I guess in you Campian, you can make deitys however you want, but it sound more to me your changeing he alienment.
Read the sorrowsworn and shadar-kai descriptions again, and again, and again, until it sinks in that these are not nice people and that I have not described her as being anything worse than what she already is.
Renizar wrote:
Well, considering Vampires are evil and basicly have nothing more then shells sustaining there life with others life force, I would rather be dead. Considering I have honor that is
You can be honorable and be a vampire, easily. Not all monsters are of the default alignment (metallic dragons anyone?) and evil creatures are differentiated from chaotic evil ones by the fact that chaotic evil creatures care about nothing save themselves, which means evil characters can, indeed, care about things beyond themselves. Certainly, they don't think of themselves as evil and would think anyone trying to cut their life short as being evil.
juggalo78 wrote:
the Raven Queen is an unaligned DEATH godess and as such should oppose undeath as a break in the life cycle.
She does generally oppose free-roaming undead, but again, there is evidence that proves her servants use undead (namely death knights).
This would be my suggestion. Very close to Orcus, but with a different flavour. She weakenes her enemies over time, and when she is bloodied, she gets really angry. Edit: I thought about giving her immunity against radiant, but the realised that I would kill all kinds of Paladins and clerics. So she just got high resistance to radiance.
The Raven Queen Level 38 Solo Artillery Medium immortal humanoid (God) XP 395.000
Inititiave +26 Senses Perception +32, Darkvision Shroud of the Inevitable End: Aura (20); An enemy in the aura affected by a healing power receives only the half ammount of HP Storm of the flowing Ages: Aura (10); An enemy that starts its turn in the aura takes a cumulative penalty of -1 to all defenses until the end of the encounter HP 1560 ; Bloodied 780 AC 50, Fortitude 47, Reflex 49, Will 52 Immune: Disease, Poison Resist: 20 Radiant, 10 variable (3/Encounter) +5 to saving throws 2 AP Speed 6, Teleport 10
Scythe of the Raven Queen (Standard, at-Will) Weapon +45 vs. AC, 2d10+12 damage and the target is weakened and slowed (save ends both)
Deadly Glare (Standard, at-will) Radiant Range 20, Area Burst 4, +43 vs. Fort, 3d10+12 radiant damage, Target slowed and ongoing 10 radiant damage. Miss: Target takes Half Damage, no ongoing damage and is slowed.
Death Sentence (Standard, Recharge 6) Range 5, +43 vs. Will, Target fells unconscious (save ends, does not awake by damage) After failed save: Target reduced to 0 HP. Miss: Target stunned and takes -5 to all defenses (save ends)
Presence of Death (Immediate Interrupt, when enemy attacks the Raven Queen in melee and she is not bloodied, at-Will) Fear +43 vs. Will, Target is pushed 3 Squares
Call of Sorrows (Minor, Recharge 6, only when not bloodied) Ranged 10, one Sorrowsworn Reaper appears in range, he takes its turn right after the Raven Queen
To kill Death itself (immediate reaction, when bloodied by an attack) The Raven Queen dies, remove her from the game. At the beginning of her next turn, reduce all allies present to 0 hit points and return the Raven Queen to a square of your choice with Hit Points equal to her bloodied value. She then uses Wrath of Death.
Wrath of Death (Immediate Reaction, when returned to game by to kill Death itself, encounter) Necrotic Close Burst 20, +43 vs. Fort, 6d12+12 necrotic damage, Targets take 20 ongoing necrotic damage and are stunned (Save ends both)
Good point. I added something. Now when she is not bloodied, she uses her aspect of fate, when bloodied, she uses her aspect of death. The Raven Queen Level 38 Solo Artillery Medium immortal humanoid (God) XP 395.000 Inititiave +26 Senses Perception +32, Darkvision Shroud of the Inevitable End: Aura (20); An enemy in the aura affected by a healing power receives only the half ammount of HP Storm of the flowing Ages: Aura (10); An enemy that starts its turn in the aura takes a cumulative penalty of -1 to all defenses until the end of the encounter HP 1560 ; Bloodied 780 AC 50, Fortitude 47, Reflex 49, Will 52 Immune: Disease, Poison Resist: 20 Radiant, 10 variable (3/Encounter) +5 to saving throws 2 AP Speed 6, Teleport 10 Scythe of the Raven Queen (Standard, at-Will) Weapon +45 vs. AC, 2d10+12 damage and the target is weakened and slowed (save ends both) Withering Glare (Standard, at-will) Radiant (Necrotic if bloodied) Range 20, Area Burst 4, +43 vs. Fort, 3d10+12 radiant damage, Target slowed and ongoing 10 radiant damage. Miss: Target takes Half Damage, no ongoing damage and is slowed. This power deals necrotic damage instead of radiant damage if the Raven Queen is bloodied Call of Sorrows (Minor, Recharge 5,6, only when not bloodied) Ranged 10, one Sorrowsworn Reaper appears in range, he takes its turn right after the Raven Queen Twist of Fate (Immediate Reaction, when an enemy rolls an attack roll against the raven Queen, at-Will) The enemy rerolls that attack, the Raven Queen may use the result of the first roll in her next round. Only one roll may be saved in such a way. To kill Death itself (immediate reaction, when bloodied by an attack) The Raven Queen dies, remove her from the game. At the beginning of her next turn, reduce all allies present to 0 hit points and return the Raven Queen to a square of your choice with Hit Points equal to her bloodied value. She then uses Wrath of Death. Wrath of the Queen (Immediate Reaction, when returned to game by to kill Death itself, encounter) Necrotic Close Burst 20, +43 vs. Fort, 6d12+12 necrotic damage, Targets take 20 ongoing necrotic damage and are stunned (Save ends both) Death Sentence (Minor, Recharge 5, 6, only when bloodied) Range 5, +43 vs. Will, Target fells unconscious (save ends, does not awake by damage) After failed save: Target reduced to 0 HP. Miss: Target stunned and takes -5 to all defenses until end of next turn Presence of Death (Immediate Interrupt, when enemy attacks the Raven Queen and she is bloodied, at-Will) Fear +43 vs. Will, Target is pushed 3 Squares Alignment: Unaligned Skills: History +34 ,Religion +34, Insight +37, Intimidate +35 Str: 22 (+25) Dex: 25 (+26) Wis: 35 (+32) Con: 25 (+26) Int: 30 (+29) Cha: 33 (+30) Equipment: Scythe of the Raven Queen
Hazard84, I've started a thread were I'm trying to gather stats for all of the gods (community.wizards.com/go/thread/view/758...  Do you mind if I use this as the basis for the Raven Queen?