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5 years ago ::
Jul 14, 2008 - 8:38PM
#1
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Date Joined:
Dec 27, 2006
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Hey all. Inspired by the Godforged Colossus and the chilling descriptions of the Sorrowsworn, I plan on having the Raven Queen be the final antagonist of my campaign, one with all the power worthy of a Goddess of Death. I'm thinking level 40 solo artillery, considering Orcus is level 33 and Moradin is level 38.
Reason why I'd have her be artillery is simply because I consider such perhaps the most dramatic kind of foe. I imagine her turning aging whole legions to skeletons and then to dust with a sweep of her hands, or turning iron golems to rusting piles of junk. Probably instead of just one unbelievably powerful recharge attack, she'd have three; probably an "aging" time-based attack used on living foes, a "wave of rot" attack that inverts the necrotic resistance of undead, and a "rust" attack that devastates constructs or depletes armor class. The latter two will inflict ridiculous amounts of damage against non-living foes to symbolize life being all that she lacks authority over.
In contrast to an epic controller, she wouldn't have anything that decreases the offensive output of her foes (I hate a slow fight) but instead her every attack would strip away more and more of the party's defenses for the rest of the encounter.
I was also thinking she'd have much less HP (probably half) than you'd expect for a solo monster, but she'd be accompanied by a bunch of shadar-kai who the party would mostly ignore due to them being too low level to inflict much damage on the party but high enough to have a ton of HP. The first time they "kill" the Raven Queen, she remains dead for one round. The following round, a huge amount of her followers would adopt an expression of terror, rapidly dessicate, and collapse, dead, and she'd stand back up, fully healed. She might have a different suite of powers the second time around, perhaps themed around Oblivion and other metaphysical annihilation concepts rather than the physical.
Hmmmm. Thoughts?
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5 years ago ::
Jul 14, 2008 - 9:54PM
#2
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Date Joined:
Sep 28, 2007
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I think she would be a solo artillery (leader) and she could summon shadar-kai "paladins."
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5 years ago ::
Jul 14, 2008 - 10:08PM
#3
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Date Joined:
Jan 15, 2008
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Just for a fluff thing, instead of having the shadar-kai all scream and die, have them fall on their swords. She seems more likely to inspire fatalistic loyalty in her followers than to mercilessly suck out their souls.
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5 years ago ::
Jul 15, 2008 - 4:39AM
#4
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Date Joined:
Dec 27, 2006
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Just for a fluff thing, instead of having the shadar-kai all scream and die, have them fall on their swords. She seems more likely to inspire fatalistic loyalty in her followers than to mercilessly suck out their souls. BRILLIANT.
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5 years ago ::
Jul 15, 2008 - 5:16AM
#5
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Date Joined:
Jun 28, 2006
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How do you know that Moradin is 38. Are there stats for him??
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5 years ago ::
Jul 15, 2008 - 8:23AM
#6
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Date Joined:
Mar 22, 2002
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How do you know that Moradin is 38. Are there stats for him?? Not yet but they have released the information he will be lvl 38. Honestly for a quick build I would steal Orcus's abilities rename them and level him up a few. Although instead of Shadar-kai I would have her summon Sorrowsworn they seem closer to her.
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5 years ago ::
Jul 15, 2008 - 8:28AM
#7
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Do we have any hint of the relative power level of the deities compared to one another?
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5 years ago ::
Jul 15, 2008 - 3:13PM
#8
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Date Joined:
Jun 15, 2008
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This would be my suggestion. Very close to Orcus, but with a different flavour. She weakenes her enemies over time, and when she is bloodied, she gets really angry. Edit: I thought about giving her immunity against radiant, but the realised that I would kill all kinds of Paladins and clerics. So she just got high resistance to radiance.
The Raven Queen Level 38 Solo Artillery Medium immortal humanoid (God) XP 395.000
Inititiave +26 Senses Perception +32, Darkvision Shroud of the Inevitable End: Aura (20); An enemy in the aura affected by a healing power receives only the half ammount of HP Storm of the flowing Ages: Aura (10); An enemy that starts its turn in the aura takes a cumulative penalty of -1 to all defenses until the end of the encounter HP 1560 ; Bloodied 780 AC 50, Fortitude 47, Reflex 49, Will 52 Immune: Disease, Poison Resist: 20 Radiant, 10 variable (3/Encounter) +5 to saving throws 2 AP Speed 6, Teleport 10
Scythe of the Raven Queen (Standard, at-Will) Weapon +45 vs. AC, 2d10+12 damage and the target is weakened and slowed (save ends both)
Deadly Glare (Standard, at-will) Radiant Range 20, Area Burst 4, +43 vs. Fort, 3d10+12 radiant damage, Target slowed and ongoing 10 radiant damage. Miss: Target takes Half Damage, no ongoing damage and is slowed.
Death Sentence (Standard, Recharge 6) Range 5, +43 vs. Will, Target fells unconscious (save ends, does not awake by damage) After failed save: Target reduced to 0 HP. Miss: Target stunned and takes -5 to all defenses (save ends)
Presence of Death (Immediate Interrupt, when enemy attacks the Raven Queen in melee and she is not bloodied, at-Will) Fear +43 vs. Will, Target is pushed 3 Squares
Call of Sorrows (Minor, Recharge 6, only when not bloodied) Ranged 10, one Sorrowsworn Reaper appears in range, he takes its turn right after the Raven Queen
To kill Death itself (immediate reaction, when bloodied by an attack) The Raven Queen dies, remove her from the game. At the beginning of her next turn, reduce all allies present to 0 hit points and return the Raven Queen to a square of your choice with Hit Points equal to her bloodied value. She then uses Wrath of Death.
Wrath of Death (Immediate Reaction, when returned to game by to kill Death itself, encounter) Necrotic Close Burst 20, +43 vs. Fort, 6d12+12 necrotic damage, Targets take 20 ongoing necrotic damage and are stunned (Save ends both)
Alignment: Unaligned Skills: History +34 ,Religion +34, Insight +37, Intimidate +35 Str: 22 (+25) Dex: 25 (+26) Wis: 35 (+32) Con: 25 (+26) Int: 30 (+29) Cha: 33 (+30)
Equipment: Scythe of the Raven Queen
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5 years ago ::
Jul 15, 2008 - 4:15PM
#9
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Date Joined:
Jun 28, 2008
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Remember that she's not just death, but fate(Along with Lolth and Ioun).
I'd give her a few Star Warlock-like powers where she messes with the heroes's fates or twists probability to her own advantage.
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5 years ago ::
Jul 16, 2008 - 1:49AM
#10
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Date Joined:
Jun 15, 2008
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Good point. I added something. Now when she is not bloodied, she uses her aspect of fate, when bloodied, she uses her aspect of death.
The Raven Queen Level 38 Solo Artillery Medium immortal humanoid (God) XP 395.000
Inititiave +26 Senses Perception +32, Darkvision Shroud of the Inevitable End: Aura (20); An enemy in the aura affected by a healing power receives only the half ammount of HP Storm of the flowing Ages: Aura (10); An enemy that starts its turn in the aura takes a cumulative penalty of -1 to all defenses until the end of the encounter HP 1560 ; Bloodied 780 AC 50, Fortitude 47, Reflex 49, Will 52 Immune: Disease, Poison Resist: 20 Radiant, 10 variable (3/Encounter) +5 to saving throws 2 AP Speed 6, Teleport 10
Scythe of the Raven Queen (Standard, at-Will) Weapon +45 vs. AC, 2d10+12 damage and the target is weakened and slowed (save ends both)
Withering Glare (Standard, at-will) Radiant (Necrotic if bloodied) Range 20, Area Burst 4, +43 vs. Fort, 3d10+12 radiant damage, Target slowed and ongoing 10 radiant damage. Miss: Target takes Half Damage, no ongoing damage and is slowed. This power deals necrotic damage instead of radiant damage if the Raven Queen is bloodied
Call of Sorrows (Minor, Recharge 5,6, only when not bloodied) Ranged 10, one Sorrowsworn Reaper appears in range, he takes its turn right after the Raven Queen
Twist of Fate (Immediate Reaction, when an enemy rolls an attack roll against the raven Queen, at-Will) The enemy rerolls that attack, the Raven Queen may use the result of the first roll in her next round. Only one roll may be saved in such a way.
To kill Death itself (immediate reaction, when bloodied by an attack) The Raven Queen dies, remove her from the game. At the beginning of her next turn, reduce all allies present to 0 hit points and return the Raven Queen to a square of your choice with Hit Points equal to her bloodied value. She then uses Wrath of Death.
Wrath of the Queen (Immediate Reaction, when returned to game by to kill Death itself, encounter) Necrotic Close Burst 20, +43 vs. Fort, 6d12+12 necrotic damage, Targets take 20 ongoing necrotic damage and are stunned (Save ends both)
Death Sentence (Minor, Recharge 5, 6, only when bloodied) Range 5, +43 vs. Will, Target fells unconscious (save ends, does not awake by damage) After failed save: Target reduced to 0 HP. Miss: Target stunned and takes -5 to all defenses until end of next turn
Presence of Death (Immediate Interrupt, when enemy attacks the Raven Queen and she is bloodied, at-Will) Fear +43 vs. Will, Target is pushed 3 Squares
Alignment: Unaligned Skills: History +34 ,Religion +34, Insight +37, Intimidate +35 Str: 22 (+25) Dex: 25 (+26) Wis: 35 (+32) Con: 25 (+26) Int: 30 (+29) Cha: 33 (+30)
Equipment: Scythe of the Raven Queen
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