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Squirrelloid's build and concept thread
2 years ago  ::  Jun 11, 2008 - 10:31PM #1
Squirrelloid
Posts: 945
Date Joined: 03/01/05
The purpose of this thread is mostly so I can keep track of everything I've posted without making my sig ginormous (which is annoying). So, its mostly a handy resource for me (and anyone else interested). I'll ask you to refrain from commenting this thread and comment in the relevant linked thread instead.

Finally, I don't mean to slight anyone by not linking their stuff here. This isn't a replacement for Surreal's (hopefully soon to be updated) thread, its an organizational tool for me.

Enjoy or ignore at your perogative, I'm just getting tired of trying to track all of this when I need to cite a thread.

Handbooks:
The Wizard Handbook
The Tactical Warlord - a mini-handbook

Theory Builds:
Dark Lord of the Sith its the Doomsayer's Trap post - the build follows the discussion
The Handyman, aka When to Play a Staff Mage

Other Builds
A Bugbear Brutal Scoundrel for critique
Building the 4e Control Mage Some of my first thinking on control mages, much of it is dated but possibly still relevant

Party Optimization
Optimizing Wealth
Low-risk Orcus Slaying

Concepts:
The Use and Abuse of Timestop
Wizard/Warlock, the spellbook, and you
A Brace of Wands, Extending Wizard Endurance
The 4E "Economy" or Difference Engines are Still Broken
Spelljammer 4E Originally inspired by the Prestidigitate my Ride thread.

General:
Mathematics of Optimization not my thread, but useful, and I posted my regression analysis results in there.

House Rules:
Things I've proposed to improve 4E gameplay
Squirrelloid's Recommended Houserule Compendium includes errata I think needs to be made
Multiclassing that works
An Expected Wealth by Level Table for 4E
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