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6 years ago  ::  Aug 20, 2007 - 1:09PM #21
Subtle
Date Joined: Jun 12, 2007
Posts: 167
Im going to be very suprised if Drow arent in the PhB. They're insanely popular in every fantasy game around, it would be silly if wizards didnt use this oppertunity to bring their LA down to zero and let players start as them.
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6 years ago  ::  Aug 20, 2007 - 1:12PM #22
AJ_Impy
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Date Joined: Nov 13, 2003
Posts: 887
What could be interesting would be an 'acme halfbreed kit', enabling not just half-orcs and half-elves, but any combination of race A and race B capable of producing offspring. If there are going to be halfbreeds (and the mentions of halfelves imply that there will) then it would be nice if they weren't limited to being part-human.
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6 years ago  ::  Aug 20, 2007 - 1:12PM #23
vaerdhdragonkin
Date Joined: Jun 12, 2005
Posts: 148
You know, I have to ask . . . aside from mechanical advantages (racial bonuses & abilities), why is everyone clamoring for non-humanoid/monstrous races to be core? Or are we hearing primarily from the powergaming/munchkin community in this regard?
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6 years ago  ::  Aug 20, 2007 - 1:13PM #24
xmen510
Date Joined: Aug 16, 2007
Posts: 508
About Eric Anondsons' post:

That would be interesting. You could get bonuses based on race and even class (depending on the direction you want to go with it). Then just make the checks vs. dc with said bonuses for stat checks without the stats themselves. No worrying about 18 = +4 + 4th and 8th level bonus of 1 each now equal 20 which equals ?. It would just be +2 race +3 class (if in) +1 level = +6. Very simple and streamlined. I like it.:D
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6 years ago  ::  Aug 20, 2007 - 1:15PM #25
Squach
Date Joined: Jan 17, 2003
Posts: 51
I've been thinking it would make sense to ditch Half-elf and half-orc and instead just have elf and orc but then throw in a "half-human" template (or whatever will exists in 4e) that you could apply to either orc or elf or whatever else.
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6 years ago  ::  Aug 20, 2007 - 1:15PM #26
Rotipher
Date Joined: Mar 19, 2001
Posts: 415
If there's going to be a new PHB volume every year (an alternative to the "Complete" books?), that means they will probably get to all the popular 3E/3.5 races eventually, perhaps tossing in a few new ones along the way. If that's the case, there's less need for fans of gnomes, drow, aasimars, etc to panic just because the 2008 book doesn't include their favorites.


BTW, does anyone know where the changelings-in-PHB rumor got started? I'm curious whether or not that one's for real, given how unlikely it seems.
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6 years ago  ::  Aug 20, 2007 - 1:16PM #27
zombiegleemax
Date Joined: Aug 10, 2009
Posts: 470,906

Eric Anondson wrote:

What are the odds that with the streamlining of play that 4e will ditch ability scores altogether in favor of only using bonuses and penalties? Frankly, I think ability scores are a scared cow that are due for sacrifice in the name of streamlining.

In 3e/3.5, races get a +2 to the Str or Con score, which then needs to be translated into a +1 bonus. Ditch the whole translation layer for 4e.

We'd have something like a dwarf that gives a +1 to Con and –1 to Cha. The hypothetical statblock for a character would look like:

[INDENT]Str +2
Dex +1
Con +3
Int +1
Wis –1
Cha –2[/INDENT]


thats fine, but the tansistion has to be made somewhere, the rolling for stats would be a lot more complicated to start, and you would have less area for adjustment. afterall +1 to a stat is an increase (for checks) but may or may not be an increase in the stat bonus (and all affect areas)

i like the stats, they have been here since 1st ED, i would like them to stay

i liked the races that are in 3.x ed, teifling is just too rediculous, they would be toned down, but the most important, is how many are in the general population, not many. i liked the half-orc, if they replace them with orc they will have to rework entire campaign stories to fit that general populace accepts orcs, otherwise your going to have a lone orc that cannot be in any towns/cities.

i am interested in the race 'lvls' or what have you. and do race feats count as normal feats you earn, or do you get race feat choices at specific lvls. IE 3rd ed you get feats at every 3 lvls, do you have an extra race feat every 3 or does it take up the normal feat you get?

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6 years ago  ::  Aug 20, 2007 - 1:20PM #28
DBlizzard
Date Joined: May 23, 2003
Posts: 126

Darkwolf71 wrote:

Pretty sure I read that no EB specific races were going to be in the PHB.


The word from the R&D seminar was that changlelings may be in the PHB.

Rotipher wrote:

BTW, does anyone know where the changelings-in-PHB rumor got started? I'm curious whether or not that one's for real, given how unlikely it seems.


ENworld member who was there (confirmed by others who were there). It's on the front page now (search for changeling).

Design philosophies on races. There is a tiefling on the player’s handbook. There may also be a changeling (from Eberron). Design philosophies of races. Mike did all the talking, where there will be a very REAL ACTIVE difference within the races that will really make a difference between the Dwarf Fighter and an Elven Fighter.


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6 years ago  ::  Aug 20, 2007 - 1:24PM #29
Anondson
Date Joined: Mar 25, 2001
Posts: 741

sinistersp wrote:

thats fine, but the tansistion has to be made somewhere, the rolling for stats would be a lot more complicated to start, and you would have less area for adjustment.


Unless they just ditch rolling dice for characters in favor of point buy. They don't allow stat rolling in online systems, they don't allow in Living campaigns. They don't use it in playtesting either. They use point buys because that ensures greater balance.

I'm guessing they will switch to some sort of point buy appropriate to the new system.

They might implement random ability generation as an optional method though.

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6 years ago  ::  Aug 20, 2007 - 1:24PM #30
Zyrusticae
Date Joined: Apr 20, 2006
Posts: 468

vaerdhdragonkin wrote:

You know, I have to ask . . . aside from mechanical advantages (racial bonuses & abilities), why is everyone clamoring for non-humanoid/monstrous races to be core? Or are we hearing primarily from the powergaming/munchkin community in this regard?


Eh? That makes absolutely no sense at all.

If anything, it's more the roleplayers who would be more interested in the less humanoid races, simply because of the challenge involved in playing them.

Just look at the Iksar of the EQ series - very much unlike elves, dwarves, and gnomes, but loved by many. Perhaps something to do with their well-developed culture, or the way they made good use of their tails in hand-to-hand combat, but whatever the case, they were new, different, and very, very interesting.

I would love to see something like this in D&D, if only to step away from the ol' humanoids pervading the entire universe.

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