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2 years ago ::
Feb 27, 2008 - 9:33PM
#121
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dark080matter-- Thank you! Thank you! Omg, thank you! Yes. :clap:
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2 years ago ::
Feb 27, 2008 - 10:27PM
#122
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I figure a martial controller would be a lot like the old Dervish prestige class, a highly mobile class that can get a whole lot of attacks against multiple Opponents. I am not up to the task of trying to figure out EXACTLY how that would work, but that would make sense as a basic concept.
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2 years ago ::
Feb 28, 2008 - 4:07AM
#123
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2 years ago ::
Feb 28, 2008 - 11:53AM
#124
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Not to detract from the great ideas being bounced around here in any way, but I'd like to shake up the debate with a possibility that has gotten I think surprisingly little traction on the forums for the Martial Controller. I believe you have missed the point--see the controller definition. This fails for the same reason that a monk controller is untenable.
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2 years ago ::
Feb 29, 2008 - 11:48AM
#125
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dark080matter-- I've been playing your 'dragoon' since 3.0. I love pole arms. I love the versatility. I think you may be onto something. While I was aiming for the mundane, (and because I hadn't seen how the classes would work) you were aiming at the true "martial." Awesome to say the least. I'd love to see these kinds of options truly available for the fighter. I doubt they will be, but using your Dragoon (especially if you manage to flesh it out) it would make it truly exciting. Its an excellent concept, as is the grenadier.
I think this 'secretive release' of 4E is spawning allot of intriguing discussions and ideas.
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2 years ago ::
Feb 29, 2008 - 7:22PM
#126
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dark080matter-- I've been playing your 'dragoon' since 3.0. I love pole arms. I love the versatility. I think you may be onto something....
dark080matter-- Thank you! Thank you! Omg, thank you! Yes.[/quote] Thanks so very much guys! :rofl: that my off-the-cuff attempted implementation of someone else's idea would be received so well (I'm sorry I forgot who first suggested it, or in what thread, but if you're reading now you deserve all the credit for making me think)
@Kobu: I've seen a lot of the arguments against a Monk as Controller, and I understand many of them are well-founded. However, I would like to suggest that through the right implementation, a class like the dragoon could make an effective Controller. While I'm certainly no-one to tell the Wizards designers what their roles do/don't mean, my purpose in fleshing out this class was, rather than to duplicate the effects of a Wizard (which for good or ill is now stuck in many people's minds as the absolute template for what a Controller does) and instead I thought about all the other ways that the 'problem' of control could be attempted. For example, rather than obliterating a clustered group of Kobolds with a Fireball, maybe the Martial controller uses a Utility power that lets him instantly react to the Kobold attack and destroys the others with a cone-shaped Dervish maneuver? Or rather than drop a cloud/wall that limits enemy movement, the Martial controller puts himself in that area, shredding any approaching minions with opportunity attacks? In my mind, all the other suggestions are wonderful, but they do not indicate a Martial character, one who relies on extensive training, the unleashed raw forces of the human body, inner guts, and a powerful sword(err.. Spear)-arm to destroy those foolish enough to cross his path. Whenever I, personally, attempt to apply that template of a Martial means to the end of the 4e Controller role... well, nothing at all very similar to the way a Wizard goes about his business comes to mind.
At any rate, until you offer a more specific concern, I'm not too sure how specific my answer can be.
Finally, as you can all see the class is really just a messy stream-of-consciousness exploded onto a thread. I haven't made any attempt whatsoever to balance powers by level (although such classifications may be weak until we see a complete 4e class in full, with progression), and there clearly are far too few powers to make a complete 4e class. They were all just off-the-cuff ideas I had. Suggest improvements, powers, and class abilities by all means! Frankly, I'm not too attached to much of the class, and maybe even someone out there can suggest a better name.
Maybe someday, somewhere, a DM is going to think it's a pretty neat idea to have this class in his All-Martial homebrew.... :)
Perhaps I should just make another thread...
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2 years ago ::
Feb 29, 2008 - 8:16PM
#127
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dark080matter- I think your idea of a Martial Controller is going to be the one that works the best. However, if I may, I would like to improve/expand upon the ideas you presented in your Dragoon class. Firstly, I would like to suggest that the class be proficient with nets like some gladiators used to dominate the arena (I heard there was a special name for them...).
I'm going to re-fill the powers you posted so that they match the format of the previewed powers and edit them how I see fit :D. Feel free to use these in your class writeup, should you like them.
I think two things are important to note here. One, I don't think that having metal armor is a good choice for a controller, at least conceptually. Secondly, if you want to reduce the range of your abilities and replace it with damage, that might be an interesting choice.
