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5 years ago ::
Mar 18, 2008 - 3:41PM
#11
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Date Joined:
Apr 14, 2007
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*Nods* Heck, you can make NPCs using PC-mechanics so technically they would be PCs just N(PC)s... Wow, that is getting really specific with being dead-set on using core-rules exactly as written, lol.
But to go forward with that, any NPC that is brought back can be viewed in the same light as having as important or more important destiny then the PCs.
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5 years ago ::
Mar 18, 2008 - 3:46PM
#12
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Date Joined:
Dec 21, 2006
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I do like it. And I would love it a lot if in eberron it implied playing a mini adventure in which you fight the pull of dolurrh.
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5 years ago ::
Mar 18, 2008 - 3:53PM
#13
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Hm-umh. This doesn't really convince me. Seems like a handwaving explanation to me, a little to much deus ex machina. Why wouldn't King Jarot have unfulfilled things to do... Instead of reading "The PCs are special",
squint your eyes a bit...
tilt your head 32 degrees to the left...
and stare at it cross-eyed until it reads "The DM decides who's special".
That's what I did and it worked fine for me.
Fairbanks
Show
Fairbanks, level 5 Human, Slayer (Multiclass: Cavalier) Human Power Selection Option: Heroic Effort Background: Blademaster (Acrobatics class skill) Theme: Neverwinter Noble
FINAL ABILITY SCORES STR 18, CON 10, DEX 17, INT 10, WIS 10, CHA 13
STARTING ABILITY SCORES STR 16, CON 10, DEX 16, INT 10, WIS 10, CHA 12
AC: 20 Fort: 19 Ref: 16 Will: 14 HP: 49/49 Surges: 6/9 Surge Value: 10
[X] Action Point [] Second Wind
TRAINED SKILLS Acrobatics +10, Athletics +11, Diplomacy +8, Endurance +7, Intimidate +8
UNTRAINED SKILLS Arcana +2, Bluff +3, Dungeoneering +2, Heal +2, History +2, Insight +2, Nature +2, Perception +2, Religion +2, Stealth +5, Streetwise +3, Thievery +5
POWERS
Basic Attack: Melee Basic Attack Card Link
Basic Attack: Ranged Basic Attack Card Link
[] Human Racial Power: Heroic Effort Card Link
[X] [X] Multiple Class Attack: Power Strike Card Link
[X] Fighter Utility: Duelist's Assault Card Link
[] Fighter Utility: Mobile Blade Card Link
[] Level 2 Utility: Honorable Challenge Card Link
[] Neverwinter Noble Utility: Take Heart, Friend! Card Link
Multiple Class Utility: Defender Aura Card Link
[] Paladin Attack: Righteous Radiance Card Link
FEATS Level 1: Heavy Blade Expertise Level 1: Armor Finesse Level 2:Heavy Armor Agility Level 4: Squire of Righteousness
ITEMS Dagger x3 Adventurer's Kit Aecris Black Iron Scale Mail +1 Horned Helm (Heroic Tier) Holy Symbol of Bahamut 1 Opal 73g 145s 50c
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5 years ago ::
Mar 18, 2008 - 3:54PM
#14
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I think the point of the blog was to illustrate the difference between a heroic character and a rich noble. In 3.X if you had enough money, you'd be able to live forever. This is leading more toward, just because you can afford it, doesn't mean you get it.
I think its a way to sweep NPCs under the carpet. I can also see many ways to write this into the plot. Seeing as reoccurring villains never happened in my 3.x games after the first one was raised from the dead. My Players now destroy the bodies and scatter the ashes of more powerful villains. Maybe this will prevent them from using this tactic and giving me some reoccurring bad guys. (Why can't a NPC have a destiny?) I like this fluff. Especially the crunchy part.
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5 years ago ::
Mar 18, 2008 - 4:00PM
#15
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Date Joined:
Apr 14, 2007
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Also just another idea for Destiny is inter-linking Destiny.
Lets take King Jartos Destiny of being assassinated, if he was raised before the assassination this is because his Destiny will lead to the Destinies of others coming into being. Just imagine knowing your Destiny and the reason you were brought back was to create and bring about the Destiny of another, now to me that is really fun concept.
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5 years ago ::
Mar 18, 2008 - 4:26PM
#16
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Date Joined:
May 26, 2007
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Hm-umh. This doesn't really convince me. Seems like a handwaving explanation to me, a little to much deus ex machina. Why wouldn't King Jarot have unfulfilled things to do... Some people's entire purpose in life is to serve as a warning to others. King Jarot was destined to die, so he remains dead.
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5 years ago ::
Mar 18, 2008 - 4:35PM
#17
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Some people's entire purpose in life is to serve as a warning to others. King Jarot was destined to die, so he remains dead. Kind of like Batman's parents.
Dozens (hundreds?) of individuals in the DC universe have come back from the dead (in some cases, multiple times), but Dr. and Mrs. Wayne stay dead because it's important to the Batman story.
If it's important to your DM's story that Jarot dies (for good), then he dies.
Fairbanks
Show
Fairbanks, level 5 Human, Slayer (Multiclass: Cavalier) Human Power Selection Option: Heroic Effort Background: Blademaster (Acrobatics class skill) Theme: Neverwinter Noble
FINAL ABILITY SCORES STR 18, CON 10, DEX 17, INT 10, WIS 10, CHA 13
STARTING ABILITY SCORES STR 16, CON 10, DEX 16, INT 10, WIS 10, CHA 12
AC: 20 Fort: 19 Ref: 16 Will: 14 HP: 49/49 Surges: 6/9 Surge Value: 10
[X] Action Point [] Second Wind
TRAINED SKILLS Acrobatics +10, Athletics +11, Diplomacy +8, Endurance +7, Intimidate +8
UNTRAINED SKILLS Arcana +2, Bluff +3, Dungeoneering +2, Heal +2, History +2, Insight +2, Nature +2, Perception +2, Religion +2, Stealth +5, Streetwise +3, Thievery +5
POWERS
Basic Attack: Melee Basic Attack Card Link
Basic Attack: Ranged Basic Attack Card Link
[] Human Racial Power: Heroic Effort Card Link
[X] [X] Multiple Class Attack: Power Strike Card Link
[X] Fighter Utility: Duelist's Assault Card Link
[] Fighter Utility: Mobile Blade Card Link
[] Level 2 Utility: Honorable Challenge Card Link
[] Neverwinter Noble Utility: Take Heart, Friend! Card Link
Multiple Class Utility: Defender Aura Card Link
[] Paladin Attack: Righteous Radiance Card Link
FEATS Level 1: Heavy Blade Expertise Level 1: Armor Finesse Level 2:Heavy Armor Agility Level 4: Squire of Righteousness
ITEMS Dagger x3 Adventurer's Kit Aecris Black Iron Scale Mail +1 Horned Helm (Heroic Tier) Holy Symbol of Bahamut 1 Opal 73g 145s 50c
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5 years ago ::
Mar 18, 2008 - 4:43PM
#18
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Date Joined:
Mar 26, 2002
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I simply repeat what was said on the ENworld boards. "Rules enshrined DM-Fiat" Really, that sentence basically means "PCs and plot important NPCs can be raised (unless the plots requires them to stay dead). Or in other words: "The DM arbitrarily decides who can be raised". Whats that for a rule? And that just because some DMs are so lazy that they can't work with the D&D world and instead want a generic mediveal Britain fantasy world with generic cheap fantasy (or other genres) book plots and always throw a hissy fit whenever a D&D abilities interferes with their railroad.
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5 years ago ::
Mar 18, 2008 - 4:45PM
#19
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I simply repeat what was said on the ENworld boards. "Rules enshrined DM-Fiat" Really, that sentence basically means "PCs and plot important NPCs can be raised (unless the plots requires them to stay dead). Or in other words: "The DM arbitrarily decides who can be raised". Whats that for a rule? That was the rule in every edition so far... and every other tabletop RPG that allows Resurrections. Only that in older editions players were tricked into thinking they had control... but as always, their control is only loaned to them by their DM.
There is a reason Deus ex Machina and Dungeon Master both have a D and an M as the first letters of their prominent words... ;P
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5 years ago ::
Mar 18, 2008 - 5:03PM
#20
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Date Joined:
Jul 24, 2004
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Good lord..this is still no different from how raise dead worked in 3e, they just gave it some new fluff. For example, they didn't even bother explain just what "being special" entailed, they left it up to the DM to adjudicate, pretty much the way it worked back then. Hypothetically, the DM could say that everyone in the campaign has a special destiny and could be raised...:P And you people are all falling over in awe it like it was the greatest invention ever...
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