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5 years ago  ::  May 04, 2008 - 7:21AM #51
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420

Belladonna5012 wrote:

Not quite. I just moved some of my musings out of the bruiser itself and into its design notes section, but I'd say it's about at "first draft" status, at least. I'm not sure I'll be able to finish it until the actual system comes out, but that probably goes for most paths.


First draft is good enough for me.

Incidentally, the bruiser and scrapper were both defenders, or at least that's what I was thinking when I designed them. The scrapper and guardian fencer are a little more defendery on their face because I was designing the bruiser with the expectation that it'd already have marking features and fighter utilities going in, and whatnot.


Okay; I'll move them. The Bruiser I put as a Striker because there wasn't a marking-type thing there already, as you said, and the Scrapper...is in the Striker section due to a sloppy cut-and-paste job.

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5 years ago  ::  May 04, 2008 - 1:19PM #52
Belladonna5012
Date Joined: Jun 27, 2004
Posts: 501

Eldritch_Lord wrote:


Thank you and forgiven, good sir.

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5 years ago  ::  May 05, 2008 - 10:25AM #53
Shinikama
Date Joined: Feb 25, 2008
Posts: 396

Eldritch_Lord wrote:

Paragon Paths are here, and Epic Destinies are here.

The Destinies use the 3e rules, and they said only 1 of them is actually going to be in 4e, but common consensus is that they wouldn't come up with them and commission new art just for the one article, when everything else has used actual 4e art and such.


Gods damn this D&D Insider! I can't see ANYTHING interesting anymore...
grrr...

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5 years ago  ::  May 05, 2008 - 10:53AM #54
fodigg
Date Joined: Jun 13, 2007
Posts: 3,871

Shinikama wrote:

Gods damn this D&D Insider! I can't see ANYTHING interesting anymore...
grrr...


It's still free. You can just sign up.

fo diggity
Twitter: www.twitter.com/fodigg
Comic Books You Should Have Read: http://tinyurl.com/ycxe9l7
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5 years ago  ::  May 05, 2008 - 2:39PM #55
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420

fodigg wrote:

It's still free. You can just sign up.


Yup. Username and password should just be the same as signing onto the forums.

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5 years ago  ::  May 06, 2008 - 4:50PM #56
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420
Added 3 new warlock Paths, courtesy of Wizardmon.
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5 years ago  ::  May 08, 2008 - 6:47PM #57
Eldritch_Lord
Date Joined: Jul 20, 2006
Posts: 4,420
Added 3: the Dune Witch, Swordmaster, and Bloodhound.
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5 years ago  ::  May 10, 2008 - 7:35AM #58
Drizztrocks
Date Joined: May 12, 2007
Posts: 318
Wizo's,



STICKY THIS THREAD!!!
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5 years ago  ::  May 10, 2008 - 8:48AM #59
Sticks_Arq_Stones
Date Joined: Feb 1, 2007
Posts: 52
I've edited the Dune witch so that vocabulary is consistently power source neutral. Bolding and italics have been added to powers and some better formatting. Also changed The Blood Hound powers a bit. His utility power, for example, is based off of his Hunter's Quarry now rather than just a random target. Any feedback on them would be appreciated. Also, would it be within reason to give Bring Down the Weak (Bloodhound encounter power) an aftereffect of slowed (save ends) once the immobilized (save ends) condition wears off? Keep in mind the target has to be bloodied (and on the other hand that it is only a level 11 attack).
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5 years ago  ::  May 10, 2008 - 9:21AM #60
MatthiasKaiser
Date Joined: Feb 26, 2007
Posts: 2,178

Drizztrocks wrote:

STICKY THIS THREAD!!!


WizO_Fraxus wrote:

Hello, if you would like to have a thread stickied you will need to contact someone in community management. For this forum your goto person is Webster.


http://forums.gleemax.com/showpost.php? … stcount=54

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