Community

 
Jump Menu:
Post Reply
Page 6 of 17  •  Prev 1 ... 4 5 6 7 8 ... 17 Next
Switch to Forum Live View Q&A About Adventurer's Vault
5 years ago  ::  Sep 12, 2008 - 8:31AM #51
That_Blasted_Somoflange
Date Joined: Jun 15, 2002
Posts: 1,647
About the defensive property, do you lose the bonus if you attack with the weapon?

Also, is the boomerang in the book?
If so, I'll be all:
"Boomerang! You do always come back!"
If not, I'll be:
"I don't think boomerang is coming back."
Quick Reply
Cancel
5 years ago  ::  Sep 12, 2008 - 8:33AM #52
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
Two questions here:

A) Is there any 1d12 or 2d6 sword in the book? They need more love!

B) Are the infinitely cheesy boots that let you teleport up to your speed at-will still there unmodified?
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
Quick Reply
Cancel
5 years ago  ::  Sep 12, 2008 - 8:54AM #53
NicoJMont
Date Joined: Jan 15, 2005
Posts: 95
Are there any whip weapons?

I would love to see a whip that does 1D4 and a barbed whip that does 1D6 dmg. However you can use the whip at reach, you can grapple with the whip at reach. You can retrieve items at reach with the whip. You can disarm at reach with the whip, you can swing 4 squares with the whip, whip throw to do a throw attack at reach.

That would make a whip a really cool weapon.
Quick Reply
Cancel
5 years ago  ::  Sep 12, 2008 - 9:29AM #54
Joseph_Silver
Date Joined: Jun 17, 2006
Posts: 859

UnFamiliar wrote:

I'm just gonna say, "Of course!" & add that there's a weapon property called "Mage's Weapon" that can be applied to any light blade OR heavy blade. It gives anyone who's proficient with daggers that same proficiency with this weapon. As a minor action encounter power, it also allows you to expend an arcane encounter power to regain the use of a martial encounter power you know of up to the same level. That's pretty gish in my books.


Wait, your answer is unclear. Is there a wizard's version of the pact blade, i.e. one that functions as both weapon and implement? Or is there only the mage's weapon, which lets you use arcane powers to fuel martial powers?

Quick Reply
Cancel
5 years ago  ::  Sep 12, 2008 - 9:42AM #55
Atlatl_Jones
Date Joined: Aug 17, 2007
Posts: 78

UnFamiliar wrote:

1) The basic idea behind them is that they are treated as using a weapon in each hand, so they'd count for TWD. I also imagine double weapons can be used by both TWF rangers & TWF fighters, since they all have the off-hand property.


So Tempest fighters have a big incentive to spend the feat to get a double weapon, further differentiating them from TWF rangers. I like that design choice.

Is the Double Scimitar in there? If not, valenar elves around the world will start to cry.

Could you post the stats for the greatspear? What other reach weapons are in the book?

Could you list what heavy blades are in the book?

Quick Reply
Cancel
5 years ago  ::  Sep 12, 2008 - 9:43AM #56
scrumpy7
Date Joined: Aug 22, 2007
Posts: 1
Any new mundane adventuring gear? 10 foot poles, an expanded list of thieves' tools, or the like?

Thanks for posting all the great info!
Quick Reply
Cancel
5 years ago  ::  Sep 12, 2008 - 9:53AM #57
Unfamiliar
Date Joined: Apr 5, 2008
Posts: 741
Delayed response yet again, courtesy of these stupid frackin' crashing boards. Rabble rabble rabble rabble!!

onimachi wrote:

Thanks again for the early info..


Can you explain the spiked sheild?? is it a melee weapon AND a sheild?

i.e. is it a defensive melee weapon?

is it off hand?

thanks again


IMO, spiked shields are kinda funny as far as superior weapons go. They have +2 prof, deal d6 dmg & count as light blades with the off-hand property, but they don't have the defensive property.

They can be enchanted either as shields or as weapons (but not both), & interestingly, it specifically states that while you can't use two shields at one time, if you use one enchanted as a weapon, they don't take up the arms slot on the body. IMO, it's too bad about the designers nixing the thought of using twin spiked shields, since I think it would've been pretty cool to see a fighter doing just that.

