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Playtest: Dread Necromancer
3 months ago  ::  Sep 03, 2009 - 8:48PM #91
ThePlaneswalker
Posts: 140

Sep 3, 2009 -- 9:09AM, the_sid5 wrote:


Would creatures that are immune or have restistance to Necrotic attacks should also have resistance to "Shadow" even if Necrotic is not listed on the power?  (example: Aura of Dread class feature)




No, Aura of Dread is a fear attack regardless of the power source, think of it as the equivalent of a cleric's cause fear attack.


Sep 3, 2009 -- 9:09AM, the_sid5 wrote:


Would it make a difference to change the Shadow power source to Arcane?




Not really, since currently power sources have little effects on mechanics... it influences mainly the fluff rather than the crunch. Keep in mind that death, undead and the like are strongly tied to the Shadowfell, makes more sense to use the shadow power source than arcane.


Sep 3, 2009 -- 9:09AM, the_sid5 wrote:


Implement suggestion:  While the player is going with a wand, we we're wondering why not let something like a sickle (the other farm reaping tool) or a skull (treated in the same way as an orb), be also used as in implement?




Makes sense, id allow it.


Sep 3, 2009 -- 9:09AM, the_sid5 wrote:


Skeleton Minion:  Would it be overpowered to let this power summon multiple skelotons at the same time as the player reaches certain levels (example 2 skeletons at level 5, 3 at lv11, etc) or have a feat that allows it too? 




maybe a feat, id make it a paragon tier feat that allows two at 11th level and three at 21st level.


 

2 months ago  ::  Sep 12, 2009 - 7:00PM #92
the_sid5
Posts: 13

The necromancer player has missed the last two game sessions, so nothing new has come up as of yet.

2 months ago  ::  Sep 13, 2009 - 9:58AM #93
ThePlaneswalker
Posts: 140

Sep 12, 2009 -- 7:00PM, the_sid5 wrote:


The necromancer player has missed the last two game sessions, so nothing new has come up as of yet.




keep me posted

2 months ago  ::  Sep 21, 2009 - 2:26PM #94
Truck
Posts: 1

I'm wondering. What does the True Necromancer: Animate Dead spell target? All minions are conjuration, which means they disappear when they die. And do you really control dead minions anyway?

2 months ago  ::  Sep 21, 2009 - 9:21PM #95
the_sid5
Posts: 13

The necromancer player has pretty much dropped out of the group cause of work/time constraints.  He'll probably play rarely.  Since I already fitted a necromancer like guild into the game, and since I like the idea of the class, there will be necromancer NPC's based off of this.  So I'll probably post a few things here, but as far as having a PC play and have a good play test class, it will probably have to wait until someone else wants too.

1 month ago  ::  Oct 10, 2009 - 1:09AM #96
Ooze_Master
Posts: 102

Hmmmm. I dont Think i whould play this. You should update the summons. Plus way overpowered without bieng interesting

1 month ago  ::  Oct 10, 2009 - 1:13AM #97
Ooze_Master
Posts: 102

No offence but where is the new nifty thing? Whats new? Or at least make it not overpowerd


 

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