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6 years ago  ::  Sep 07, 2007 - 3:40AM #1071
Naderion
Date Joined: Oct 26, 2006
Posts: 591
I think in the end, gnomes are but another hobbit-copy besides the halfling. But I actually prefer gnomes and have only those in my setting.
Lands of the Barbarian Kings Campaign Setting - http://barbaripedia.eu
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6 years ago  ::  Sep 07, 2007 - 4:46AM #1072
RPG_Tweaker
Date Joined: Feb 16, 2005
Posts: 88
Kobold Avenger, you a correct that Gnomes weren't in the basic game.

I was refering to AD&D, which is the 1st edition in the "official" count (1E, 2E, 3E and soon to be 4E).
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6 years ago  ::  Sep 07, 2007 - 5:14AM #1073
RPG_Tweaker
Date Joined: Feb 16, 2005
Posts: 88

Naderion wrote:

I think in the end, gnomes are but another hobbit-copy besides the halfling. But I actually prefer gnomes and have only those in my setting.


Gnomes are the red-headed stepchild of D&D. They've never been well defined or given much more than cursory attention to their background.

In 1E, they were magical dwarf-cousins.

I didn't play 2E so I'm not sure they changed them.

By 3E they'd became a sorta-fae-sorta-dwarf-sorta-halfling with a Dragonlance/Warcraft tinkering shtick.

In Neverwinter Nights 2, they're just half-insane morons; the subject of ridicule.

Technically, while they are a legacy core race, I understand why they are likely to get the boot.

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6 years ago  ::  Sep 07, 2007 - 9:30AM #1074
nebton
Date Joined: Aug 29, 2007
Posts: 1
I agree the new information on elves seems to have streamlined them--and I wasn't a big fan of unlimited subraces--to make them a better fit in what sounds to be 4E's primeval texture. Also, I've always thought elves should be considered more like fey than the catchall "humanoid" group.
My concerns, however, may be that elves have been pruned too much. Granted, this is just a nebulous fear at the moment, but saying "Elves are nature-lovers who stray away from the arcane and metal working" really seems to cut down on their versatility the same way I questioned the wisdom of half-orcs in 3E as being a race designed for someone to play a hyped-up barbarian.
Like I said, this is just me getting out my concerns. Everything may work out in the end. As a long-time fan of elves, though, I'll say I'll be sad if they're reduced to long-eared environmentalists. That sounds like an even less rewarding role playing experience than playing the elf snob who was a master archer and arcane spell caster.
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6 years ago  ::  Sep 07, 2007 - 10:38AM #1075
Vamroc
Date Joined: Feb 6, 2006
Posts: 790

nebton wrote:

I agree the new information on elves seems to have streamlined them--and I wasn't a big fan of unlimited subraces--to make them a better fit in what sounds to be 4E's primeval texture. Also, I've always thought elves should be considered more like fey than the catchall "humanoid" group.
My concerns, however, may be that elves have been pruned too much. Granted, this is just a nebulous fear at the moment, but saying "Elves are nature-lovers who stray away from the arcane and metal working" really seems to cut down on their versatility the same way I questioned the wisdom of half-orcs in 3E as being a race designed for someone to play a hyped-up barbarian.
Like I said, this is just me getting out my concerns. Everything may work out in the end. As a long-time fan of elves, though, I'll say I'll be sad if they're reduced to long-eared environmentalists. That sounds like an even less rewarding role playing experience than playing the elf snob who was a master archer and arcane spell caster.


Can we please make elves more of the "homosuperior" race they seem to be in the films. I don't care make them an ECL +1 they should be far better than Dwarves. Elves should get comparable abilities like Woodcutting or Cat's Grace as opposed to a dwarves Stability. Hey here's an Idea why not have Light-Vision. An elf can store light to use normal vision in darkness equal to the number hours spent in true daylight. But once he runs out of stored light goes to sleep in a cave. Or any place that will not allow him to see the sun he is totally blind. A sun rod's light would allow him to see like a normal human with a torch. Also since they are a magical race should they get some kind of SR or have a DR magic something.

