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Playtest: Dread Necromancer
1 year ago  ::  Oct 17, 2008 - 4:37PM #11
ThePlaneswalker
Posts: 148
Date Joined: 09/03/08

DivineDragoonXD wrote:

Affirmative.

Have reported you as multiple warnings were given. Here is the e-mail that was sent to brigid@wizo.wizards.com.

If you are not the proper Wizo could you please foward it to the appropriate one. Thanks.

This concerns http://forums.gleemax.com/showthread.php?t=1102236 thread.

There is a member that is violating Wizards IP (IP Infringment).
He has posted a custom made Class which utilizes Wizards IP such as Wizards Class Layout and others if you look. He has also posted a power from Ari's Advanced Players Guide which utilzes the GSL. Copyright/IP Infringment Laws prevent this kind of use and as such violates Wizards.com Code of Conduct.

I dont mean to nitpick, however, if I am subject to the Code of Conduct everyone else should be as well.

Thank You.


No, you do mean to nitpick, you might as well report all the races i have done so far for 4th ed, they can easily be found in Race compendium .

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1 year ago  ::  Oct 17, 2008 - 4:39PM #12
hellgrammite00
Posts: 162
Date Joined: 12/20/04
So you cant paste a link directly to a file that uses information under the GSL.

But if somebody has say a blog, and creates a file and places it on the blog....as long as they dont link directly to the file its not in violation?

I flipped though some of the GSL, and didnt get that interpretation, but I could be wrong.
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1 year ago  ::  Oct 17, 2008 - 5:59PM #13
DivineDragoonXD
Posts: 190
Date Joined: 12/03/06

hellgrammite00 wrote:

So you cant paste a link directly to a file that uses information under the GSL.

But if somebody has say a blog, and creates a file and places it on the blog....as long as they dont link directly to the file its not in violation?

I flipped though some of the GSL, and didnt get that interpretation, but I could be wrong.


No, posting illegal information (IP/Copyright Infringment) on the boards is against the Wizards.com Code of Conduct, however, Blogs do not have a Code of Conduct and cant be banned. In addition he can only use the GSL if he signs the contract in which he would be all set, I do not see on his class page that his class is under the ?protection? of the GSL.

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1 year ago  ::  Oct 17, 2008 - 6:02PM #14
hellgrammite00
Posts: 162
Date Joined: 12/20/04
oh I get you.
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1 year ago  ::  Oct 17, 2008 - 6:03PM #15
DivineDragoonXD
Posts: 190
Date Joined: 12/03/06

ThePlaneswalker wrote:

No, you do mean to nitpick, you might as well report all the races i have done so far for 4th ed, they can easily be found in Race compendium .


Yes, but most people dont realize what the GSL means. And anyone who does usually doesnt have a stake in it to report it. I have a stake cause recently I have been attacked over a misunderstanding of the Code of Conduct. I just feel if I have to abide by it everyone else should to.

And to back up my claim, here is Section 3. of the Wizards Code of Conduct.

Do not promote, plan, glorify or engage in any illegal activity or otherwise make available content that would encourage or provide instructions for a criminal offense. These topics include crimes relating to drugs, drug paraphernalia, rape, solicitation of a minor, computer hacking, and copyright violation.

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1 year ago  ::  Oct 17, 2008 - 7:36PM #16
ThePlaneswalker
Posts: 148
Date Joined: 09/03/08
and because of your misunderstanding you feel you have to be the paladin of GSL and the code of conduct? if you need to get even go ahead, i already gave you the other cheek (races use the same format) so i am glad i am helping you get rid of your frustration.

Now for those interested in the class, PM me i will make sure to let you know of any updates i make to it.
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1 year ago  ::  Oct 17, 2008 - 11:36PM #17
Viktor_Von_Doom
Posts: 1,969
Date Joined: 09/25/07
I wanna take a look but I keep getting a no shared files/folders message.
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1 year ago  ::  Oct 18, 2008 - 8:40AM #18
greatfrito
Posts: 3,328
Date Joined: 06/27/04
  • YMTS: XXIX Winner
Okay, well, took a look (Via PM).

