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martial controller
2 years ago  ::  Feb 18, 2008 - 11:27AM #1
cusakfehn
Posts: 12
Date Joined: 08/21/07
Now i could be way off base here, but would an acceptable martial controller be something along the lines of an alchemist or a gadgeteer, as someone who uses thier own skills and abilities without it coming from an ouside sorce such as arcane divine ect

just a thought
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2 years ago  ::  Feb 18, 2008 - 1:02PM #2
sorcererscott86
Posts: 61
Date Joined: 04/13/05
Personally, I think you are far from off base. Having an alchemist as a base class would far and away be one of the most exciting things that 4ed. could offer. I love Eberron's artificer, but having something that can make gadgets and potent potions without a lick of "spellcasting ability" would be a great idea. (Yes i know the artificer is not technically a spellcaster, but he uses infusions that are either similar to spells or outright copy what spellcasters do.)
Let's not forget that in 3.5, you had to have spellcasting ability to use the craft alchemy skill to its fullest effect. Let's hope that this is something that will change in 4ed. as well!
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2 years ago  ::  Feb 18, 2008 - 1:57PM #3
Wizardmon
Posts: 1,812
Date Joined: 12/15/06
I too share a love for Eberron's Artificer. However, the problem with classes like this is that characters who require items to work either use obscene amounts of magic, or require a lot of out of combat time to prepare. Truth be told, however, even if they could manage both these things, I am not sure how much I would enjoy it. A Controller is basically Wizard modified for another power source, and I don't quite see how an Alchemist, Gadgeteer, or Artificer would be able to handle this and still be considered Martial. :/
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2 years ago  ::  Feb 18, 2008 - 2:07PM #4
sorcererscott86
Posts: 61
Date Joined: 04/13/05
Well considering that all classes will be able to do amazing and extraordinary things that may seem magical even if they are not, i do not believe that a martial alchemist/gadgeteer is out of the realm of possibility for 4 ed. Things that fighters and other non-magical classes will be able to things deemed quite impossible for their 3.5 equivalents. Certainly there would be room for a non-magical class that is nevertheless mechanically/alchemically savvy enough to create amazing gadgets/formulas that do extraordinary things. Just my 2 cents.
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2 years ago  ::  Feb 18, 2008 - 2:27PM #5
Wizardmon
Posts: 1,812
Date Joined: 12/15/06

sorcererscott86 wrote:

Well considering that all classes will be able to do amazing and extraordinary things that may seem magical even if they are not, i do not believe that a martial alchemist/gadgeteer is out of the realm of possibility for 4 ed. Things that fighters and other non-magical classes will be able to things deemed quite impossible for their 3.5 equivalents. Certainly there would be room for a non-magical class that is nevertheless mechanically/alchemically savvy enough to create amazing gadgets/formulas that do extraordinary things. Just my 2 cents.


It is my opinion that Item Magic and Alchemy are poorly defined fields of magic, however, I do think that they are less Martial and more Arcane. Yes, a Fighter will get magic (and yes, it is magic)... but not in the sense of "I cast Fireball!" And while I think that a Fighter should be able to make magical weapons, I do not think that the sort expertise that would allow you to be a Warlord, Rogue, or Ranger would also give you the insight to become a person who can create a Rod that can shoot fire.

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2 years ago  ::  Feb 18, 2008 - 2:47PM #6
Batshido
Posts: 5,419
Date Joined: 11/04/06
I prefer to think of the Martial power-source as revolving around skill at arms, not just a lack of overt magic.

With that in mind, an Alchemist as a Martial Controller makes a lot less sense to me than a Monk-type trip/disarm/stunning/grappler.
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2 years ago  ::  Feb 18, 2008 - 2:52PM #7
Aage
Posts: 90
Date Joined: 08/30/06
Or an archer, with more controllery-based ranged powers than the ranger...
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2 years ago  ::  Feb 18, 2008 - 4:28PM #8
Crimson_Concerto
Posts: 4,644
Date Joined: 08/28/05
For a while I had actually been assuming the archery-specialized Ranger would be the martial controller. Small damage to lots of creatures courtesy of Many-Shot-like abilities seemed perfect for a martial controller, and it wouldn't be difficult to use arrows to impede movement or to launch nets or something... It kind of makes me sad that they're Strikers, because that makes 3 strikers and 1 controller in core. :P

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha
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2 years ago  ::  Feb 18, 2008 - 5:22PM #9
sorcererscott86
Posts: 61
Date Joined: 04/13/05
I'm not at all denying that item magic/alchemy seems to be more arcane than martial. I am a big fan of 3.5 arcane spellcasters. I just hope that item creation in general becomes open to more classes in 4 ed., not just the "spellcasters". However, just because something feels magical, does not mean that it is magical. Technology can often seem magical. Alchemist fire and its ilk may seem magical, but they can certainly be explained without having to resort to "A wizard did/made it." While this may not fit within the framework of medieval fantasy roleplaying game, I think that some kind of mechanically savvy class is not out of the realm of possibility.

The biggest concern with a character like this is, of course, the downtime, which 4 ed. is supposed to be reducing. *sigh* Oh well, looks like my dreams of a martial style alchemist are will simply remain dreams. Perhaps a paragon path will become available?
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2 years ago  ::  Feb 18, 2008 - 5:36PM #10
Wizardmon
Posts: 1,812
Date Joined: 12/15/06

sorcererscott86 wrote:

The biggest concern with a character like this is, of course, the downtime, which 4 ed. is supposed to be reducing. *sigh* Oh well, looks like my dreams of a martial style alchemist are will simply remain dreams. Perhaps a paragon path will become available?


More than likely, IMO. :D

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