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6 years ago  ::  Aug 20, 2007 - 2:19PM #41
Zyrusticae
Date Joined: Apr 20, 2006
Posts: 468

vaerdhdragonkin wrote:

I greatly appreciate the few replies to my post. It heartens me to know that there are still players interested in assuming racial roles as a challenge, or because they find them interesting.


You're very welcome.

I have some Saga Edition PbP games going on, in fact, where I am playing a Kushiban and a Bothan, respectively (you can see the games in my sig, and look up the races on Wookiepedia). Fun times.

And yes, I made a character with a race that gets -4 Str and +4 Dex... and pumped my stats into Str. :P

As for my thing for lizardfolk, well... Let's see.
1. They have awesome faces. I mean, come on. You see a person walking down a street with teeth like those, and just try and tell me it doesn't fill you with awe.
2. Their scales. They can come in all sorts of patterns, and so they're always very interesting to look at. Imagine a neat-freak lizardman who kept his scales polished at all times...
3. Tails. It's just fun to imagine all the things that can be done with those things (and the pain they cause when trying to sit in chairs!).
4. They're not mammals. Sorry, guys! No boobs for you! :P
5. They're generally not seen as 'accepted' by most (if not all) humanoid races. One of these guys walking into town almost always causes a commotion. Fun times...

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6 years ago  ::  Aug 20, 2007 - 2:23PM #42
Khan_the_Destroyer
Date Joined: Apr 4, 2004
Posts: 3,322
I don't agree that Evasion at level 1 as a racial ability is broken.

That said, I'm curious if perhaps the racial traits have been bumped up in power a little bit to help smooth out the transition to a system with no LA.

In other words, to help make monster races a little more playable at lower levels, the power levels of the core races might have been boosted a little.
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6 years ago  ::  Aug 20, 2007 - 2:29PM #43
vaerdhdragonkin
Date Joined: Jun 12, 2005
Posts: 148

Rechan wrote:

No prob.

For me, for instance, I love kobolds. Not for any game mechanic, but because of their reputation and their mindset. They're little paranoid tinfoil-hat survivalists with Napoleon complexes. The PCs AND the NPCs will underestimate them. So I'd jump at the chance to play one.

Or a tri-keen - because it's a FREAKING MANTIS. It's fun to look at your party members like they're lunch. "We gotta get the rogue raised fast, or the bug will eat his corpse."

Or anything anthro.




:heehee

That's great, man. Pure comedy gold!

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6 years ago  ::  Aug 20, 2007 - 2:30PM #44
TiwazTyrsfist
  • Stampeding Hybrid
Date Joined: Jun 16, 2007
Posts: 968

AllisterH wrote:

One other interesting thing I've read is that it seems like Monsters are going to have two writeups with the LA mechanic no longer being used.

A minotuar statted for the DM to use is going to be different that a minotaur that is statted for players to use. Thus, depending on the creature, in the MM you might see two writeups.

My understanding/guess is that the DM-monster will be a typical member of the race you encounter whereas the PC version will have the monster's abilites broken down so that you can have a level 1 monster but it won't have all the abilities until you level up and choose them.

The advantage is that now even a lizardfolk can be chosen at level 1.

The disadvantage is that, unless the monster HAS a second Pc entry, it will be assumed by WOTC that this monster is NOT sutiable for PCs.

I can see the design team's POV. Trying to create a monster that is both balanced for an encounter and is ALSO balanced as a possible PC race is an exercise in frustration.


So, the problem I see with these "they will include two progressions/multiple progressions for monsteres in the MM" ideas people have is as follows:
During the Gamer_Zero interviews (I forget which one) a Developer stated that the 4th ed MM would be 288 pages and contain roughly 300 monster. Given that most monster entries in MM 4 & 5 were two or more pages, this leads me to believe that monster blocks and stats will be Shorter not Longer, which leads me to expect that they won't be putting monster race progressions in for anything, let alone everything we might like to play as a PC.

I myself, once the books come out, will probably cludge together some monster races for PC play.

EDIT:

Khan the Destroyer wrote:

I don't agree that Evasion at level 1 as a racial ability is broken.

That said, I'm curious if perhaps the racial traits have been bumped up in power a little bit to help smooth out the transition to a system with no LA.

