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5 years ago ::
May 19, 2008 - 12:07PM
#91
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Date Joined:
Mar 15, 2005
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On the epitome of battle: Does the Spirit of Battles power require all of your allies to be alive for you to return? Or is that just fluff? right now, it states:
When the battle is over and all your allies still are alive, your spirit feels the renewing pulse of the body, instantly rejoining him. You are then effectively at 0 hit points.
Aura of Invincibility (30th level): Twice per encounter, when you would use a healing surge, you may apply that healing surge to all allies in range of your combat leader ability (10 squares). Additionally, all allies adjacent to you receive a bonus to all attacks equal to your charisma modifier.[/quote] How long do your allies gain the bonus to attacks?
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5 years ago ::
May 19, 2008 - 12:09PM
#92
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As balancing factor for the "insta rez without cost", yeah, it was supposed to work only when all your allies are still alive, no matter how beaten down.
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago ::
May 19, 2008 - 12:21PM
#93
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Date Joined:
Mar 15, 2005
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What happens if an ally is dead when you activate the power? Do they count toward your ability?
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5 years ago ::
May 19, 2008 - 12:27PM
#94
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Hmm didn't think about that implications. I would rule it that all those who stand when you fall count for this ability. Meaning if you are the last, it's over after you die.
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago ::
May 19, 2008 - 1:08PM
#95
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Date Joined:
Mar 15, 2005
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lol, okay, so i'm reading these epic destinies in detail. I like them, I really do. What's funny is you've said that becoming a "dragon" at 30th level is broken, yet so far... At 21st level, the exemplar of the arcane flow gains (approximately) +8 to all defenses by using an encounter spell or +8 to all defenses and 1/4 his hit points back every time he casts a daily spell without using a healing surge. Any chance at lowering this just a bit in power? Up to you, of course, i just wanted to mention it.
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5 years ago ::
May 19, 2008 - 1:13PM
#96
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It takes a while to strike to best power-balance I would say... also I only have one offical point of reference  I stated somewhere that I would rework them all, as soon as I get a good look at the PHB!  Otherwise, I will probably have to redo the abilities of the Exemplar. One of the greater problems with the dragon-thing, is that it hinders you quite a bit, too... in dragon-form you have severe problems fitting into that cave, where something important is going on. So you would have to use a polymorph spell or something like that, instantly forgoeing the powers you get with the dragon-shape...
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago ::
May 19, 2008 - 1:30PM
#97
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Date Joined:
Mar 15, 2005
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Agreed on all points. We'll see when we get the rules. Anyway, back to reading/formatting.
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5 years ago ::
May 19, 2008 - 9:13PM
#98
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Date Joined:
Mar 15, 2005
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Let me know what you think  . This was inspired by Pecos Bill riding a tornado as well as other insane stunts from stories. EPIC DESTINY: THE TALL TALE You become renowned for unbelievable accomplishments. Prerequisite: 21st-level On your adventures, you’ve achieved much. From notoriety, to fame, to infamy; people around the world have learned to watch for you coming down the road. When something needs done, you are personally requested for your well known success. How you achieve results is often much exaggerated; and other times you really were the one person who did the impossible. Immortality through word of mouth Tall tales are often just ordinary guys who do ordinary things that just happen to get blown out of proportion. You, however, really have done the amazing and lived to hear the tale later. You could be a notorious villain said to fell an empire with but a word; or you could be the one guy to walk into town and defeat the lich, saving the princess from a fate worse than death. In any case, the following section details a path several tall tales have been driven down, though your own may not. The Living Legend: At the end of your greatest quest, you take to the road and travel; taking great pains to avoid further conflict. You may, however, steer others onto the path of adventure by telling them of your own great acts as a third party. In this way, you are still able to help out without actively becoming part of the conflict. However you decide to live the rest of your life, you still enjoy hearing and telling of your amazing deeds in the hopes of passing on cryptic knowledge to aspiring heroes of future generations. Long after your body has passed on, your life continues through the tales and exploits of others in your name. All Tall Tales have the following features The Most Honest Lie Ever Told (21st level): You have become the topic of conversation for completing a great deed that you may or may not have completed. Because enemies are afraid to approach you, lest you do the same to them, you gain a bonus to the defense of your choice equal to your Charisma modifier. Surprising Exploits (24th level): Once per day, if you would fail a skill check involving strength, constitution, or dexterity, you succeed instead. This check can be any that is physically achievable; however impossible or improbable it may seem. Your result, if it matters, is one more than the minimum required to succeed. Extraordinary Abilities (30th level): Beginning at 30th level, you automatically succeed on all ability and skill checks made with your highest ability score. You may choose to which degree you succeed. Once per encounter, you also automatically succeed on one attack roll or save of your choice. Your success on the attack is one more than required to hit the target. Tall Tale Power DARING DO Tall Tale Utility 26 Without a second thought, you plunge yourself into the fray, heedless of personal injury. Daily Minor Action Personal Effect: Until you miss with an attack or fail a check during this encounter, you ignore damage that would be dealt to you. This effect does not prevent ongoing damage or other effects which result from a successful hit.
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5 years ago ::
May 20, 2008 - 5:34AM
#99
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That one I really like!  Well done!
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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5 years ago ::
May 20, 2008 - 2:47PM
#100
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Date Joined:
Dec 15, 2006
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Well done on the Tall Tale! I like it a lot!
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