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5 years ago ::
May 21, 2008 - 9:01AM
#31
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Date Joined:
Aug 17, 2007
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Oopsy-daisy, I forgot the base multiclass feats don't give a power power, just a class power. And I just remembered that there were three power swap feats, so I remembered they mapped directly to at-will/encounter/daily. Totally missed that one of them is a utility. That's where the confusion comes from. 
So, never mind me, no-one's getting another's at-wills as at-wills unless they're willing to give up a Paragon path for it. A half-elf fighter getting a Scorching Burst off once per encounter and marking all those foes hit by it might be interesting, and have its own place... But Half-Elves still seem weak, but now I see their specialty. Still, a multiclassed Paragon Path human is going to have -four- at will abilities. That's pretty neat.
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5 years ago ::
May 21, 2008 - 12:09PM
#32
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Date Joined:
Mar 14, 2006
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I really love the new elf, that makes me wanna play them again.
I think of elf ranger with rogue multi-classing having these nice features: elven accuracy 7 skills sneak attack 1/enc
Also the eladrin with the fey step look quite nice, I'm thinking ninja (which means rogue (maybe with wizard multiclassing) in 4e terms)!
Darn, there are so many combinations I'd like to try...
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5 years ago ::
May 21, 2008 - 7:01PM
#33
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Heh. If you're going nova, better to make it count.  True dat :D
That's one Daily 15 and one Encounter 13 plus an Action Point in a single round. Frosty Nova
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5 years ago ::
May 22, 2008 - 5:17AM
#34
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Date Joined:
Aug 17, 2007
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True dat :D
That's one Daily 15 and one Encounter 13 plus an Action Point in a single round. Frosty Nova  It seems like our Nova Wizard's best friend is going to be a warlord. From the Warlord character we now have:
Tactical Presence: When an ally you can see spends an action point to make an attack, the ally gains a +2 bonus to the attack roll. Feat Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack’s damage roll gains a +4 bonus.
So, assuming this stacks, we're up to +9 with the action point attack. At this point, Cone of Cold might not be the spell to use. I'm thinking Prismatic Beams. It's a 15th level ability, so we have (4, 8, 11, 12) stat boosts... So a 22 INT isn't out of the question here... Lets assume 16th level, so we can compare it to an elite of that level (the earth tital)
So, we have +8 (1/2 level) + 9 (Crazy action point stuff) +6 (Int), + magic (lets say 3?). This means we are at +26 to hit with this Action Magician attack.
We have an example of a level 16 brute elite, the earth titan. His defenses are: Fortitude 33, Reflex 27, Will 28.
On a two or better, the target takes 2d6+Int fire damage, and 5 ongoing (save ends) and is dazed (save ends). On a 7 or better, the target also takes 2d6+int and 5 poison (ongoing).
Not a lot of damage, I suppose, but the dazing, the change for multiple damage types, and the fact that you can potentially daze everyone in a burst with this attack seems like it would let the fighters clean up.
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5 years ago ::
May 22, 2008 - 9:09AM
#35
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Date Joined:
Mar 10, 2004
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Don't forget Action Surge or whatever the Humie racial feat is.
I wonder if they are all "feat" bonuses.
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5 years ago ::
May 22, 2008 - 9:25AM
#36
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Date Joined:
Aug 17, 2007
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Don't forget Action Surge or whatever the Humie racial feat is.
I wonder if they are all "feat" bonuses. I think that was in the math... Although, I didn't include the bonus damage from stuff into the different rolls for the Prismatic rays.
Rays is interesting because bonus damage would go to each roll for each effect.
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5 years ago ::
May 22, 2008 - 2:40PM
#37
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Date Joined:
Aug 19, 2007
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Tactical Assault: When an ally who can see you spends an action point to make an attack, the attack’s damage roll gains a +4 bonus. You did notice that this enhances damage, not to-hit, right?
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5 years ago ::
May 22, 2008 - 2:48PM
#38
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Date Joined:
Aug 17, 2007
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You did notice that this enhances damage, not to-hit, right?  Er, probably.
I should just say now that I was sleepy when I did the math, and drastically messed up on some things. I think the idea, though, of using the damage booster + pristmatic beams, which can hit multiple defs and rolls damage multiple times, is a good one.
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5 years ago ::
May 22, 2008 - 4:07PM
#39
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Date Joined:
Aug 19, 2007
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Er, probably.
I should just say now that I was sleepy when I did the math, and drastically messed up on some things. I think the idea, though, of using the damage booster + pristmatic beams, which can hit multiple defs and rolls damage multiple times, is a good one. Don't sweat over it. I was just making sure you got the +4 on the right part of the equation (on an unrelated notice, I think that feat might grant +Int Mod).
I didn't mean to sound as if I disapprove your theoretic build, or the value of a Warlord to it.
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5 years ago ::
May 23, 2008 - 3:30PM
#40
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Date Joined:
Sep 26, 2005
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* Action Surge - A Human Feat that provides a +3 bonus to all attacks made using an Action Point. Wizards use AOE's that in 4e cause multiple attacks (i.e. multiple rolls). Plus three to each is really something special in 4e. While handy, you have to be targeting a LOT of foes for it to actually be good; I ran the numbers, and for it to beat, say, Dwarven Weapon Proficiency for damage it has to target four people. This isn't always all that feasible.
You're looking at a highly situational bonus which you can only use every other encounter, and worse still, this means you have blown several abilities on a single combat round once every other encounter. This doesn't make for much staying power, and novaing simply is not as effective this edition because you do so much less damage.
While you're ensuring you're going to hit with a single attack at this point, you're only hitting with this once every other encounter. Yes, AoEs help this, but it still isn't all that hot unless you can deal enough damage to kill people and/or fight foes which your abilities completely incapacitate - and isn't Blast of Cold a daily?
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