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Jägerkin PC Race, leave ideas for a PP
2 years ago  ::  Jun 29, 2008 - 2:51PM #1
WEContact
Posts: 775
Date Joined: 06/10/08
Because I love Girl Genius, Studio Foglio, and the Jägers.

Jägerkin
Average Height: 5 x '8-6 x '8
Average Weight: 180 x -260 lbs

Ability Scores: +2 x Strength, +2 Constitution
Size: Medium
Speed: 6 x Squares
Vision: Normal
_______________________________
Languages: Common, Jägerede

Skill Bonus: +2 x Endurance, +2 Perception

Jägertroth: Jägers who hold true to the Jägertroth gain +1 x to Will defense and +2 to saving throws against Charm effects

Organic Construct :

Boisterous Strike: You may use Boisterous Strike as an encounter power
.
Boisterous Strike
Jägerkin Racial Power
With a big grin, you laugh for the joy of battle and lay into your opponent with renewed vigor
Encounter ✦ x ; Weapon, Healing
Standard Action Melee Weapon
Attack: Strength vs. AC
Hit: 1 x +Strength modifier damage, and you can spend a healing surge
Increase to 2 x at 21st level
.

Dot Iz A Verra Gut Hat: Jägers take hats very seriously. They gain a +2 to Diplomacy, Intimidate, and Bluff checks if they are wearing a particularly fine chapeau, and a -2 if they are Hatless. Diplomacy checks against Jägers also get a +2 bonus if the opposed party is adorned with appropriately impressive headgear. Only one of these modifiers may be in effect at one time. In the event of a conflict, the party with the best hat (DM's discretion) will be awarded the modifier.

_______________________________

Jägerkin are very social, honorable, uncouth people. They are led as a race by a body of generals, and make up one very large pack, which any individual Jäger is loathe to abandon.

Play a Jägerkin if you want...

  • to be powerful, hardy and energetic
  • to be a friendly and fiercely loyal hero
  • to be a member of a race that favors the fighter, ranger, and warlord classes


Physical Qualities: Jägers can vary wildly in size and appearance, although the vast majority are built like particularly powerful humans. Jägers have lots of sharp teeth and claws and pointed ears. They usually have a thick eastern european/german accent, and they often grow facial hair, although full beards are rare. Jägerkin have dull, thick skin which is often purple, green, or blue. Their skin is rarely a bright color, and sometimes it can be a very human shades of tan. Jägerkin almost universally have terrible hat hair.

A Jäger finds joy in fighting. They are eternally and cheerfully in search of skulls to bash. It is not a matter of pride or a thirst for challege; Jägers were just made to really enjoy combat.

The Jägerkin are an odd brand of contruct; technically they are humans that were long ago changed by the Jägerbräu into nearly immortal beings of enormous strength and endurance. The Jägertroth is an oath required of all Jägers, which instills a fierce sense of devotion and loyalty to their creator, although the Jägers retain their free will. Under very unusual circumstances, a Jäger can renounce the Jägertroth (or be expelled) and is no longer considered Jägerkin, although they retain their abilities.*


Male Names: Andre, Dimo, Gerhardt, Goomblast, Ignatius, Krizhan, Maxim, Minsk, Ognian, Vole, Zog, Zudok

Female Names: Gkika, Jenka

*The description of the Jägertroth is a very close paraphrase from Vikingkingq over at ENworld, who phrased it too well for me to do anything but quote him. He also gets kudos for a couple class features and the excellent racial feats, along with Elfstar, Tylelian, and mgshamster, who helped me hash things out and threw in ideas.

Rhinohiding
Jägerkin Racial Feat
Tier: Heroic
Prerequisites: Jägerkin
Benefit: The first time you suffer a critical hit during an encounter, you may spend a healing surge as an immediate reaction.


Pack Instincts
Jägerkin Racial Feat
Tier: Heroic
Prerequisites: Jägerkin
Benefit: you gain +1 x to one attack roll per round if there is at least one allied Jägerkin within three squares.


Ve Hunt!
Jägerkin Racial Feat
Tier: Paragon
Prerequisites: Jägerkin
Benefit: You may use a regular at-will attack instead of a basic attack when you charge.


New Condition - Hatless: Being without a hat, helm, cap, or yarmulke. Visors do not prevent Hatless.

Racial PP pending.

The comic's here. This is where they're from, and what they're like:

Example 1

Example 2

Example 3
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2 years ago  ::  Jun 30, 2008 - 8:37PM #2
WEContact
Posts: 775
Date Joined: 06/10/08
Bump. I could really use your input, folks. Is this balanced with other races?
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2 years ago  ::  Jun 30, 2008 - 8:44PM #3
Crimson_Concerto
Posts: 5,201
Date Joined: 08/28/05
Looks pretty okay to me...
But why is the range on Boisterous Strike Melee 1 instead of Melee weapon?

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha
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2 years ago  ::  Jun 30, 2008 - 8:48PM #4
WEContact
Posts: 775
Date Joined: 06/10/08
Because I was uncertain on the appropriate nomenclature. Edited appropriately. Thanks for looking it over. = )
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2 years ago  ::  Jun 30, 2008 - 8:55PM #5
Crimson_Concerto
Posts: 5,201
Date Joined: 08/28/05
OH! There's no need for the increased damage at 11th level. Just make it the 2[W] starting at 21st level. The reason you don't need it is because your weapon will have an enhancement bonus, meaning this racial power will scale just right when compared to a basic attack... This should pretty much work exactly like the Orc's Warrior Surge, actually...

Oh, and your "Organic Construct" abilities... Are those supposed to be like the Warforged things? Because if so, that +2 bonus to saves should only be against ongoing damage. What you have is significantly more powerful...

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha
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2 years ago  ::  Jun 30, 2008 - 8:57PM #6
WEContact
Posts: 775
Date Joined: 06/10/08
Gladly noted and edited.
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2 years ago  ::  Jun 30, 2008 - 9:46PM #7
krownhunter07
Posts: 2,636
Date Joined: 05/07/04
Never mind, I looked up the comic, very nice.
Suck it up and drive on.
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2 years ago  ::  Jun 30, 2008 - 11:00PM #8
WEContact
Posts: 775
Date Joined: 06/10/08
Were you about to ask where they came from, I wonder? I don't know what I'm not supposed to be minding. = )
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2 years ago  ::  Jun 30, 2008 - 11:30PM #9
hollowessence
Posts: 17
Date Joined: 08/17/07
i like it overall and might even use it

seems fun

plus i love the German
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2 years ago  ::  Jul 01, 2008 - 8:05PM #10
krownhunter07
Posts: 2,636
Date Joined: 05/07/04

WEContact wrote:

Were you about to ask where they came from, I wonder? I don't know what I'm not supposed to be minding. = )


Was asking about where it came from. My last name is Kronjaeger and it caught my eye.

Suck it up and drive on.
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