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Switch to Forum Live View first debate (lets see if we can be civil)
5 years ago  ::  May 23, 2008 - 3:41PM #41
strattjw
Date Joined: Apr 26, 2004
Posts: 406
Dwarves are a pretty powerful race with Second Wind as a minor action (compared to a standard action as it is for all other players.) This is pretty big for the melee combatants that can move, attack, second wind all in the same round. Sometimes you really need to heal to take that extra attack but you don't want to give up an attack to do it.

Humans are really great too with their added versitility with a free skill, feat, and +1 to defenses.
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5 years ago  ::  May 23, 2008 - 6:19PM #42
ChristopherGroves
Date Joined: Mar 10, 2004
Posts: 1,847
Second wind as a minor may be a pest for wizards who may want to be sustaining something as a minor action.

That's the nifty stuff I can't wait to see more of ...
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5 years ago  ::  May 23, 2008 - 6:53PM #43
bobthedog
Date Joined: Aug 19, 2007
Posts: 1,337

ChristopherGroves wrote:

Second wind as a minor may be a pest for wizards who may want to be sustaining something as a minor action.

That's the nifty stuff I can't wait to see more of ...


Sustain + Second Wind (minor instead of move) + Standard
Sustain + Move + Second Wind (minor instead of standard)

He can't sustain, move, second wind and attack all in the same round, but it sure adds to his options in a round.

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5 years ago  ::  May 24, 2008 - 12:11PM #44
Werebat
Date Joined: Jan 23, 2005
Posts: 201

thecasualoblivion wrote:

The key to the Human being the 'king' of 3.5E optimization was the extra feat and the lack of a stat penalty.

Instead of seven feats over 20 levels, in 4E we get 18 feats over 30 levels(every even level plus 1, 11, and 21). Feats also seem to have less impact than the 'big' 3E feats. While the Human bonus feat is good, it isn't as big a deal as it was previously.


...yet. Give the splatbooks time to work their magic. :D

- Ron ^*^

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5 years ago  ::  May 25, 2008 - 6:03AM #45
Timlagor
Date Joined: Jun 26, 2004
Posts: 1,311
Ironic that Lead the Charge is best used by having loads of people go first and give you their bonuses to hit


..and if you're multi-marking wouldn't you want to do it with a Paladin?
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