16, 2006
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What race are you?
You seem to have stats that are a bit all over the place...
Paladin/Wizard doesn't have terribly good synergy, so if you are actually going mechanics first, concept later, then you're probably going to want to rethink this...
That said, you'll probably get more help if you refrain from "powergame" in favor of things like "min-max" and preferably "optimize". (This is Character "Optimization" after all)
Optimizing does not require you to abandon character concept before you start building. However, it does help if you're flexible in exactly what he or she is going to be like. For example, if you wanted to make a specific weapon-type fighter, that's good. Deciding that he's going to pick up Weapon Proficiency in a completely different weapon just because he likes them is not so good.
From this example, it seems like you want to build a sort of gish or fighting spellcaster. Decide where his focus is, then update the idea. I think you'll get a lot more help that way.
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5 years ago ::
Jun 26, 2008 - 12:41PM
#7
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Date Joined:
Aug 31, 2007
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4E is much less capable of spotlight characters. I'd suggest a change in attitude, and perhaps not asking so condesendingly.
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5 years ago ::
Jun 26, 2008 - 12:43PM
#8
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If you're looking for a charisma-based gish, make your base class a Warlock and your second class a Paladin. Ditch the quarterstaff and pick up a much more useful weapon instead. I'm looking for a defender-controller combination.
Check out the "Witch-Knight" thread somewhere around here for some sample builds and thorough advice. I've seen it, however I'm looking for a defender with controlling powers, or if I can't manage that, a defender with controller power, mechanically
What race are you? Tiefling
You seem to have stats that are a bit all over the place... Paladins have their stats all over the place O.O;
Paladin/Wizard doesn't have terribly good synergy, so if you are actually going mechanics first, concept later, then you're probably going to want to rethink this... From what I can tell it's better than fighter/wizard
That said, you'll probably get more help if you refrain from "powergame" in favor of things like "min-max" and preferably "optimize". (This is Character "Optimization" after all) Fix'd
Optimizing does not require you to abandon character concept before you start building. However, it does help if you're flexible in exactly what he or she is going to be like. I realize this.
For example, if you wanted to make a specific weapon-type fighter, that's good. Deciding that he's going to pick up Weapon Proficiency in a completely different weapon just because he likes them is not so good.
From this example, it seems like you want to build a sort of gish or fighting spellcaster. Decide where his focus is, then update the idea. I think you'll get a lot more help that way. Thanks for the insight, I'm trying to get a Defender/Controller vibe going and I figured that the Tiefling race with it's +2 to cha/int would be a good way to go.
4E is much less capable of spotlight characters. I'd suggest a change in attitude, and perhaps not asking so condesendingly. Fix'd
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5 years ago ::
Jun 26, 2008 - 12:53PM
#9
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a controller with wizard power You mean like... a Wizard?
EVERY DAY IS HORRIBLE POST DAY ON THE D&D FORUMS.
Everything makes me ANGRY (ESPECIALLY you, reader)
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5 years ago ::
Jun 26, 2008 - 12:58PM
#10
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You mean like... a Wizard? Haha! That sounds be, a defender with controller power.. I'll fix it.
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