Armor Training: Leather
Trained Skills: Athletics and Intimidate plus two others. From the class skills list below, choose two more trained skills at 1st level. Class Skills: Acrobatics(Dex), Athletics (Str), Bluff (Cha), Dungeoneering(Wis), Endurance(Con), Insight (Wis), Intimidate (Cha), Perception (Wis)
Spin Cut At-Will [ ] Martial, Weapon Standard Action, Radius Burst [Reach of Weapon] Target: Creatures within burst Attack: Str vs. AC Hit: [W] + strength bonus damage
Crippling Throw At-Will [ ] Martial, Weapon Standard Action, Thrown Weapon Target: One creature Attack: Dex vs. Ref Hit: [W] + dexterity bonus damage, and target is slowed (save ends)
"Drop It!" At-Will [ ] Martial, Weapon Standard Action, Reach Weapon Target: One creature Attack: Dex vs. Ref Hit: Target is disarmed, slide the weapon lost a number of squares equal to your Charisma modifier
That's all the powers I feel like updating at the moment. I'll tackle the other ones some time tomorrow.
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2 years ago ::
Feb 29, 2008 - 9:09PM
#128
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dark080matter- I think your idea of a Martial Controller is going to be the one that works the best. However, if I may, I would like to improve/expand upon the ideas you presented in your Dragoon class. Firstly, I would like to suggest that the class be proficient with nets like some gladiators used to dominate the arena (I heard there was a special name for them...).
I'm going to re-fill the powers you posted so that they match the format of the previewed powers and edit them how I see fit :D. Feel free to use these in your class writeup, should you like them.
I think two things are important to note here. One, I don't think that having metal armor is a good choice for a controller, at least conceptually. Secondly, if you want to reduce the range of your abilities and replace it with damage, that might be an interesting choice. Ack! You just had to bring up the armor... I will definitely have to grant you that going far beyond Cloth is an unusual choice for the Controller. My idea was that this is quite an unusual (almost mid-front line) Controller, but for pragmatism's (and balance's..) sake I think you're quite right on this one. It has now been changed appropriately in the post.
Also, you win on the powers, I'll definitely use your pretty syntax for it in replacement of my scrawl... if you can work the others out similarly I will be quite grateful :D
Ah yes, thank you so much for suggestions on the skills! I was of course too lazy to try to work that one out.... :rolleyes:
As for Nets... well the mechanics on those just sound like a huge ball of wax that I have no idea how to approach... they are thrown weapons perhaps... but how to stat them and make them interact with powers is beyond my powers at this time of night.
Thanks for the help and keep the suggestions coming! Check the link in my sig to see the progress we're making :P
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2 years ago ::
Mar 01, 2008 - 5:18PM
#129
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dark080matter- Thank you for the praises! Though, I must return them: those powers are all very neat and creative. I think this class has a lot of potential. I don't have anything to contribute for fixing your powers at the moment, sorry. :D
-edit- I should also mention that the more I think about the Dragoon, the better and better it gets in my mind. A Controller is someone who trades defense for offense, and deals with multiple enemies at once: the Dragoon is truely the embodyment of this concept for the Martial source! Though I usually find polearms and halberds to be cheesy, this idea has really grown on me!
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2 years ago ::
Mar 01, 2008 - 8:54PM
#130
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Ok... I guess I figured out the problem. My class was exceeding the post limit!
So here goes... the Dragoon class, broken down into Bite sized chunks.
Dragoon
Role: Controller Power Source: Martial Key Abilities: Strength, Dexterity, Charisma
Armor Training: Chain Weapon Proficiencies: Short Bow, Javelin, Throwing Axe, Nets* and either Spiked Chains and Whips OR Glaives and Ranseurs Bonus to Defense: +1 Fortitude
Hit Points at 1st Level: 10 + Constitution score* Hit Points per Level Gained: 4 Healing Surges: 6 + Constitution modifier*
Trained Skills: Athletics and Intimidate plus two others. From the class skills list below, choose two more trained skills at 1st level. Class Skills: Acrobatics(Dex), Athletics (Str), Bluff (Cha), Dungeoneering(Wis), Endurance(Con), Insight (Wis), Intimidate (Cha), Perception (Wis)
Build Options: Fearsome Shocktrooper (based off Demoralizing Shout), Expert Gladiator (based off Perfect Balance)
Class Features
Dragoon Weapon Talent: When you wield Chain or Whip weapons, all of your Weapon-based Powers that inflict lingering effects are at +2 Save difficulty. When you wield Polearms, you gain +1 AC.
Iron Curtain: You have the Threatening Reach ability (the reach granted by weapons you wield is always active and increases the number of squares you threaten)
Dragoon Disciplines: Choose one of the following options. [INDENT]Demoralizing Shout: More than anyone, you know the power of morale in determining the victor. Your ferocious war cries raise your own adrenaline and crush the enemies' spirits before a drop of blood is spilt. You gain a bonus to attack rolls equal to your Charisma modifier. In addition, you gain +1 Will defense.
Perfect Balance: Your mastery of the form and function of your chosen weapons is complete, and the wide, oblique swings you make provide a perfect counterbalance allowing you to perform acrobatics beyond normal skill. You add 1 to your weapon reach with your chosen primary weapon group. In addition, you gain +1 Reflex defense.[/INDENT]
class continued in the rest of the thread.
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