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2 years ago ::
Jun 01, 2008 - 1:47PM
#1
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This one like the druid is going to be a bit hard. I would say we should come up with a feat that allows fists and kicks to be weapon damage equivalent. Also there should be some other abilities that we can mine from books. Personally I am going to go with the monk from the Dark Disciple series Rhys Mason. He uses a few abilities in the books that I think are interesting.
Oh other rules. Have to use a power source, likely ki (soul power). Have to pick a role, defender, striker, leader, or controller.
So, again I will be posting ideas on this later this week. But I would like to see us as a community come up with viable options here.
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2 years ago ::
Jun 01, 2008 - 2:06PM
#2
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I will take up the challenge and try something. Good to try out the DM's Toolbox! :D
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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2 years ago ::
Jun 01, 2008 - 3:02PM
#3
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well, I'll toss out some ideas here 1) two types of monks - an "internal" and an "external" one. Internal likely relies on wisdom more, external relies on dexterity more. 2) He's probably a striker. I'd like in my own little world for him to be a martial controller, but I can't figure a good way to make it work  3) pretty likely he'll have a (stat + 2 vs AC) 1w+statmod damage attack. rangers and fighters have one, seems pretty logical 4) My guess is that they will get simple melee weapons, or maybe one handed simple melees + quarterstaff. Probably simple ranged as well. 5) I suspect that unarmed they will do 1d6-1d8. I would say pretty much like a mace (+2 prof, 1d6) 6) since there is no disarm or sunder that I know of, hands are really not any different than fast draw weapons. You just gotta find a way to make them magic. probably a pretty easy thing. 7) since most all of the damage (and please correct me if I'm wrong) is not really out of the weapon but rather out of abilities (1[w], 2[w], etc), this further eliminates the differences between fists and feet vs swords and daggers. 8) I would not be surprised if "Flurry of Blows" looks identical to the ranger's twin strike, and that they have a super version similar to blade cascade.
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2 years ago ::
Jun 01, 2008 - 3:06PM
#4
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I am going with the Ki power-source test-wise and made him a striker. I have some ideas for nice powers already and will probably make a "first version" with powers up to level 10... we will see  Ah.. my monk has the class ability to either become "Disciple of the Open Hand", meaning unarmed combat or take the path of "Disciple of Steel", using "monk weapons"
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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2 years ago ::
Jun 01, 2008 - 3:10PM
#5
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Based upon the internalization of the mind most monks have, I would also put into their class feats ignore pain or something like that. Perhaps their bloodied is not 1/2 their hp but 1/4 due to them being able to ignore pain.
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2 years ago ::
Jun 01, 2008 - 3:16PM
#6
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making it 1/4 would give them too big an edge against monsters that rely on the bloodied status, and thereby the group as a whole. I would maybe make it so, that his bloodied status might differ 1/2 his level, if at all.
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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2 years ago ::
Jun 01, 2008 - 8:07PM
#7
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i am going to give some my views of concept about monk.
Ki power source gives us opportunity that we do not treat fists as a weapon,rather number of dices in powers which grows with lvls,just like wizards spells do,and similar as it was in 3e,but not as a fixed stat,rather regulated with powers.(ki is more important than strength to deal dmg)
As Ki is quasi magical,and monk disabler by nature a good role would be something like striker/controller(not blaster) hybrid,so something like wizard builds but rather you chose hindering abilities against several opponents or dmg against single as a focus.
We must not forget about speed,so some kind of speed progression like +1 square every 5 lvls.
Monk attacks should primarily focus attacks on will/fort/reflex since this edition does not make this defenses much different than AC,and this gives are more fluffy approach ex.( stunning fist attacks fortitude(weak chin),rather than AC(penetrating an armor)).For the opportunity attacks there should be fixed stat for current lvl of an monk to determine dmg.
Weapons for monk should be treated more like implements of his fighting style(similar to wizard),to enable better focusing of ki on different kind of attacks,there could be gloves,staffs and pointy weapons,because with previous explanation of dmg growth via lvl progression and ki based dmg this would be simplest solution.
thats my 2 cents
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2 years ago ::
Jun 01, 2008 - 8:50PM
#8
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I would point out that if you went striker with the monk then you do not need anything like quarry, sneak attack, or curse.
All you need to do is have the weapon damage of the unarmed attacks increase.
The multiplier from attacks will do the rest.
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2 years ago ::
Jun 01, 2008 - 9:01PM
#9
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still all strikers have some situational dmg boost,and thats why its better not to do monk as a pure striker.
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2 years ago ::
Jun 01, 2008 - 10:01PM
#10
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2) He's probably a striker. I'd like in my own little world for him to be a martial controller, but I can't figure a good way to make it work  I don't know why the concept of the monk being a martial controller is so opposed by everyone here. The definition of a Controller is:
- Deal with large numbers of enemies
- Favor offense over defense
- Have powers that weaken, confuse, or delay foes
If we steer away from the traditional D&D concept of monk, we see these things in all kinds of monk references. In many job based RPGs, monks has lots of AoE attacks and status enducing effects (for a great example, look at the monk job from Final Fantasy: Tactics). Monks have often been portrayed as having harnessed the ability to attack with waves through some unlocked inner strength. The only problem I see with this, is if we can count this tapped power as martial. I say that this is also feasible. The concept of a warrior who trains his body unlocking some powers that we would concieve as supernatural through the training is also prevailent through out other mediums of fantasy. Whether it be the extreme maneuverability we see in movies like Crouching Tiger, or the blast projectiles shot from hands in the Street Fighter games. And really is the concept of unlocking powers like this any more unreasonable than a leader healing a comrade with just a few bolstering words? (like the warlord does, *and should* have) These, to me, make the monk have have reasonable access to powers that would accomplish all the tasks of a controller, through martial prowess.
- Has large area of effect powers that either is shoot or pushed from plam to hit multiple enemies
- Offense would be high, while defense would be less so due to the monk's lack of armor and the controller's fixed hit point progression
- Moves that cause internal injuries, breaking the ground beneath enemies feets, or even merely scaring enemies away with intimidation like effects would all stop or slow down the enemy advance.
In addition, I feel like the monk would offer a much needed alternative to the sole controller we have right now of the wizard. It could offer different types of effects, like using more close bursts instead of close blasts, and having less elemental damage types on moves. In addition, it would create a new level of strategy in having a controller that also needs to be relatively close to the combat in order to be effective.
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