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5 years ago ::
Jun 26, 2008 - 6:58PM
#11
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Date Joined:
Mar 22, 2005
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I'm sorry, BillTheManiac, but I just can't seem to understand what you're trying to say. I know you're offering advice, and I'm grateful for it, but to my shame I just can't follow what it is you're actually saying.
Anyway, some rough 'concepts' of the Houses/Classes
Torturer of House Astyanath Role: Striker/Defender The Torturer is a sadistic and vicious demon, one who exults equally in his own suffering and the pain of others. It relies less on armor and more on powers that reduce damage, abundant healing surges and a plethora of HP. For offensive purposes, it specialises in blows and attacks that inflict agonising pain or extreme damage, crippling and maiming.
Warmonger of House Sturrach Role: Leader The Warmonger is a master in the lore of battle and an artificer of carnage. Bred to fight, the Warmonger specialises in reading the ebb and flow of any battle and directing its charges in response to this through a mixture of tactical lore and intimidation. When roused into the fight itself, it smashes into the foe like an engine of destruction, equally inspiring and frightening its allies and driving its enemies before it.
Seducer of House Riethii Role: Leader/Controller The Seducer's role is its mastery of emotions, its ability to manipulate others and guide them to deeds on its behalf. The Seducer inspires and enthuses its allies, driving fear and exhaustion from their minds and filling them with passionate fury and bloodlust. It also turns this attention on its enemies, sapping their minds and weakening their wills, manipulating them with its power so that they are like puppets dancing to the demon's strings.
Devourer of House Oblurott Role: Defender The Devourer's purpose in combat is defined by its powers. The Devourer cares not where or why; it cares only to eat the foe, or die. Devourers use their massive bulk to blockade their foes from the 'squishier' members of the party, then set about trying to crush and consume their enemies. The most proficient Devourers are almost unstoppable, literally eating their enemies alive and growing stronger with each meal.
Firestorm of House Zethu Role: Controller/Striker Schooled in the destructive arts of sorcery and gunnery, the Firestorm takes to both with excessive glee. The Firestorm is a ranged combatant, laying down swathes of fire and explosions that mangle all in their path, or adopts a 'one shot, one kill' mentality that means any target it singles out is a dead demon walking.
What classes, if any, could be brewed from the remaining houses I don't know, but do these class concepts have any potential to them?
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5 years ago ::
Jul 03, 2008 - 3:56PM
#12
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Date Joined:
Mar 22, 2005
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Does no one have any comments? I'm a complete newcomer to this, so I really do need advice.
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5 years ago ::
Jul 03, 2008 - 10:49PM
#13
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Date Joined:
Mar 15, 2005
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Okay, I was typing a lengthy reply and realized I'd be better off just formatting something up for you. Gimme like 20 min and I'll post it.
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5 years ago ::
Jul 04, 2008 - 12:30AM
#14
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Date Joined:
Mar 15, 2005
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Here you go. An example of what you can do with your races while maintaining the flavor of the setting. The Metallice (renamed Artificer)That was a lot of fun. I think I'll try my hand at one of the houses next  .
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5 years ago ::
Jul 04, 2008 - 1:12AM
#15
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Date Joined:
Mar 22, 2005
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A thousand times a thousand thank-yous! Looks great- though I don't quite understand how the set of racial powers work; are you saying that a Metallice needs to use the Multiclassing Feats to acquire them?
Either way, it looks truly remarkable; could I perhaps prevail upon you to try your hand at all of the Breeds?
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5 years ago ::
Jul 04, 2008 - 1:13AM
#16
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Date Joined:
Mar 15, 2005
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Will do. This is a cool concept you've brought to my attention. I always love mongoose's works (though most are on the powerful side) and I never saw this. Anyway, yes. To get access to the powers, you'd have to paragon multiclass.
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5 years ago ::
Jul 04, 2008 - 11:25AM
#17
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Date Joined:
Mar 15, 2005
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Here's the Beast (renamed Beasteral). The Beasteral
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5 years ago ::
Jul 04, 2008 - 12:32PM
#18
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Date Joined:
Mar 22, 2005
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Another great piece of work, though for its multiclassing options I'd change Fighter or Rogue to Wizard or Warlock (Infernal Pact)- these better fit the fact that it was literally created to wield arcane magic. That said, I love the Living Armor/Weapon ritual, as it seems a great way to reflect the mutability of the Beasteral form.
Just two questions: first, for Metallice, in the multiclassing section you mention Artificer- is this referring to the Arcane Leader class, a prototype of which has shown up in Dragon, or was it meant to refer to its racial powers? Secondly, I'd change Warlord to Fighter- the Metallice is something of an underdog in Infernum society.
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5 years ago ::
Jul 04, 2008 - 3:23PM
#19
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Date Joined:
Mar 15, 2005
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hmm. Easy enough. I didn't know that the beast was a caster though, with the stats and the other things it has going for it that makes little sense. Would you say it should be left as is and just make the two options with multiclass wizard and warlock? If, with all of the physical bonuses this race gets, it's still supposed to be a caster, you may want to update me with more information on the other races. Is the deceiver a starpact warlock type race? Or is it kind of a paladin for some reason?  I'm just suddenly confused. As to the Metallice, yes, I meant the artificer previewed in dragon and the warlord because they're similar classes. Just because he's an underdog doesn't mean he can't help to buff his allies. Also, if he were fighter, that'd make him tougher than most as opposed to an assistant
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5 years ago ::
Jul 04, 2008 - 3:55PM
#20
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Date Joined:
Mar 22, 2005
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It is odd, now that you mention it, but in Infernum, all spellcasting is done through use of the Sorcery skill, which is always a class skill for Beasts, and which gains a bonus from one mental skill (Int, Wis, Cha) dependant upon the actual ritual- the majority favor Cha. So yeah, the stats don't really match up with their role, but I'd still say the flavor makes Wizard and Infernal Warlock powers more suitable for Beasts. I don't know whether or not to keep the stats as they are; I think part of the Beast's design was for them to be skilled at sorcery, yet still savage in combat due to their mutant physiology. Perhaps an easier way to reflect their fluff-stated mastery of sorcery is to give them some paragon racial powers (ala the Metallice) with a suitably mystical feel? In addition to or instead of the Wizard "kinship" for paragon multiclassing?
Though that then raises the question on whether or not a "breed paragon path", ala how Warforged have the Juggernaut and Lifeseeker racial paragon classes, might be the best way to handle the more potent demonic powers...
The Warlord and Rogue actually look like the most "suitable" classes for Deceivers, as they were originally bred to be officers and intelligence. But I think that's the main questions out of the way.
By the way, are you going to try and 'stat up' the houses? If yes, any ideas how? They could be either a Paragon Path or an actual Class, as others have mentioned- the latter
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