In other words, to help make monster races a little more playable at lower levels, the power levels of the core races might have been boosted a little.


Yeah, I assume that the core and other races that in 3.X are LA 0 will be seeing a power boost over the main 10 levels of racial advancement.
I'm thinking that once we see the write ups for 4th ed Elves or Dwarves and the 4th ed write up for Drow or Tieflings, we'll be able to go "Oh, well I can backwards engineer this to make a 3.X version of Elves/Dwarves that match 3.X Drow easy."

Brew'N Games: A Homebrewing Blog, Both Games and Beer.

"The Sky is Falling Like a Sock of Cocaine in the Ministry of Information..." - Man Man, Black Mission Goggles
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6 years ago  ::  Aug 20, 2007 - 2:45PM #45
clem
Date Joined: May 28, 2005
Posts: 443

xmen510 wrote:

About Eric Anondsons' post:

That would be interesting. You could get bonuses based on race and even class (depending on the direction you want to go with it). Then just make the checks vs. dc with said bonuses for stat checks without the stats themselves. No worrying about 18 = +4 + 4th and 8th level bonus of 1 each now equal 20 which equals ?. It would just be +2 race +3 class (if in) +1 level = +6. Very simple and streamlined. I like it.:D


Well, the benefit of existing 3d6 ability scores is that statistically it creates a bell curve distribution weighted toward average abilities. Just using stat bonuses would practically force the use of point-buy for character generation. I'm not saying they wouldn't take that approach -- perhaps they'd consider that a fairer means of creating characters -- but it does have ramifications.

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6 years ago  ::  Aug 20, 2007 - 2:47PM #46
Fitz10019
Date Joined: Jul 23, 2006
Posts: 133

TiwazTyrsfist wrote:

During the Gamer_Zero interviews (I forget which one) a Developer stated that the 4th ed MM would be 288 pages and contain roughly 300 monster. Given that most monster entries in MM 4 & 5 were two or more pages, this leads me to believe that monster blocks and stats will be Shorter not Longer, which leads me to expect that they won't be putting monster race progressions in for anything, let alone everything we might like to play as a PC.


And the MM is a DM book. Expect player options in player handbooks, and player supplements, not DM core books, or DM supplements (MM2, Campaign books, etc.). I wouldn't expect player racial stats in the MM.

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6 years ago  ::  Aug 20, 2007 - 2:58PM #47
Destil
Date Joined: Nov 11, 2004
Posts: 6

vaerdhdragonkin wrote:

You know, I have to ask . . . aside from mechanical advantages (racial bonuses & abilities), why is everyone clamoring for non-humanoid/monstrous races to be core? Or are we hearing primarily from the powergaming/munchkin community in this regard?


Yes. How dare a player choose something for abilities. In my games I actually had someone who wanted... get this... wanted to play a fighter! The audacity. Warrior for him (that was my high powered game, 15 point buy campaign, otherwise he would be stuck in commoner, of course). Just like this other player who wanted to be a rogue... why couldn't she be happy with her expert.

... and don't get me started about the 'swordsage'.

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6 years ago  ::  Aug 20, 2007 - 3:09PM #48
TiwazTyrsfist
  • Stampeding Hybrid
Date Joined: Jun 16, 2007
Posts: 968

Fitz10019 wrote:

And the MM is a DM book. Expect player options in player handbooks, and player supplements, not DM core books, or DM supplements (MM2, Campaign books, etc.). I wouldn't expect player racial stats in the MM.


Which was part of my point.

But for some reason, a lot of posts I've seen on the boards seem to assume that the Monster Manuals will include race progressions for PC characters.

I'm not sure why...


vaerdhdragonkin wrote:

You know, I have to ask . . . aside from mechanical advantages (racial bonuses & abilities), why is everyone clamoring for non-humanoid/monstrous races to be core? Or are we hearing primarily from the powergaming/munchkin community in this regard?


While some of it certainly is from powergamers, most of it is from people who have been playing D&D forever and want to try something different.
I for one want to see a good write up for hobgoblins, because I play Eberron, and Hobgoblins in Eberron actually have an interesting culture and backstory. It's something new. It's something I haven't played before. And it's not overpowered.

Also, Keep in mind, Playing a Mind-Flayer is only overpowered if it's out of line with the rest of the game. If everyone is playing a CR ~12 monster with PC levels, then it's not really powergaming/munchkinry.

