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Switch to Forum Live View 2 New Races (P.E.A.C.H.) WoW Races Feedback Wanted Please
5 years ago  ::  Jul 17, 2008 - 4:09PM #1
Ravinsild
Date Joined: Jun 13, 2008
Posts: 418
Azerothian Orc
Based on World of Warcraft Orcs
Average Height: 6'0''-6'5''
Average Weight: 200-230 lbs

Ability Scores: +2 Strength, +2 Constitution or +2 Wisdom. 
Size: Medium
Speed: 6 Squares
Vision: Low-Light
Languages: Common, Goblin
Weapon Proficiency: You gain proficient with the Greataxe.
Skill Bonuses: +2 Intimidate, +2 Endurance 

Bloodfury: You can use Bloodfury as an ecounter power.
Bloodfury Azerothian Orc Racial Power
When the going gets rough, the rough get going.
Encounter * Minor Action
Personal
Special: You must be bloodied to use this power.
Effect: Until the end of your next turn, you gain a +1d6 or to Damage rolls.
This damage increases to +2d6 at level 11.
This damage increases to +3d6 at level 21.

Azerothian Troll
Based on World of Warcraft Trolls
Average Height: 6'4''-7'2''
Average Weight: 170-210 lbs

Ability Scores: +2 Dexterity, +2 Wisdom or +2 Strength.
Size: Medium
Speed: 6 Squares
Vision: Low-Light
Languages: Common, Goblin
Weapon Proficiency: You gain proficiency with light thrown weapons.
Weapon Proficiency: Shortbow
Skill Bonuses: +2 Nature

Beserk: You can use Beserk as an ecounter power.
Beserk Azerothian - Troll Racial Power
Who j00 wan me keel?

Encounter * Minor Action Personal
Special: You must be bloodied to use this power.
Effect: Until the end of the encounter, or until rendered unconscious, you gain a +2 bonus to damage, in addition for as long as you are bloodied, you gain regeneration 2 (regeneration 4 at 11th level, regeneration 6 at 21st level).
I am Red/Green
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I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.


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5 years ago  ::  Jul 17, 2008 - 8:47PM #2
Goober4473
Date Joined: Sep 24, 2007
Posts: 304
+1 to attack with a type of weapon is amazignly overpowered. I'd leave it with free proficiency.

The damage bonus from the orc ability should scale with level, instead of being static.

The troll power is also way too powerful. The regeneration shouldn't function above bloodied.
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5 years ago  ::  Jul 17, 2008 - 9:03PM #3
pigknight
Date Joined: Sep 28, 2007
Posts: 20,935
*Casts protection from fire (WoWh8ers)*
Resident Piggles

Zombie piggy is eatin' your sigs om nom nom (>*o*)>
MTG Card Show

Front:
PigKnight, One Line Poster (3W)
Legendary Creature - Boar Knight
Vigilance
When this creature dies, return him to play and transform him.
(2/3)
>(5/3)<

Back:
(Black)ZombiePiggles, Eater of Tomato Sauce
Legendary Creature - Boar Knight Zombie
Trample, Intimidate
B: Regenerate this creature.
When this creature is the target of a white spell, transform this creature.
(5/3)


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5 years ago  ::  Jul 18, 2008 - 1:18AM #4
LuciferNietzsche
  • Stampeding Hybrid
Date Joined: Aug 10, 2005
Posts: 1,040
Ok...I definitely agree these two need work. No bonuses to hit or damage through weap. prof. No other race yet in 4e has such a thing, so no go there.

I suggest for the orcs, a racial proficiency with either the battleaxe or greataxe.

For the trolls, a racial proficiency with handaxes, and either throwing hammers or shortbows.

Now, as for their racial powers, this needs some big work.

For orcs...

Bloodfury Azerothian Orc Racial Power
When the going gets rough, I get tough.
Encounter
Minor Action Personal
Special: You must be bloodied to use this power.
Effect: Until the end of the encounter or until rendered
unconscious, you gain a +2 bonus to damage rolls and speed.
(Maybe instead +4 bonus to damage, instead of the extra speed?)

