|
5 years ago ::
Apr 03, 2008 - 7:10PM
#11
|
Date Joined:
Dec 15, 2006
|
I think that they were different enough to be considered different races for the sake of race design.
|
|
|
|
5 years ago ::
Apr 03, 2008 - 7:22PM
#12
|
|
|
They seem to be quite accurately balanced in comparison to what we have seen, something I wouldn't expect this early on, my congratulations. Unfortunately I've only really played Tactics and Tactics advanced, so I have a very limited knowledge of these races.
|
|
|
|
5 years ago ::
Apr 03, 2008 - 7:26PM
#13
|
|
|
Concerns, criticisms, or suggestions? Overall good, but I'd recommend stat bonus changes to two races:
I'd personally go with +2 Int over +2 Dex for Moogles. While they have a number of dexterous jobs in FFTA, they have more offensive magic jobs, and they are traditionally tinkerers or mages in the rare other games that feature them as anything other than fluffy nice guys. Mog in FF6, for example, had very high magic stats and kind of weak physical stats.
This is a judgment call, though. There's as much good evidence for seeing Moogles (at least FFTA style) as dexterous.
However, the Nu Mou are pure spellcasters in FFTA, the only game in which they appear in a combat function. They only have two non-mage jobs, and both are concerned with monsters -- controlling them or becoming them. Due to their magical focus, I'd give them +2 Int instead of +2 Con. Most of their jobs are kind of fragile on HP and good on MP. A tough Nu Mou is a real rarity.
(If this were 3e, I'd actually give them a Con penalty. Maybe -2 Con, +2 Int, +2 Wis.)
|
|
|
|
5 years ago ::
Apr 03, 2008 - 8:16PM
#14
|
Date Joined:
Jan 12, 2004
|
Other posters are right in saying its hard to deal with balance judgements at this point, so I'll chime in a couple flavor points now and maybe something more detailed later.
Flavor-wise, I agree that the Al Bhed are too similar to humans, and could be captured using feats. A feat that had "must be human, and must be taken at first level" as a prerequisite would be appropriate, effectively swapping the human bonus feat for an Al Bhed racial feature that itself serves as a prerequisite for others down the line.
Did you consider small size for the Nu Mou? In XII they're quite small, though squarish, which is captured by the stability class feature. Speaking of which, is this "Heavy Body" identical to the dwarf feature? If it isn't, it should be distinguished a little more, and if it is, no shame in the same name.
I feel Viera are different enough from elves, mostly in regards to having a much more supernatural bent than the "forest" elves. Maybe playing up on their exclusive role as summoners (in tactics advance, anyway) could give them some identity.
Finally, is XI intentionally being excluded?
|
|
|
|
5 years ago ::
Apr 03, 2008 - 9:06PM
#15
|
Date Joined:
Aug 19, 2007
|
The Ronso ability might be a little too powerful. Consider getting hit by, say, a Black Dragon's breath weapon. That doesn't seem to require any special equipment (unless you wanna get technical and go on about the Draconis Fundamentum). Something you can keep using every time you roll a 5 or 6, especially that powerful... or how about the Pit Fiend's at-will Fear attack?
|
|
|
|
5 years ago ::
Apr 03, 2008 - 9:39PM
#16
|
Date Joined:
Jul 22, 2007
|
I'd tend to agree that the Ronso racial power is potentially game-breaking, especially since PCs and monsters are no longer built using the same rules.
Also, I think I'd change the moogle's flight to a hover ability. We all know how unbalancing flight is/can be, and the ability to fly for a potentially fairly long period of time seems like it would be pretty powerful. Still, hover isn't really all that good, since it would basically just allow you to avoid rough terrain...Perhaps have it so that they can only gain 1 square of height above the terrain they're on (thus allowing them to potentially fly up a series of ledges or some such)?
|
|
|
|
5 years ago ::
Apr 03, 2008 - 9:52PM
#17
|
Date Joined:
Mar 23, 2005
|
I'd tend to agree that the Ronso racial power is potentially game-breaking, especially since PCs and monsters are no longer built using the same rules.
Also, I think I'd change the moogle's flight to a hover ability. We all know how unbalancing flight is/can be, and the ability to fly for a potentially fairly long period of time seems like it would be pretty powerful. Still, hover isn't really all that good, since it would basically just allow you to avoid rough terrain...Perhaps have it so that they can only gain 1 square of height above the terrain they're on (thus allowing them to potentially fly up a series of ledges or some such)? Well, ruling that they can't glide could fix that, as then they wouldn't be able to simply fly as long as they can and then glide to avoid taking fall damage
And really, other than the blue magic thing, that ronso is a hell of a lot more balanced than the last time I ran into one (damn DM basically took the halfdragon and changed the look, then expected my bar2/rog1 to be able to take one [with bar lvls no less] on solo )
|
|
|
|
5 years ago ::
Apr 03, 2008 - 9:59PM
#18
|
Date Joined:
Jul 22, 2007
|
Well, ruling that they can't glide could fix that, as then they wouldn't be able to simply fly as long as they can and then glide to avoid taking fall damage
And really, other than the blue magic thing, that ronso is a hell of a lot more balanced than the last time I ran into one (damn DM basically took the halfdragon and changed the look, then expected my bar2/rog1 to be able to take one [with bar lvls no less] on solo ) I suppose about the moogle. I just picture someone taking one, flying up 4 spaces, and then blasting things with ranged abilities until their last turn of flying, when they'd just land. If you don't have things like invisibility, immunity to arrows, windwall, etc. it's not such a problem, since the bad guys can feasibly have ranged weapons. I just have an irrational fear of flying PCs, I guess.
|
|
|
|
5 years ago ::
Apr 03, 2008 - 11:44PM
#19
|
Date Joined:
Mar 23, 2005
|
Sounds like a perfect target for "feather me yon oaf" :P
Really, flight itself was only a problem if the other side had no ranged attacks. What really made flight bad is improved invisibility (or a pixie warlock)
|
|
|
|
5 years ago ::
Apr 04, 2008 - 12:18AM
#20
|
|
|
I think that they were different enough to be considered different races for the sake of race design. Nah, Al Bhed were definitely humans with particular skills. The abilities should be seen through classes/skills/feats. Remember, racial abilities and feats keep building over time as the character levels. There really isn't enough to differentiate a Hume from an Al Bhed for 30 levels the way there is for Human and Elf.
Don't forget Mithra, Galka, Tarutaru...
Guado and Elvaan both strike me as Eladrin.
|
|
|