Mayor_McNaked wrote:

Might it be possible to get some details on the kukri? It's one of my favorite weapons. I'm hoping that it counts as a dagger and gets high crit.


Kukris don't count as daggers for rogues (or else it would specifically say that, like it does for the parrying dagger), nor do they have the high crit property. But they DO have Brutal 1 & off-hand, so it's not all bad news. Superior 1-H melee, +2 prof, d6 dmg, & light blade pretty much covers the rest of the essential info.

That Blasted Somoflange wrote:

About the defensive property, do you lose the bonus if you attack with the weapon?

Also, is the boomerang in the book?
If so, I'll be all:
"Boomerang! You do always come back!"
If not, I'll be:
"I don't think boomerang is coming back."


1) You don't lose the +1 to AC if you attack with a defensive weapon, but the description of the defensive property also goes so far as to say that you don't lose the bonus if you don't attack with it. BTW, it also says that wielding two defensive weapons at once doesn't allow the bonuses to stack, so TWF fighters are still gonna want something else in their main hand.

2) No boomerang, & now, thanks to you, I've got the crappy theme song from the old kids' show by the same name stuck in my head. Thanks heaps.

Armisael wrote:

Two questions here:

A) Is there any 1d12 or 2d6 sword in the book? They need more love!

B) Are the infinitely cheesy boots that let you teleport up to your speed at-will still there unmodified?


1) You betcha. The fullblade is back & IMO, it's pretty evil. This superior 2-hander has a +3 prof, deals d12 damage, & carries the added bonus of having high crit as its property. No 2d6 swords though - the mordenkrad hammer (GROWL) is actually the only 2d6 weapon there, for the record.

2) Seems so, if granting at-will teleportation equal to your speed as a move action is what you'd call " infinitely cheesy" - I actually thought they were fine when I saw the preview, considering that by 28th level or so, teleportation is less game-breaking than it is at lower levels. Just my 2 coppers on that, though.

NicoJMont wrote:

Are there any whip weapons?

I would love to see a whip that does 1D4 and a barbed whip that does 1D6 dmg. However you can use the whip at reach, you can grapple with the whip at reach. You can retrieve items at reach with the whip. You can disarm at reach with the whip, you can swing 4 squares with the whip, whip throw to do a throw attack at reach.

That would make a whip a really cool weapon.


No whips, but it seems you're well on your way to coming up with a good homebrewed version, anyways.

PS: Indiana Jones FTW.

----------------------------
To those who asked a question I haven't gotten to yet, I'll have to get caught up later on today. Gotta run some errands, sorry...

Quick Reply
Cancel
5 years ago  ::  Sep 12, 2008 - 9:59AM #58
Cendragon
Date Joined: Jul 23, 2005
Posts: 318
Many thanks for all of the information. I too have had good luck in getting my books early but it looks like this time I ran out of luck. My LFR dwarf paladin is set to level up to 4th level this weekend and now I'll be taking weapon proficiency to get the the Executioner's Axe!
Quick Reply
Cancel
5 years ago  ::  Sep 12, 2008 - 11:16AM #59
Bantam
  • Dragon Slayer
Date Joined: Jan 2, 2003
Posts: 266

That Blasted Somoflange wrote:

About the defensive property, do you lose the bonus if you attack with the weapon?

Also, is the boomerang in the book?
If so, I'll be all:
"Boomerang! You do always come back!"
If not, I'll be:
"I don't think boomerang is coming back."


Sokka!!!

I was so sad he lost both the boomerang and sword.

Quick Reply
Cancel
5 years ago  ::  Sep 12, 2008 - 11:28AM #60
Theziner
Date Joined: Jun 8, 2008
Posts: 637
There is already Boomerang in the game... its called any magical weapon. They will never make a boomerang because it is completely redundant.

The-zEnd
Quick Reply
Cancel
Page 6 of 17  •  Prev 1 ... 4 5 6 7 8 ... 17 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing