My Battle Sorceror is complete, though I have the intention of adding more paragon paths (dual Paths) and epic destinies.
The link is in my sig.
I'm heading off to college tomorrow and, thanks to an issue with the school-mandated laptop program, I won't have any access to a computer until next Monday at the earliest. Just wanted to let you know so if you post something before then you don't think I've abandoned the thread.
When you get the chance, I just want to note that I've got a role for my Summoner - Controller, and to ask that you move the Lancer into the Controller category.
For any that might read this, I'd like to make a Paragon Path request. One of my players is a cleric of Kelemvor and we think it'd be cool for him to be a Doomguide.
My thought is the Doomguide would be a Divine Paragon Path for Cleric and Paladin.
Actually, mine works fairly close to that. Shared Actions, the summoner is always benefitted when the summon takes an attack for him. The secondary role of the class is defender, and if you pumped Constitution, and added some armor the class would be quite a bit tougher than the typical wizard.
Want to also mention tha my Dreadnought, Summoner, and Blue Mage are complete.
Additionally, my newest work, the Shapeshifter
Monstrous Paragon and Monstrous Destiny:
http://forums.gleemax.com/showthread.ph … st16680331
Made a new controller-based epic destiny: Hopeless Reaver.
Please add my scientific leader, the Plague Doctor: http://forums.gleemax.com/showthread.php?t=1084911
By the way, if anyone wants to try out a program that will automatically format classes for you, whether for here or for your own use, you can try the DM's Toolkit, recently released by Leichenreiter and myself.
the name of the Battle Sorceror has changed. Rnamed Fury Sorceror because it was sounding too close to Swordmage.
Now if only the topic itself would rename *shrug*
Want to add my Sorcerous Sentinal, a arcane defender who keeps his distance from the enemies.
Additionally, my Dreadnought is finished.
My Dreadnought, Sorcerous Sentinal, and Blue Mage are finished.
Additionally, here is my Gambler, a person with uncanny luck who has a tendency to rely on it a bit too much.
My shaman class - Primal Leader
Dread Necromancer - Shadow, Controller
Staff Master Paragon Path
Fighter Paragon Path. Name says it all.
Could you add my 4E Ninja? You'll find it in my sig, and it's a Ki Striker.
ullo, here is my PP
Power source is, ummmmm . . . . i guess "racial"
role is striker
Hey there Eldrich_Lord! I've got a new Epic Destiny for you: the Neverborn.
As the player I had been designing it for is no longer to be participating in my game for the present, my Ki Defender Monk can be considered an abandoned project. However, I would like to submit my new Paragon Path of The Player as a "work in progress". I would not have catagorised it as fitting in to any definite role.
I have a few Paragon Paths I have created using the DM's Toolkit. I have posted in that thread, by the way, wondering when the next version is coming out since it's now a month behind. Also, I have an issue with the Skills tab on the Custom Class applet.
Anyway, here are my Paragon Paths:
Necromancer (Arcane Paragon Path) - Shadow power source
Rose Seeker (Wizard, nature Paragon Path) - Elemental power source
Paragon Half-Elf (racial Paragon Path) - no source since it's racial?
Let me know what you guys think of these. I threw the Necromancer together in no time at all, so it might need some tweaking. I'm really happy with the Paragon Half-Elf and the Rose Seeker.
Made some more Paragon Paths:
Fallen (Divine Paragon Path)
The Gambler (Martial Paragon Path)
I have updated Rose Seeker and Paragon Half-Elf and I have yet to receive any comments on my Necromancer Paragon Path ...
Knight Divine Tempus (Martial Paragon Path) - requires being a Defender class for entrance
EL, you put Knight Divine Tempus in the wrong section. It's a Paragon Path, not a heroic class. Just pointing it out.
Devotee of Pelor (Divine Paragon Path) - requires worshipping Pelor and having the Channel Divinity class feature (in other words, Paladin or Cleric only, at this time.)
Oozemaster (Arcane Paragon Path) - based on the 3.x Prestige Class of the same name. Requires being a Wizard with the Orb implement.
Tattoo Warlock of Thay (Warlock Paragon Path, Arcane power source) - Requires being a Warlock and having a background of Thay. I'm working on a way to make it not have the background requirement for non-FR play.
4e monk (defender) - link in my sig. (under "my projects")
Currently only powers until level 3, but still under construction,
Paragon Path -- True Necromancer
http://forums.gleemax.com/showthread.ph … st17440454
Please add my Warlock (Beast Pact) to your wonderful list.
New Paragon Path and Epic Destiny:
Ritual Caster (Arcane Paragon Path) - requires the Ritual Caster feat and training in the Arcana skill.
Arcane Master (Arcane Epic Destiny) - requires access to at least one power with the Arcane power source and 21st level.
EL, you still have the "Player" paragon path credited to me. It's supposed to be credited to CraggleRock.
http://forums.gleemax.com/showthread.ph … st17544312
I'll be updating this thread as I finish more. Currently Rainbow Servant, Black Flame Zealot, Shining Blade of Bahamut, Astral Disciple, and Entropomancer
Hi, my first 4th ed PP: http://forums.gleemax.com/showthread.ph … st17901565
The Hawkeye Archer PP requires an elven ranger beastmaster (raptor) (most for flavor, you could change it to fit your campaign) and is of course a matrial striker :D
Kudos on the formatting of this thread, all the info is presented really well.
I was wondering if you would post my two classes, both are WIP at the moment; the links are in my sig:D
Here's a class I just came up with, the Egotist.
It's a guy whose power comes from how great he thinks he is.
Twin Serpent - Striker Martial Class - http://forums.gleemax.com/showthread.php?t=1163160
Duelist, martial defender class inspired by the 3.x prestige class. Link's in the sig, thanks.
You can slap that shameful 'A' of 'abandonned' on my classes next time you update (if you remember). I haven't worked on them in way too long and I think I went at this from the wrong angle.
I got a new exciting concept in mind but I can't start until I find a name for it XD
Please add my work in progress The Archivist its a divine leader.
What an awesome job! I can't wait to dive into it more and see what you have done with each. I love the KI powered ones!
"Make a wish"
I'd like to ask that you remove my classes from your lists please. Due to people continuing to host them on file-sharing sites, despite me asking that they not be, they are no longer available.
Classes in Question
Blue Mage, Dreadnought, Gambler, Lancer, Red Mage, Shapeshifter, Sorcerous Sentinel, Summoner
Paragon Path - Auspicious Opportunist
http://forums.gleemax.com/showthread.ph … st18574851
MegaMan Class... Silly idea, maybe, but I put a lot of work into it.
MegaMan Class now has Feats section. I may add more feats/powers or tweak some stuff, but it is, for all intents and purposes, completed.
Also, this is pretty specialized for a PP (it's basically designed specifically for my character), but I made a Swordmage/Avenger Paragon Path: http://forums.gleemax.com/showthread.php?t=1195795
If anyone wants to give me any feedback on the updated version, that would be helpful. I want to get it as balanced as possible before presenting it to my DM. ^_^
For list purposes, it should go under the Defender role (it defends allies by being VERY dangerous to a marked enemy), and is Arcane and Divine power source.
A few of you may have seen this before, but I've created a in-depth utility for creating powers, classes and power cards. It's called the 4e Power Toolkit.
Download the 4e Power Toolkit
It can export powers and classes as HTML, be it for use on a single page or posted into a blog or forum.
It even comes with an Upload feature, which uploads the class data and formatted HTML file to http://dnd.playwrite-blog.net. There's already two classes there - the Necromancer and Unholy Knight.
I plan to add my own custom classes, perhaps one a month. But it'd be great to see some of the excellent content you guys have made here on the site too. In fact, I'd be more than happy to start converting the classes in this thread to the 4e Power Toolkit format and uploading them - with permission from the creators, of course.
Here's a new one by me:
A Martial Controller, the oft-mentioned "Reverse Warlord"
Why is my Tyrant listed under Leader? It's supposed to be a Controller.
Oh, and I noticed I gave a screwy link for it, so here's the actual link: http://forums.gleemax.com/showthread.ph … st18998144
third class under my belt, The Gambit, martial controller in progress
Primal Striker: Dragoon
It's essentially mounted cavalry/primal bowman.
I also posted a revised version of the Tyrant class, posted in this topic: community.wizards.com/go/thread/view/758...
I have a class the "cultist of the Ancient Ones" at community.wizards.com/go/thread/view/758...
Well, he hasn't posted anything in like 2 months, according to his profile. Not since March 1st.
hmmm i tried contacting him, if he doesn't respond i shall start another thread like his and update it at least 3 times per week.
Somebody posted a cloth-wearing Defender class, a divine class called the Shepherd. Anyone have a link to the thread?
I put together a Paragon Path ("Scion of Sylrahd") for fey pact warlocks: community.wizards.com/go/thread/view/758...
I did have help revising it, so credit should also go to Stabtar for helping.
While it appears many have done the same thing...
I have created a martial powered controller
here is a PDF of the Archer class
The archer makes use of the ranged 'volly'
which is a new game mechanic.(see below)
The PDF is complete with several powers at each level, feats, and paragon paths
It has been playtested through 6the level so far.
I would love to hear any feedback.
Ranged Volley [number]:
A volley is a special ranged attack that can only be made with a ranged projectile weapon that uses ammunition. The area of a volley is the indicated number of squares on each side and every square of the volley must fall within the normal range for the weapon used to make the attack. You may include any square you occupy as part of the volley area, but if you do so, you cannot target your own square. Your square is always considered the origin square of the attack; You must have line of effect from your square to the target creature in the volley, the target gains no cover benefit from intervening creatures but otherwise gains normal benefits from cover, concealment, and range penalties.
When performing a volley attack you cannot normally make more than one attack against the same target unless the power indicates you can do so. You need one piece of ammunition for each target, if you do not have enough ammunition you cannot make the attack. When making a volley attack, you must make a separate attack roll against each target in the volley, but you make a single damage roll that affects all the targets.
Some volley attacks may specify that they must be within a certain number of squares. In such a case, at least one square of the volley must be within the indicated range, but the entire volley area must still be within normal range for your weapon. If the volley creates a zone, the zone can remain effective only as long as at least one square of the zone is within the specified range and within line of effect of you at the end of your turn, if no range is specified when creating or sustaining a zone effect, then the range is assumed to be the normal range of your weapon.
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