Brew'N Games: A Homebrewing Blog, Both Games and Beer.

"The Sky is Falling Like a Sock of Cocaine in the Ministry of Information..." - Man Man, Black Mission Goggles
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6 years ago  ::  Aug 20, 2007 - 3:39PM #49
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906
Hmm, ok then, I suppose it is time to introduce my own two cents here...

First of all:

Eric Anondson wrote:

What are the odds that with the streamlining of play that 4e will ditch ability scores altogether in favor of only using bonuses and penalties?  Frankly, I think ability scores are a scared cow that are due for sacrifice in the name of streamlining.

In 3e/3.5, races get a +2 to the Str or Con score, which then needs to be translated into a +1 bonus. Ditch the whole translation layer for 4e.

We'd have something like a dwarf that gives a +1 to Con and –1 to Cha. The hypothetical statblock for a character would look like:

[INDENT]Str +2
Dex +1
Con +3
Int +1
Wis –1
Cha –2[/INDENT]


Now, while I agree that this idea may streamline certain aspects of the game, it would, as has been noted, have some substantial consequences on the game. Admittedly, we know next to nothing about how exactly they are revamping the mechanics of the game, so many of these may be moot points, but in the meantime...
Example A: Poisons. By switching to a simple bonus system, it would lead to an environment where poisons would either have a TREMENDOUS effect (1d4 con damage... *bleep* *bleep* you rolled a 4?!? I'm at 2 hp from 40 and i haven't even taken any damage yet! Wait, and I have to make ANOTHER save in a minute? Welp, I'm hosed.) or would have to use a non-scaling system, making some poisons arbitrarily devastating (simple poisons simply do 1 stat damage, followed by 1 a minute later... but then have little room to scale up with, as 4 stat damage followed by 4 stat damage to any character is crippling, especially when you only have 5-10 points, from average to exceptional, to lose).

Example B: Carrying capacity. Now, admittedly this is something I fully expect they either streamlined or made an optional rule. It was frankly one of the only things MORE complicated than grappling to keep keep track of, and easily one of the least important things to an enjoyable game session. However, switching over to a pure bonus system would certainly leave less room to scale with, and it would also lose some of the RP flavor that the half points could add in. What is the difference between a 14, a 15 and a 16 strength? Well, a man with a 15 strength may not be enough stronger than the man with the 14 strength to make a difference when he is swinging a sword, but you could certainly see a difference when you were looking at the two side by side, and if you put all three in a row you could see that the man with the 15 strength, while he may not be as strong as the man with the 16, one could certainly tell he was closer to that level of physical development than the man with the 14.

Now, as for the discussion on the potential of having a MM version of monsters and a player version. First of all, if you look at the origins of this current racial paradigm, it has been quoted as being a derivative of both the racial substitution/feats system introduced in the various supplements for 3.5, and of the racial levels concept. Well, if you look at the racial levels variants, all they did was break down the racial abilities into a scale that could be taken as player levels as an alternative to a normal class level.

In this new system, this seems to be incorporated in the basic game system. This would seem to led itself towards a more modular approach to the game in general. Now, given that the indications are that entries will be shorter rather than longer, I would propose that we may see something along the lines of monster stat blocks which look something like a condensed racial level chart, allowing dms to scale monsters up or down to allow for more or less advanced monsters (aww, its a baby beholder... IPE, it still has eye rays), most likely with a racial favored class built in. This would also allow DM's to strip the base class out of the monster block and replace it with another, resulting in a subspecies with a totally different feel (a rust monster with a rogue base instead of fighter to go along with its monster abilities? Can you say sneak attack rusting grasp?). Simply pair this stat block with a representative monster already stated out and ready to run and you have a quick, efficient monster block with an absurd amount of customization possible for the DM.

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6 years ago  ::  Aug 20, 2007 - 4:03PM #50
Rechan
Date Joined: Apr 17, 2005
Posts: 326
I hope that racial abilities that you gain in later levels do not come at the cost of class abilities.

I.e. you have to take a feat to get them.

So that at level 8, the Dwarf gets this, the elf gets this, the halfling gets this, instead of 'At level 8, the dwarf has to decide between getting this for his fighting class, or this from his dwarf level'.
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