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5 years ago ::
Sep 12, 2008 - 8:31AM
#51
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Date Joined:
Jun 15, 2002
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About the defensive property, do you lose the bonus if you attack with the weapon?
Also, is the boomerang in the book? If so, I'll be all: "Boomerang! You do always come back!" If not, I'll be: "I don't think boomerang is coming back."
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5 years ago ::
Sep 12, 2008 - 8:33AM
#52
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Date Joined:
Sep 17, 2007
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Two questions here:
A) Is there any 1d12 or 2d6 sword in the book? They need more love!
B) Are the infinitely cheesy boots that let you teleport up to your speed at-will still there unmodified?
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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5 years ago ::
Sep 12, 2008 - 8:54AM
#53
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Date Joined:
Jan 15, 2005
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Are there any whip weapons?
I would love to see a whip that does 1D4 and a barbed whip that does 1D6 dmg. However you can use the whip at reach, you can grapple with the whip at reach. You can retrieve items at reach with the whip. You can disarm at reach with the whip, you can swing 4 squares with the whip, whip throw to do a throw attack at reach.
That would make a whip a really cool weapon.
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5 years ago ::
Sep 12, 2008 - 9:29AM
#54
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Date Joined:
Jun 17, 2006
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I'm just gonna say, "Of course!" & add that there's a weapon property called "Mage's Weapon" that can be applied to any light blade OR heavy blade. It gives anyone who's proficient with daggers that same proficiency with this weapon. As a minor action encounter power, it also allows you to expend an arcane encounter power to regain the use of a martial encounter power you know of up to the same level. That's pretty gish in my books. Wait, your answer is unclear. Is there a wizard's version of the pact blade, i.e. one that functions as both weapon and implement? Or is there only the mage's weapon, which lets you use arcane powers to fuel martial powers?
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5 years ago ::
Sep 12, 2008 - 9:42AM
#55
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Date Joined:
Aug 17, 2007
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1) The basic idea behind them is that they are treated as using a weapon in each hand, so they'd count for TWD. I also imagine double weapons can be used by both TWF rangers & TWF fighters, since they all have the off-hand property. So Tempest fighters have a big incentive to spend the feat to get a double weapon, further differentiating them from TWF rangers. I like that design choice.
Is the Double Scimitar in there? If not, valenar elves around the world will start to cry.
Could you post the stats for the greatspear? What other reach weapons are in the book?
Could you list what heavy blades are in the book?
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5 years ago ::
Sep 12, 2008 - 9:43AM
#56
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Date Joined:
Aug 22, 2007
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Any new mundane adventuring gear? 10 foot poles, an expanded list of thieves' tools, or the like?
Thanks for posting all the great info!
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5 years ago ::
Sep 12, 2008 - 9:53AM
#57
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Delayed response yet again, courtesy of these stupid frackin' crashing boards. Rabble rabble rabble rabble!!
Thanks again for the early info..
Can you explain the spiked sheild?? is it a melee weapon AND a sheild?
i.e. is it a defensive melee weapon?
is it off hand?
thanks again IMO, spiked shields are kinda funny as far as superior weapons go. They have +2 prof, deal d6 dmg & count as light blades with the off-hand property, but they don't have the defensive property.
They can be enchanted either as shields or as weapons (but not both), & interestingly, it specifically states that while you can't use two shields at one time, if you use one enchanted as a weapon, they don't take up the arms slot on the body. IMO, it's too bad about the designers nixing the thought of using twin spiked shields, since I think it would've been pretty cool to see a fighter doing just that.
Might it be possible to get some details on the kukri? It's one of my favorite weapons. I'm hoping that it counts as a dagger and gets high crit. Kukris don't count as daggers for rogues (or else it would specifically say that, like it does for the parrying dagger), nor do they have the high crit property. But they DO have Brutal 1 & off-hand, so it's not all bad news. Superior 1-H melee, +2 prof, d6 dmg, & light blade pretty much covers the rest of the essential info.
About the defensive property, do you lose the bonus if you attack with the weapon?
Also, is the boomerang in the book? If so, I'll be all: "Boomerang! You do always come back!" If not, I'll be: "I don't think boomerang is coming back." 1) You don't lose the +1 to AC if you attack with a defensive weapon, but the description of the defensive property also goes so far as to say that you don't lose the bonus if you don't attack with it. BTW, it also says that wielding two defensive weapons at once doesn't allow the bonuses to stack, so TWF fighters are still gonna want something else in their main hand.
2) No boomerang, & now, thanks to you, I've got the crappy theme song from the old kids' show by the same name stuck in my head. Thanks heaps.
Two questions here:
A) Is there any 1d12 or 2d6 sword in the book? They need more love!
B) Are the infinitely cheesy boots that let you teleport up to your speed at-will still there unmodified? 1) You betcha. The fullblade is back & IMO, it's pretty evil. This superior 2-hander has a +3 prof, deals d12 damage, & carries the added bonus of having high crit as its property. No 2d6 swords though - the mordenkrad hammer (GROWL) is actually the only 2d6 weapon there, for the record.
2) Seems so, if granting at-will teleportation equal to your speed as a move action is what you'd call " infinitely cheesy" - I actually thought they were fine when I saw the preview, considering that by 28th level or so, teleportation is less game-breaking than it is at lower levels. Just my 2 coppers on that, though.
Are there any whip weapons?
I would love to see a whip that does 1D4 and a barbed whip that does 1D6 dmg. However you can use the whip at reach, you can grapple with the whip at reach. You can retrieve items at reach with the whip. You can disarm at reach with the whip, you can swing 4 squares with the whip, whip throw to do a throw attack at reach.
That would make a whip a really cool weapon. No whips, but it seems you're well on your way to coming up with a good homebrewed version, anyways.
PS: Indiana Jones FTW.
---------------------------- To those who asked a question I haven't gotten to yet, I'll have to get caught up later on today. Gotta run some errands, sorry...
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5 years ago ::
Sep 12, 2008 - 9:59AM
#58
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Date Joined:
Jul 23, 2005
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Many thanks for all of the information. I too have had good luck in getting my books early but it looks like this time I ran out of luck. My LFR dwarf paladin is set to level up to 4th level this weekend and now I'll be taking weapon proficiency to get the the Executioner's Axe!
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5 years ago ::
Sep 12, 2008 - 11:16AM
#59
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About the defensive property, do you lose the bonus if you attack with the weapon?
Also, is the boomerang in the book? If so, I'll be all: "Boomerang! You do always come back!" If not, I'll be: "I don't think boomerang is coming back." Sokka!!!
I was so sad he lost both the boomerang and sword.
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5 years ago ::
Sep 12, 2008 - 11:28AM
#60
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There is already Boomerang in the game... its called any magical weapon. They will never make a boomerang because it is completely redundant.
The-zEnd
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