Community

 
Jump Menu:
Post Reply
Page 76 of 77  •  Prev 1 ... 72 73 74 75 76 77 Next
Switch to Forum Live View Wizard: Death of an archetype?
5 years ago  ::  May 27, 2008 - 11:51PM #751
Fenris_Lathiin
Date Joined: Oct 11, 2006
Posts: 377

Mournblade94 wrote:

I have seen fighters defeat wizards of equal level at least half the time so I see no problem.

I was not on these boards before 4e, but I never heard a complaint about wizards being overpowered UNTIL 4e news was released. I like the wizard as they were. I think some how the developers are retro hypnotizing us into believing we all thought wizards were overpowered all along.


I've seen it. Hell, as a DM I did it on accident, nearly owning the crap out of a 4 man group of 20th level characters. I took out half the party with one shot thanks to a giant fireball and used Celerity and Time Stop before I realized the only thing keeping the players alive was that I didn't want to kill them.

That was before I came here and learned even nastier tricks. And yes, there are nastier tricks. Casters can devastate noncasters in really sick, sick ways.

Something I thought of: In a low level game I was playing in (as in, started at level 1), the Wizard was also the most powerful member of the party thanks to her ability to use Color Spray. She would end most encounters as soon as they began thanks to that spell. My Warblade couldn't always hit the Orcs (damn dice), but she could wipe out a lot of people easy.

Quick Reply
Cancel
5 years ago  ::  May 28, 2008 - 8:11AM #752
deviknyte
Date Joined: Jun 11, 2007
Posts: 906
[FONT="Comic Sans MS"]I don't think the almight mage archetype is dead if you just say that all the martial characters stop at a certain level that doesn't effect the players (30th in 4th). Than your almighty mages are the 43rd level wizards running around. Or your could call the PC wizards novices at the arcane arts. Than you can have Gandolf or Dark Schneider NPCing it up and keeping your stereotypical fantasy realism (oxymoron). Plus players have no business being all powerful anyways and a party should be balanced for the fun of everyone playing and the sanity of the GM.[/FONT]
Exp-Free Since 2004!

My Fellow Game Masters!
Stop giving out exp. 
Stop having your players roll for stats or wealth. 
Stop making them build each pick a different role, if they all wanna be rangers let them and don't kill them for it, stop ruining their fun.
Quick Reply
Cancel
5 years ago  ::  May 28, 2008 - 3:02PM #753
OrlannWands
Date Joined: Apr 29, 2006
Posts: 1
Class balance at all levels of play exists for ultimately for one reason:

Fun. :D

By establishing an even of spectrum of "fairness" between classes of the same relative level, a more pleasurable gaming experience OVERALL is more or less ensured. Tabletop RPGs are games that revolve around a cooperative group effort (emphasis on the word group).

If one is only playing a wizard so that his or her character is mechanically superior to the other party members, then perhaps s/he is playing D&D for all the wrong reasons.

Furthermore, a high-level fighter can be just as dramatically compelling and combatively formidable as a high-level wizard. That is, at least, in a balanced system.

PS. 80% of all my D&D characters have been wizards- and not just arcane spellcasters, but wizards.
Quick Reply
Cancel
5 years ago  ::  May 28, 2008 - 3:09PM #754
Zeful
Date Joined: Jan 19, 2005
Posts: 246

Ailea wrote:

I kind of agree. I think that a high level wizard should be able to easily take down an unprepared warrior or fighter [s]with no experience with magic at level one.


I'm [s]no one of importance Zeful and I approve this message.

Quick Reply
Cancel
5 years ago  ::  May 28, 2008 - 5:16PM #755
Draco_Spirit
Date Joined: Jan 3, 2005
Posts: 256

OrlannWands wrote:

Class balance at all levels of play exists for ultimately for one reason:

Fun. :D

By establishing an even of spectrum of "fairness" between classes of the same relative level, a more pleasurable gaming experience OVERALL is more or less ensured. Tabletop RPGs are games that revolve around a cooperative group effort (emphasis on the word group).

If one is only playing a wizard so that his or her character is mechanically superior to the other party members, then perhaps s/he is playing D&D for all the wrong reasons.

Furthermore, a high-level fighter can be just as dramatically compelling and combatively formidable as a high-level wizard. That is, at least, in a balanced system.

PS. 80% of all my D&D characters have been wizards- and not just arcane spellcasters, but wizards.


But also.. all class should play diffrently, sometimes vastly different, and not just roles diffrent either.

Quick Reply
Cancel
5 years ago  ::  May 28, 2008 - 8:48PM #756
SkyOdin
Date Joined: Sep 11, 2002
Posts: 624

Draco Spirit wrote:

But also.. all class should play diffrently, sometimes vastly different, and not just roles diffrent either.


True, but power level should never be used as a means of differentiating classes. There are plenty of legitimate ways to make classes mechanically distinct while keeping Wizards on the same level as Fighters.

If power level is used to differentiate classes, then the entire point of creating different classes is undermined. The point of having both a Fighter and Wizard is to have choice in the game. If there is a class that is clearly superior to either, then that ability to make a reasonable choice is removed.

Quick Reply
Cancel
5 years ago  ::  May 29, 2008 - 12:10AM #757
NGH
Date Joined: Nov 11, 2007
Posts: 296
The all powerful wizard, like gandalf, is really not a pc, rather an npc or such. Much like an angel etc. A player wanting to play one is a bit out there. It would be better for all if the player played a more normal wizard
Quick Reply
Cancel
5 years ago  ::  May 29, 2008 - 7:10AM #758
Hasdrubal
Date Joined: Aug 30, 2007
Posts: 22

Vaeliorin wrote:

It's pretty easy. Force cage + cloudkill = dead fighter. Every single time.


That's assume the fighter doesn't have a means to teleport at 13th level, in which case he's a moron and deserves to die. There are spells of teleportation that are 3rd level, and thus can be used as potions...

Quick Reply
Cancel
5 years ago  ::  May 29, 2008 - 2:44PM #759
Aryxbez
Date Joined: Aug 11, 2006
Posts: 450
But doesn't Cloudkill also move 10ft away from ye? Then it again it spreads, which I assume just meaning it keeps getting bigger and bigger? I know it says 20ft, but will it continiously get bigger? covering like a 100ft area soon enough? Heres the link from the SRD: Cloudkill

Anyway, Wizards indeed should be mighty, but not so where the fighter could never beat them, or where in the party, the Fighter is replaced, as said for many a reasons.

Such as in Dragonquest (namely the 8th will do) video game series, the spellcasters in those games were useful, yet the warrior types still had their uses in the game as well. Even in 8th, the warrior types were balanced well with the spellcasters, they could do the equivalent, or I believe more damage than the spellcasters could do.

Although not the best, or even a good example, still says that spellcasters are not always the uber, the best of everyone.
Quick Reply
Cancel
5 years ago  ::  May 29, 2008 - 3:31PM #760
Draco_Spirit
Date Joined: Jan 3, 2005
Posts: 256
Less a issue of power.. more a issue of a diffrent style of play.

A wizard should play very different a archer for example.
Quick Reply
Cancel
Page 76 of 77  •  Prev 1 ... 72 73 74 75 76 77 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing