Community

 
Jump Menu:
Post Reply
Page 3 of 66  •  Prev 1 2 3 4 5 6 ... 66 Next
5 years ago  ::  Feb 19, 2008 - 11:10AM #21
lord_zack
Date Joined: Jul 20, 2002
Posts: 239
That's a martial leader, like the Warlord.
Quick Reply
Cancel
5 years ago  ::  Feb 19, 2008 - 11:14AM #22
Solik
Date Joined: Aug 13, 2005
Posts: 3,075
That's a Leader, Keru.

Something I'm pondering is where they'll put Eastern inspired martial arts capabilities. A martial artist who trains, becomes capable of focusing inner ki, and fires a hadoken (Street Fighter games). Is that martial? Arcane? Or a new "Ki" power source?

If it's Martial, an anime-style warrior could pull off the Controller role.

Otherwise, Alchemist sounds good to me :D
Quick Reply
Cancel
5 years ago  ::  Feb 19, 2008 - 11:16AM #23
triqui
Date Joined: Aug 9, 2004
Posts: 563

lord_zack wrote:

But one of the classes I mentioned above should be able to take the alchemy skill. But as I said, alchemy isn't necessarily necessary to have a martial controller.


It is the only logical answer i can think of to have a *martial* character able to *modify* battlefield.

Quick Reply
Cancel
5 years ago  ::  Feb 19, 2008 - 11:42AM #24
lord_zack
Date Joined: Jul 20, 2002
Posts: 239
The Wizard's abilities aren't all about modifying terrain. There's stuff like grease that does that, but that's not necessarily an essential part of the controller role. The wizard is mostly about damaging multiple enemies and debuffs and disabling enemies and such. A martial character could do those things with sword or bow or charisma.
Quick Reply
Cancel
5 years ago  ::  Feb 19, 2008 - 11:47AM #25
Aage
Date Joined: Aug 30, 2006
Posts: 90

Solik wrote:

Something I'm pondering is where they'll put Eastern inspired martial arts capabilities. A martial artist who trains, becomes capable of focusing inner ki, and fires a hadoken (Street Fighter games). Is that martial? Arcane? Or a new "Ki" power source?


Personally I'd take the supernatural parts of the monk and make it a psionic striker... The unarmed strike/trip/disarm stuff however should remain martial... So I guess I'm proposing a splitting up of the monk into two ....

Quick Reply
Cancel
5 years ago  ::  Feb 19, 2008 - 11:59AM #26
sorcererscott86
Date Joined: Apr 13, 2005
Posts: 61
Of course, an alchemist would not be all about modifying the terrain either. The original post is about whether or not an alchemist would be a good idea for a martial controller, not whether or not there may be other options. There may be other ideas, some may claim them to be better ideas. I personally feel as though a fighter with a whirlwind attack or an archer that uses debiliating shots, snares, bolas, etc. is stepping on the toes of classes we are already familiar with: the fighter, and the ranger. IMO, an alchemist as a martial controller would be something unique and would add an interesting dash of flavor to a group of classes that are less "flashy" than classes from the other known power sources.
Quick Reply
Cancel
5 years ago  ::  Feb 19, 2008 - 12:15PM #27
triqui
Date Joined: Aug 9, 2004
Posts: 563

lord_zack wrote:

The Wizard's abilities aren't all about modifying terrain. There's stuff like grease that does that, but that's not necessarily an essential part of the controller role.


Not *all* the wizard abilities are about modifying terrain, but *some* are. Just like not *all* the wizard powers have area of effect, but *some* have. And i think i have read several times that it is an *essential* part of the controller role. They specifically mentioned Wall of Force several times i think.

Quick Reply
Cancel
5 years ago  ::  Feb 19, 2008 - 6:11PM #28
PatGib
Date Joined: Feb 7, 2008
Posts: 77
I think its entirely possible. You can have a Martial controller. Lets call him an alchemist for the sake of simplicity. Okay NO MAGIC. He could easily modify terrain with items like tanglefoot bags(although a mundane version), caltrops with numbing agents, or greases. He could cause damages with simple acids or flammable solutions. He could cause effect such as blindness, smoke, or distractions. Some good examples of real alchemy:

Goblin Dust(sorry Palladium Games, I am gonna borrow this) Goblin Dust was sold as a 'magic item' by less honorable alchemists. All it was was dust and soot from their fire place in a bag. Had a 50% chance of blinding.

Itching powders. My aunt who's a native American and a botanist showed me an itching powder made from plants around her house. It itched so bad I was ready to tear my skin off. It only took a few seconds to work. Washed off with water. No ill effects

Drying liquid. My aunt uses this in her 'pepper spray'. Its made from a few common plants and one not so common plant. The pulp can be diluted in water and still have the effect. Though she uses vinegar to make it last longer. When she dripped some on my tongue it 'dried out' like I hadn't drank anything in days. If it comes in contact with your eyes it causes them to 'dry out' and tighten shut. Note: its just a sensation of drying. It to can be washed out with water. And it tastes horrible

Greek Fire. The ancient Greeks had weapon that launched a 'ball of fire' onto ships and troops causing them to catch fire and was VERY difficult to put out. Much like modern napalm. We recreated the effect at a friends house using what WE thought it was made of. Note: We have a friend who has a masters in Chemistry...do not try this unsupervised. It worked and was made of all home made products. Not the least of which was fruit pulp.

Flashviles. Using magnesium and some other cool chemicals, my buddy was able to make these cool little capsules that when you throw them they break and make a huge flash and bang. The capsule was two inches long and about the diameter of an American nickel.

So you see, there are lots of cool things that can be done with natural substances. Why is it such a far fetched concept that a person can create items of great power, in a short time with natural substances? I mean we are talking about a world of FANTASY! Anyone disagree? That sounds like martial and controller to me. In fact it will be a class in my game.

I know that allot of people have this concept of the controller being the mass damager. I feel that the role will be more of directing the battle, producing mass effects and impeding certain opponents. Why couldn't an Alchemist do that? Even the mass damage?

The 'martial power source' has never mentioned that it will be "magic" in nature. I have seen it described as on par with magic of equal level and "seemingly" magic. So couldn't chemistry be "seemingly" magic?

A rogue passing by several opponents unnoticed and unscathed to deliver that perfectly placed fatal blow. Its seemingly magical, almost like a teleport. But its mundane in nature.

:fight!: A fighter delivering a crushing blow with a hammer sends an orc toppling over a few of his buddies. On par with magic, but NOT magic.

Thats just my opinion. And the above example are how I feel it will work in 4th based on what i have read.

Thats my two cents.
Quick Reply
Cancel
5 years ago  ::  Feb 19, 2008 - 8:02PM #29
Andurion
Date Joined: May 20, 2007
Posts: 102
When I think of Martial Controller, I think of an alchemist, using potions and tinctures and other things to modify the battlefield or create conditions that hamper adversaries. I also think of an artificer who employs fantastic technology, like primitive firearms, clockwork automata, gear-and-spring weaponry, and other gadgets such as a walking wall of whirling blades. Another option is the hunter mentioned earlier, a guy who uses traps to stymie foes, knowledge of terrain to put people at disadvantages, and animal companions as a means to "spread out" damage out put. There is also a "weapon master" controller, who uses things like bolas, nets, and disarms to muck around with foes. Finally, I think of a someone like a mastermind, using detailed plans to place foes in a pickle and an assortment of debuff powers that are described as extremely skillful intimidation.

Either as a talent tree or a suite of powers, I believe Rangers will be given the "hunter" aspect. I'm fairly sure Fighters will get the lion's share of "weapon master" abilities, probably as a talent tree. I also believe Rogues will likely get "mastermind" abilities. Not being Controllers, these classes will not be as efficient at controlling the battlefield as Wizards or other pure Controllers, but they will probably be viable builds and will add some further utility to the base Role.

The tech-based Controllers could indeed make a class. They probably could be talent trees or power suites of the same class - maybe an Alchemy talent tree and Artifice talent tree. I'd name the class "Savant" or (even though it's "boring" ) "Expert." I like Savant, so I'll use that one.

Example powers would be potions that make a mist, a blunderbuss, or a bladed whirly-gig. Even though the Savant's power are gadget based, to maintain balance the power structure has to follow the same at will/per encounter/per day set up that other classes use. At the very least, they may be required to purchase specific weapons or kits, but most of their combat powers would be free (from a money perspective) modifications.

The way to explain the three tier power setup with tech based characters is that the more powerful potions or gizmos require more prep time or more upkeep. For example, an at will potion could be something simple that the character whips up on the spot. A per encounter potion is something that probably needs a few minutes to mix up. A per day potion requires lots of brewing (about a day) to make.

Similar, a per encounter piece of tech is something that can be utilized easily. A per encounter gadget might take a few minutes to be "wound up" or reloaded. A per day gizmo would require lots of upkeep - after its use, the gadgeteer probably has to spend several hours doing minor repairs and the like.

I think for this class to "make sense," players are going to have to assume that the Savant is doing a lot of upkeep "off panel." So when the party takes a break, the Savant is spending time winding up gadgets or organizing ingredients. But I think we can assume that all classes will be doing similar "upkeeps" - wizards will probably review spell books, fighters will practice a few moves, clerics will recite a few prayers, warlords mentally review strategies, and so on.

Related to this is the question "Why don't PCs just stockpile potions?" Because the powers are free from a monetary perspective, this is a potential balance issue. It must be assumed that the technology that explains Savant powers isn't very robust - when potions are made, they "go bad" soon and have to be remade. When a gizmo is built, most of the Savant's attention is spent keeping the machine in good working order - he simply can't dedicate enough time to building more. Again, most of this upkeep will probably be assumed to be happening off panel.
Quick Reply
Cancel
5 years ago  ::  Feb 19, 2008 - 8:44PM #30
Wizardmon
Date Joined: Dec 15, 2006
Posts: 1,938

triqui wrote:

That could be an option for an epic destiny, maybe for a paragon path. I would not "swallow" a first level "earthshaker" that can provoke earthquakes through *martial* skill


Well, there ya go! :D

-edit-
My only real problem with item based classes is that most items are expendable, and take a long time to make.

Let your voice be heard! Tell WotC to Publish D&D 4e under the OGL!
Quick Reply
Cancel
Page 3 of 66  •  Prev 1 2 3 4 5 6 ... 66 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing