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1 year ago ::
Oct 21, 2008 - 3:25AM
#1
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OK i have two question
first one
The blood cut armor enchantment after you use it once you can spend a healing surge to activated it again So does that use up your second wind if you use a healing surge to gain a second use of the enchantment
Fighter attack 5 Rain of steel Says any enemy who starts next to you you may attack as long as you are able to make OP attacks
Do these attack count again the number of OP attacks a fighter can make in a round
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1 year ago ::
Oct 21, 2008 - 3:46AM
#2
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Any character or monster can make one Opportunity Attack on each *other* character or monsters turn; there's no real limit per round.
EDIT: Actually, Rain of Steel says that 'each enemy that starts adjacent to you takes 1[W] damage, as long as you are able to make Opportunity Attacks.' You're not making an OA against those targets; it just means you can't be Surprised, Dazed, Stunned, Petrified, or Unconscious, and still do the damage.
You must take a Standard Action to channel a healing surge to recharge Bloodcut Armor. This has no effect on your Second Wind; Second Wind is a once-per-encounter action that you can take to spend a healing surge on healing.
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1 year ago ::
Oct 21, 2008 - 3:50AM
#3
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Bloodcut armor (and all other Healing Surge type magic items) do not count as using your second wind.
Second Wind is an encounter power that all characters get that allows them to spend a healing surge to regain hit points - not the act of spending any healing surge.
Rain of Steel does not actually make any opportunity attacks, so it does not count against your opportunity attack per enemy's turn limit.
It simple states that it only does it's automatic damage when you are able to perform opportunity attacks - so that the damage does not occur if you are currently Dazed or Stunned because those conditions limit your ability to perform actions.
Careful, man. That much logic might be illegal on the internet. - Salla
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1 year ago ::
Oct 21, 2008 - 10:26AM
#4
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The blood cut armor enchantment after you use it once you can spend a healing surge to activated it again So does that use up your second wind if you use a healing surge to gain a second use of the enchantment What you do is spend a healing surge as a standard action to recharge the resist 10 power of the armor. The healing surge doesn't activate the power. You have to do that with a minor action when bloodied, but you get to decide when to do this, most likely when you are in danger of being hit a lot during a turn. It doesn't have to be immediately following the recharge of the power.
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1 year ago ::
Feb 02, 2009 - 3:21PM
#5
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What you do is spend a healing surge as a standard action to recharge the resist 10 power of the armor. The healing surge doesn't activate the power. You have to do that with a minor action when bloodied, but you get to decide when to do this, most likely when you are in danger of being hit a lot during a turn. It doesn't have to be immediately following the recharge of the power. Ok so let me get this straight. I think me and my group have been playing it totally wrong. The way my players interpreted it, is that he got to spend a healing surge anytime he was bloodied and gained the resistance. That doesn't seem right to me.
So are you saying that after he's spent a healing surge then he can use the resistance? as minor action? I'm confused.
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1 year ago ::
Feb 02, 2009 - 4:00PM
#6
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Healing Surge recharge items start with one Daily use of the Power, from the items perspective.
Once you have used that one Daily use of the Power, you can recharge it so it is usable again by spending a Healing Surge.
Then you can activate the Power again (provided your character has Daily Magic Item uses left).
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1 year ago ::
Feb 02, 2009 - 4:14PM
#7
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Healing Surge: You begin with one use of the power per day, like a daily power. You can renew this item’s power by taking a standard action to funnel your vitality into the item, spending a healing surge in the process. Spending a healing surge in this way doesn’t restore hit points, and this standard action is separate from the action required to activate the item’s power.
Power (Healing Surge): Minor Action. While you are bloodied, use this armor to gain resist 10 to all damage until the end of your next turn.[/quote] You can use this item as many times per day or encounter as you want. The first use is free. After the first time you use it you have to spend a Sealing Surge(using a Standard Action) to recharge the item. Using Healing Surge items do not count against your uses of Daily magic item powers.
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1 year ago ::
Feb 02, 2009 - 4:26PM
#8
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Using Healing Surge items do not count against your uses of Daily magic item powers. They most certainly do. "You begin with one use of the power per day, like a daily power." The only difference between a Healing Surge and Daily is that you can recharge the Healing Surge. Both take Daily Power uses from the character in question to use.
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1 year ago ::
Feb 02, 2009 - 4:45PM
#9
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That line has nothing to do with a character's personal allotment of item dailies. A character is ONLY limited in how many item daily powers he uses. If so inclined, you absolutely could have a sack full of items with Healing Surge powers and use them all.
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1 year ago ::
Feb 02, 2009 - 4:47PM
#10
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That line has nothing to do with a character's personal allotment of item dailies. It has to do with frequency and the fact that a Healing Surge power is like a Daily Power. Then the following sentances describe how it is different from a daily power. None of the following sentences remove the requirement that you use a daily power usage for the day when using a Healing Surge Power.
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