First off, though I was doubtful of DivineDragon's claim, you really did mimic the WotC "Playtest" format to a T, beyond what is probably normally acceptable for fan materials (You also don't attribute the images anywhere - I try to do that out of respect, at the very least, on my documents). While I think calling you on the format is, at best, petty, if WotC wanted to call you on Copyright Infringement, they'd be right.

Second, the class doesn't have any glaring problems that leap to mind. Some things that I see, at-a-glance, just with the at-will powers:
[list=1]
  • Leech Life: Unscaling damage (static damage) is more than likely a mistake. Against minions, great, but against anything else the pay-off is too small.
  • Poisonous Burst: I'm wary of ongoing damage on an At-Will, if only because it makes us have to deal with that much more bookkeeping. With that little (again, unscaling) damage, there's almost no reason to bother keeping track - the target is either already dead (because it's a minion), or can ignore the damage (because it's minimal). The power also doesn't "upgrade" at 21, like it should.
  • Scythe of the Dead: Seems fine, but again, it doesn't "upgrade" at 21, like it should.
  • Skeleton Minion: I'm still iffy on summoning in 4th Edition, and I'll mostly leave it at that. However, sustain:Minor for a repeated attack looks more powerful than the Wizard's Cloud of Daggers power. I'm not sure of the effects, barring a playtest, but at a glance it looks... iffy.
  • Withering Strike: Seems fine, except that it's the only [W] at-will power, and the only melee-ranged one as well. Builds, in 4th Edition, need to be pretty well established. Maybe make this a Cha attack instead of Str? That may help a little. Do that for all [W] damage powers, and the class will make a little more sense. Also, it needs to "upgrade" at 21. Oh, and Cha temporary Hit Points is a good idea - perhaps use something similar on Leech Life (1d6 + Int damage / Cha temporary hit points).
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    1 year ago  ::  Oct 20, 2008 - 6:26AM #19
    DivineDragoonXD
    Posts: 190
    Date Joined: 12/03/06
    I have taken the time to look at your class and it is pretty well-thought out, awsome creatism :P . I do agree with the post before mine about the changes.
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    1 year ago  ::  Oct 20, 2008 - 6:28AM #20
    DivineDragoonXD
    Posts: 190
    Date Joined: 12/03/06

    greatfrito wrote:

    Okay, well, took a look (Via PM).

    First off, though I was doubtful of DivineDragon's claim, you really did mimic the WotC "Playtest" format to a T, beyond what is probably normally acceptable for fan materials (You also don't attribute the images anywhere - I try to do that out of respect, at the very least, on my documents). While I think calling you on the format is, at best, petty, if WotC wanted to call you on Copyright Infringement, they'd be right.

    Second, the class doesn't have any glaring problems that leap to mind. Some things that I see, at-a-glance, just with the at-will powers:
    [list=1]

  • Leech Life: Unscaling damage (static damage) is more than likely a mistake. Against minions, great, but against anything else the pay-off is too small.
  • Poisonous Burst: I'm wary of ongoing damage on an At-Will, if only because it makes us have to deal with that much more bookkeeping. With that little (again, unscaling) damage, there's almost no reason to bother keeping track - the target is either already dead (because it's a minion), or can ignore the damage (because it's minimal). The power also doesn't "upgrade" at 21, like it should.
  • Scythe of the Dead: Seems fine, but again, it doesn't "upgrade" at 21, like it should.
  • Skeleton Minion: I'm still iffy on summoning in 4th Edition, and I'll mostly leave it at that. However, sustain:Minor for a repeated attack looks more powerful than the Wizard's Cloud of Daggers power. I'm not sure of the effects, barring a playtest, but at a glance it looks... iffy.
  • Withering Strike: Seems fine, except that it's the only [W] at-will power, and the only melee-ranged one as well. Builds, in 4th Edition, need to be pretty well established. Maybe make this a Cha attack instead of Str? That may help a little. Do that for all [W] damage powers, and the class will make a little more sense. Also, it needs to "upgrade" at 21. Oh, and Cha temporary Hit Points is a good idea - perhaps use something similar on Leech Life (1d6 + Int damage / Cha temporary hit points).


  • Concerning your problem with repeated attacks as a minor action, the Mon...er, Martial Artist has a power that allows them to make an attack as a minor action so I dont believe it would be an issue.

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