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4 years ago ::
Jun 02, 2009 - 8:37AM
#41
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Date Joined:
Jul 25, 2007
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5, if you include the Wilden.
Eladrin Elf Drow Gnome Wilden
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4 years ago ::
Jun 02, 2009 - 11:06AM
#42
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Date Joined:
May 31, 2008
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I also like the idea of small wings allowing the creature to hover (at ground level) and make small leaps instead of granting an actual flight speed.
Keep them at small size categry, just put them at the shorter end. A very slender 2 foot tall creature would be quite miniscule by human standards.
As others have said, mechanically give them 1.) Some ability to reduce the penalty of difficult terrain (a la elves). 2.) An encounter power to give them true flight for one action.
I would consider also adding: 3.) A goliath type ability to improve athletics and acrobatics skills when jumping, balancing, falling (maybe roll twice and take the higher result).
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3 years ago ::
Aug 25, 2010 - 10:31PM
#43
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Oh no! I dug this thread out of the graveyard! My dilemma is that many of the female players that are interested in joining my game want to play fairies/pixies/sprites. With that I am making no point on gender in gaming, I am just explaining my own unique situation, and as anyone else would like to do is have a diverse gaming group. I will let others discuss if including a playable PC fairy race would attract females to the D&D game. (and yes I am talking about Victorian/Cottingley Fairies) I have no interest in following a WotC design philosophy, but my desire would be to have something that isn't broken one way or the other. (I would err on the side of caution though) Here are some of the main points I think. 1. Fairies have wings and fly. They gotta fly. They can't be leaping around. This is the main hurdle. I believe the best way to handle flight is to make it akin to the flight of Tenser's Floating Disk; where the faerie would be able to fly, but only about 4-5 feet above a solid surface. If a faerie can hover about chest high to a human standing on the same surface, then the flight is closer to balanced. and it wouldn't need to land to become a valid combat target. The faerie would still succumb to pitfalls, and be able to fall off cliffs. The only real problem with this system is that it takes difficult and challenging terrain out of the equation.
I think that MechaPilot has it right here. The difference in what I would do is make the restriction to 10 feet (2 squares). The game rules in terms of adjacent squares is not only in 2D, it extrapolates into "adjacent cubes" in 3D space. (I can't find the reference that explains this but I wonder if someone could back me up with this one.) So if adjacent-ness being the six square/cubes above your head this allows the creatures attacking the fairies enough opportunities to attack.
Here are my ideas for difficult terrain and falling damage. Keep it simple: they are immune, if conscious and not under a debilitating condition.
2. Racial Ability Scores.
With the new mechanics in PHB3 I would go with this: +2 Dex, +2 Cha or +2 Wis
-You may not assign a score higher than 12 for Str, or Higher than 14 for Con during character creation. This is for flavor reasons, and allows you to reassign those ability points to other attributes instead. -
Great idea. I would be even more strict. I would go 10 Str, 12 Con; or even 8 Str, 10 Con. I don't know.
3. Melee reach issues.
The first thing I wanted to do is to require the pixie to be within the enemy square to be able to attack...
Or you simply use the rules for tininess. The creature has a melee reach of 0 and can only attack by entering the square of its opponent.
but then...
I would just allow the tiny PC to threaten adjacent squares. Say that the very small fairy is also very fast and darts back and forth within its square, allowing it to threaten every enemy within 5 feet as normal. That's certainly the simplest solution, and the solution that Monte Cook offered for the Tiny spryte race in Arcana Evolved (one of my favorite gaming books ever).
I'll give them a normal reach... I don't want to be an evil DM... but then...
4. Weapons.
Again I want to keep this simple. Two-handed tiny weapons: 1d4. One-handed tiny weapons: 1d2.
Ouch, I know. But then...
They are going to be pathetic in melee combat no matter how you slice it and dice it. Weapon restrictions of any modestly sensible type (halflings are already seriously disadvantaged and it has to be at least that much) already precludes any melee oriented class. Remember though, nobody is going to want to run a fairy fighter or a fairy paladin, etc.
I'd still let you play a pixie barbarian... to say the least it would be interesting.
k... I'm running on too long... but...
Be sure that I will throw quaist, after imp, after stirge, after (insert fairy killer here) at the party to make sure that in my campaign the skies will not be friendly.
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3 years ago ::
Sep 02, 2010 - 11:55PM
#44
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Date Joined:
Jun 20, 2009
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What I'm seeing in this thread: "Make them tiny, but then add extra features to basically just make them small." Why not save yourself the complication, and make them small with the few extra features you want out of tiny? Further, I don't see any reason why a pixie couldn't be a capable rogue or swordmage or something, so saying "you can't use weapons" (which is what you're saying if you make them tiny) or "You can use some neutered weapons" rather closes that door.My suggestion: Spoiler:
Show
FAERIE Blah blah flavor blah
RACIAL TRAITS Average Height: 8"-1' 2" Average Weight: 3-5 lb.
Ability Scores: +2 Charisma and +2 Dexterity or Intelligence Size: Small Speed: 6 Squares Vision: Low Light
Languages: Common, Elven Skill Bonuses: +2 Bluff, +2 Nature Undersized: You can move through the squares of medium sized creatures as if you were tiny, and can fit through spaces a tiny creature could fit. Gossamer Wings: You float several feet from the ground. You are not effected by difficult terrain that would not effect a flying creature, and take no falling damage while conscious. You also gain Flutter as an encounter power. Glamour: At the start of any turn, you have concealment against creatures more than 5 squares away from you until the end of that turn.
Flutter Faerie Racial Power Flavor flavor flavor Encounter Move Action Personal Effect: Fly up to your speed. At the start of your next turn, you float gently to the ground. This movement does not provoke opportunity attacks.
It's a very high-mobility race, perfect for rogues and bards, which I feel are the classes they are most suited on a flavor-level. I think it has all the appropriate feel of a faerie without the irritating mechanics tiny size and at-will flight would bring to the table.
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3 years ago ::
Sep 11, 2010 - 7:46AM
#45
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Date Joined:
Dec 16, 2009
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Actually a Fairy Rogue would work quite well even if it's limited to tiny-sized weapon. So what if your dagger only does 1d2 damage - you're still basing your damage on the 2d8+8 (feat for d8 sneak attack, Sly Flourish with DEX 18, CHA 18) your attack adds!
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3 years ago ::
Sep 19, 2010 - 12:22AM
#46
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I think Damon_Tor pretty much nailed it. Yoink! Thanks :D I was looking for a faerie (spryte) for my 4E conversion of Monte Cook's Arcana Evolved.
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2 years ago ::
Aug 26, 2011 - 11:47PM
#47
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teaser comment at Gencon says... Feywild book will have a race that flies at first level...
hmm...
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2 years ago ::
Sep 06, 2011 - 11:31PM
#48
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The air is a form of terrain that can be just as difficult as the ground. High winds, heavy rain, fog, etc. Indoors or in heavy woods you aren't going to be flying unless you can hover or are tiny. If you're tiny, a fireball exploding or a magical gust of wind is going to knock you back hard.
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