For trolls...

Berserk Azerothian Troll Racial Power
Who I be keelin' mon?
Encounter ✦ Healing
Minor Action Personal
Special: You must be bloodied to use this power.
Effect: Until the end of the encounter or until rendered
unconscious, you gain a +2 bonus to damage rolls. In addition,
for as long as you are bloodied, you gain regeneration
2 (regeneration 4 at 11th level, regeneration 6 at 21st
level).

They're somewhat similar, but the only sustained racial powers I can find require you to be bloodied to initiate them. As for what the troll power did, it was...as listed...a more powerful version of the Longtooth Shifter power. So, I just put the Longtooth Shifting power there. For the orc power, there's no real precedent, so I just adapted it again from the Longtooth power.

I can't imagine anyone on these boards actually agreeing with me about the changes, but those are my suggestions.
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5 years ago  ::  Jul 18, 2008 - 8:46AM #5
Dark_Stryke
Date Joined: Apr 22, 2004
Posts: 4,330
Generally, encounter powers shouldn't have a duration "until the end of the encounter". That just means that they will always be used the second the character gets bloodied, and the benefits will last for the whole encounter.


In terms of the orc, the healing debuff may be fine for WoW, but it could really screw over a D&D character, especially in a long combat, which isn't a lot of fun. Remove the +1 bonus to attack rolls. That's too good.
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5 years ago  ::  Jul 18, 2008 - 9:04AM #6
LuciferNietzsche
  • Stampeding Hybrid
Date Joined: Aug 10, 2005
Posts: 1,040

Dark Stryke wrote:

Generally, encounter powers shouldn't have a duration "until the end of the encounter". That just means that they will always be used the second the character gets bloodied, and the benefits will last for the whole encounter.


In terms of the orc, the healing debuff may be fine for WoW, but it could really screw over a D&D character, especially in a long combat, which isn't a lot of fun. Remove the +1 bonus to attack rolls. That's too good.


Um...those are ripped (and tweaked) from the two Shifter race blocks in the back of the MM... So it's already established precedent that playable races can have racial powers with durations.

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I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
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5 years ago  ::  Jul 18, 2008 - 9:40AM #7
Kaganfindel
Date Joined: Apr 1, 2007
Posts: 1,361
Replace the bonuses with weapons to racial proficiency with all axes for orcs, and spears and shuriken for the trolls. I can't think of any race off the top of my head that gets a superior weapon proficiency for free, but I really don't think that's a deal breaker.

The encounter powers are way broken. A power with a strong bonus that's balanced by a strong penalty just begs for situational abuse, and the troll regeneration needs to be modified to prevent its use as a full heal over time.

Switch the nature skill bonus from orcs to trolls - there's nothing in the WoW lore to support them having it, while the trolls are possibly Azeroth's oldest indigenous species. They seem more suited to wilderness lore than the orcs, who aside from murdering the demigod of nature are the world's most agressive deforesters.
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5 years ago  ::  Jul 18, 2008 - 5:17PM #8
Ravinsild
Date Joined: Jun 13, 2008
Posts: 418
Sorry I'm new to 4.0 like the rest of us.

I basically went to wikipedia, copied the stats of each race, and then i put them in DnD format.

Thanks for the feedback I'll make said changes.

Well, the Orcs get a command bonus with pets, which I translated to handle animal checks.
I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.


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5 years ago  ::  Jul 18, 2008 - 5:22PM #9
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,779
Endurance/Intimidate seems like a better combination for the orcs.

Why do you have them speaking Giant by default?
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5 years ago  ::  Jul 18, 2008 - 5:23PM #10
Ravinsild
Date Joined: Jun 13, 2008
Posts: 418
Giant I think I got from the monster manual. Endurance maybe, but again I got the bonus to nature from their command ability which gives their pets a bonus +1% damage in WoW.
I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.


D&D Home Page - What Class Are You? - Build A Character - D&D Compendium

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