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6 years ago  ::  Sep 07, 2007 - 11:48AM #1076
vaerdhdragonkin
Date Joined: Jun 12, 2005
Posts: 148

Vamroc wrote:

Can we please make elves more of the "homosuperior" race they seem to be in the films. I don't care make them an ECL +1 they should be far better than Dwarves. Elves should get comparable abilities like Woodcutting or Cat's Grace as opposed to a dwarves Stability. Hey here's an Idea why not have Light-Vision. An elf can store light to use normal vision in darkness equal to the number hours spent in true daylight. But once he runs out of stored light goes to sleep in a cave. Or any place that will not allow him to see the sun he is totally blind. A sun rod's light would allow him to see like a normal human with a torch. Also since they are a magical race should they get some kind of SR or have a DR magic something.


What films have you been watching?!

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6 years ago  ::  Sep 07, 2007 - 12:41PM #1077
Vamroc
Date Joined: Feb 6, 2006
Posts: 790

vaerdhdragonkin wrote:

What films have you been watching?!


Very funny the LOTR trilogy elves are the ones I was talking about."Homosuperior" is the term used use to describe Mutants in the Marvel Universe. This is how many mutants see them selves versus Homosapians. Thus reflecting the attitude elves have that they are better than everyone else.

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6 years ago  ::  Sep 07, 2007 - 12:45PM #1078
vaerdhdragonkin
Date Joined: Jun 12, 2005
Posts: 148
I'm perfectly aware of where the HomoSuperior came from. Elves, as depicted in LotR aren't better than dwarves, nor are they god-like in power and ability. Each character in LotR had unique abilities, but none were "greater" than any other.

My incredulity was directed more at the, erm, "abilities" you recommended for elves, by-the-by.
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6 years ago  ::  Sep 07, 2007 - 1:05PM #1079
Wolf_Boy
Date Joined: Dec 7, 2005
Posts: 245

vaerdhdragonkin wrote:

I'm perfectly aware of where the HomoSuperior came from. Elves, as depicted in LotR aren't better than dwarves, nor are they god-like in power and ability. Each character in LotR had unique abilities, but none were "greater" than any other.

My incredulity was directed more at the, erm, "abilities" you recommended for elves, by-the-by.


I blame the movies for this misconception.

When Gimli and Legolas competed for kills in the books they were neck in neck the whole time and it wasn't the horrible mismatch portrayed in the movie, and the whole Legolas out drinking Gimli addition was the dumbest thing I've ever seen. Poor Gimli being turned into comedic relief...

Also, has anyone considered that any perceived superiority of many of the elves might have had to do with being, I dunno a few hundred years more experienced than everyone else and not some innate elves rule type power?

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6 years ago  ::  Sep 07, 2007 - 2:31PM #1080
johnkretzer
Date Joined: May 27, 2005
Posts: 2,963

Harmful_Intent wrote:

Sure.

1: Warforged were intended from inception to be a player race.
2: Tieflings are a monster race, not intended to be used for PCs.
3: The explanation for Warforged does not require extra-planar contact, only magic.
4: The explanation for Tieflings requires not only extraplanar contact, but also that a completely implausable series of events take place for lines of Tieflings to come about in the first place.
5: There are balance concerns with Tieflings (and the other planetouched races) that we don't know are going to be properly ironed out, as they were originally a Level-Adjustment race.
6: Warforged were originally a LR-neutral race, so are likely to be easier to balance vs. the other races.


1: So are Tieflings (see below)

2:Wrong Tieflings were orginaly a PC race in 2nd edition...and in the 3.5 MM they fixed their mistake by putting rules on playing PCing them under the monster entry.

3:Not true, no one knows how the warforged get their intelligence and will of their own. Though looking a construct with intelligence The Nimblewright is used by trapping a water elemental in them...I think the warforged are made by a similar process so it could wrforged are explained though planar souce.

4:I don't this one...who says there has to be complete lines of tiefling. There just has to be a half-demon in your linage for it to show up. Orginaly it was stated that tieflings sometimes skip generations but could show up later.

5&6:In my opinion Tieflinga are more balanced as a race then warforged are. Tieflings are immune to some spells, have minor energy resistences and a spell like abilty. A warforged has more immunities in general, different effect from spells, and more special abilities based on type(living construct). The fact is the only reason there aren't level adjusted is that they are slightly harded to heal then normal. (Even with that I think they should have been).
Also read the playtest and see how currently broken the warforged is in 4th edition.

Now I like warforged too...I also like Tieflings and would be overjoyed to see both races in the 4th edition players' handbook. But of course they are doing this convesion messed up.

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